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  1. - Top - End - #1
    Orc in the Playground
     
    NinjaGuy

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    Question Alter Self...for combat?

    does alterself have any combat uses? im looking through all the "humanoids" i can turn into but nothing really sticks out (besides werewolves/tigers/bears/etc.). can i turn into monstrous humanoids?

  2. - Top - End - #2

    Default Re: Alter Self...for combat?

    No, you can't turn into humanoids. You also can't turn into were-critters--that's a template.

    The default "combat form" is either Troglodyte (+6 Natural Armor, 2 claw attacks and a bite attack) or a similar lizard-type critter from a noncorebook, or whatever humanoid flying race your world has (i.e. Raptorans, Avariel, etc).

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    Bugbear in the Playground
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    Default Re: Alter Self...for combat?

    Unless your playing an Elan. Then you get to have lots of fun.

  4. - Top - End - #4

    Default Re: Alter Self...for combat?

    Better yet, an outsider of some kind (aasimar, Neraph for LA +0, character with the Otherworldly regional feat from FR). Alter Self into a Dwarf Ancestor. Just check the NA on that thing.

  5. - Top - End - #5
    Orc in the Playground
     
    NinjaGuy

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    Question Re: Alter Self...for combat?

    Quote Originally Posted by Bears With Lasers View Post
    No, you can't turn into humanoids. You also can't turn into were-critters--that's a template.
    what you mean i cant turn into a humanoid? i thought i can ONLY turn into humanoids because i AM a humanoid. Isn't that how alter self works? you can turn into any form that is the same type as your normal form.... and me being a human, elf dwarf, or other core races means i can only turn into humanoids right?
    Last edited by Cowboy_ninja; 2007-03-31 at 04:56 PM.

  6. - Top - End - #6

    Default Re: Alter Self...for combat?

    Er, yes. You can't turn into monstrous humanoids. They're different from Humanoids.

  7. - Top - End - #7
    Orc in the Playground
     
    NinjaGuy

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    confused Re: Alter Self...for combat?

    Quote Originally Posted by Bears With Lasers View Post
    Er, yes. You can't turn into monstrous humanoids. They're different from Humanoids.
    ok..... so where do outsiders come in? their not humanoid.....

  8. - Top - End - #8
    Ettin in the Playground
     
    RedSorcererGirl

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    Default Re: Alter Self...for combat?

    What setting are you in?

    Raptorans (for general settings), or Averiel (for Faerun) are great alter self choices....winged humanoids with flight!

    Outsiders can only turn into other outsiders.
    Last edited by Talya; 2007-03-31 at 05:00 PM.

  9. - Top - End - #9
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Alter Self...for combat?

    Quote Originally Posted by Talya View Post
    What setting are you in?

    Raptorans (for general settings), or Averiel (for Faerun) are great alter self choices....winged humanoids with flight!

    Outsiders can only turn into other outsiders.
    not really in a setting. if its in a book it exists. but we dont use the fearun or ebarron stuff.

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    Morty's Avatar

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    Default Re: Alter Self...for combat?

    Quote Originally Posted by Cowboy_ninja View Post
    ok..... so where do outsiders come in? their not humanoid.....
    I belive the trick is to start out as outsider of some sort, and then turn into some other nasty outsider.
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    Roland St. Jude's Avatar

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    Default Re: Alter Self...for combat?

    Quote Originally Posted by Cowboy_ninja View Post
    ok..... so where do outsiders come in? their not humanoid.....
    Outsiders only come in if you can choose a starting race that has the outsider type. Then you can alter self into an outsider, of which there are many tasty options.
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  12. - Top - End - #12
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Alter Self...for combat?

    Quote Originally Posted by Roland St. Jude View Post
    Outsiders only come in if you can choose a starting race that has the outsider type. Then you can alter self into an outsider, of which there are many tasty options.
    ok so if im a humanoid....... what are the best options?

  13. - Top - End - #13

    Default Re: Alter Self...for combat?

    Troglodyte (+6 NA is a lot) and Avariel or Raptoran.

  14. - Top - End - #14
    Troll in the Playground
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    Default Re: Alter Self...for combat?

    Troglodyte. Like, +6 natural armor.
    EDIT: Simu-Ninja'd!
    Last edited by Collin152; 2007-03-31 at 05:25 PM.

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    Ettin in the Playground
     
    RedSorcererGirl

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    Default Re: Alter Self...for combat?

    Quote Originally Posted by Cowboy_ninja View Post
    not really in a setting. if its in a book it exists. but we dont use the fearun or ebarron stuff.
    Raptorans are in the book "Races of the Wild," as i recall.

    http://www.wizards.com/default.asp?x=dnd/ex/20050204a

    Avariel are nicer, though.

  16. - Top - End - #16
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Alter Self...for combat?

    what about bug bear? would i get the +4 str, +2 dex, +2 Con racial bonuses?
    Last edited by Cowboy_ninja; 2007-03-31 at 05:42 PM.

  17. - Top - End - #17
    Bugbear in the Playground
     
    Amiria's Avatar

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    Default Re: Alter Self...for combat?

    You don't get any stats of the target creature with Alter Self. Polymorph is neccessary for this (the physical stats only).

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  18. - Top - End - #18

    Default Re: Alter Self...for combat?

    This is what happens when we don't read our spells, kids.

  19. - Top - End - #19
    Ogre in the Playground
     
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    Default Re: Alter Self...for combat?

    Alter Self can be a really powerful combat spell, but you have to know how to use it well and what to turn into for the specific situation. You'll also need some good skills to go with it.

    For example, you party is fighting a bunch of troglodytes. The best use of Alter Self in this situation would probably be to Alter Self into a troglodyte from hiding, and then run up to the troglodyte leader and tell him that a platoon of knights are riding to the scene and your troggy friends had better clear out or face termination. You'll usually need a bluff check, but that's why I said you'll also need some good skills to go with it.

  20. - Top - End - #20
    Barbarian in the Playground
     
    OldWizardGuy

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    Default Re: Alter Self...for combat?

    Even better, turn yourself into a copy of one of your human opponents.
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  21. - Top - End - #21
    Ogre in the Playground
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    Default Re: Alter Self...for combat?

    If you have 30 minutes and a few ranks in Disguise you can do so.

    While Alter Self gives a +10 to Disguise, it does not shorten the time it takes to create said disguise.
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    Annarrkkii's Avatar

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    Default Re: Alter Self...for combat?

    Personally, I find alter self to be a very useful spell, but you're better off not preparing it if you're planning on doing much fighting. Sure, turning into a troggy while maintaining the majority of your normal abilities and gaining a few of his is nice, but it's easily trumped by glitterdust, or even something like scorching ray or acid arrow. But yes. In combat, a trog is probably one of the best bets you have, as unappealing as it is.
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    Jack Mann's Avatar

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    Default Re: Alter Self...for combat?

    The ability to fly for 10 minutes per caster level is nothing to be scoffed at. nor is getting +6 to your AC. Sure, if you're low on spell slots, you're better off tossing out glitterdust, but there isn't a buff spell better at that level. It's sure as hell a lot better than casting something like scorching ray or acid arrow.
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  24. - Top - End - #24
    Troll in the Playground
     
    HalflingRogueGuy

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    Default Re: Alter Self...for combat?

    Crucian, Miniatures Handbook: +8 Nat AC
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  25. - Top - End - #25
    Troll in the Playground
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    Default Re: Alter Self...for combat?

    I like the idea of using Alter Self to become a troglodyte for the natural armor, natural weapons and I believe multiattack as a bonus feat.
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