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Thread: Ingame References?
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2007-02-27, 05:16 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- In a mysterious marsh
- Gender
Ingame References?
Does anyone else use references to movies, books, or other games in your games or characters. For example the group I am DMing right now is under indirect the command of a Captain Nap Bradagan and his goblin lackey Seif (Zaft Branagen and Keif from Futurama) or send your players up against Master Chief like someone else on the forums did. If my players ever visit some certain oriental islands they would find that they had developed some creative "grand golem armors" (mecha) to help drive the Tarrasque back into the sea during it's regular incursions. Along with references to almost every anima I have ever watched in the background.
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2007-02-27, 05:20 PM (ISO 8601)
- Join Date
- Feb 2007
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Re: Ingame References?
I think that I would never, or at least rarely, use such things in-game. It tends to destroy immersion when the group starts talking about how "Oh no, is gozirra!".
That said, if it helps, I'll make out of character references to things when necessary to help describe people, places, and things. That still damages immersion, somewhat, but there are times when I think a minor sacrifice is worthwhile in the name of letting my players know what's going on.
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2007-02-27, 05:22 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Ingame References?
I do it often in a more light-hearted campaign.
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2007-02-27, 05:25 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Ingame References?
I usually don't use media references in my games, but theres a reference to one of my games in media :P.
Last edited by TheOOB; 2007-02-27 at 05:27 PM.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2007-02-27, 05:28 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Ingame References?
I'm in a campaign right now that references other campaigns. Also, I'm in another that's heavily anime-influenced.
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2007-02-27, 05:30 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Washington, USA
- Gender
Re: Ingame References?
I used to do things like that. I had at least two campaigns that featured a pair of NPCs named Biggs and Wedge, for instance.
I don't much do it anymore, though. When I do, it's usually so subtle as to be questionable and so rarely to my players even pick up on it.
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2007-02-27, 05:33 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- By a Park
- Gender
Re: Ingame References?
On occasion, I've referenced mushrooms in one of my campaigns.
It all started because I had an NPC named "Captain Morel".The Future just ain’t what it used to be.
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2007-02-27, 05:35 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Ingame References?
Mr Rogers is the main villian in an adventure I'm running now. I don't know what the PC will do when he finds out what Mr Rogers' weakness is, but I'm guessing either laugh or cry.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-02-27, 05:37 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Washington, USA
- Gender
Re: Ingame References?
Taking off his jacket?
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2007-02-27, 05:38 PM (ISO 8601)
- Join Date
- Oct 2005
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-02-27, 05:40 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- By a Park
- Gender
Re: Ingame References?
Go for the loafers!
If not the loafers, then the tennis shoes!
Oh, I know! The trolley!The Future just ain’t what it used to be.
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2007-02-28, 07:30 PM (ISO 8601)
- Join Date
- Dec 2005
- Gender
Re: Ingame References?
Yes, in all senses. My games have a tendency to quietly scoop up book and anime references, sometimes just for the sake of my finding out which ones I share with my friends, but they're usually pretty subtle. I've direct-borrowed one name, used two defining quotes, grabbed a couple conceptual in-jokes (including the Friendly Neighborhood Guiding NPC who, despite deciding that she needs to accompany most of her explanations with illustrations, can't draw to save her life).... and it was partly my fault that in a couple of other games the likeliest collateral damage in the average city was a random cabbage cart. And because of a conversation I had with a few of my friends last night, one of my current projects is statting out the God of Crooked Real Estate Dealers.
My games themselves tend to be pretty cross-referential as well. In one set, it's to be expected since they operate off the same timeline--but even when it's not, there's still a certain amount of running jokes. Typically involving botches. Or "I wish I were playing so-and-so right now...". Or, in my case, discovering that for some reason it doesn't matter what game I'm playing in or even what system, whether she's an NPC or a PC, the demon hunter is still going to have impossibly bad luck.Exchange of Realities: For writers, for gamers, for those who want to be both. Check it out!
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"And bring me some tea!" Tuyet avatar by me.
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2007-02-28, 07:43 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Brinkley Court
- Gender
Re: Ingame References?
I try to avoid them, generally because they lead to out-of-character thinking and can distract the party sometimes. However, in a campaign I am about to run, some of the NPC's have names from Oedipus Rex and Antigone. I doubt anyone will catch on.
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2007-02-28, 07:53 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Atalya
- Gender
Re: Ingame References?
Ever see The Gamers?
Yeah, can't go a tenth of a game without "You seem trustworthy..." popping up.
Edit: Oh, and there was this once...
Magsmaster: *The ground floor of the inn is made up of a bar and dining room. The bar itself is mostly taken up by, of all things, two human men, a dwarf in battle gear, an elf, and four sobbing halflings.*
Jennea: *blinkblink*
Halfling: We should have done something to help... what are we going to do without our wizard?
Dwarf: It was a noble sacrifice he made. None of us could have stood up to that demon. I'll drink many an ale to his memory.
Human1: I'm going to emo ALL NIGHT LONG.
Human2: You do that anyway.
Human1: ... >_>
Jennea: ..........
Magsmaster: *The second human propositions the elf, an argument breaks out, and the party heads for their rooms.*
Jennea: (Mags you magnificent bastard.)Last edited by ExHunterEmerald; 2007-02-28 at 08:03 PM.
Terrence Randall and the Kinslayer by NEO|Phyte
Dencamp Bertrande takes a bow.
Spoiler
Terrence Randall by The Stoney One
Rennac Belnades by Lord Iames.
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2007-02-28, 07:55 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Chapel Hill, NC
- Gender
Re: Ingame References?
That's...unfortunate
I'm surprised at some of the responses. How do you maintain RL civility in a strictly-run campaign? When someone's not behaving (acting IC), what is a good tactic to chastise them without being overbearing? My own experiences have been thus far laid-back, and much joking goes around the table, even amidst the thickest plots.Last edited by Isomenes; 2007-02-28 at 07:57 PM.
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2007-02-28, 08:21 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Wichita, Kansas
Re: Ingame References?
In a jungle themed campaign I had an NPC named Harrison Jones who wielded a whip.
For those who don't get it:
SpoilerHarrison Ford=Indiana Jones
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2007-02-28, 08:39 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- here
- Gender
Re: Ingame References?
im working on a world (city) inspired by Stephen Kings dark tower series.
its no secret in the books, as soon as they talk about the tower they tell you so im not gonna spoiler tag this, but i am giving some book info out here.
basic concept: the tower is the linch pin that holds all of the realities together, and there are six beams that run the length of the world, meeting at the center. also at the center is the tower, surrounded by (in my game) the city the games taking place in. the beams hold the tower together, and if looked at on a map with the tower in the middle and the beams going out it looks like a clock with all the opposite numbers connected.
so they get to save the day (hopefully) and i get to carry on my dark tower fix after i finish the last book. (more that 1/2 done with that as is.)
and one player always names his character after jedi or sith characters.
so to answer the question i beleive was asked, yes, i do allow and use RL things in my games.
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2007-02-28, 10:10 PM (ISO 8601)
- Join Date
- Mar 2006
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son of the sword and the knife
Lady I pledge you my sword and my honor,
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--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-02-28, 10:13 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Ingame References?
Power Rangers.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-03-01, 07:54 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Ingame References?
Right now, in a campaign I'm running, we have a Draenei cleric. So, of course, I'm filling it in with as many WoW references as I can find.
Hell, the BBEG (as far as the party knows) is a lich named Dahzut'Lek.
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2007-03-01, 08:14 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Vancouver, BC.
- Gender
Re: Ingame References?
I throw references in here and there; hopefully not too blatantly, but I enjoy it.
For example, in the somewhat piratical/nautical campaign I'm running:
-The players narrowly avoided (well, avoided by a wide margin) taking service on a ship called the Herald, out of the city of Amon Fytz.
-A recurring NPC (rival, "government") captain is Jacqueline Olbry, or Lucky Jackie to those who know her. Her first mate is a druid named Stefano, and their ship is called the Surprise.
-The eeeeeeevil necromantic medium-sized, soul-powered automatons that the party has encountered several times look remarkably like other automatons, from a certain tv series, whose eyes glow red, whose claw-like fingers swivel out into weapons, and who tend to clank about.
-A number of NPCs have had names which were anagrams of some other name. Not many, but every once in a while.
-The great Imperial city, which has a roughly Byzantine Empire flavor, has an elite, mercenary guard corps, called the Ragnavari Guards. (anagram of Varangian, Constantinople's elite Viking/Russian/Anglo-Saxon mercenaries)Winter Is Coming
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2007-03-01, 08:19 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
Re: Ingame References?
It depends entirely on the style of play. If you want a light-hearted beer-and-pretzels game, then referential humour is a great tool. I one ran an eighteen-month long sci-fi home-brewed campaign in which every single scenario was taken from a classic war movie or book (Skis Against the Atom, Dambusters, A Bridge Too Far), and it was great. About 1/4 of the way into each scenario, one of the players would get what I was doing that session and laugh/groan/whatever at the corniness of it. But, usefully, it gave the players a "heads up" as to what I was trying to do with the game that night.
The pitfall is, of course, overusing the technique, and in a game with a more serious setting, it breaks the mood and gets old really, really quickly.
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2007-03-01, 08:48 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Covington, KY
- Gender
Re: Ingame References?
If my PCs were to ever read the Simarillion, they'd recognize a whole bunch of names and themes.
Fortunately, none of them have the patience, and intestinal fortitude to try.Originally Posted by Dervag
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2007-03-01, 09:59 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- St. Louis (used to be Utah)
Re: Ingame References?
I have used them but my players never pick up on them. They pick up on unintended stuff all the time but but never the stuff I spent time putting in. =0)
Some people are like Slinkies. Not really good for
anything, but you still can't help but smile when
you see one tumble down the stairs.
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2007-03-01, 10:23 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Ingame References?
I use references, but they're subtle. Usually they just exist as a way to entertain me and keep me going as a GM. I don't like putting too much referential humor in the game because it breaks suspended disbelief.
That said, I did borrow the ending of South Park's xmas episode from season 8 (woodland critter christmas) for last night's game. I was ending the campaign, and the epilogue ended with, "and you all lived happily ever after. Except for Walker who died of AIDS two weeks later."If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2007-03-01, 10:54 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- T.O.
- Gender
Re: Ingame References?
its ok if you are not feeling serious, one of the recurring characters in my campaign is Papa LOOOVE based off A Pimp Named Slickback from the boondocks. i use him if i feel my missions aren't ridiculous enough. (he even has a magical pimpin' stick lol)
"We will not give up, We will not despair, for we are on a mission from God"
ALL HAIL THE HYPNOTOAD
if you have a question about real guns go to http://world.guns.ru
and that should answer it
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2007-03-01, 11:32 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Potato Country
- Gender
Re: Ingame References?
Just last game I had the unfortunate brainfart of calling a village Brokenbracken.
Which, of course, the resident movie buff associated with "Brokenback Mountain" (in retrospect, with a name like that, I was asking for it).
Now I'm sorely tempted to throw two gay ranger NPC's into the next game, even though I know it's a bad idea.Let's Play: Space Empires IV (complete)
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2007-03-01, 12:06 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Ēast Seaxna rīc
- Gender
Re: Ingame References?
I had a Cyborg Ninja as a recurring harrasment in a d20 Modern Game once. They eventually killed her and nicked her stuff.
Most of the PCs in that campaign are ripped off movies anyway. The Gunslinger thinks he's from Equilibrium, the Dreadnought thinks he's Vulcan Raven, the Sniper thinks she's from Enemy at the Gates and the Archaic Weapon Master thinks he's from Highlander.
If I could get my players to me more original I would. Until then they're fighting off a Zombie-Vampire Apocalypse and Helecopter dropped Katana-wielding Cyborgs."that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-03-01, 12:38 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- T.O.
- Gender
Re: Ingame References?
Un originality is unavoidable. quite simply most if not all of the good ideas have been done already. the goal is just to shrug it off and keep playing, and not care if your character is an almost direct imitation of <insert pop culture reference name here>
"We will not give up, We will not despair, for we are on a mission from God"
ALL HAIL THE HYPNOTOAD
if you have a question about real guns go to http://world.guns.ru
and that should answer it
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2007-03-01, 12:39 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Brazil
- Gender
Re: Ingame References?
Once my friend DMed a whole Werewolf: The apocalypse adventure based on the movie Desperado.
Plus, my group tends to name their characters after characters in media or videogames, like the fighter named Satanghost Tartare. (I dare ya to pick up both references)
I don't care much for "imersion" stuff, unless we are playing a game with lots of suspense.
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