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  1. - Top - End - #1
    Troll in the Playground
     
    Deme's Avatar

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    Default Looking for a paladin fix

    I love paladins: concept-wise, they're one of my favorite classes...my problem?

    The fact that after 5th level, it's all more-or-less dead for the paladin. I'm not looking for anything huge, per say, and I know there have been threads about this in the past (even with the search, I can't find the sort of thing I'm looking for)...I just want a reason to continue down my second-favorite class, so just a fix for the paladin, really. Anyone got anything for me? Or a link to something that does?
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    Morty's Avatar

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    Default Re: Looking for a paladin fix

    Well, here's one:
    http://www.giantitp.com/forums/showthread.php?t=33551.
    That's probably most recent fix, I'm sure there were others.
    Last edited by Morty; 2007-04-06 at 03:19 PM.
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    Titan in the Playground
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    Default Re: Looking for a paladin fix

    Woot. I've been linkéd.

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    Matthew's Avatar

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    Default Re: Looking for a paladin fix

    I rather like the idea of allowing Paladins to do their Smite Damage all the time, so that they would be permanently doing +1 Damage per Paladin Level against Evil Creatures, making the Attack Bonus for Smite equal Paladin Level instead of Charisma Bonus and making all Saving Throws 'Good'. Somewhere in the mix (maybe Level 20) Paladins should become immune to all mind compelling effects, via Divine Purpose or something similarly named.
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  5. - Top - End - #5
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    OldWizardGuy

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    Default Re: Looking for a paladin fix

    Just keep in mind that anything you give to PCs can be given to NPCs. Would you be satisfied facing a Blackguard that did +1 damage/level to Good creatures? Would your players?
    Alignments are objective. Right and wrong are not.
    Good: Will act to prevent harm to others even at personal cost.
    Evil: Will seek personal benefit even if it causes harm to others.
    Law: General, universal, and consistent trump specific, local, and inconsistent.
    Chaos: Specific, local, and inconsistent trump general, universal, and consistent.

  6. - Top - End - #6
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    Matthew's Avatar

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    Default Re: Looking for a paladin fix

    What do you mean, satisfied? Overpowered? If so, it is worth remembering that Rangers can do +1 Damage per Level to Humans, should they choose to take them as Favoured Enemies and making the Attack Bonus use the Paladin's Level, rather than Charisma Bonus isn't much more powerful than True Strike.
    Last edited by Matthew; 2007-04-06 at 10:25 PM.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

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    OldWizardGuy

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    Default Re: Looking for a paladin fix

    No, Rangers cannot do that.

    Favored Enemy (Ex)

    At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
    At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.

    Please be sure you understand the RAW when you post.
    Alignments are objective. Right and wrong are not.
    Good: Will act to prevent harm to others even at personal cost.
    Evil: Will seek personal benefit even if it causes harm to others.
    Law: General, universal, and consistent trump specific, local, and inconsistent.
    Chaos: Specific, local, and inconsistent trump general, universal, and consistent.

  8. - Top - End - #8
    Titan in the Playground
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    Default Re: Looking for a paladin fix

    Quote Originally Posted by Caledonian View Post
    No, Rangers cannot do that.




    Please be sure you understand the RAW when you post.
    Uh, if they choose Evil Outsider as their first Favored enemy, and then continue to amplify it with their additional Favored Enemies down the road, they end up with a +10 on damage against them on every swing, as well as +10 on the skills involved.

    Matthew's probably the last person you want to ask if he knows the RAW too.

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    Default Re: Looking for a paladin fix

    Whoops, all the same it seems I was asleep at the wheel when I posted that. Yeah, as Fax says, it would be +10 Damage at Level 20, rather than +20 for the Ranger. All the same, I still wouldn't consider it overpowered.
    Last edited by Matthew; 2007-04-07 at 01:57 PM.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Default Re: Looking for a paladin fix

    http://boards1.wizards.com/showthread.php?t=761045
    Another variant. This paladin is supposed to be balanced against ToB classes.
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    OldWizardGuy

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    Default Re: Looking for a paladin fix

    Mistakes happen, rules are confusing - and at low levels, the bouses against the first Favored Enemy are closer to 1/level than at high levels, where it's 1/2 levels. Ironic, no?

    I think that 'boring' classes are often that way because their abilities tend towards the specific and highly limited, even if they're powerful. Flexibility and flavor are often more interesting than raw power, and can even be more useful.

    Here's a thought: what if, as a paladin becomes more powerful, eventually he doesn't need to Detect Evil in order to sense strong auras of evil? Think of Highlander, and the "Sense Immortal" ability. It doesn't tell you what's evil, or even where it is, but you have a feeling that it's there somewhere.
    Alignments are objective. Right and wrong are not.
    Good: Will act to prevent harm to others even at personal cost.
    Evil: Will seek personal benefit even if it causes harm to others.
    Law: General, universal, and consistent trump specific, local, and inconsistent.
    Chaos: Specific, local, and inconsistent trump general, universal, and consistent.

  12. - Top - End - #12
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    MindFlayer

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    Default Re: Looking for a paladin fix

    OneWinged4ngel's paladin rewrite (found here, or in Iron_Mouse's post) is probably the best I've seen so far. While Fax's rewrite (found here, or in m0rt's post) is good, the whole mix-and-match code/abilities just seems kinda off to me.

    The main difference between the two, in my opinion, is that OWA's paladin is like the standard Wizards version, only better, while Fax's paladin is a more of free form application of the paladin archetype to the D20 system. Damn, thats one long sentence.

    Anyways to answer the OP's question, I would say to decide what the "paladin" archetype actually means to you, and then choose from there.

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