Results 691 to 720 of 1524
-
2015-07-09, 05:35 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
wait that's...
oh man that's all a mess.
cunning strike actually gives factotum an effective rogue level of his class level, and explicitly includes checking for IUD penetration, but everything else you said is accurate.
EDIT: upon actually checking factotum, it says it's for overcoming "uncanny dodge" which is not a thing, wrongly conflating it with improved uncanny dodge. how far down does this rabbit hole go?Last edited by Venger; 2015-07-09 at 05:37 PM.
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
-
2015-07-10, 06:52 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Sweden
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
So I guess this is one of those weird hidden benefits to being a Rogue, like being able to find and disable the Symbol of X spells?
-
2015-07-10, 12:10 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
-
2015-07-10, 03:07 PM (ISO 8601)
- Join Date
- Feb 2014
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Well, I didn't see this one in the Handbook, so if it's already been said, I apologize... But the Druid spell Antipathy appears to, by RAW, permanently cut by 4 the Dexterity of anyone who passes its Will save. It says it simply reduces their Dexterity, without mentioning their Dexterity going back up when the spell expires or if they go out of the range.
-
2015-07-10, 03:29 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
A creature that makes a successful saving throw can stay in the area or touch the item but feels uncomfortable doing so. This distracting discomfort reduces the creature’s Dexterity score by 4 points.
-
2015-07-11, 04:00 PM (ISO 8601)
- Join Date
- Sep 2011
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
If you have a Strength less than 10, you're better off wielding melee weapons off-hand to halve the strength penalty to damage.
-
2015-07-11, 04:11 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
(Pf)
Eaglesoul spell - Switching from passive (hr/lvl) to active (rounds/lvl) mode, when attacking an evil Outsider, is both automatic and a free action. In the case of an Attack of Opportunity, the caster might be both required and unable to switch modes.The gnomes once had many mines, but now they have gnome ore.
-
2015-07-11, 04:24 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Why am I here?
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
-
2015-07-11, 05:16 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
PHB 314 defines an unarmed attack as one made "With no weapon in hand." This means attacks with boot blades, spiked armour, and so forth are unarmed strikes, unless you're holding a weapon in your hands.
-
2015-07-11, 05:22 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
You're correct. You apply 1x your strength penalty to damage rolls except in exceptional circumstances.
I can find a few relevant passages here.
Originally Posted by StrengthOriginally Posted by Thrown WeaponsOriginally Posted by Projectile WeaponsTome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
Skill Trick Compendium|Cantrips for Days|Complete Control Revamped: Customize everything.|Bek's Book of Blissful Bewitchment: Who wants to spend their life in a musty cave?
-
2015-07-11, 06:41 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Sweden
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
No problem there. Crossbows have some rather distinct differences from bows. If names worked that way, guinea pigs and sea cows and sea cucumbers would be quite different.
Also, applying the strength penalty to crossbow damage would be weird. Bows I can understand since we're talking about draw strength and whatnot, but crossbows?
-
2015-07-11, 06:46 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
-
2015-07-11, 08:30 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
And, from the same thread, crafting a gauntlet is problematic, because there's no listed DC for crafting a simple weapon that isn't light melee or thrown, one-handed melee or thrown or two-handed melee or thrown, and the gauntlet is listed as an unarmed attack rather than any of those.
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.
-
2015-07-11, 08:42 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
-
2015-07-11, 09:36 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Ponyville
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
This is covered by the next bit:
"If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character."
Can't help/hurt you with the rest.
Bonuses/penalties inherently work differently. Quickest example is that Bonuses by default do NOT necessarily stack, while Penalties by default DO always stack.
The line in the rules is:
"When you deal damage with a weapon in your off hand, you add only ½ your Strength bonus."
It says 1/2 Bonus, not 1/2 Score-Modifier, and nothing about penalties, so penalties would be unaffected.
-
2015-07-11, 10:07 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Why am I here?
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
While not D&D by a long shot (but loosely based off of a rival tabletop system), Dragonrealms has a shop where one may buy a 'gauntlet'. This item is not armor that can be worn on the hand, but it is a light bludgeoning weapon. Maybe someone really loved the idea of glove-slapping someone (to death)?
-
2015-07-12, 04:57 PM (ISO 8601)
- Join Date
- Sep 2011
-
2015-07-13, 06:09 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
It looks to me like "penalty" has only one meaning, and that it is clearly spelled out.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2015-07-13, 08:13 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Tula, Russia
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Some creatures are notably less scary as a Zombie, because they lose their Frightful Presence
-
2015-07-13, 08:18 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Brazil
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
The Heplion Contingency - Low-tech Cyberpunk with Psychic Powers!
D&D Creations / Homebrewing
The Haliburn Galaxy: D&D Reinvented as Science-Fiction
Book-Learnin' - Extended rules for the Knowledge skill
General Fiction
Wattpad Profile
Worldline Collapse
-
2015-07-13, 08:23 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
-
2015-07-13, 08:50 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Brazil
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
The Heplion Contingency - Low-tech Cyberpunk with Psychic Powers!
D&D Creations / Homebrewing
The Haliburn Galaxy: D&D Reinvented as Science-Fiction
Book-Learnin' - Extended rules for the Knowledge skill
General Fiction
Wattpad Profile
Worldline Collapse
-
2015-07-13, 09:11 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
-
2015-07-13, 09:11 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Sweden
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
It's not a dysfunction, it's just a weird little exception baked into the spell. Specific beats general and whatnot.
Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.
EDIT: Swordsage'd.Last edited by Gemini476; 2015-07-13 at 09:12 AM.
-
2015-07-13, 09:31 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Brazil
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
The Heplion Contingency - Low-tech Cyberpunk with Psychic Powers!
D&D Creations / Homebrewing
The Haliburn Galaxy: D&D Reinvented as Science-Fiction
Book-Learnin' - Extended rules for the Knowledge skill
General Fiction
Wattpad Profile
Worldline Collapse
-
2015-07-13, 10:24 AM (ISO 8601)
- Join Date
- Sep 2011
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Penalty is used to refer both to negative ability modifiers and to things that effectively change your ability scores (see Ray of Enfeeblement, for instance). The two rules grarrg quoted are referring to different usages of the term penalty.
That's not a dysfunction, just a bit odd. Besides, I'd be a lot more afraid of a real dragon than a zombie dragon.Last edited by Story; 2015-07-13 at 10:26 AM.
-
2015-07-13, 10:40 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Sweden
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
I was going to mention the Zombie Dragon template from Draconomicon, but then I saw that it specifically mentions that they lose Frightful Presence, although they get to keep all other Extraordinary special attacks that don't have a Charisma-based saving throw.
So yeah, if that's a dysfunction then it's one that the designers figured out themselves and decided that they wanted to keep.
-
2015-07-13, 10:45 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Tula, Russia
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Spinosaurus
Jarilith demon
Ocean Strider
Tarrasque
-
2015-07-13, 10:48 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
A zombie human is scarier than a normal human, because of various body horror issues and also because it's turned a (potentially) reasonable person into a mindless, hungry predator.
A dinosaur is already a mindless, hungry predator. Becoming a zombie makes it less scary because instead of a bone-chilling roar, it just sort of moans.
-
2015-07-13, 11:03 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Sweden
- Gender
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Also, a zombie Tarrasque loses pretty much everything that makes the original threatening besides the natural weapons. All of those special attacks and qualities go straight out the window, and you're left with a critter with 96d12 hit dice and an inability to make full attacks.
It's still threatening, yes, but it's also much more easy to deal with. It only has 624hp, for instance, no Regeneration, DR 5/slashing, and a +58 Bite dealing 4d8+18 damage. That's not the most threatening creature out there.
That's all ignoring the bit where you're getting a Zombie from a creature with more than 10HD, because I'm fairly certain there's some way around that somewhere.