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  1. - Top - End - #1
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Idea! Player Goals

    Goals Variant:
    Each goal is worth two drool points, which cannot be lost once achieved.

    Belkar:
    Send Roy to Dungeon Entrance
    Send Durkon to Dungeon Entrance
    Send V to Dungeon Entrance
    Send Elan to Dungeon Entrance
    Send Haley to Dungeon Entrance
    Defeat Yik-Yik
    Play Double-Cross.
    Defeat Hated Enemy (Once per PC)

    Durkon:
    Cure Roy's Assorted Wounds
    Cure Belkar's Assorted Wounds
    Cure V's Assorted Wounds
    Cure Elan's Assorted Wounds
    Cure Haley's Assorted Wounds
    Defeat Hilgya
    Have Divine Intervention Trigger (Once per PC)
    Play Forgotten Bonus

    Elan:
    Assist Roy
    Assist Belkar
    Assist V
    Assist Durkon
    Assist Haley
    Defeat Nale
    Convince PC to believe in Banjo the Clown (once per PC)
    Haley plays Secret Crush
    if no one plays Haley, Play Dun dun DUN

    Haley:
    Steal from Roy
    Steal from Belkar
    Steal from V
    Steal from Durkon
    Steal from Elan
    Defeat Sabine
    Elan plays Gratuitous Nudity
    if no one plays Elan, play Gimme Gimme Gimme

    Roy:
    Defeat Xykon
    Defeat Thog
    Defeat Nale
    Defeat Hilgya
    Defeat Yik-Yik
    Defeat Sabine
    Defeat Zz'dtri

    V:
    Defeat Zz'dtri
    Have Ambiguos Gender Trigger (once per PC)
    Hit Belkar with Explosive Runes
    if no one plays Belkar, just playing explosive runes is sufficient
    Find Stairs (once per PC)
    Win a battle with a fully boosted Fireball (once per PC)
    Win a battle with a fully boosted Lightning Bolt (once per PC)
    Win a battle with a fully boosted Magic Missile (once per PC)


    For clarification, what I mean by "once per PC" is "a number of times equal to the number of players".
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  2. - Top - End - #2
    Halfling in the Playground
     
    Kobold

    Join Date
    Oct 2006
    Location
    North Dallas,TX
    Gender
    Male

    Default Re: Idea! Player Goals

    I like this idea, though I have a few thoughts on it.
    -drop the goals entirely based on other people (the Secret Crush and Gratuitous Nudity) as the player has no control over those.
    -V has a LOT of once per PC ones, maybe cut back on those.
    -Do you just need all the schtick cards to "Fully Boost" V schticks, or do you need the items that boost them?
    -For Roy do something with his party leader stuff or logic, rather than stealing everyone elses rival points, and Xykon already gives big victory points, why give Roy more for it? Maybe instead give him the points for beating up Redcloak.
    -if a Rival returns via some screw this card, do you get the goal a second time?

    As I said, I like the idea, these were just my first thoughts on possible problems with them.
    "Never knock on Death's door: ring the bell and run away! Death really hates that!" -Matt Frewer

    I'm whitey, and I appologize!

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default Re: Idea! Player Goals

    I don't like Belkar's at all, but then neither do I like his Boost to Twin Daggers of Doom, so it's not surprising. A Belkar being played like that is one who's making the game grind to a halt.

    Not too keen on Haley's either.
    Last edited by Kiero; 2007-03-25 at 06:09 AM.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

  4. - Top - End - #4
    Pixie in the Playground
     
    MonkGuy

    Join Date
    Sep 2006
    Location
    Ottawa,Ontario
    Gender
    Male

    Default Re: Idea! Player Goals

    Some seem easier to do than others. Elan and Durkon could very easily assist or heal everyone in the party, but Belkar and Haley may have a lot of trouble routing or stealing from more than a few people.

    I would suggest changing these to secret goals so that you can have goals that rely on what other people play. It'll give more suspense to the final outcome instead of making it a foregone conclusion.
    Arcade

  5. - Top - End - #5
    Dwarf in the Playground
     
    donkyhotay's Avatar

    Join Date
    Aug 2006

    Default Re: Idea! Player Goals

    I would play where you can only recieve these points once. Once a particular goal had been achieved it can not be achieved again. This would encourage people to focus on doing different things rather then figuring out the easiest goal and doing it over and over again. I would also change it so that haley gets points for stealing from "X" monster.
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    FOSS Moonbase Commander remake @ http://code.google.com/p/tether

  6. - Top - End - #6
    Ogre in the Playground
     
    Lord Herman's Avatar

    Join Date
    Mar 2005
    Gender
    Male

    Default Re: Idea! Player Goals

    Sounds interesting. There are a lot of goals per player, though... What about this: every player gets a single, random goal, like in Risk. Completing the goal earns you a big reward (say, five drool points, or a free shtick, or two free draws from the loot pile (discarding traps)) - but once someone has completed their goal, the others get only a minor reward for completing theirs (one drool points, for example).

  7. - Top - End - #7
    Dwarf in the Playground
     
    donkyhotay's Avatar

    Join Date
    Aug 2006

    Default Re: Idea! Player Goals

    I would make them random but based somewhat off the character. I don't know if anyone has ever played "a line in the sand" (longest and best war simulation board game I've ever played) but I loved how strange alliances would come and go in this game as people tried to figure out what everyone else was really up to.
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    FOSS Moonbase Commander remake @ http://code.google.com/p/tether

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