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Thread: Force Magic
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2007-03-08, 04:29 AM (ISO 8601)
- Join Date
- Jan 2007
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- Okinawa
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Force Magic
Hey all!
I am without my multitudes of source books (for now) so I figured you all were the next best thing, hehe. I have a player who is wanting to play a mage that uses primarily force magic. Are there any good prestige classes or feats that would compliment his character well? References along with any suggestions would be greatly appreciated. Thanks!
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2007-03-08, 04:37 AM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Finland
- Gender
Re: Force Magic
Complete Arcane, page 24 - Argent Savant. 5-level prestige class. You lose one caster level (bad), but you gain special abilities.
Check Complete Arcane and Complete Mage in general, and Spell Compendium for a lot of force spells (many imaginatively named force x).
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2007-03-08, 04:38 AM (ISO 8601)
- Join Date
- Jun 2004
- Location
- UK
Re: Force Magic
Master of the Unseen Hand (CA) is the one that springs to mind - a telekinesis specialist. Abjurant Champion (CM) may fit the idea too. Wizard is fine on it's own though ;)
EDIT: I think Argent Savant is what I was thinking of, but losing caster level = bad :(
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2007-03-08, 04:40 AM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Finland
- Gender
Re: Force Magic
Losing one caster level isn't that bad. If you're a force spell specialist, you're not optimized anyway.
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2007-03-08, 04:45 AM (ISO 8601)
- Join Date
- Jun 2004
- Location
- UK
Re: Force Magic
I tend to think that if you're going with a non-optimal theme you need to give up as little else as possible to remain viable. I'm playing a light-themed mage on these boards, and yes, she has direct damage spells (*gasp*). I know this isn't optimal, and I'm not going to worsen the situation by becoming even more sub-optimal ;)
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2007-03-08, 04:53 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Okinawa
- Gender
Re: Force Magic
Yeah my suggestion to him already was to just tailor his spell list to force spells, but I'll definately have to look into those you've already suggested for him, when I'm able to get back to my books anyways...
Thanks guys!
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2007-03-08, 04:55 AM (ISO 8601)
- Join Date
- Jun 2004
- Location
- UK
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2007-03-08, 12:08 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Houston, Tx
- Gender
Re: Force Magic
Some 'good' force effect Spells by level:
1: Magic Missile (PHB), Unseen Servant (PHB) Mage Armor (PHB)
2. Blast of Force (Spell Compendium)
3. Manyjaws (Spell Compendium), Greater Mage Armor (PHB)
4. Orb of Force (Complete Arcane)
5. Wall of Force, Bigby's Interposing Hand (both PHB)
6. Bigby's Forceful Hand (PHB)
7. Forcecage (PHB)
8. Otiluke's Telekinetic Sphere (PHB)
9. Bigby's Crushing Hand (PHB)
Don't forget spells like persistent blade.
Bad ass combo:
Throw up a telekinetic bubble (level 4 or 8), then toss out persistent blades, summons, & other indirect fire spells from the protection of your nigh-indestructable fortress. Always take dimension door if you plan to use this combo.Three things to remember about D&D:
1. Always go right. It's right, after all.
2. If it's not a party member, it's just XP.
3. D&D is the only game where you really can kill first and ask questions later.
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2007-03-08, 01:49 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
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You can call me Draz.
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2007-03-08, 02:18 PM (ISO 8601)
- Join Date
- Jun 2004
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- Lincoln, RI
- Gender
Re: Force Magic
There's a Force Missile Mage PrC in Dragon #328. It may be of interest to you.
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2007-03-08, 07:42 PM (ISO 8601)
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- Nov 2005
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- By a Park
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Re: Force Magic
I believe Force Missile Mage made it into the Dragon Compendium. So you can check that out, too.
The Future just ain’t what it used to be.
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2007-03-08, 11:10 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Force Magic
If you're a sorceror grab Wings of Flurry from Races of the Dragon. 4th Level force spell that hits an area, dazes, and has no damage cap.
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2007-03-09, 01:09 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Force Magic
PrerequisiteInt 17 or elf, Knowledge (arcana) 12 ranks.
Benefit: Your understanding of the elven secrets of magic grants you two benefits. When you cast dispel magic or greater dispel magic, you gain a +2 bonus on your caster level check Your understanding of magic allows you to more easily unravel the power that sustains a foe's spell.
In addition, your knowledge of magic grants you rare insights into forgotten spell lore. Choose a single spell in your spellbook when you take this fear. When preparing that spell, you can alter the type of damage it deals to a single type of your choice. You must make this choice when preparing the spell (those who do not prepare spells cannot benefit from this aspect of the fear). You can prepare the spell multiple times, selecting the same or a different energy type for it with each preparation.
Special: You can gain this feat multiple times. The caster level bonus does not stack, and each time you take the feat, a different spell must be chosen.
PHBII
http://realmshelps.dandello.net/cgi-...Spell_Lore,PH2Stupendous Man drawn by Linklele
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2007-03-09, 01:14 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Force Magic
http://www.wizards.com/dnd/article.a...sb/sb20020809a
And Chain Missle (spell compedium) or pretty much upgraded forms of Magic Missle.Stupendous Man drawn by Linklele
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2007-03-09, 01:39 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Force Magic
That isn't a bad spell, (Spell resistance though )
Does some math.
Rogue 1/Sorc 4/Spellwarp Sniper 5/Unseen Seer 10. (The spell is spell warp able if you want to remove the reflex save for a guranteed hit against a rogue). Combine with Arcane Thesis.
Lvl 4+Empower (1)+Maximize (2)=Lvl 7 Spell
20 Caster Level Base (After Practiced Spellcaster)
2 Arcane Thesis
1 Ring of Arcane Might
1 Ioun Stone
24 Caster Level
24d6=144*1.5=216 Force Damage for a 7th lvl spell in a burst or ray target.+Sneak Attack
20 Caster Level
3 Unseen Seer
1 Ring of Arcane Might
1 Ioun Stone
25 Caster Level, Thus Hunter's Eye gives 8d6 Bonus Sneak Attack
1d6(Rogue)+8d6(Hunter's Eye)+2d6(Spell Warp Sniper)+4d6(Unseen Seer)=15d6 Sneak Attack
Thus you will do a total of 268.5 average damage (force+precision) per a single target, or a 30 foot burst with this one spell (it dazes if you do the burst).Stupendous Man drawn by Linklele
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2007-03-09, 02:03 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Force Magic
Another option is to be a Ghost with levels in Master of the Unseen Hand. You can use your uber Telekinesis as a spell like ability every 1d4 rounds, plus you have all sorts of other useful abilities.