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Thread: Oversized weapon question
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2007-02-25, 08:46 PM (ISO 8601)
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Oversized weapon question
Okay I'm creating a race based off of Ghols from the Myth universe. Now in the games they wield large cleavers almost as big as themselves one handed. To mechanically represent this I apear to have two options, the much loathed monkey grip as a free feat, or giving them the oversized weapon ability. From what i've seen oversized weapon is like monkey grip with no penalty. Is there anything that i'm missing that could contribute to my decision? Thanks all
The Historian: This DM has the history of his world written out millenniums back. It is intricate, complex, and most importantly, incredibly long. Moreover, everything your characters are doing is based on the previous history. It also tends to lead to loudmouth NPCS who will explain hundreds of years of history at a time while the players try to gouge their eardrums out with mechanical pencils.
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2007-02-25, 08:49 PM (ISO 8601)
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- Oct 2006
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2007-02-25, 08:50 PM (ISO 8601)
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- Sep 2005
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Re: Oversized weapon question
If what you care about is look, just give them a cleaver (I believe there's one statted out somewhere - Arms & Equip. Guide?) and describe it as being big. If what you care about is description and look, just go with it and don't worry about jury-rigging something to represent it mechanically.
Last edited by Roland St. Jude; 2007-02-25 at 08:50 PM.
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2007-02-25, 08:56 PM (ISO 8601)
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- Feb 2007
Re: Oversized weapon question
My answer hinges on this: Are you planning on them being a playable race?
If so, poweful build is the way to go.
If not, then just have them do it without extra rules, as St. Jude said. You don't need to dance around the rulebooks as a DM, because if the players ask how, then you should put them down without a second thought.Last edited by Stevenson; 2007-02-25 at 08:58 PM.
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2007-02-25, 08:57 PM (ISO 8601)
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- Feb 2006
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- Oak Harbor, WA
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Re: Oversized weapon question
Powerful Build. It's in the SRD under the half giant racial description. You could even give them a slightly gimped version which does away with the other miscellaneous bonuses, but it's not all that overpowering if you read it and use it correctly. Wield oversized weapon is an epic feat, with monkey grip as a prerequisite, so if you can use powerful build instead, it would seem like a better idea.
Lastly, why not just make a special racial weapon out of the giant cleaver?"It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
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2007-02-25, 09:00 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Oversized weapon question
Indeed, a 1D10 x3 Exotic One Handed Weapon that the Ghols have Racial Affinity with would be a perfectly viable option.
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– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-02-25, 09:06 PM (ISO 8601)
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- Apr 2006
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Re: Oversized weapon question
Yeah i think that takes care of the issue nicely, Thanks all!
The Historian: This DM has the history of his world written out millenniums back. It is intricate, complex, and most importantly, incredibly long. Moreover, everything your characters are doing is based on the previous history. It also tends to lead to loudmouth NPCS who will explain hundreds of years of history at a time while the players try to gouge their eardrums out with mechanical pencils.
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2007-02-26, 11:14 AM (ISO 8601)
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- Jan 2005
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- Singapore
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Re: Oversized weapon question
A day late, but hopefully no dollars short. Fiendish Codex 1 has those goat-demons, who don't have Powerful Build, but merely "Wield Oversized Weapon". MM2(might be 3) has Arrow Demons, who have "Oversized TWF(bows only)". Hope that helps you some. :)
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