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Thread: Good Items for any class...
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2007-04-20, 03:40 PM (ISO 8601)
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- Mar 2007
Good Items for any class...
I have been searching round the forums, and have not found any thread that asks this: What is your preference for class x's magical items. Everyone knows that you should have Rope, preferably Silk, but one character may want a ring of Feather fall, while another thinks a ring of Haste is a better idea. So, what are your Favorite (either Crunch or Fluff) ways to Equip level y character of class x, with wealth per level guidelines. If there is already such a thread, please direct me to it, and i'm sorry for cluttering up the forums some more, but if not then Input please?
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2007-04-20, 06:38 PM (ISO 8601)
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Re: Good Items for any class...
Everybody can use and wants a Ring of Protection.
A silent knight is better than a holey knight.
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2007-04-20, 06:44 PM (ISO 8601)
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Re: Good Items for any class...
Can't go wrong with Daern's Instant Tent and Everlasting Rations.
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2007-04-20, 06:46 PM (ISO 8601)
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- Jan 2007
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- Pullman, WA
Re: Good Items for any class...
A general response for a general question, broken up by archetype:
Melee Fighters
Melee fighters have a lot of weaknesses they need to cover. As such, I make mobility a priority in equipping melee classes, and I try to purchase boots of flying as soon as they cost less than one third of my total wealth. Defenses against magic are paramount, so a melee character should have the best cloak of resistance s/he can afford. Once those concerns are dealt with, I think offense, starting with a scabbard of keen edges wherever possible, and investing in a few oils of magic weapon (or, if this is CoDzilla, casting it myself) at first rather than dumping all my money into one monstrously powerful weapon. At higher levels, spell resistance should augment your cloak of resistance and wondrous items that duplicate mirror image and displacement are often better than investing in a huge AC. Look into the Augment Crystal system in the Magic Item Compendium to enhance your flexibility. When you invest in AC, maximize your money by investing in multiple forms of AC (natural, deflection, shield an enhancement).
Rogues
Masterwork thieves tools by level 2. A reliable method of gaining concealment by level 4, and invisibility by level 6 or 7. A backpack full of skill shards (if psionics is in play) for your most important skills. Slippers of spider-climbing and boots of flying.
Arcanists
If you are a Wizard, do not try to put every spell in the game into your spellbook, at least until you've got a Boccob's Blessed Book. Keep a good stock of situational-use scrolls an various magical tools (wands, robe of bones, etc.) on hand; this should be about a third of your wealth. Arcanist's Gloves from the new Magic Item Compendium to boost those Save-or-Lose spells. Spend up to a third of your wealth on an item to boost your casting stat. The remaining third should go to boosting your saves and hp, since those are the true defenses against enemy casters, your only real threat.
Healers
Wand of Cure X Wounds and scrolls of the various cures for status ailments (remove curse, restoration, etc). That should total about a third of your wealth. Another third goes to magical defenses, as mentioned for melee fighters. And if you want to rule the world, nightsticks from the Libris Mortis to fuel your Divine Metamagic.
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2007-04-20, 06:48 PM (ISO 8601)
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- Mar 2007
Re: Good Items for any class...
amulet of nat. armor....potions of cure mod...
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2007-04-20, 06:48 PM (ISO 8601)
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Re: Good Items for any class...
Ring of sustenance. Take that bag of everlasting rations. Unsure, but i do believe that it allows arcane users recover after just 2 hours of sleep, but that might be me misreading it.
Also, Handy Haversack. And the quick goodies of cloak of resistence, ring of protection. If you don't have a better use of the slot buffing resistence or ac is always nice.Let's Play: Pokemon Leaf Green (Nuzlocke)
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2007-04-20, 07:53 PM (ISO 8601)
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2007-04-20, 07:57 PM (ISO 8601)
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Re: Good Items for any class...
Battle Belt
12,000 gp you get 3 charges on a belt, charges refresh each day.
Activation is 1 swift action
1 charge yields 1 move action
2 charges yield 1 standard action
3 charges yield a full round action.
The belt has no attunement time thus you can have multiple belts use all the charges in 1 or 2 encounters and then put on a different belt for the next battle. Good for melee (easy full attacks) and magic. 2 charges yielding a standard action that makes it a lot cheaper than a metamagic rod of quicken (which costs 35,000 gp (lesser), 75,500 gp (normal), 170,000 gp (greater))
Charges refresh each day at dawn.
Battle Belt is in the Magic Item CompediumLast edited by Ramza00; 2007-04-20 at 07:57 PM.
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2007-04-20, 08:32 PM (ISO 8601)
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2007-04-20, 08:36 PM (ISO 8601)
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Re: Good Items for any class...
a few empty vials, for when you find something you didn't think of.
rope
caltrops
non-damage spell wands (casters of course)
climbers kit (who uses this anyway¿)
i don't know that it is a good equipment idea, but i had a player take four chickens and a goat, they got names and roles (they didn't actually go into battle, but the goat was shemus the battle goat) they weren't verry usefull, but they helped lighten the mood when the group got down, or a bit distracted.
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2007-04-20, 08:48 PM (ISO 8601)
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Re: Good Items for any class...
Thanks to Veera for the avatar.
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2007-04-20, 09:09 PM (ISO 8601)
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Re: Good Items for any class...
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2007-04-20, 09:16 PM (ISO 8601)
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Re: Good Items for any class...
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2007-04-20, 09:17 PM (ISO 8601)
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Re: Good Items for any class...
Potions.
Really, it's amazing what you can get from them. Fly, Gaseous Form, Invisibility, Water Breathing, and the Cures are my basics. If the character can cast/manifest the effect then skip it if you keep it memorized most of the time. Of course Cure Serious Wounds will never go out of style. It may be less effective at higher levels mabey, but never out of style.
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2007-04-20, 09:17 PM (ISO 8601)
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2007-04-20, 09:58 PM (ISO 8601)
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Re: Good Items for any class...
You just have to throw them to different effect that way.
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2007-04-20, 10:15 PM (ISO 8601)
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Re: Good Items for any class...
This is subject I feel should be completely governed by flavor. Whatever gera fits your character, you should get. There's no set gear.
That said, Rings of Sustenance, Spools of Endless Rope, Decanters of Endless Water, Continual Flame Torches, and similar items that replace inconvenient large stocks of expendables with a single, highly useful item are exceedingly important.Good grammar is hot.
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2007-04-21, 12:21 AM (ISO 8601)
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Re: Good Items for any class...
How many people actually try to use hirelings? They're surprisingly cheap.
My bad on the ring of sustenance and casting, still useful though. I'll also second thw decanter of water, though as for continual torches, I feel that sunrods do a better job and you can buy 55 of them for the price of one torch. Not to mention you can get the same effect as a cantrip, and i don't think it'd be unreasonable to say that at least one caster of the party can't use 1 level 0 spell for it if needed.Let's Play: Pokemon Leaf Green (Nuzlocke)
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2007-04-21, 05:25 PM (ISO 8601)
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- PA these days
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Re: Good Items for any class...
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2007-04-21, 05:31 PM (ISO 8601)
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Re: Good Items for any class...
Oh yes, how could i forget belt pouches, also, chalk pieces. They have a hundred uses if you try i'm sure. A nice use of copper pieces.
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2007-04-21, 05:32 PM (ISO 8601)
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Re: Good Items for any class...
A Scarf of Warmth!! (CompAdv)
'Cos everyone needs a magical scarf to keep you warm...I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
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2007-04-21, 05:35 PM (ISO 8601)
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Re: Good Items for any class...
Ring of True Strike.
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2007-04-21, 05:35 PM (ISO 8601)
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- Jan 2007
Re: Good Items for any class...
Cloak or vest of resistance.
A couple potions for cure serious when you're in trouble.
A couple utility potions (water breathing, etc).
A wand of cure light wounds so the cleric can patch you up after a battle, and won't be stingy.
Bag of holding.
Handy haversack.
Rings or other items that give boosts to skills.
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2007-04-21, 05:41 PM (ISO 8601)
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- Aug 2003
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- Washington
Re: Good Items for any class...
Boots of Striding and Springing. Who can't benefit from extra mobility?
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2007-04-21, 05:44 PM (ISO 8601)
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- Nov 2006
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Re: Good Items for any class...
Tongs!
Yes, they're not magical. But when dealing with potentially magical items, or potentially dangerous ones, or just plain gross stuff, nothing beats a handy pair of tongs <3
Except perhaps a planar mancatcher. But that's more for the close observation of potentially magical individuals rather than objects~~~
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2007-04-21, 05:45 PM (ISO 8601)
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Re: Good Items for any class...
...my next rogue character will now carry tongs. what is the cost on them? XP
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2007-04-21, 05:49 PM (ISO 8601)
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Re: Good Items for any class...
A ring of jumping house ruled in from 3.0 Edition. +30 on jump checks and no limitations to maximum range for only 2000 gp. Good times!
(MAN im happy we're playing 3.0)
or a +5 Sickle. on the first few levels even a fighter would kill for it (okay a fighter would kill anyway, but you know what i mean).
I am playing a rogue and i try to get my hands on any magic item i can. If its useful or not i use it as long as i can. Until i can sell it and use the gold for something more suiting for my purposes.
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2007-04-21, 06:07 PM (ISO 8601)
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Re: Good Items for any class...
what is the cost on them?
I doubt they'd be too expensive though, a couple silver, if I had to guess.~~~
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2007-04-21, 06:23 PM (ISO 8601)
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- Nov 2006
Re: Good Items for any class...
daggers, no adventurer is complete without at least one hidden somewhere on their body.
mirror- seeing around corners without being targetable is great.
Also, ring of invisibility--every class could benefit from one of these
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2007-04-21, 06:31 PM (ISO 8601)
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