View Poll Results: Most broken low-to-mid-level arcane spell?
- Voters
- 96. You may not vote on this poll
-
Polymorph
44 45.83% -
Celerity
28 29.17% -
Contact Other Plane
4 4.17% -
Other
20 20.83% -
None of the Above
32 33.33%
Multiple Choice Poll.
Results 1 to 30 of 62
Thread: Which (Core) Spells do you Ban?
-
2007-03-22, 09:04 AM (ISO 8601)
- Join Date
- Jan 2007
Which (Core) Spells do you Ban?
Aside from the Polymorph series (Alter Self, Polymorph, Polymorph Any Object, and Shapechange), are there any Core (or near-core) spells that you routinely ban when DMing?
Spoiler
Gareth the human Transmuter
Ajax the human Seer
Grimshander the artic gnome Sorcerer
Ulfgar the dwarven Cleric
Froben the gnomish Rogue/Illusionist
Granger the human Ranger
and DMing Diabolical Urban Intrigue in Bristol
and refereeing Wizard vs. Fighter: Arena Grudgematch
-
2007-03-22, 09:08 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Maladomini
- Gender
Re: Which (Core) Spells do you Ban?
Wish, Miracle and similars. Because in the hand of players these spells spoil a lot of fun.
Sneaky lying worshipper of Lord of the Seventh and proud member of the Baatezu Lovers Club! Why don't you join?
Lord Baalzebul avatar made by Shattersnap
-
2007-03-22, 09:16 AM (ISO 8601)
- Join Date
- May 2005
- Location
- BROOKLYN!!
- Gender
Re: Which (Core) Spells do you Ban?
I don't ban spells I nerf them (Massive Con damage).
Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
Spell currently researching: Explosive Pie.
Weapon currently crafting: +1 cakebane kris
-
2007-03-22, 09:27 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Maryland
- Gender
Re: Which (Core) Spells do you Ban?
Wish and Miracle, simply because if a god is going to help you, they're gonna come down and do it themselves, of their own volition, not because the guy just happens to be willing to give up some XP.
If you want to play 3.5 with a stupid teenager in Rockville MD, PM me.
EDIT: PLEASE DEAR GOD SOMEONE PLAY WITH ME. I'M SO ALONE.
-
2007-03-22, 09:37 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: Which (Core) Spells do you Ban?
Polymorph.
Celerity is considered Core?
-
2007-03-22, 09:42 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Bikini team land
- Gender
Re: Which (Core) Spells do you Ban?
I haven't decided to outright ban anything yet. I *am* nerfing any spells that would change BAB into simply not doing that. So Divine Power gives you +6 to str and 1 hp/level, but nothing else.
-
2007-03-22, 09:43 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: Which (Core) Spells do you Ban?
Polymorph, Polymorph Any Object, and Shapechange are banned for obvious reasons. Ditto no-save ability damage spells like Ray of Stupidity. Alter Self is okay as long as you don't try and combine it with outsider status.
I try to avoid Disjunction since it can wipe out an entire party's items in one casting, which isn't much fun for anyone.
Other spells are done on a common sense basis: e.g. using Gate to travel or negotiate a deal with an outsider is fine, but free wishes = no.
- Saph
-
2007-03-22, 09:45 AM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: Which (Core) Spells do you Ban?
Another one who bans Wish/Miracle only. But if you have a good DM and follow these spells by the way they are written even they aren't that bad.
Got Gouda?
-Ninja of the Crescent Cheese
-
2007-03-22, 10:11 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Denmark
- Gender
Re: Which (Core) Spells do you Ban?
I don't ban anything. My players don't normally power-game, and on the few occasions they do I'll just tell them to stop.
Yes, I have a very nice group. :)
-
2007-03-22, 10:12 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- The Frostfells of Canada
- Gender
Re: Which (Core) Spells do you Ban?
Aside from polymorph and wish, not a lot of core banning - more mutual agreements than anything else.
Disjunction has a "mutually assured destruction" clause associated with it - I don't use it, my players don't use it (and vice versa when I'm playing). Likewise, many of the non-save rays also have mutual-destruction policies.
-
2007-03-22, 10:18 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Which (Core) Spells do you Ban?
Aside from Polymorph, we don't use Rope Trick or similiar spells from preety obvious reasons.
Last edited by Morty; 2007-03-22 at 10:19 AM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
-
2007-03-22, 10:24 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Easton, PA
- Gender
Re: Which (Core) Spells do you Ban?
I don't ban spells, though I have never had a wizard use polymorph yet. I just run extrmely low to no magic campiagns where the spellcasters are like Duskblades and Rangers.
-
2007-03-22, 10:25 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Netherlands, Deventer
- Gender
Re: Which (Core) Spells do you Ban?
As long as players don't abuse it, they can use it, if they abuse something, it dissapears from their spell list, but only theirs, no need to punish all players for *******ry of one player.
Town Characters
Spoiler
-
2007-03-22, 11:13 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Phoenix, Az
- Gender
Re: Which (Core) Spells do you Ban?
i ban the whole polymorph line (even alterself), and i nerf Miracle so its costs xp just like wish does. I also don't allow shadow contingencies, but thats just a personal flavor issue. I also ban non-core (outside of the PHB) spells on a case by case basis.
I also nerf spiked chains, no AoO's with it when used as a reach weapon makes it not nearly as nasty.when i lay me down to sleep,
i pray Cthulhu my soul to keep
I play WoW, do you?
Zulajas - Troll Hunter - Doomhammer
Taelsyne - Blood Elf Warlock - Fire Tree
Manmosurenja - Draenei Shaman - Kil'Jaden
-
2007-03-22, 11:31 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Which (Core) Spells do you Ban?
Resurrection, Reincarnation, True Resurrection, Raise Dead.
Death is death is death, and damn is it permanent.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2007-03-22, 11:35 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Phoenix, Az
- Gender
Re: Which (Core) Spells do you Ban?
when i lay me down to sleep,
i pray Cthulhu my soul to keep
I play WoW, do you?
Zulajas - Troll Hunter - Doomhammer
Taelsyne - Blood Elf Warlock - Fire Tree
Manmosurenja - Draenei Shaman - Kil'Jaden
-
2007-03-22, 11:51 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Which (Core) Spells do you Ban?
The DM for the campaign I'm in doesn't ban Wish or Miracle, he just makes us never want to use them except in extreme emergencies, and he has some limits on what we can wish for.
Thanks to zegma for my awesome avatar.
Proudly the founder of the Mr. Scruffy fanclub.
We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
My DMs' Guild Stuff
-
2007-03-22, 12:04 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- is nice, sometimes
- Gender
Re: Which (Core) Spells do you Ban?
How Celerity is even considered Core (it is, I believe, in the PHBII after all) is beyond me. Banned all the way.
Ask a Ninja Ninja: "Soylent Green is Kermit"
Risus for Solars:http://www.giantitp.com/forums/showt...0#post11188890
-
2007-03-22, 12:54 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Brinkley Court
- Gender
-
2007-03-22, 01:03 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Worcestershire, UK
Re: Which (Core) Spells do you Ban?
I [effectively] ban all the magic that raises the dead. The ability to bring back the dead might be out there somewhere, but it's not done as the listed SRD spells.
-
2007-03-22, 01:48 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Which (Core) Spells do you Ban?
I don't "ban" anything.
My players know the rules, don't abuse it and you can use it. A disjunction or two throughout your career? Thats fine. A disjunction per encounter? Your enemies start to use it as well.
Its the same with all spells. As a DM I won't abuse then (short of plot related reasons every now and then) and I expect my players to do the same. If you want to use it every now and then its fine by me. If the wizard wants to go all cheesy for 2 encounters per level I'm fine with it, but much more than that and the baddies start to do it as well.
As a player I don't abuse them but if they aren't banned I'll put them on my spell list. And prepare one or two per day even. Polymorph can replicate enlarge, shrink, fly, and be a disguise. Just don't abuse it.
-
2007-03-22, 03:28 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
Re: Which (Core) Spells do you Ban?
I ban things on a case-by-case basis. My players know I hate the Polymorph line, but fortunately, our sorcerer is disinclined to use it. I've also banned all Vigor-line spells higher than Lesser Vigor, because it's just not fair to be able to get back 50hp in downtime without rolling any dice. For a second-level spell. Ridiculous.
-
2007-03-22, 03:34 PM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: Which (Core) Spells do you Ban?
I don't ban any spells, nor does my DM - but we also play extremely low power games 9/10 times. Aside from a single epic game that they've had going for years, that I joined when I met them, the highest level we're running is 6.
I've considered pulling out some serious cheese at times... particularly in that epic game. Fighting a Deity, yay! I was going to make a bag of holding full of skelebombs for something like 600d6 or more damage, but decided against it. Sure, I can polycheese or skelebomb my way to victory, but that takes a lot of the fun out of things.Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
-
2007-03-22, 03:42 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Virginia
- Gender
Re: Which (Core) Spells do you Ban?
I consider banning to be a cop-out. If I don't want something in there, I instead decide why I don't want it in there and just remove or alter that function.
-
2007-03-22, 03:49 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- San Antonio, Texas
Re: Which (Core) Spells do you Ban?
-
2007-03-22, 03:56 PM (ISO 8601)
- Join Date
- Nov 2005
Re: Which (Core) Spells do you Ban?
-
2007-03-22, 04:13 PM (ISO 8601)
- Join Date
- Jan 2007
-
2007-03-22, 04:16 PM (ISO 8601)
- Join Date
- Nov 2005
Re: Which (Core) Spells do you Ban?
And yet you don't see people trying to ban the dire flail.
And shooting like an arrow every second is somehow possible.
Banning it for the sake of verisimilitude, okay, whatever (but it's not that bad--there are pictures in the Complete Warrior and PHB II that show non-totally-stupid "spiked chains), but nerfing it is dumb.
-
2007-03-22, 04:16 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
Re: Which (Core) Spells do you Ban?
My DM hasn't outright banned any spells, and when I'm going to be a DM soon, I won't ban any spells either. If anyone tries abusing them, I will just tell the player to not do that. Simple!
-
2007-03-22, 04:39 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- In front of my computer
Re: Which (Core) Spells do you Ban?
The only core spell I take serious issue with is MDJ, because it's a goddamned tactical nuke, and it will invariably piss someone off if it gets used. People tend to get attached to their magic items.
Credit to Ceika for the awesome avatar (which happens to be Norril, my Nomad).