Results 1 to 14 of 14
Thread: Severing a limb
-
2007-04-06, 06:35 AM (ISO 8601)
- Join Date
- Sep 2006
- Gender
Severing a limb
Severing a limb
Feat: Maimer
Requirements: Any evil, Improved Sunder, Str 19
You must hit your intended target with a critical roll and confirm it. Then you must decide to deal damage or sever a limb. Pick the limb you wish to cut off. Then you must sunder your targets armour and then sunder the limb you wish to sever in the same roll. You do not get extra damage for your critical
Bones go to have hardness 5 and 5 right now. Flesh is weak!
Example:
The blackguard attacks Histan, causing a critical. He then decides to remove his right arm in which he holds his sword. The blackguard beats the opposed attack roll. Histan wears normal scale mail with hardness 10 and 20 HP. So to sever the limb the blackguard would have to cause 40 points of damage.
A mage needs at least one hand to cast spells and loosing ones sword arm or shield arm would be pretty bad. I made Evil an requirement because well it is pretty evil to target and cut off a limb. Legs, must make balance check or fall prone. I am not including the option to cut off a head. Vorpal is there for a reason. Thoughts?Last edited by TheWarBlade; 2007-04-06 at 08:05 AM.
-
2007-04-06, 07:25 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Severing a limb
How does healing affect someone with a severed limb? Will it reconstruct the limb? If not, this feat would be a massive can of worms that you really don't want to be opening in a D&D game.
-
2007-04-06, 07:39 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Severing a limb
I don't exactly see removal of limbs as evil. All you are doing is disabling the target instead of merely hacking at their body.
Avatar by Wayril.
-
2007-04-06, 07:42 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: Severing a limb
In agreement with Flying Elephant, look at all the limbs Jedi hack off ;) I know it's not DnD, but shows it can't be evil.
(Loss of a limb > dead) for the person being attacked.
-
2007-04-06, 07:49 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Germany
- Gender
Re: Severing a limb
Ability requirements for feats are never even. Make that str 17 or 19.
Avatar by Abardam.
-
2007-04-06, 08:04 AM (ISO 8601)
- Join Date
- Sep 2006
- Gender
-
2007-04-06, 08:11 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Star-Club, Reeperbahn
- Gender
Re: Severing a limb
It's pretty worthless in my opinion. It's easier to just kill your opponent and while you can use the feat to disable someone, you can't willingly decide to do so, because you'd have to score a critical before attempting to cut off a leg.
Last edited by LCR; 2007-04-06 at 08:16 AM.
I think the phrase rhymes with 'clucking bell'.
Lord Flashheart by Kalirush
-
2007-04-06, 08:19 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Severing a limb
Look at a crit-build and say it's worthless.
Oh, hey! Five rounds into combat and you're already bleeding pretty badly and missing all four limbs!
-
2007-04-06, 09:26 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- England
Re: Severing a limb
And!? It's just a flesh wound![/obligatory Monty Python reference] :p
Sorry about that.Last edited by Bryn; 2007-04-06 at 09:26 AM.
-
2007-04-06, 10:58 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Upstate New York
- Gender
Re: Severing a limb
While I like the idea of cutting off limbs, I don't think introducing a feat is the best way to do it (not to mention the whole evil thing, but that's already been tackled). This implies that a character, at some point, suddenly gains the ability to cut off someone's arm. A better way to handle it would be to introduce a critical hit table, or assign hp to individual body parts (I have experimented with both and gotten mixed results).
Not to mention the feat seems really overpowered. If the feat were to remain, I think the user should have to target an opponents body part BEFORE the roll. He'd get some sort of penalty, but if he hits and rolls enough damage, he severs the limb (with huge penalties, this may allow the feat to be applied to the head). And you should include a note that this doesn't work with bashing or piercing weapons, unless you use yours differently than me...Metagaming - Inappropriate For All Ages
A Conversation Explaining D&D To A Friend:
Me: You can also always get a bag of holding.
Him: Aren't all bags technically of holding?
Me: Yeah... but...
We are here on this Earth to fart around, and don't let anybody tell you different. R.I.P. Mr. Vonnegut. Kurt's in heaven too.
Sign The World Petition! Save the world!
-
2007-04-06, 11:25 AM (ISO 8601)
- Join Date
- Nov 2006
-
2007-04-06, 12:50 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Helsinki, Finland
- Gender
Re: Severing a limb
How large? There already is a spell that regenerates lost body parts.
Personally, I don't like the feat. It's complicated, I can't recall the rules of sundering armour, and there is a simpler, more elegant way of solving the matter in D20 Star Wars. (If the roll to confirm a critical is also a threat, a random limb is lost at a randomly-determined joint.)Last edited by Attilargh; 2007-04-06 at 12:55 PM.
-
2007-04-06, 12:51 PM (ISO 8601)
- Join Date
- Sep 2006
- Gender
-
2007-04-06, 08:57 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: Severing a limb
Introducing this sort of lethality into a game of D&D is *very* dangerous and goes against the nature of the game (i.e. you don't suffer any repurcussions from losing Hit Points until you reach 0). Not to mention, having a limb taken off is likely to end an individual's life in the 'real world'. Consider having this Feat only work when a Character is reduced to 0 or less Hit Points. Also, as currently written, this could be done with an Arrow or Mace or equally unlikely weapon.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)