Results 61 to 90 of 95
Thread: Convince me to Allow Psionics
-
2007-03-21, 03:53 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2007-03-21, 03:58 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Convince me to Allow Psionics
If we don't use psionics, the Sorcerer Kings have already won.
Spell it with me now: X-Y-K-O-N
"AAAARRGGHH!!!"
SPLAT!
-
2007-03-21, 04:32 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: Convince me to Allow Psionics
Did it ever make sense to you, just once, why a Wizard (Level 15 or so) can't give up two 4th-level spells to memorize an extra 5th-level spell?
Me neither.
This is one of the reasons psionics appeals to me.
Also the way that Psionic Feats let non-casters do supernatural-ish things without it making no sense. (They don't need powers or PP, they just have nice balanced rules to let them do amazing things like run on walls or shatter an object.) It's exactly like the Monk was supposed to be ... except, wait, it's not as confined to Asian-flavor either.You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
-
2007-03-21, 04:41 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- NJ, USA
- Gender
Re: Convince me to Allow Psionics
Technically, a Thought Bottle (Complete Arcane) would reverse it.
Of course, it's all moot unless one of his players is a Telepath."What kind of men are these against whom you have brought us to fight? Men who do not compete for money, but for honor" -- Herodotus, VIII, 26
-
2007-03-21, 04:41 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- The Frostfells of Canada
- Gender
Re: Convince me to Allow Psionics
-
2007-03-21, 04:48 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Here
Re: Convince me to Allow Psionics
Yes and no. If you don't have classes capable of covering all the major party roles, that's obviously going to be an issue. Beyond that, less so. You can make a few classes suit a wide variety of characters, the problem is that WotC has published so many splatbooks. So there's no reason to make your swashbuckling character a fighter/rogue (or whatever) instead of a Swashbuckler. Trying to play a swashbuckling fighter/rogue when there's a perfectly good Swashbuckler class right there is likely to be frustrating and pointless. But if the Swashbuckler had never been published, playing a swashbuckling fighter/rogue would probably be a fun and rewarding experience.
This is entirely off-topic, though, so I'm going to let it drop now.Your ad here! Call 1-800-SELLOUT.
-
2007-03-21, 04:51 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- NJ, USA
- Gender
Re: Convince me to Allow Psionics
One interesting thing regarding PSPs as well:
A Psion gets 343 PSP at L20. A Psion @L20 w/ 40 Int gets +150 PSP.
A Wizard, if you were to convert his Spells at each Level into PSP Equivalents, gets 344 PSP*. A Wizard's Bonus Spells from 40 Int, converted would be +220 PSP.
If you were so inclined, you could easily assign a pool point value for each level based on the amount of converted PSPs the caster has (based on spell allotment) and allow them to free-form memorize spells of whatever levels they want so long as they do not exceed the maximum. I'm actually pretty sure this is a Variant somewhere as well. Unearthed Arcana maybe...
* Specialists get the Equivalent of 430, and if you were a Focused Specialist, that would be the equivalent of 516.
Psion's have the ability to augment their powers, but they have significantly less staying power due to that when all is said and done. Especially when one considers that a Wizard is spending the equivalent of 5 PSP for a 10d6 Lightning Bolt, and a Psion would have to spend 10 PSP for a 10d6 Lightning Bolt.Last edited by okpokalypse; 2007-03-21 at 04:56 PM.
"What kind of men are these against whom you have brought us to fight? Men who do not compete for money, but for honor" -- Herodotus, VIII, 26
-
2007-03-21, 05:15 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Convince me to Allow Psionics
Okay comparing a 10th lvl psion vs a 10th lvl sorcerer with damage spells.
18 Int+2 lvl+4 item=24 Int for Psion
18 Cha+2 lvl+4 item=24 Cha for Sorcerer
Note I am doing psion vs sorcerer for while the psion is a sorcerer+wizard hybrid I feel psion is closer to sorcerer. I could have done wilder but I don't like wilders and in my mind psion is closer to sorcerer than wild is to sorcerer mechanically if not flavor wise.
And yes Damage spells is not what a sorcerer should do (and what a psion shouldn't do unless he is novaing) but I am doing this for its easy mental comparrison.
Sorcerer
Stupendous Man drawn by Linklele
-
2007-03-21, 05:19 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Convince me to Allow Psionics
Note psionic damage spells are mostly comparable to arcane damage spells. In fact psion does more damage and higher dc but it burns up the power points like candy.
Now psion vs arcane spells is very different if you don't use damage spells. Arcane spells are just written so much better, so much more cheesy stuff in core and especially not core with arcane.
Also another thing about metapsionics they require expending your psionic focus. It takes a full round action to recover your psionic focus. (There is a feat that makes it a move action, another allows you to store your psionic focus in your psionic crystal). Sorcerer fullround metamagic casting is a lot faster, and with the new rapid metamagic feat which the sorcerer can get at 9th lvl or the PHB2 substitution option sorcerer is alot faster than psion on applying meta feats.Stupendous Man drawn by Linklele
-
2007-03-21, 05:24 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
Re: Convince me to Allow Psionics
If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Is 3.5 a fried-egg, chili-chutney sandwich?
-
2007-03-21, 05:28 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Convince me to Allow Psionics
There are a list of feats in xph that you don't need to be psionic for.
Stupendous Man drawn by Linklele
-
2007-03-21, 05:33 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- uk
Re: Convince me to Allow Psionics
yeah they need power points, so what?
a fighter could take wild talent as a general feat and then access those feats, you just need power points, not any powers to use them you know!
i find that psionics is balanced and generally underpowered compared to arcane/divine casters.
do not know about the psychic warrior, though i use them regularly as bad guys. most of the psi-classes have the ability to dish out large damage in one-off blasts and then suddenly drop in efficiency after one or two rounds.
makes them scary npcs but average-poor pcs, a fighter/barbarian still does more damage than a psychic warrior due to less MAD, but the mobility of the psychic warrior makes him much better for higher level play.
most of the psi-PRc are sucky, none give full caster progression.
at really low levels wilders do tons of direct damage with energy rays, with the choice of doing a few really potent blasts or moderate blasts all day, by using wild surge. at higher levels their few power available let them down though i imagine.78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
if this thread is a 4e thread then play 3.5
if this thread is a 3.5 thread then play 4e
devils advocacy by signature
-
2007-03-21, 05:59 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Muncie, Indiana
- Gender
Re: Convince me to Allow Psionics
Okay, a lot of my information was based on 3.0 Psionics and campaigns where nothing had any defense against psionics. I see they balanced it a bit.
Being a jerk to people on the internet does not make you cool.
Avatar by Kalirush
-
2007-03-21, 06:02 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Convince me to Allow Psionics
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2007-03-21, 06:04 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Insignificance Gender: No
Re: Convince me to Allow Psionics
Or an ounce of fool's gold to a pound of gold.
-
2007-03-21, 06:05 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Muncie, Indiana
- Gender
Re: Convince me to Allow Psionics
okay, sorry.
Being a jerk to people on the internet does not make you cool.
Avatar by Kalirush
-
2007-03-21, 06:07 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Convince me to Allow Psionics
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2007-03-21, 06:11 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Insignificance Gender: No
Re: Convince me to Allow Psionics
No, it is 3.0 Psionics that was terrible. Have you seen the post about what it would be like if Turn Undead was like Psychic Combat?
Last edited by Khantalas; 2007-03-21 at 06:11 PM.
-
2007-03-21, 06:14 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
-
2007-03-21, 06:16 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Convince me to Allow Psionics
No, but I'm guessing it's something along the lines of "all undead in a 60 ft radius are paralyzed for the rest of combat". I think even 3.0 was much better than 2e and earlier, but I know from experience that Mind Blast was still way too good and could be gotten way too early in 3.0. Of course, that's still better than my vague memory of figuring out that a 2e psion could get Disintigrate a level or two before he'd have enough power points to actually use it.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2007-03-21, 06:16 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Insignificance Gender: No
Re: Convince me to Allow Psionics
Originally Posted by AntiDjinn
-
2007-03-21, 06:21 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Convince me to Allow Psionics
Yeah, it's pretty much like that.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2007-03-21, 06:21 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Convince me to Allow Psionics
Hehe, yeah, that's pretty accurate. Though extending the analogy would lead to most campaigns having almost no undead and the player gleefully using High Holey Hokey Pokey to turn supposedly challenging fights into cakewalks, and doing it several levels before he actually got any 5th level spells.
Last edited by Douglas; 2007-03-21 at 06:22 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2007-03-21, 06:21 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Convince me to Allow Psionics
That was amazing.
Spell it with me now: X-Y-K-O-N
"AAAARRGGHH!!!"
SPLAT!
-
2007-03-21, 06:35 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Convince me to Allow Psionics
Another thing which hits the Psion hard is the fact that using a Metapsionic feat not only costs extra PP (and this counts to your maximum number of PP to manifest a power), but it also blows your psionic focus, which you have to blow a full round action (or a feat and a move action) to regain. This limits the Metamagic Abuse which Wizards are infamous for.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2007-03-23, 04:17 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Canada, eh?
- Gender
Re: Convince me to Allow Psionics
Other members seems to have well covered mechanical reasons why psionics should be used, but psions can be satisfying to play from a story perspective as well. I mean a fighter or a wizard are using the same attacks or spells on random encouters as they are on the campaign end-boss (though, admittedly, the wizard will be using more high level spells). With a psion you can do stuff like dropping more of your points into a powerful, last ditch attack, or using overchannel to go beyond your normal limits at heavy cost. To me it just seems very narratively satisfying to be doing stuff you wouldn't do normally because there's more at stake.
Last edited by Green Bean; 2007-03-23 at 04:18 AM.
-
2007-03-23, 05:19 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
Re: Convince me to Allow Psionics
Just to join in, yeah.
I was somewhat put out when our main DM decided that while we were going to be allowed to use psionics and they would be used against us, which is all well and good, and that we were going to use the expanded psionics handbook (3.5), which is also good, but he was going to use the psionic combat system from 3.0 'because it was so cool' and expand on it to mean that psionic powers all were useless against non-psionic characters because of the 'non-psionic buffer' BS that WotC came up with just for that section. Applying it to all powers, not just ones that affected someone else's brain.
I'm glad I did not have my heart set on playing a psion, because that might have ruined the experience for me permanently."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
-
2007-03-23, 06:32 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Novi Sad (Serbia)
- Gender
Re: Convince me to Allow Psionics
Convince me to Allow Psionics
This doesn't make much sense, does it?
-
2007-03-23, 06:48 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
Re: Convince me to Allow Psionics
Which is offset by the fact that the extra power points are equivalent to extra levels. That, and all psionic characters should have psionic meditation anyway.
There's also a few interesting differences. For example, Quicken Power. Increases the power points you use by 6, but Quicken Spell uses four levels. It's just... different, that's all.
Hmmm... wilders can at high levels use an assimilate and then a quickened assimilate, for 40d6 damage and some nifty bonuses...
-
2007-03-23, 08:48 AM (ISO 8601)
- Join Date
- Jul 2006
- Location