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Thread: Sound of Music
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2007-03-17, 05:23 PM (ISO 8601)
- Join Date
- Sep 2006
- Gender
Sound of Music
I've heard a lot of talk by many people on the forums here that music is a good element to have in table-top DnD games. Where do you find your music for fights, adventuring, caves, etc?
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2007-03-17, 05:31 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Sound of Music
Well... when my group was fighting a big evil wizard, we played the boss music from Final Fantasy 4.
Spell it with me now: X-Y-K-O-N
"AAAARRGGHH!!!"
SPLAT!
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2007-03-17, 05:58 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Philadelphia, PA
Re: Sound of Music
Scores to movies are often pretty good. Pirates of the Caribbean is nice for swashbuckling adventures; Gladiator's good too. A variety of computer or video game RPG soundtracks can be nice. Surprisingly, the soundtrack that comes with Sharn: City of Towers is moderately excellent.
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2007-03-17, 09:36 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Muncie, Indiana
- Gender
Re: Sound of Music
I am known to recieve a +2 circumstance to any perform check if I can ad lib something new/good on my guitar, based entirely on the DM's mood.
Being a jerk to people on the internet does not make you cool.
Avatar by Kalirush
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2007-03-17, 09:43 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Virginia
- Gender
Re: Sound of Music
I use a variety of music. I just listen to things, and sometimes something clicks in my head. "Holy crap, the main theme to Zone of the Enders 2 would make for an epic boss fight!", or "Dragon Force produces 100% sheer awesomeness for random encounter themes!". I'd shy away from anything main stream or recognizable. You may love the Star Wars soundtrack, but no one will ever take it seriously in any non-Star Wars game. Only use video game songs that are unknown to your players (like my ZoE2 refference) for the same reason. It just sort of ruins the suspension of disbelief when you realize what you're hearing.
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2007-03-17, 09:49 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Brinkley Court
- Gender
Re: Sound of Music
I use a lot of stuff. Soundtracks are pretty good. Some of my favorites include "The Lord of the Rings", "Kingdom of Heaven", "Narnia", "Pirates of the Caribbean" and "The Last Samurai". I also like video game soundtracks like Chrono Cross and Shadow of the Colossus. Then of course as a Classical music theorist and performer I like to use Classical music. Brahms, Tschaikowski and Britten are some of the composers I use more frequently.
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2007-03-17, 09:51 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Indianapolis, Indiana
- Gender
Re: Sound of Music
I play the Matrix Trilogy soundtracks, LotR soundtracks, some instrumental, Pirates of the Caribbean, and random techno during my sessions in a random mix from my laptop. During plot-critical moments, I play Those Who Fight Further from Final Fantasy VII. It makes things intense.
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2007-03-17, 09:54 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Dragon Tarot: 5 of Swords
- Gender
Re: Sound of Music
where do you get final fantasy soundtracks? i'm interested.
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2007-03-17, 09:58 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Baator (aka Britain)
- Gender
Re: Sound of Music
The Planescape: Torment soundtrack is hugely atmospheric.
As a group we just tend to stick on the Xbox or load the MP3 list and listen to whatever comes our way. Anything appropriate is just happenstance, e.g. I Want to Break Free when planning a prison run.
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2007-03-17, 10:51 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- WA, USA
- Gender
Re: Sound of Music
Isn't that a mild contradiction?
As for my selection, I prefer to put on a mix of the Baldur's Gate soundtrack, Lord of the Rings, that Sharn Disc, The Icewind Dale soundtrack, bits from Gladiator and some stuff from Star Wars for my D&D campaign.
For modern-era games (V:TM, D20 Modern) I usually use "mood" music. If I want to make the players get to a mood of anger, I use Disturbed, Korn and Godsmack.
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2007-03-17, 10:52 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Indianapolis, Indiana
- Gender
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2007-03-17, 10:56 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Virginia
- Gender
Re: Sound of Music
"Your grandmother needs a new heart, I hear. I have one I can give you, pretty cheap."
"Where did you find a human heart?"
"How I got them is not important!"
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2007-03-17, 11:25 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Atalya
- Gender
Re: Sound of Music
Good lyric-less stuff that produces a mood. Lyrics work too, but keep the volume lower, especially if it's chant or whatnot. Makes for greater dramatic effect.
"Sound of Music..."
The hills are alive~
...roll initiative!Terrence Randall and the Kinslayer by NEO|Phyte
Dencamp Bertrande takes a bow.
Spoiler
Terrence Randall by The Stoney One
Rennac Belnades by Lord Iames.
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2007-03-18, 01:30 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: Sound of Music
Conan the Barbarian Sound Track. I would also second the Baldur's Gate, Icewind Dale and Planescape: Torment Sound Tracks.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-03-27, 04:40 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- California, Texas
- Gender
Re: Sound of Music
Baldur's Gate II has a wonderful soundtrack.
The Legend of Zelda: Twilight Princess has a freaking amazing musical score.
I love them both.
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2007-03-27, 04:44 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Sound of Music
honestly...combat i use heavy metal/death metal riffs...tends to get the blood flowing
For night RP i use classical chinese violen and flute
for day RP i use light techno
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2007-03-27, 05:02 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- [Enter something witty.]
- Gender
Re: Sound of Music
Hmm... I tried using the music files that my various PC games used, but many of them were too recognizable to the players. While they would have normally worked well, it's no good when your players try to name the game the track is from. The 'obscurer' files seemed to work as planned, though.
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2007-03-27, 09:00 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- At the bottom of a keg.
- Gender
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2007-03-28, 12:10 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- OK, USA
- Gender
Re: Sound of Music
Heh. Played a short (but massive) session to baptise several people into DnD at once. Most were drama geeks, and dicerolls were almost an afterthought most of the time, but it was fun and that's the point.
Anyhow, the DM is a musical virtuoso (plays something like fifteen instruments) and would DM from behind his electronic piano, providing mood music spontaneously and improvisationally as he went. (Hell, he even had a DM-controlled Bard to help the newbs along, named Leit Motif).
Then he took it one step further. One of our characters, a dwarf named Bermocleze (sp? IS there a right spelling) who was... special. Every time the DM would switch his piano into "Banjo" voice and take off with a predetermined (and hilarious) riff, the player would completely wig out and make Bermoclese do the single most unpredictable and senseless thing he could think of, and in the most frenzied and enthusiastic way possible.
The scary thing is that he would usually start rolling natural 20s around that same time. He even rolled a 20 on a check to open a door (You thought I was kidding when I said senseless, didn't you? He insisted on rolling that check. He was really feeling his character at that point.), slamming it against the opposite wall, and apparently making whatever was waiting to ambush us on the other side break and run like hell.
Best game ever. There were points at which I actually felt like I was asphixiating with laughter in a very unsettling way.