New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 3 123 LastLast
Results 1 to 30 of 64
  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Nov 2004
    Location
    Pittsburgh, baby, go Pens!

    Default Crack Dwarf Squad

    I've got a HUGE fight coming up against my elf-loving friend. I'm using dwarves. This is a continuation from the thread "In need of Anti-Elf/Archer Tactics". If you need more info, check there.

    Here's what I'm up against, bunch 'o' elves, all with composite longs:

    Fighter: Greatsword. Archer. Has a load of two-handed melee feats. I will be able to take him, but I'll take all the help I can get.
    Paladin: Worries me, but my Cleric will be able to hold him off. Another greatsworder. Also an archer, though not as good as the fighter.
    Ranger: DEFINATELY worries me. We both have rangers. However, he's building the ranger to be the uber-archer of all uber-archer. My anti-archer tactics I've recently picked up will put that to rest. Still using two-handed combat.
    Wizard: A damage-dealer. Fireballs and such. Putting a plan into motion to Feeblemind him, but its a work in progress.

    And here's my team, I've got questions about all of them:

    Fighter/Barbarian:
    ~It's Fgt 4/Brb 6. Thinking about bumping up the Fighter for another feat. Would that be wise?
    ~He's a sunder-er at this point. Bow-breaker specialist. Is that wise, or should I be grappling? The rest of his feats are based on improving his greataxe attack. Has the best melee stats out of anyone in the game right now.

    Ranger:
    ~We had to pick a scout. Everyone on the old thread said monk. No. I'm sorry but my friend has this inferiority complex that says dwarves can't be rangers. Intending to prove him wrong.
    ~Two-Handed Weapon Fighting Style. Waraxe and Handaxe.
    ~He'll be my secondary melee. I think he qualifies better than my Cleric for this position.
    ~How do I work the favored enemy bonuses? Can I pick elf 3 times? How do they increase? This is the biggest problem I'm having. SOS!SOS!!!

    Cleric:
    ~She's my uber-buffer/wizard-defender.
    ~I blew a feat on Dwarven Waraxe proficiency. Bad move?
    ~I'm restricted to PHB gods, but I've got free reign there. What gods would yinz guys advise?
    ~Should she be on the front-line instead of my ranger? They've got the exact same hit-points, but higher AC. Then again my ranger has better damage rolls and offensive power. Really confused here.

    Wizard:
    ~Battlefield-Control/Make-Them-Suck expert. Better than direct damage?
    ~The basis of my strategy: Feeblemind the wizard, and Wind Wall the archers. My buffed-up melee guys should prevail.
    ~My DC for Feeblemind is 20 without any Focuses, which I am DEFINATELY adding. Is it worth a shot against a wizard with a +9 Will Save? Or is there any other way I can tip the odds in my favor.
    ~The Wind Wall strategy is probably gonna work.
    ~He'll also be packing stuff like Stinkcloud, Tentacles, Ray of Exhaustion, and the like.
    ~Would Quick-Spelling a True-Strike to guarantee a ray hit be smart or just a waste of a 5th level, my most powerful spells, spell slot?
    ~Another wasted feat for a Dwarven Waraxe. I'm POSITIVE he'll try to kill my wizard via melee though. Is it extra insurance or a waste?

    Wowsers, for something I've been working on this long its got a lot of holes in it, huh?

    Anywho, I'd appreciate any and all advice, critisisms, slaps to the face, etc. Thanks.
    I heal people because I care...About getting bonus XP

  2. - Top - End - #2
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Crack Dwarf Squad

    Quote Originally Posted by motivatedjanza View Post
    ~How do I work the favored enemy bonuses? Can I pick elf 3 times? How do they increase? This is the biggest problem I'm having. SOS!SOS!!!
    They just add up. Selecting Elf three times would get you a +6 bonus.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Nov 2004
    Location
    Pittsburgh, baby, go Pens!

    Default Re: Crack Dwarf Squad

    ...
    You are a gift from the Gods, my friend
    ...
    I heal people because I care...About getting bonus XP

  4. - Top - End - #4
    Barbarian in the Playground
     
    Krellen's Avatar

    Join Date
    Jan 2007

    Default Re: Crack Dwarf Squad

    Quote Originally Posted by Dhavaer View Post
    They just add up. Selecting Elf three times would get you a +6 bonus.
    And you'd still have two other favoured enemies, at +2.

    Take Magical Beast as one, for the Paladin's Mount.
    Last edited by Krellen; 2007-04-11 at 06:22 PM.

  5. - Top - End - #5
    Pixie in the Playground
    Join Date
    Nov 2004
    Location
    Pittsburgh, baby, go Pens!

    Default Re: Crack Dwarf Squad

    Right, he said he wouldn't summon anything. But he'll cry foul at my save-or-suck strategy, so I'll add on heavy warhorse to mess with his paladin.

    Thanks.
    Last edited by motivatedjanza; 2007-04-11 at 06:23 PM.
    I heal people because I care...About getting bonus XP

  6. - Top - End - #6
    Banned
    Join Date
    Jan 2006

    Default Re: Crack Dwarf Squad

    Quote Originally Posted by motivatedjanza View Post
    Fighter/Barbarian:
    ~It's Fgt 4/Brb 6. Thinking about bumping up the Fighter for another feat. Would that be wise?
    ~He's a sunder-er at this point. Bow-breaker specialist. Is that wise, or should I be grappling? The rest of his feats are based on improving his greataxe attack.
    I think grappler, tho mixing grappler and sunderer isnt a bad idea. I dont think the greataxe feats are worth it.

    Quote Originally Posted by motivatedjanza View Post
    Ranger:
    ~Two-Handed Weapon Fighting Style. Waraxe and Handaxe.
    ~He'll be my secondary melee. I think he qualifies better than my Cleric for this position.
    ~How do I work the favored enemy bonuses? Can I pick elf 3 times? How do they increase? This is the biggest problem I'm having. SOS!SOS!!!
    At 10th level, your first level Favored Enemy (elves, I guess) could (and probably would) have +6 vs elves. I still favor making the Ranger Archery style and leaving him back with the Wizard. Toss a Fly on him so he can fire over the Wind Walls.

    Quote Originally Posted by motivatedjanza View Post
    Cleric:
    ~I blew a feat on Dwarven Waraxe proficiency. Bad move?
    ~I'm restricted to PHB gods, but I've got free reign there. What gods would yinz guys advise?
    ~Should she be on the front-line instead of my ranger?
    IMO, bad move on the Dwarven Waraxe. Not worth the feat. Since the PHB doesnt require gods, can you follow an order (IE pick your Domains)?
    I would advise the cleric up with the Fighter.

    Quote Originally Posted by motivatedjanza View Post
    Wizard:
    ~My DC for Feeblemind is 20 without any Focuses, which I am DEFINATELY adding. Is it worth a shot against a wizard with a +9 Will Save? Or is there any other way I can tip the odds in my favor.
    ~Would Quick-Spelling a True-Strike to guarantee a ray hit be smart or just a waste of a 5th level, my most powerful spells, spell slot?
    ~Another wasted feat for a Dwarven Waraxe. I'm POSITIVE he'll try to kill my wizard via melee though. Is it extra insurance or a waste?
    50% chance of him failing the save before focuses? I'd go for it.
    I wouldnt bother with True Strike.
    And yes, Dwarven Waraxe for a Wizard is a definite waste. Unless he has a reach weapon, you can always 5' away and spell them. If he has a reach weapon, stay at 5' and spell.

  7. - Top - End - #7
    Pixie in the Playground
    Join Date
    Nov 2004
    Location
    Pittsburgh, baby, go Pens!

    Default Re: Crack Dwarf Squad

    Great, that fixes my mind for the Feeblemind, but what do I do about his ranger? A composite long with +6 damage against my dwarves is gonna be nasty. I think he's 2nd on my list after I Feeblemind the wizard.
    I heal people because I care...About getting bonus XP

  8. - Top - End - #8
    Barbarian in the Playground
     
    Krellen's Avatar

    Join Date
    Jan 2007

    Default Re: Crack Dwarf Squad

    Give your ranger an elfbane bow. Coupled with Manyshot or Rapid Shot, the bane property adds up to a lot of damage.

    Or make the axes elfbane, if you want to stick with melee combat.

  9. - Top - End - #9
    Dwarf in the Playground
     
    OldWizardGuy

    Join Date
    Jan 2006
    Location

    Default Re: Crack Dwarf Squad

    Prot from Arrows or wind wall should take care of that. You also could reason with your DM to get a reversed spell that prevented him (and only him) from using ranged attacks.
    "I reject your reality, and subsitute my own" -Adam Savage

  10. - Top - End - #10
    Barbarian in the Playground
     
    Annarrkkii's Avatar

    Join Date
    Aug 2004
    Location
    She-town.
    Gender
    Male

    Default Re: Crack Dwarf Squad

    Protection from arrows is a waste at this point, as he has Greater Magic Weapon, if nothing else. Wind Wall is the better bet, erected somewhere in the middle of the map. Or maybe erected multiple times—leapfrogging, after a fashion.

    As for the grappler vs. sunderer debate, it won't be that hard to sunder a bow, so there's no reason not to go both.
    Good grammar is hot.

  11. - Top - End - #11
    Orc in the Playground
    Join Date
    Mar 2006
    Location

    Default Re: Crack Dwarf Squad

    Is this 3.0 or 3.5? In 3.5, Dwarves should have familiarity with the Dwarven Waraxe and Ugrosh, so martial proficiency automatically has them.

  12. - Top - End - #12
    Barbarian in the Playground
     
    Bag_of_Holding's Avatar

    Join Date
    Apr 2007
    Location
    Australia

    Default Re: Crack Dwarf Squad

    Quote Originally Posted by F.L. View Post
    Is this 3.0 or 3.5? In 3.5, Dwarves should have familiarity with the Dwarven Waraxe and Ugrosh, so martial proficiency automatically has them.
    The problem is that it's a cleric and a wizard, that's why. You are correct however; they treat them as martial weapons.



    My contribution to the thread is, since the elfs don't have a proper healer, take the paladin down first, then fighter. Wizard can be taken down by the ranger and/or the wizard; use racial Con bonus to your advantage! Hit those puny racial Con-penalised elfs' face so hard that they look like they've got racial Charisma penalty too.

  13. - Top - End - #13
    Orc in the Playground
    Join Date
    Mar 2006
    Location

    Default Re: Crack Dwarf Squad

    Hmm. For some reason I thought clerics got martial proficiency.

  14. - Top - End - #14
    Barbarian in the Playground
     
    Bag_of_Holding's Avatar

    Join Date
    Apr 2007
    Location
    Australia

    Default Re: Crack Dwarf Squad

    Quote Originally Posted by F.L. View Post
    Hmm. For some reason I thought clerics got martial proficiency.
    You wish

  15. - Top - End - #15
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Aug 2005
    Location
    Lincoln
    Gender
    Male

    Default Re: Crack Dwarf Squad

    Make sure your cleric takes Divine Power.

    Make sure your Wizard takes Dimension Door and Haste. It also may not hurt to toss Dispel Magic in to strip buffs or for emergency counterspells. Also-Have him take Polymorph and turn your fighter into something absolutely monstrous, if you don't mind totally cheesing the foes out.
    Quote Originally Posted by Terraneaux View Post
    Adventurers. Murderous hobos with near-deific power who are both merciless and incredibly competent at personal combat.
    Spoiler
    Show

  16. - Top - End - #16
    Ettin in the Playground
    Join Date
    Jan 2007
    Location
    Singapore

    Default Re: Crack Dwarf Squad

    "In 1972 a crack Dwarf squad was sent to prison by an Elven court for a crime they didn't commit. These Dwarves promptly escaped from a maximum security dungeon to the underdark. Today, still wanted by the Elven government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire: THE D-TEAM."
    Last edited by Aquillion; 2007-04-11 at 08:45 PM.

  17. - Top - End - #17
    Ogre in the Playground
     
    Ninja Chocobo's Avatar

    Join Date
    Aug 2006
    Location
    Sydney

    Default Re: Crack Dwarf Squad

    Grab a scroll of Time Stop for your Wizard. He gets at least Feeblemind & Black Tentacles off before anyone else can do anything.
    I am the golden shadow. I am the Ninja Chocobo
    Avatar by me.
    My other avatars.
    The rest of my signature.
    Spoiler
    Show



  18. - Top - End - #18
    Pixie in the Playground
    Join Date
    Sep 2006
    Location
    Nebraska
    Gender
    Male

    Default Re: Crack Dwarf Squad

    Quote Originally Posted by Ninja_Chocobo View Post
    Grab a scroll of Time Stop...
    That's too mean!!! Effective, but mean...

  19. - Top - End - #19
    Barbarian in the Playground
     
    Bag_of_Holding's Avatar

    Join Date
    Apr 2007
    Location
    Australia

    Default Re: Crack Dwarf Squad

    Just use Mordenkainen's Disjunction, if you really want to play dirty.


    Edit: a scroll of, that is.
    Last edited by Bag_of_Holding; 2007-04-11 at 09:22 PM.

  20. - Top - End - #20
    Barbarian in the Playground
     
    The Valiant Turtle's Avatar

    Join Date
    Aug 2006
    Location
    Indiana
    Gender
    Male

    Default Re: Crack Dwarf Squad

    OK, going down your list of characters:

    Fighter/Barb: I think focusing on Grappling would be a better choice. You will waste a lot of damage sundering longbows. It's not like bows have that many HPs. You might have the feats to do both.

    Ranger: Consider having him be your sunder man if he meets the pre-reqs. Remember your animal companion (and his animal companion). Without looking at the actual stats I would imagine a cheetah would be a good choice, but Dire badgers are always popular. Don't forget your spells either. With second level spells you have a few interesting options. You already know about wind wall (yep, 2nd level Ranger spell). Definitely read the entire spell, you can really shape that wall however you want. Also, look at Spike Growth, it affects a pretty huge area, so some damage and halve their land speed. It could affect you as well if you get in the area of effect, so you'll probably want to dismiss it pretty early.

    Cleric: (I still think a Druid would be better here). Definitely lose the waraxe feat. With two primary melee monsters, the Cleric should be casting spells most of the time. If you need a replacement feat I'd seriously consider Improved Initiative, duels like this often come down to initiative, and he's probably got better bonuses than you in this area. As for what God to take, the Magic domain is very popular, so consider Wee jas. Nobody expects a Cleric to bust out with a wand of Fireballs (or Ray of Enfeeblement).

    Wizard: Again, lose the waraxe feat, even shield proficiency would be better if your worried about melee, and I'd still consider Improved Initiative. If you open with Feeblemind don't forget the last little bit of text in Feeblemind, the one that says anyone capable of casting arcane spells is at -4 on the saving throw. I still think I'd prefer to take him out with lower level spells (blind maybe). I think I would go with Stinking cloud as my opening spell. Being nauseated is really, really bad, and you also get the whole fog cloud effect, which pretty much shuts down ranged attacks. 5th level has a lot of fun spells, so consider them carefully before choosing feeblemind, not that it's a bad spell by any means. I'd be looking at both Wall of Stone and Wall of Force. Stone is exceptionally flexible, you could even close them in and throw explosive beads and similar items over the wall for fun. Also, look at Waves of Fatigue. It's got limited range, but can be situationally useful, especially if the -2 Str penalty makes your opponents unable to use their mighty composite bows. If you really don't know what to do with a wizard, ready to counterspell you're opponent (keep several dispells handy).

    If he somehow manages to mess up some of your strategy (and he's probably expecting the wind walls). Remember the rules of cover for ranged attacks and get your characters in front of each other for a +4 AC bonus (PHB page 151).

  21. - Top - End - #21
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Jan 2007
    Location
    The Swamp of Evil
    Gender
    Male

    Default Re: Crack Dwarf Squad

    Quote Originally Posted by Aquillion View Post
    "In 1972 a crack Dwarf squad was sent to prison by an Elven court for a crime they didn't commit. These Dwarves promptly escaped from a maximum security dungeon to the underdark. Today, still wanted by the Elven government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire: THE D-TEAM."
    This wins on so many levels.
    "Well, as Captain Leif Meldrock says in Mars Needs Lumberjacks, I'm ready for anything."
    ~The Hero, The Secret of Evermore

  22. - Top - End - #22
    Troll in the Playground
     
    Daemon

    Join Date
    Apr 2006
    Location
    A pie factory.
    Gender
    Male

    Default Re: Crack Dwarf Squad

    I've always wondered... what does the 'crack' mean in 'crack squad' or 'crack [insert whatever]? Does anybody know?

  23. - Top - End - #23
    Barbarian in the Playground
     
    RogueGuy

    Join Date
    Jan 2007
    Location
    is nice, sometimes
    Gender
    Male

    Default Re: Crack Dwarf Squad

    The Dwarf Wizard loves it when a plan comes together... Anyway, If you want your cleric to have a waraxe just take the war domain. All you have to do is worship the abstract concept of Lumberjackism.
    Ask a Ninja Ninja: "Soylent Green is Kermit"
    Risus for Solars:http://www.giantitp.com/forums/showt...0#post11188890

  24. - Top - End - #24
    Ogre in the Playground
    Join Date
    Oct 2005
    Location
    NC

    Default Re: Crack Dwarf Squad

    Didn't you already post this in another thread?
    -
    I laugh at myself first, before anyone else can.
    -- Paraphrased from Elsa Maxwell
    -
    The more labels you have for yourself, the dumber they make you.
    -- Paul Graham in Keep Your Identity Small

  25. - Top - End - #25
    Barbarian in the Playground
     
    Zombie

    Join Date
    Aug 2006
    Location
    The Mindfields
    Gender
    Male

    Default Re: Crack Dwarf Squad

    Pick riding dog for your animal companion. That's my suggestion. Possibly a leopard.
    Last edited by Rama_Lei; 2007-04-11 at 10:21 PM.
    Ceika is amazing, because she made my Yuna avie. Yay Ceika!

  26. - Top - End - #26
    Banned
    Join Date
    Jan 2006

    Default Re: Crack Dwarf Squad

    Quote Originally Posted by CockroachTeaParty View Post
    I've always wondered... what does the 'crack' mean in 'crack squad' or 'crack [insert whatever]? Does anybody know?
    elite
    12345

  27. - Top - End - #27
    Bugbear in the Playground
     
    Jack Mann's Avatar

    Join Date
    Mar 2006

    Default Re: Crack Dwarf Squad

    Quote Originally Posted by CockroachTeaParty View Post
    I've always wondered... what does the 'crack' mean in 'crack squad' or 'crack [insert whatever]? Does anybody know?
    I'm not sure of the etymology, but it entered into slang in the late 1700's.
    I am a poor man, some say I’m half crazy,
    son of the sword and the knife
    Lady I pledge you my sword and my honor,
    my heart and my pride and my life
    --Bella Doña, by Joe Bethancourt
    Spoiler
    Show


    Alas, poor Draknir. By Mephibosheth

    Owl-atar by KingGolem
    You will be missed, dear 'stache...

  28. - Top - End - #28
    Barbarian in the Playground
     
    RogueGuy

    Join Date
    Jan 2007
    Location
    is nice, sometimes
    Gender
    Male

    Default Re: Crack Dwarf Squad

    I just thought it meant they were stoned.
    Last edited by jjpickar; 2007-04-11 at 10:23 PM.
    Ask a Ninja Ninja: "Soylent Green is Kermit"
    Risus for Solars:http://www.giantitp.com/forums/showt...0#post11188890

  29. - Top - End - #29
    Ogre in the Playground
     
    Seffbasilisk's Avatar

    Join Date
    Jul 2005
    Location
    PA these days
    Gender
    Male

    Default Re: Crack Dwarf Squad

    crack, from 'crackerjack' or top of the line.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  30. - Top - End - #30
    Bugbear in the Playground
     
    Jack Mann's Avatar

    Join Date
    Mar 2006

    Default Re: Crack Dwarf Squad

    I'm not so sure about that. Crack in this sense is attested to as far back as 1793, while cracker-jack was first recorded in 1895. I'd tend to think that the latter is derived from the former, not the other way around.
    I am a poor man, some say I’m half crazy,
    son of the sword and the knife
    Lady I pledge you my sword and my honor,
    my heart and my pride and my life
    --Bella Doña, by Joe Bethancourt
    Spoiler
    Show


    Alas, poor Draknir. By Mephibosheth

    Owl-atar by KingGolem
    You will be missed, dear 'stache...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •