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Thread: Energy Missile
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2007-04-16, 06:54 PM (ISO 8601)
- Join Date
- Apr 2006
Energy Missile
Is it possible to target a held item with the power Energy Missle? And if so, could you target someone and their held items with the same manifesting- say, a fighter, his weapon, and his shield? It can target up to 5 creatures or objects, and i dont recall it saying anywhere that this can't be done (though i realize that not saying it cant be done means it can).
I'm pretty sure it can be done with spells that require ranged touch attacks (which energy missile doesn't) but this is an auto-hit kinda thing (save for half) and that throws me a bit.
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2007-04-16, 07:03 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Energy Missile
Originally Posted by SRDWiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-04-16, 08:42 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- California
- Gender
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2007-04-16, 10:00 PM (ISO 8601)
- Join Date
- Apr 2006
Re: Energy Missile
Excellent.
The only problem i see with this now is that my party members will be mad that they cant sell off the enemies equipment after we've won a battle.
And now that brings up another question: Is there a lower level spell that would fix the equipment i break so we can sell it? (I would look this up myself but im away from my books atm.)
And thanks for the help. Its much appreciated.
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2007-04-16, 10:42 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: Energy Missile
Remember, held items do get a save (their owner makes it for them with his modifier, unless they're magic items that have a better mod than he does). They also have hardness and half damage from energy, unless you use sonic. Not that you said they didn't, but just making sure.
To fix a destroyed item? I don't know of one.They say the pen is mightier than the sword, so I took Weapon Specialization.
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2007-04-16, 11:23 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Energy Missile
If the item is non-magical, then Make Whole is all the repair you'll ever need. For magic items -- you kill it, it's dead.
Spoiler
Gareth the human Transmuter
Ajax the human Seer
Grimshander the artic gnome Sorcerer
Ulfgar the dwarven Cleric
Froben the gnomish Rogue/Illusionist
Granger the human Ranger
and DMing Diabolical Urban Intrigue in Bristol
and refereeing Wizard vs. Fighter: Arena Grudgematch