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  1. - Top - End - #1
    Orc in the Playground
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    Default Disrupting Weapons

    Why are they so oddly specific? To be precise, why must they always be bludgeoning? It strikes me that that is a meaningless limitation.

    Vorpal weapons being slashing only, I can understand (although a vorpal greatclub would be hilarious in description), but for some reason you can't destroy undead with a slashing weapon. It makes no sense to me, except that Liches have DR that is overcome with bludgeoning weapons. That's the only explanation I can see, and it doesn't seem kosher.

    Anyone got a reason?
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    Ogre in the Playground
     
    MindFlayer

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    Default Re: Disrupting Weapons

    That, well that's actually an excellent question I really don't know.
    I would be a procrastinator, but I keep putting it off.

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    Yuki Akuma's Avatar

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    Default Re: Disrupting Weapons

    It's thematic. Clerics are the usual hunters of the undead, right? Clerics generally only use blugeoning weapons; that is, weapons that don't draw blood.
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    Jayabalard's Avatar

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    Default Re: Disrupting Weapons

    bludgeoning weapons deal their damage by smashing what they hit

    slashing weapons deal their damage primarily by wounding the thing that they hit; wounding an undead is not as useful as smashing it.

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    MindFlayer

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    Default Re: Disrupting Weapons

    yeah but but what about stuff with zombies that DR 5/slashing? using a bludgeon weapon on them is an inefficent choice.
    I would be a procrastinator, but I keep putting it off.

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    Jayabalard's Avatar

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    Default Re: Disrupting Weapons

    Quote Originally Posted by the_tick_rules View Post
    yeah but but what about stuff with zombies that DR 5/slashing? using a bludgeon weapon on them is an inefficent choice.
    That seems kind of silly, since they don't need their blood, so cutting them shouldn't really help; breaking their bones, or crushing portions of their body, on the other hand, means that they lose stability as their body becomes less useful.
    Last edited by Jayabalard; 2007-04-09 at 10:15 AM.

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    MindFlayer

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    Default Re: Disrupting Weapons

    I think for zombies them having having broken bones is not a real problem. Your break a zombies arm he just continues to use it, or hobble on a broken leg. You have to cut it off. but it may be because of the whole cleric using maces historicaly and well in D&D their limited weapon selection makes maces very common. but that is kinda silly, undead are everyones problem.
    Last edited by the_tick_rules; 2007-04-09 at 10:23 AM.
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    WolfInSheepsClothing

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    Default Re: Disrupting Weapons

    It's a holdover from 2e. A Mace of Disruption was a specific weapon (like a Flametongue sword or a Holy Avenger). In 3.x, its an odd, nostalgic carryover that doesn't make any rules sense, but hey, little things for the old school crowd are always appreciated.

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    Barbarian in the Playground
     
    Meat Shield's Avatar

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    Default Re: Disrupting Weapons

    Its a thematic consideration rather than a mechanical one - back in second edition and prior, clerics could only use bludgeoning weapons. Thus, specialized undead hunting weapons had to be bludgeoning.

    D'Oh! Simu'd! But definitely going to second the little nuggets thrown in for the old-schoolers (like me).
    Last edited by Meat Shield; 2007-04-09 at 10:40 AM.
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    Default Re: Disrupting Weapons

    Quote Originally Posted by Yuki_Akuma View Post
    It's thematic. Clerics are the usual hunters of the undead, right? Clerics generally only use blugeoning weapons; that is, weapons that don't draw blood.
    Veh? It's D&Dmatic, I think. Clerics are pretty much limited to Nerf Bats if they can only use weapons that don't draw blood.
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    Yuki Akuma's Avatar

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    Default Re: Disrupting Weapons

    Quote Originally Posted by Matthew View Post
    Veh? It's D&Dmatic, I think. Clerics are pretty much limited to Nerf Bats if they can only use weapons that don't draw blood.
    Yeah, Holdover.
    This is actually based on real historic clerics. They weren't allowed to draw blood.. so they used weapons that cause internal bleeding, like maces.
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    Quote Originally Posted by archaeo View Post
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    Default Re: Disrupting Weapons

    Also, I think the "archetypal" undead for D&D isn't really the zombie, it's the skeleton...and those are vulnerable to bludgeoning damage.
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    Default Re: Disrupting Weapons

    Quote Originally Posted by Yuki_Akuma View Post
    This is actually based on real historic clerics. They weren't allowed to draw blood.. so they used weapons that cause internal bleeding, like maces.
    Based on common myths surrounding real historic clerics, that is. Besides, what's this about maces not drawing blood? There's a reason they're used to smash things instead of softly nudge things. Clerics might not have been allowed to draw blood but some did it anyway, and a few just preferred maces to do it with.

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    Kobold

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    Default Re: Disrupting Weapons

    Quote Originally Posted by Maroon View Post
    Based on common myths surrounding real historic clerics, that is. Besides, what's this about maces not drawing blood? There's a reason they're used to smash things instead of softly nudge things. Clerics might not have been allowed to draw blood but some did it anyway, and a few just preferred maces to do it with.
    Indeed. If you smash someone at full speed with a heavy metal object, they're going to bleed.

    A lot.

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    Meat Shield's Avatar

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    Default Re: Disrupting Weapons

    Quote Originally Posted by Lapak View Post
    Indeed. If you smash someone at full speed with a heavy metal object, they're going to bleed.

    A lot.
    Yeah, but it's the (non-bleeding) thought that counts, right?

    Of course, none of this takes into account the fact that morningstars have always been available to clerics as well. (Big iron balls with three inch spikes around the outside, bludgeoning my a&&.)
    Last edited by Meat Shield; 2007-04-10 at 09:26 AM.
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    SolithKnightGuy

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    Default Re: Disrupting Weapons

    Quote Originally Posted by Yuki_Akuma View Post
    This is actually based on real historic clerics. They weren't allowed to draw blood.. so they used weapons that cause internal bleeding, like maces.

    Could they draw blood from undead enemies?
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    Orc in the Playground
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    Default Re: Disrupting Weapons

    I don't think Undead have blood... Some may have foul ichor, but that's about it.

    That's interesting information about the earlier editions, and it makes something not entirely unlike sense now.
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    MindFlayer

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    Default Re: Disrupting Weapons

    Ah, well they should consider making disruption more versatile now.
    I would be a procrastinator, but I keep putting it off.

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    Default Re: Disrupting Weapons

    I'd love to see a Disrupting Rapier. That would make no sense.

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    Default Re: Disrupting Weapons

    Quote Originally Posted by Yuki_Akuma View Post
    This is actually based on real historic clerics. They weren't allowed to draw blood.. so they used weapons that cause internal bleeding, like maces.
    Quote Originally Posted by Maroon View Post
    Based on common myths surrounding real historic clerics, that is. Besides, what's this about maces not drawing blood? There's a reason they're used to smash things instead of softly nudge things. Clerics might not have been allowed to draw blood but some did it anyway, and a few just preferred maces to do it with.
    Indeed. There is 'almost' zero evidence for this view of Clerics. It all goes back to the Bayeux Tapestry and a misinterpretation of one Scholar's suggestion as to what it might mean that Odo of Bayeux had a 'rod' or 'mace' in his hands. Incidently, so did William in the same scene. It's completely unfounded.

    There was no prohibition regarding 'drawing blood'. There was one prohibiting violence and bearing arms, which was roundly and often ignored.
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    Orc in the Playground
     
    PirateCaptain

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    Default Re: Disrupting Weapons

    Quote Originally Posted by Matthew View Post
    Indeed. There is 'almost' zero evidence for this view of Clerics. It all goes back to the Bayeux Tapestry and a misinterpretation of one Scholar's suggestion as to what it might mean that Odo of Bayeux had a 'rod' or 'mace' in his hands. Incidently, so did William in the same scene. It's completely unfounded.

    There was no prohibition regarding 'drawing blood'. There was one prohibiting violence and bearing arms, which was roundly and often ignored.
    I thin blunt weapons Were pupular among the clergy, but not because of any codes or such, but simply because blunt weapons are easier to learn to use then cutting weapons. For men of the cloth, who are not professional fighting men but do run the risk of danger, blunt weapons are an easy way to be dangerous in a fight without having to train intensively for it. And those blunt weapons would also be effective when facing armoured men, another plus for using blunt weapons.
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    Default Re: Disrupting Weapons

    Try proving it, though. There's just about no evidence at all. Many Clergy were from Knightly families. Just look at the mythological Turpin from Roland or any Clerical combatant on a Crusade.

    The only one indication it might be true goes back to Odo of Bayeux and his depiction in Wace's version of The Battle of Hastings, but I have yet to read it, so I cannot substantiate it.

    The symbolic function of the Mace is another story, however.

    Top it off with the fact that Clerics were modelled on Templars and we are completely lacking a 'historical' reason to restrict them to Maces.
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