Results 211 to 240 of 345
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2016-05-09, 01:49 PM (ISO 8601)
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- Jul 2015
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2016-05-09, 02:33 PM (ISO 8601)
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- Jun 2014
Re: Good is Not Nice: A Paladin's Guide
It is superior to sword and shield in the fact that you get AoO more often(weapon die, plus modifier, plus additional damage, and smitable), due to the wording in the PAM feat that allows you to get attacks when an opponent enters your range, as opposed to leave it, as normal, which you can also get. You also get the benefit of a bonus action attack that deals damage (1d4), that adds your modifier, and can also add smite damage, and any other magical bonus damage as well...basically negating an entire fighting style (dual wielding, which paladins don't get) and does so with one weapon, a rather common one at that, all while also granting the use of a shield.
Yes shield master exists...but it does no damage with the bonus attack action. It can knock a target prone or back...that's it. It's a good ability.
PAM with a quarter staff is acting like a double strike or dual wielding (with the weapon style baked in). You get all of the benefits without a cost of the other two-handed polearms. I can care less about the attack of opportunity, unless you always move to get it. The bonus attack that a two-handed weapon could get, from a one-handed weapon is the ridiculous part.Last edited by Fighting_Ferret; 2016-05-09 at 03:58 PM.
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2016-05-11, 01:01 AM (ISO 8601)
- Join Date
- Oct 2015
Re: Good is Not Nice: A Paladin's Guide
Bear in mind that to break out of a successful wrathful smite requires an ability check (ie - no proficiency bonus) with disadvantage (because being frightened gives you disadvantage to ability checks). And you have to spend an action to do it.
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2016-05-11, 10:28 AM (ISO 8601)
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- Nov 2015
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Re: Good is Not Nice: A Paladin's Guide
DPR is absolutely an arms race. One guy in the party doing triple the damage of his teammates gets annoying real fast. No DM in their right mind is going to let one PC hog the spotlight. Said DM will be increasing the difficulty of the encounters hence forth and those creatures will be gunning for the min/maxed PC.
Min/maxing is fun from a theorycrafting point of view, but not in actual gameplay. Does one enjoy playing a new videogame where, within the first hour of starting the game, used cheats to give yourself infinite money and set yourself to level 99? 5e is not a hard game to break, not even remotely.
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2016-05-11, 10:36 AM (ISO 8601)
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- Dec 2004
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- I wish I knew...
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Re: Good is Not Nice: A Paladin's Guide
The only problem with quarterstaff/shield isn't the asthetics (remember the samurai who used a bokken instead of a katana? Kinda like that), it's the lack of control ability.
Quarterstaff is not a reach weapon. PAM lets you threaten when someone ENTERS your reach, not just leaves. You have a 10' range of 'nope' with a more typical polearm which you don't have with a quarterstaff. Combine with Sentinel, and you have an ability that can NEGATE any opponent action because he can't reach anyone to hit. That alone is worth ~1 point of damage per round, IMO. AC becomes irrelevant if your opponent cannot get into position to hit you in the first place.Last edited by ShneekeyTheLost; 2016-05-11 at 10:36 AM.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2016-05-12, 08:55 AM (ISO 8601)
- Join Date
- Nov 2015
Re: Good is Not Nice: A Paladin's Guide
Last edited by Oramac; 2016-05-12 at 08:55 AM.
Insert Clever Signature Here
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2016-05-12, 04:48 PM (ISO 8601)
- Join Date
- Nov 2015
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- Finland
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Re: Good is Not Nice: A Paladin's Guide
Granted, wooden swords and/or one handed staves can be flavorful. I take back my words against it being ridiculous.
However, I disagree with quarterstaff not working like the rest of the listed polearms.
5 ft. reach is just as much a reach as is 10 ft. reach. Whether your reach was 5 or 10 feet, anyone entering thar reach provokes an attack from you if you have PAM.
What I do find arrogant is that somehow, while wielding a staff one handed, you could wield it in a way to deliver a punch with the butt-end as well as with the "main" end. Doesn't compute, not one bit. Honestly, regardless of what tweets or whatnot have said, the bonus action attack should be possible with a quarterstaff only if you wielded it two-handed.Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2016-05-12, 05:16 PM (ISO 8601)
- Join Date
- Apr 2016
Re: Good is Not Nice: A Paladin's Guide
To be honest, I don't really understand how the bonus attack is supposed with a 10ft reach, either.
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2016-05-12, 11:05 PM (ISO 8601)
- Join Date
- Dec 2004
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- I wish I knew...
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Re: Good is Not Nice: A Paladin's Guide
No, that's not quite right. With a 5' reach, you hit someone before they hit you. With a 10' reach, you hit them, they stop dead in their tracks, unable to hit anything. That's the difference. And it is a big one, because as long as you can keep them from hitting you, it gives you the equivalent of an arbitrary amount of AC. Actually, even better than that, because even with arbitrary AC, you can still be hit on a nat 20.
What I do find arrogant is that somehow, while wielding a staff one handed, you could wield it in a way to deliver a punch with the butt-end as well as with the "main" end. Doesn't compute, not one bit. Honestly, regardless of what tweets or whatnot have said, the bonus action attack should be possible with a quarterstaff only if you wielded it two-handed.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2016-05-12, 11:20 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Good is Not Nice: A Paladin's Guide
Yeah but in 5E, a Paladin can do objective acts of Evil (even though he himself thinks they are good) and not 'fall' or become an oathbreaker.
Heck, Vengance Paladins are actually fulfilling their oaths by employing torture, murder and genocide and tossing screaming babes onto the pyre. 'By any means necessary' and 'my sworn foes get no mercy' remember.
The Paladin thinks he's doing the right thing. Subjectively he thinks that his methods are justified 'for the greater good'. He's certainly fulfilling his oath, and clearly keeps his powers.
He probably even thinks he is good aligned and a good person, doing what needs to be done for the greater good.
Objectively however (on his character sheet) there is a big fat 'E' in the alignment section.Last edited by Malifice; 2016-05-12 at 11:22 PM.
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2016-05-13, 12:06 AM (ISO 8601)
- Join Date
- Nov 2015
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- Finland
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Re: Good is Not Nice: A Paladin's Guide
Being hit at 10'reach does not stop the movement, unless you also have the Sentinel feat. You're still as much in danger of getting hit after you've attacked on approach as you would be with 5'reach
If I was able to do a 'back-swing' with a staff, why couldn't I do that with any other weapon as well? It doesn't make sense.Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2016-05-13, 12:12 AM (ISO 8601)
- Join Date
- Oct 2015
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2016-05-13, 12:22 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
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Re: Good is Not Nice: A Paladin's Guide
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2016-05-13, 09:27 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Good is Not Nice: A Paladin's Guide
This, pretty much.
While a Paladin can dish out the deeps, using Sentinel + Polearm Mastery can also turn one into a beastly melee control. Pair well with various Smite debuff spells and you can be effective at lockdown for a party to focus-fire down. Very effective at single big-boss type encounters.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2016-05-13, 09:38 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Euphonistan
- Gender
Re: Good is Not Nice: A Paladin's Guide
Yes but taking all those feats are also costly and the more you see bigger enemies with longer reach it becomes less OP (though still very useful). For a fighter the cost is not so big but for a paladin it is a viable choice but has a real cost because you are giving up toughness due to loss of con, cha bonus which is used for a lot of things on a paladin, or both.
Not all paladins are going to want to spend that cost to get sentinel.
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2016-05-13, 10:49 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
Re: Good is Not Nice: A Paladin's Guide
While I don't want to rehash this discussion again.... I do want to note that I *strongly* disagree with it.
To cherry pick 'by any means necessary' while ignoring the rest of the entry is disingenuous. Your "qualms" can't get in the way. Torture, murder, genocide, and tossing infants into fires is *WAY* *WAY* past 'qualms'. Those are blatantly and flagrantly vile and evil acts....the tenet does not somehow justify war crimes.
And 'show no mercy' is not the same as 'go ahead and torture and abuse'. And you again used very slanted editing. It says no mercy for "the Wicked". It then says normal foes may get mercy, but not sworn enemies. But even that does not condone torture and genocide.
Now, if it is an Evil PC, then doing these evil acts may fit.
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2016-05-13, 11:19 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Good is Not Nice: A Paladin's Guide
I can assure you, my LE Paladin has no such qualms. Genocide and torture are necessary evils to bring about the 'greater good' for Faerun - united under the benevolent rule of Bane.
One Nation, one God, one King. Hail Bane!
He doesnt harm children though. He's not a monster ;)
And 'show no mercy' is not the same as 'go ahead and torture and abuse'. And you again used very slanted editing. It says no mercy for "the Wicked". It then says normal foes may get mercy, but not sworn enemies. But even that does not condone torture and genocide.
I particularly hate Torm. I know his lies, having once been a paladin of the church of Torm myself. He is a false god, and I am devoted to exposing his lies and evil for the world to see. Bane showed me the truth.
Hail Bane!
Now, if it is an Evil PC, then doing these evil acts may fit.
Then the campaign would continue as normal.Last edited by Malifice; 2016-05-13 at 11:37 PM.
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2016-05-14, 12:46 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Good is Not Nice: A Paladin's Guide
Yes. I love the article. So does my oath of the ancient stout halfling paladin who is chaotic neutral and after bashing his worthy foes rips their hearts out and eats it to gain their strength and honor them.
"You say you cannot hear me because of my size? Well then... I shall yell into your ear after you lie dead upon the ground."
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2016-05-14, 01:11 PM (ISO 8601)
- Join Date
- Oct 2015
Re: Good is Not Nice: A Paladin's Guide
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2016-06-26, 08:58 PM (ISO 8601)
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- Aug 2005
- Location
- NJ, USA
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Re: Good is Not Nice: A Paladin's Guide
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2016-06-26, 10:19 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Good is Not Nice: A Paladin's Guide
I could totally see however, A young man/woman forming a pack with a demon, then having a change of heart. Then swear to work for good as pittance to try to redeem themselves and maybe regain their soul. (warlock 3/paladin X)
But starting as a paladin, the only thing I'd see thats really flavorful and not silly is the ancients + archfey.
MAYBE you could sell an oath of vengeance making a deal with the devil so to speak, in hopes to combat other evils. I might buy that, but you would eventually have to confront your patron.
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2016-06-26, 11:02 PM (ISO 8601)
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- Nov 2015
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- Finland
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Re: Good is Not Nice: A Paladin's Guide
I strongly agree with both. At 3rd level when my paladin swore his Oath of the Ancients, our DM had me roleplay the ritual in the presence of druids of the Land Circle, and the Archfey Titania (the Summer Queen, Good fey lady as I recall) appeared, beckoning my paladin to become her appointed Summer Knight.
So, yes, if he had had the chance of multiclassing into warlock, he might've taken Archfey as his Matron, because he already was her Chosen. Feys range from good to evil in alignment so Feylocks are among the most plausible combinations with a paladin, especially Oath of the Ancients paladin.Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2016-06-27, 01:20 AM (ISO 8601)
- Join Date
- Apr 2016
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2016-10-24, 04:03 PM (ISO 8601)
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- Nov 2015
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2016-10-24, 04:45 PM (ISO 8601)
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- Aug 2014
- Location
- United States
- Gender
Re: Good is Not Nice: A Paladin's Guide
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
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2016-10-24, 04:55 PM (ISO 8601)
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- Nov 2015
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2017-01-17, 09:09 PM (ISO 8601)
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- Jan 2017
Re: Good is Not Nice: A Paladin's Guide
your first level spells colors might be a little argumentative. Thunderous smite should be sky blue or blue because its damage is only one step down from divine smite but with thunderous smite you can use constantly until you use a different concentration spell or fail it's con save. you can also combine this spell with divine smite to add more damage. you also need to remember that paladins don't have a whole lot of spell slots.
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2017-01-17, 09:31 PM (ISO 8601)
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- Oct 2015
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2017-01-18, 12:08 AM (ISO 8601)
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- Nov 2015
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- Finland
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Re: Good is Not Nice: A Paladin's Guide
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
-
2017-01-18, 09:16 AM (ISO 8601)
- Join Date
- Aug 2014
- Location
- United States
- Gender
Re: Good is Not Nice: A Paladin's Guide
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling