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2007-02-24, 03:03 AM (ISO 8601)
- Join Date
- Jan 2007
World-Building Flavor: Ecology with no rodents
Anyone have different ecologies for their fantasy games?
Like no rodents but instead bugs of differing size that fill that ecology niche. The comic Usagi Yojimbo has lizards instead of rodents.
No horses or goats? No birds but instead flying lizards. Dinos wandering around instead of elephants, tigers, camels, lions, & etc.
In D&D3.x it would change some spells and class abilities. In other games, it would be more flavor than substance.
Anyone do that? How's it work out? Players think it's cool?
/BC"What kind of writing pays the best?" That's a query often put to the literary agent H.N. Swanson. In reply, he always says, "Ransom notes." - Mike Mailway
Asshat Paladins Blog
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2007-02-24, 05:41 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Finland
Re: World-Building Flavor: Ecology with no rodents
If it means the players never have to kill rats at low levels, it's worth it ;)
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2007-02-24, 05:49 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Elemental Plane Of Ooze
- Gender
Re: World-Building Flavor: Ecology with no rodents
I think its a cool idea.
That Belkar is as stubborn as he is stone-cold sexy
Avatar by me.
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2007-02-24, 05:08 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Georgia
- Gender
Re: World-Building Flavor: Ecology with no rodents
Not radical enough-- you've just got rats by a different name (that work for making belts, but are lousy for making mittens).
How about low-level creatures being something like plasmodial slime molds-- aggregates of unicellular organisms which can still function on their own most of the time, but come together to reproduce...or (in a fantasy version) eat larger creatures, etc.
Or alter life cycles a bit-- perhaps ratlike nuisance things form coccoons and later turn into cowlike utility/food beasts...but not very successfullly-- say one in a hundred make the transition properly. People now put up with rats...to a degree...to get cows.
To say nothing of alternating life cycles between plant and animal forms-- cow-analogues drop seeds which make grass...such grass as the cows don't eat forms pods which hatch into immature cows...
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2007-02-24, 05:28 PM (ISO 8601)
- Join Date
- Jan 2007
Re: World-Building Flavor: Ecology with no rodents
In South America, parrots fill the rodent niche.
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2007-02-24, 06:24 PM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Finland
- Gender
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2007-02-25, 12:07 AM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: World-Building Flavor: Ecology with no rodents
Can't say I have "different" ecologies, not really... at least, not more than your typical fantasy setting where things are overrun with other, fantastic beasties.
Sounds like an interesting idea, though.
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2007-02-25, 12:13 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: World-Building Flavor: Ecology with no rodents
And you can have giant yellow flightless birds people use as mounts!
In all seriousness though, small changes in an ecology like that are pretty cool, as long as they arn't the selling point of your campaign.
In my campaign world large portions of the world are blighted and desert like, and in those sections primarly only bugs and reptiles exist. Since halflings travel through the blighted areas a lot, they tend to have strange mounts and pets when compared to the horses dogs and cats humans have."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2007-02-25, 12:15 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: World-Building Flavor: Ecology with no rodents
The world I use most frequently has no cows. Society fell several times, and cows just went extinct. Had been too heavily domesticated on a large scale.
Of course, my players took that to an extreme, and decided there was a legend of the Death Cow told to scare children - of an animal, with huge horns, multiple stomachs, and which regurgitates food and eats it again. Just to be cruel.
Maybe I'll have some small herd of wild cows show up on an island or something to freak the heck out of them now.
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2007-02-25, 12:20 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Charlotte, NC
Re: World-Building Flavor: Ecology with no rodents
Just reflavor the Tarrasque as an enormous cow-beast.
"'To know, to do, and to keep silent.' Crowley had the first two down pat."
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2007-02-25, 12:31 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Georgia
- Gender
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2007-02-25, 12:41 AM (ISO 8601)
- Join Date
- Mar 2006
Re: World-Building Flavor: Ecology with no rodents
Insects and lizards fill the niches of rodents on New Zealand. The weta occupies much the same niche as the field mouse.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-02-25, 12:43 AM (ISO 8601)
- Join Date
- Jan 2007
Re: World-Building Flavor: Ecology with no rodents
Check out my horrible homebrews
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2007-02-25, 12:43 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In search of cheese
Re: World-Building Flavor: Ecology with no rodents
Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2007-02-25, 01:13 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Lincoln
- Gender
Re: World-Building Flavor: Ecology with no rodents
I had an idea to shift animals over to various different forms once. One of my favorites: A monster, similar to a scorpion in carapace like plating, but with no claws or stinger. Instead, it has a pair of straight piercing impliments where its claws would be. To capture prey, it stabs through them, pinning them to the ground, then eating them while they are still pinned.
Can't remember any other good ones.
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2007-02-25, 01:33 AM (ISO 8601)
- Join Date
- Jan 2007
Re: World-Building Flavor: Ecology with no rodents
"What kind of writing pays the best?" That's a query often put to the literary agent H.N. Swanson. In reply, he always says, "Ransom notes." - Mike Mailway
Asshat Paladins Blog
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2007-02-25, 01:52 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Georgia
- Gender
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2007-02-25, 02:43 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In search of cheese
Re: World-Building Flavor: Ecology with no rodents
If my backyard were to be any inspiration, the ecology revolves primarily around slugs and snails. Cephalopods and crustaceans... There's an ecology you don't see much in fantasy.
Edit: Oops, gastropods, not cephalopods. What's a cephalopod? "I yoose mah head as mah fut!" "You sure do."Last edited by Demented; 2007-02-25 at 02:45 AM.
Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2007-02-25, 02:48 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Virginia
- Gender
Re: World-Building Flavor: Ecology with no rodents
I do have a bit of a hankering to make a game where nothing in it is even remotely relateable to anything in reality. No humans, no horses, gravity and light work different, just complete zonkiness. I'm sure it won't be any fun to play, but it'd be a fun logic puzzle on my part.
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2007-02-25, 03:00 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In search of cheese
Re: World-Building Flavor: Ecology with no rodents
Those are fun.
On the tame end of the scale: Animals in the ocean and sky are inverted. Whales swim above water and "jump" into the water, while birds fly through the water and "dive" to catch fish in the sky. Flying wings, rather like skates, used as riding animals. Pteradons with massive tri-symmetric beaks.
'Course, you have to be careful when your brain says "Let's not stop there! Let's imagine a universe without prime numbers!" Only pain and suffering await down that road.Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2007-02-25, 03:01 AM (ISO 8601)
- Join Date
- Mar 2006
Re: World-Building Flavor: Ecology with no rodents
Cephalopod=Headfoot; squid, octopuses, and cuttlefish.
Gastropod=Stomachfoot; slugs and snails.I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-02-25, 03:11 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
Re: World-Building Flavor: Ecology with no rodents
"It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
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2007-02-25, 03:26 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In search of cheese
Re: World-Building Flavor: Ecology with no rodents
Otherwise you'll just get a bunch of cthulu copycats.
<_<
>_>
Sigh.
Actually, I've been having squid on the brain. I blame this guy.
Colossal, my foot. Its size category is huge at best.Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2007-02-25, 09:03 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2007-02-25, 12:59 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: World-Building Flavor: Ecology with no rodents
Thanks.
More on the subject of bizarre ecology, the same world does have a semibizarre ecology as well. There are absolutely no stars, and so any night when both moons are set is absolutely purely dark. Normal nocturnal creatures (low-light vision) aren't even out and about then, and so their niche is filled with the more exotic (and dangerous) darkvision creatures (stirges, shadow mastiffs, worgs, winter wolves, will o' wisps). Virtually everyone's been raised to never travel in total darkness, period, and so even attempting so requires a pretty serious Will save. Likewise, spells like Darkness can actually cause panic on low-intelligence creatures.
And I have never said "You can't keep traveling now. You are likely to be eaten by a grue", although I should. Anyone know if there is a D&D version of a grue out there (not the crappy Complete Arcane grues)?