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Thread: Winged Dervish?

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    Ettin in the Playground
     
    RedSorcererGirl

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    Default Winged Dervish?

    Favorite races thread got me thinking about Averiel and Fey'ri, and then I started thinking about how well wings would work in a dervish dance.

    Anybody have any ideas on special optimizations you'd need to really take advantage of flight as a dervish?

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    Default Re: Winged Dervish?

    A reach weapon. If you attack them from out of their reach and in the air, they can't close with you unless they can fly themselves.

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    MindFlayer

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    Default Re: Winged Dervish?

    what about bows.
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    RedSorcererGirl

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    Default Re: Winged Dervish?

    Bows really don't qualify as a slashing weapon.

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    Default Re: Winged Dervish?

    Defeats the purpose of dervishing.

    Reach weapons would be absolutely nice... Only problem would be getting Flyby Attack instead of Spring Attack. I think.
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    RedSorcererGirl

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    Default Re: Winged Dervish?

    Quote Originally Posted by Annarrkkii View Post
    Defeats the purpose of dervishing.

    Reach weapons would be absolutely nice... Only problem would be getting Flyby Attack instead of Spring Attack. I think.
    Whipping along at 15' altitude and hitting everything below you that can't fly is sick...you don't even NEED to raise tumble.

    I suppose you'd want to take feats that raise your flight speed, as dervish fast movement will apply to your feet, not your wings.

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    Default Re: Winged Dervish?

    Certainly. Actually, considering how beefy most flight speeds are, a few potions of Expeditious Retreat (50 gp for a minute) should tide you over nicely.
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    Default Re: Winged Dervish?

    Quote Originally Posted by Annarrkkii View Post
    Certainly. Actually, considering how beefy most flight speeds are, a few potions of Expeditious Retreat (50 gp for a minute) should tide you over nicely.
    Quote Originally Posted by SRD, Expeditious Retreat
    There is no effect on other modes of movement, such as burrow, climb, fly, or swim
    Lame, but true.
    Last edited by Darkxarth; 2007-04-15 at 09:19 PM.
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    Default Re: Winged Dervish?

    It really all boils down to what you mean when you say "Flight speed is double your base land speed." and how it interacts with "Your base land speed is improved by X feet." :)
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    Default Re: Winged Dervish?

    Don't play an Avariel, whatever you do, don't play an Avariel.

    Play a Elf with the Winged Creature Template instead. What you get for 2 LA

    Winged Creature +4 Dex, +2 Wis. Speed is Land+20 feet. Maneuverability is based off Dex.
    17+ is perfect, 15 is good, 11 is Average, 7 is poor, 6 or lower is clumsy

    Plain High Elf +2 Dexterity, -2 Constitution
    Total effect (Winged High Elf): +6 Dex, -2 Con, +2 Wis, 50 feet speed, if you have a base dex of 11 you have perfect maneuverability.
    Favored Class Wizard
    LA of 2

    Gray Elf -2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence
    Total effect (Winged Grey Elf): -2 Str, +6 Dex, -2 Con, +2 Int, +2 Wis, 50 feet speed, if you have a base dex of 11 you have perfect maneuverability.
    Favored Class Wizard
    LA of 2

    Wild Elf +4 Dexterity, -2 Constitution, -2 Intelligence
    Total effect (Winged Grey Elf): +8 Dex, -2 Con, -2 Int, +2 Wis, 50 feet speed, if you have a base dex of 9 and you have perfect maneuverability.
    Favored Class Sorcerer
    LA of 2

    Wood Elf +2 Strength, +4 Dexterity, -2 Constitution, -2 Intelligence
    Total effect (Winged Grey Elf): +2 Str, +6 Dex, -2 Con, -2 Int, +2 Wis, 50 feet speed, if you have a base dex of 11 you have perfect maneuverability.
    Favored Class Ranger
    LA of 2
    ---
    vs
    ---
    Avariel
    +4 Dex, -2 Con, +2 Int, +2 Wis
    50 Flight with Average Maneuverability.
    Does double damage with a charge (it is called a dive but it is identical to a charge besides you do double damage if using a piercing weapon).
    Favored Class Cleric
    LA of 3

    Read more here
    http://boards1.wizards.com/showthread.php?t=704014

    I won't dare show you a CO link on the subject, they are far more cruel

    The higher ECl isn't worth it the dive ability. You shouldn't be charging when you have 3 less HD than everybody else. A winged creature elf will have the same net stats, and a better maneuverability and is 1 ecl lower.

    ---

    Especially don't play an Avariel if you are going into dervish and thus won't be using the dive ability and you wont' be using piercing weapons for Dervish requires slashing weapons.

    Just play one of those other elves listed but call yourself an avariel.
    Last edited by Ramza00; 2007-04-15 at 10:56 PM.
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    Default Re: Winged Dervish?

    Kusari-Gamas are slashing weapons right? Dual wield those and booyah, reach light weapons you can dance with and have all the spiked chain cheese.

    Make sure to get perfect maneuverability so you can dance around freely.

    Get magic items with 'cloud wings' and 'wings of air' on them (level 2 druid spells) for +30ft fly speed and a step up in maneuverability. Then of course there's a feat that only requires a fly speed and bumps your maneuverability another step so you can go for pretty much any race with average maneuverability and up it to perfect.

    Note: Perfect Maneuverability also gives you +12 to aerial trip attacks and overruns (against other flying creatures).
    Last edited by Necromas; 2007-04-15 at 10:34 PM.

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    Default Re: Winged Dervish?

    Quote Originally Posted by AtomicKitKat View Post
    It really all boils down to what you mean when you say "Flight speed is double your base land speed." and how it interacts with "Your base land speed is improved by X feet." :)
    It's crystal clear. If your fly speed is twice your base move speed and your base move speed increases, so does your fly speed. This is assuming of course that your fly speed is specifically based on your base move speed and doesn't just happen to be exactly double your base move by coincidence.
    Last edited by OzymandiasVolt; 2007-04-15 at 10:47 PM.
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    Default Re: Winged Dervish?

    Quote Originally Posted by Necromas View Post
    Kusari-Gamas are slashing weapons right? Dual wield those and booyah, reach light weapons you can dance with and have all the spiked chain cheese.

    Make sure to get perfect maneuverability so you can dance around freely.

    Get magic items with 'cloud wings' and 'wings of air' on them (level 2 druid spells) for +30ft fly speed and a step up in maneuverability. Then of course there's a feat that only requires a fly speed and bumps your maneuverability another step so you can go for pretty much any race with average maneuverability and up it to perfect.

    Note: Perfect Maneuverability also gives you +12 to aerial trip attacks and overruns (against other flying creatures).
    Kusari Gamas are an excellent weapon choice for TWF and Dervish especially.

    Still, I can't help but wince when I try to picture something with wings swinging two around in combat.
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    Default Re: Winged Dervish?

    Quote Originally Posted by Zincorium View Post
    Still, I can't help but wince when I try to picture something with wings swinging two around in combat.
    Probally because most Double-Weapons styles a humanoid would use would chop off a winged creatures wings.
    Last edited by TheOOB; 2007-04-16 at 12:54 AM.
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