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Thread: New Money, Ergo New Book
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2007-02-26, 07:23 AM (ISO 8601)
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- Feb 2006
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New Money, Ergo New Book
The only question is, what new book should I get. What is this board's opinion? Keep in mind, I'm a DM, not a player, but I would be willing to share the book with my players, so I'd kind of want something that has stuff for them too. Any ideas?
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2007-02-26, 07:26 AM (ISO 8601)
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- Nov 2006
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- Wichita, Kansas
Re: New Money, Ergo New Book
What books do you have already?
Last edited by Neon Knight; 2007-02-26 at 07:26 AM.
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2007-02-26, 07:44 AM (ISO 8601)
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- Jan 2006
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Re: New Money, Ergo New Book
Tome of Battle is a great book, and people on these boards usually think of it as a messiah, but it's more player-orinted. If you like dragons Dragon Magic is good, with a bunch of monsters and items and campaign ideas.
"I reject your reality, and subsitute my own" -Adam Savage
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2007-02-26, 08:28 AM (ISO 8601)
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- Feb 2007
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Re: New Money, Ergo New Book
The climate setting books (Sandstorm, Frostfall, Stormwrack...) are pretty cool, but it really does depend on what you have already and what you like. PHB2 is great also.
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2007-02-26, 10:54 AM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: New Money, Ergo New Book
If you DM, the DMG-II is gold.
DMG-I should have been titled, "The DM's Mechanics Book", while the DMG-II should have been titled, "How To DM Properly."Wiki - Q&A - FB - LIn - Tw
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2007-02-26, 11:23 AM (ISO 8601)
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- Feb 2007
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Re: New Money, Ergo New Book
It all depends on your game and your players.
If you do lots of dungeon crawls, Dungeonscape.
If you want generic rulebook that can enrich your games, PHB II.
If do lots of city games, Cityscape.
If you enjoy Eberron like my group does, Secrets of Sarlonna provides lots of wierd setting material that you and your players can enjoy.
I personally didn't find a whole lot to be happy with in DMG II, but it has some interesting magic items in it (like magic locations).
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2007-02-26, 11:25 AM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: New Money, Ergo New Book
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-02-26, 11:29 AM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: New Money, Ergo New Book
DMG2 is something that's infinitely useful for a starting DM. A lot of the advice it gives is stuff I've been doing for years already, but I still get a lot of mileage out of it. I wouldn't say it's rendered obsolete by experience, though I've heard it said.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2007-02-26, 02:01 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: New Money, Ergo New Book
We really need more information to provide a reasonable answer to this question. What books do you have already? What kind of campaigns do you run? Are you using a prefabricated or a Home Brew Campaign World?
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-02-26, 02:03 PM (ISO 8601)
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- Nov 2005
Re: New Money, Ergo New Book
I suggest you get a non-D&D book. Branch out to a new game or system. Get Spirit of the Century, for pulp-action awesomeness. Action! Adventure! Dinosaurs and zeppelins! Death rays! Jet planes! Heroes arriving in the nick of time! Fedoras! Long coats! Dinosaurs IN zeppelins!
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2007-02-26, 02:04 PM (ISO 8601)
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- Nov 2005
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- Worcestershire, UK
Re: New Money, Ergo New Book
I'm looking forward to the Spell Compendium and Magic Item Compendium - they'll save me from buying all the extraneous bumph that comes in splatbooks, and get me the bits I really want: cool items and new spells.
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2007-02-26, 02:05 PM (ISO 8601)
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- Oct 2006
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Re: New Money, Ergo New Book
Get Hunter: the Reckoning. Vampire: the Masquarade. Mage: the Awakening. As long as it's ol' White Wolf books, it is probably great.
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2007-02-26, 02:09 PM (ISO 8601)
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- Nov 2005
Re: New Money, Ergo New Book
Actually, I'd say the new World of Darkness books are much tighter both thematically and mechanically.
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2007-02-26, 02:12 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: New Money, Ergo New Book
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-02-26, 02:12 PM (ISO 8601)
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- Oct 2006
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Re: New Money, Ergo New Book
I wouldn't know, I couldn't get a look at it yet.
Though I hear the new WoD doesn't have Hunter.
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2007-02-26, 02:13 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: New Money, Ergo New Book
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-02-26, 02:13 PM (ISO 8601)
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- Nov 2005
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2007-02-26, 02:23 PM (ISO 8601)
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- Aug 2005
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- Ēast Seaxna rīc
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Re: New Money, Ergo New Book
Eberron has Dinosaurs and Zepplins without excluding the possibility of fedoras. I guess that isn't what you're talking about though.
Doesn't the New World of Darkness have a pseudo version of Hunter as it's base (non Vampires/Werewolfs/Poorly-thought-up Golem wannabe undead PCs) setting or do 'Hunter: The Reckoning' characters get to much supernatural stuff?Last edited by Closet_Skeleton; 2007-02-26 at 02:23 PM.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-02-26, 02:27 PM (ISO 8601)
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- Jun 2006
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Re: New Money, Ergo New Book
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-02-26, 02:32 PM (ISO 8601)
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- Jan 2007
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- on some forum, somewhere
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Re: New Money, Ergo New Book
I need to get the 3.5 PHB give it a solid going over and then find a group.
Which should be fun.Exploding nuns, just what everyone needs...
Never were truer words spoken ThorFluff
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2007-02-26, 04:53 PM (ISO 8601)
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- Feb 2006
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Re: New Money, Ergo New Book
Ok, sorry for the lack of clarification; all I have is the 3.5 core, and I'm running a homebrew campaign right now. Thanks for all the suggestions so far though, guys.
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2007-02-26, 05:00 PM (ISO 8601)
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- Feb 2007
Re: New Money, Ergo New Book
Cityscape is great even if you don't do city adventures a bunch. In fact, especially if you don't do city adventures a bunch. It's very refreshing to go in to a different field then what you're used to. And city campaigns are very intruiguing and different.
Last edited by Stevenson; 2007-02-26 at 05:00 PM.
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2007-02-26, 05:43 PM (ISO 8601)
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- Jun 2004
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- The world will never know...
Re: New Money, Ergo New Book
Get Dungeonscape. The Giant wrote some of it. Enough said.
[/supporting the website]
Well, I dunno. VtR has a decent thematic flavor to it, and is cheaper than many of the newer books [as VtR is old now], so you may want to go for that. Exalted is also supposed to be really good.
Alternatively, you could grab the Spell Compendium or some other random item from the D&D shelf. Avoid the relatively thin ones; they cost just as much as the other books, provide far less good content, and generally aren't as good quality as the others [and bad quality from Wizards is really bad quality].
If you're desperate for a new campaign setting that should be fun, check out the Black Company sourcebook from Green Ronin [I think Green Ronin published it--I could be wrong]. Its a rather nice setting, with an entirely different magic system and a gritty/dark world. Really nice, if you don't mind low-magic.Tallest member of the fanclub.
Orc-y member of the Therkla fanclub.
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2007-02-26, 06:19 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: New Money, Ergo New Book
Hmmn. Well, a lot depends on how you want to develop your game. With reference only to D&D, I would suggest Unearthed Arcana, Complete Warrior and Complete Adventurer, but there are a great many other possibilities that depend on what you want to improve. The various Environment Books, for instance, are going to be useful if you have adventures taking place in those climes.
Last edited by Matthew; 2007-02-26 at 07:08 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-02-26, 07:01 PM (ISO 8601)
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Re: New Money, Ergo New Book
Beings I'm such a shadowrun fanboy, I'd have to suggest trying out Shadowrun 4e, it's fairly easy to play, comes with a great campaign setting, and is amazingly versitile.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2007-02-26, 07:26 PM (ISO 8601)
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- Jan 2007
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- California
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2007-02-26, 07:27 PM (ISO 8601)
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2007-02-26, 07:40 PM (ISO 8601)
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- Jan 2007
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- California
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Re: New Money, Ergo New Book
The core book doesn't provide any, except arguably the Unseen Sense merit. On the other hand, the WoD: Second Sight book does; it provides for characters with "Supernatural Advantage" of varying types, basically low-level psychic or magical powers.
But doesn't hunting the supernatural as someone with supernatural abilities kind of defeat the purpose?
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2007-02-26, 07:46 PM (ISO 8601)
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- Oct 2006
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Re: New Money, Ergo New Book
Nope. Because Hunters are just way too awesome to think about that.
Besides, your powers allow you to survive long enough to run away from monsters. Not much else.
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2007-02-26, 08:55 PM (ISO 8601)
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- Aug 2006
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- Indiana
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Re: New Money, Ergo New Book
The best recommendation I can give is to find a bookstore with a good selection and browse through everything until you find something you can't live without.
Tome of Battle and Tome of Magic are both popular books. The settings books (Sandstorm, Frostfell, Stormwrack) are excellent if you like the setting. I've played in a pure Sandstorm campaign and it was a blast. If you are concerned about making Fighters a little bit better, then get Tome of Battle or PHBII, and maybe Complete Warrior.
Also consider looking into 3rd party .pdfs from DriveThruRPG that are still Fantasy related. You can get more bang for your buck that way, especially if you happen to have easy access to a good printer.
...Or get Exalted.
(sorry, couldn't resist, I love Exalted)