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Thread: Adaptations for Ancient Greece
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2007-03-12, 05:54 PM (ISO 8601)
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- Jan 2007
Adaptations for Ancient Greece
Now, for those of you who have seen my thread in the gaming forum, I'm going to be DMing a Greek campaign soon. I was thinking about reasonable adaptations, and I'm thinking
Spartans = Dwarves (able to take Dwarven PrCs and stuff) with 30 foot move speed and a +4 bonus to intimidate inreturn for losing a bonus language and darkvision. In addition, stone cunning and other stone abilities change to corpse cunning, and Spartans can determine the freshness of a corpse. Also, replace waraxe and urgosh with Doru (1d8/1d6 19-20/*x4, reach with the d8 end, and can be wielded one handed if with a shield) and Greatspear. Deepstone Sentinel adapted to Corpse Mountain Sentinel, etc.
Athenians = Grey Elves
Oracles of Delphi = Star Elf Spirit Shamans
Aracadians = Orcs
Thespians = High Elves
Persians = LA 0 Centaur Variant
Alexandrians = Gnomes bumped to medium size
Carthaginians = Halflings
In addition, plate armor, banded mail, chainmail, and chain shirts will be restricted. Any other additions needed?:Elan:Dirgesinger of the Elan Fanclub :Elan:
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2007-03-12, 06:02 PM (ISO 8601)
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- Nov 2006
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- Wichita, Kansas
Re: Adaptations for Ancient Greece
Alexandrians? What the heck are they? Do you mean the Macedonians of Alexander the Great, or inhabitants of the city of Alexandria in Egypt?
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2007-03-12, 06:22 PM (ISO 8601)
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- Jan 2007
Re: Adaptations for Ancient Greece
Inhabitants of Alexandria.
:Elan:Dirgesinger of the Elan Fanclub :Elan:
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2007-03-12, 06:30 PM (ISO 8601)
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Re: Adaptations for Ancient Greece
It -was- considered the center of learning across the world for centuries. Makes sense for a Gnome city state.
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2007-03-12, 07:25 PM (ISO 8601)
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Re: Adaptations for Ancient Greece
Okay- Have you considered who would be the Thracian and Macedonian equivalents?
Also- I feel Spartans are closer to Hobgoblins than Dwarves. Hobgoblins are highly militaristic, expansionist, imperialist, etc. Dwarves are borderline isolationist.
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2007-03-13, 04:30 PM (ISO 8601)
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Re: Adaptations for Ancient Greece
I think he was going for a match stat-wise, not actual culture-wise
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2007-03-14, 04:31 PM (ISO 8601)
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- Feb 2006
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Re: Adaptations for Ancient Greece
There was talk of this sort of thing on the 'Medieval Europe' Thread and I have to ask the same question. Why take real historical peoples and equate them with D&D Races? Wouldn't it be easier to just 'add' the D&D Races onto the existing historical and literary archetypes?
Two alternative approaches:
Separated Society
Dwarves, Elves and other 'Demi Humans' exist outside of Human Society, their Kingdoms are hidden, but there is a degree of traffic between them and the Greek City States. Orcs and other Monstrous Humanoids are found in the uncivilised lands outside of the usual knowledge of Men.
Integrated Society
As in the Grey Hawk Campaign World, Demi Humans and Monstrous Humanoids are part of Human Society, existing to different degrees within City States and fully accepted into Citizenship or Slavery, depending on individual fortune. Some City States have more X and less Y, but most are a mix of races. The same holds true outside of the 'civilised world'.It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-03-16, 05:18 PM (ISO 8601)
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Re: Adaptations for Ancient Greece
Another vote for Matthew's point. Also a note that we have to tread carefully here; that other thread almost got in trouble for discussing real-world ethnic groups. (Not, I think, that the Oracles have any known particular equivalent in modern day--but some of those others ["Persians" comes to mind] do.)
My latest homebrew: Gastrus