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Thread: Advice for fighting dragons
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2007-04-23, 07:12 PM (ISO 8601)
- Join Date
- Nov 2006
Advice for fighting dragons
Let's assume you're a grizzled, old adventurer who hangs out in the local adventurer's tavern reminiscing about the old days. Even though you don't have Perform (oratory), the younger crowd always perk up their ears when you spin tales of your past escapades just because they know you'll drop crumbs of wisdom that could save them next time they're facing off against a BBEG.
A group of four heads your way from the bar. You'd guess they're about 15th level judging from the battle scars and the mismatched magical equipment they've gathered over many a dungeon crawl. It's quite obvious they're a traditional crew: fighter, cleric, rogue, and sorcerer.
How typical, the high-charisma sorcerer is the spokesperson. He offers you a mug of the good ale and speaks: "Good sir, you are famed far and wide as a most experienced champion against dragon kind. We seek to overcome a black dragon by the name of Beschesque. What advice give you to tip the odds in our favor? Be it equipment to purchase, spells to prepare, or tactics to employ."
You've heard of this Beschesque; he's about a CR16 so it will be a tough battle. Hmm, what advice could you give?R
<sig><something cool/><something witty/></sig>
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2007-04-23, 07:23 PM (ISO 8601)
- Join Date
- Apr 2006
Re: Advice for fighting dragons
Don't fight the dragon. Go and burn down and pillage the local temple of Lathander and leave evidence that the Black Dragon committed the crime.
Right, right, right, I heard you the first time.
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2007-04-23, 07:32 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: Advice for fighting dragons
Plan ahead. Find out as much as you can about the dragon in advance - you'll need all the edges you can get.
As for spells, acid resistance is obvious. Some kind of fly speed or mobility booster is essential for the melee fighters, otherwise the dragon can just stay airborne and avoid all your attacks.
Tactics-wise, the most important thing is don't stand next to him! Dragons do an insane amount of damage on a full attack. Don't let them get one. My party fought a high-CR dragon a little while ago. It wiped out the other four members of my group for exactly that reason - they let it full attack them. I managed to survive and keep going for 7-8 rounds on my own because I didn't.
Finally, if you can figure out a way to avoid fighting the dragon at all, do it. A CR 16 dragon against a normal CR 15 party isn't all that great a matchup.
- Saph
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2007-04-23, 07:37 PM (ISO 8601)
- Join Date
- Nov 2005
Re: Advice for fighting dragons
Well, all it takes is a talented mage, and you should be able to take the dragon on without too many problems. Have your warriors scatter so it has to make fly-by attacks, and have the sorcerer move into range, and use the Arcane Reach he learned as an Archmage to deliver an Irresistible Dance--although you may wish to dispel the dragon, first (a Rod of Quicken Spell can help, there).
Alternatively, if you can access fantastic spells beyond those commonly taught (i.e. non-PHB sources), you can hit the dragon where it hurts: its agility. Drain that away, and the dragon is so much meat.
Of course, keep in mind it will have its lair underwater, in a swamp, so make sure you can fight in that environment. True Seeing should pierce away any illusions. Find it, hit it with the right spells--and it's gone. Even if you lack the right spells, provided you're clever or charismatic enough, simple mind-assaulting spells should do the job. It just might take a few of them.
PROTIP: a Heroes' Feast will keep you all safe and sound from the dragon's terrifying aura.Last edited by Bears With Lasers; 2007-04-23 at 07:44 PM.
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2007-04-23, 08:02 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Advice for fighting dragons
Bears- A 15th level sorcerer has neither the 7th-level slot which Arcane Reach costs (or equivalently required for the Archmage PC), nor the 8th-level slot Irresistable Dance requires.
Of course, Rays of Clumsiness and Exhaustion are still a killer.Spoiler
Gareth the human Transmuter
Ajax the human Seer
Grimshander the artic gnome Sorcerer
Ulfgar the dwarven Cleric
Froben the gnomish Rogue/Illusionist
Granger the human Ranger
and DMing Diabolical Urban Intrigue in Bristol
and refereeing Wizard vs. Fighter: Arena Grudgematch
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2007-04-23, 08:05 PM (ISO 8601)
- Join Date
- Nov 2005
Re: Advice for fighting dragons
A 15th-level sorcerer has 7th-level spells. He got them at 14th level. He doesn't have 8th level spells, which is his own damn fault for being a soceror rather than a wizard. :P
Solution: get a wizard to do the job. Or just hammer away at the dragon with Insanity and the like.
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2007-04-23, 08:46 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Davis, California Avatar by Ceika
Re: Advice for fighting dragons
http://bb.bbboy.net/thegamingden-vie...=818&postnum=0 has a bunch of tips, of various levels of quality. Frank Trollman's posts, as usual, are the best of the lot.
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2007-04-23, 08:48 PM (ISO 8601)
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- Jan 2006
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Re: Advice for fighting dragons
"Mmmm... well, you ask me, Beschesque will eat you young whippersnappers for dinner. But if you're bent on tryin' anyway, here's my advice.
"First, get yerself some protection from his breath, dangit! I see you've got a holy feller there, he oughta be able to fix you up. Make sure you get the charm that soaks up the whole blast, though [Protection from Energy]. Don't never all stand in a line, neither. You'd think that'd go without sayin', but you'd be surprised how often folks'll end up all lined up in a neat row, and all the dragon's gotta do is crane his neck around and spray you all down. You want to spread out, so he can't blast more'n one or two o' you.
"Second, dragons is scary. Not like a big bear is scary, or even like an explodin' mountain is scary, but like a demon from the blackest pits o' hell that's comin' for yer soul is scary. Brave men turn into quiverin' heaps when a dragon looks at 'em. You want some kind o' spells to protect you against fear, or half yer crew is gonna break and run before the fight even gets started.
"Third, don't tackle him in the open if you can avoid it. You look mighty fancy with that big sword, young man, but lookin' fancy is about all you're gonna do if Beschesque can get off the ground. Best to take him in his lair if you can--but watch out, 'cause a smart dragon will set traps around his cave. And they're all smart. Bring along bows, because if he do get skyborne you're gonna need 'em.
"Fourth, don't stand toe-to-toe with him. Leastways, not unless you got one hell of a sturdy shield and armor like St. Cuthbert hisself. Remember, he's twenty tons of claws and scales and pure black hate, and you're just a feller with a steel toothpick. You hit him and you back away. Keep him comin' after you, don't you go to him.
"Fifth, you there with the purty hat and the pouch o' bat wings. You're gonna be the one what does him in, and don't you ferget it. You stand well back and pound him with magic. You know how to cast that one, whatcher call it, that Assay Spell Resistance thing? No? Well, get yerself a scroll, then! Last thing you want is yer spells bouncin' off. Lots o' sorcerors go in fer blastin' spells, balls o' fire and storms o' ice and whatnot. I hope you got more sense, there's better ways, but if blastin's what you got, well, then, blast away. Bring along a wand if you have to.
"And if you do got better spells, remember--messin' with his mind is easier'n messin' with his body. Not that either one is what you call a cakewalk, mind you. There's that one spell that shoots this black ray [Enervation], that's a good way to lead off. Suck out some o' his life force first an' he'll be an easier target for whatever you're gonna do next.
"While he's doing that, the holy feller there better be up front and center, or that big lad with the sword and the scruffy-lookin' lass with the daggers are gonna be puddles o' goo on the floor. Yer job is to keep yer buddies alive, maybe dish out a little pain yerself, but fer the sake o' whatever gods you pray to, keep him off the sorceror! Smart dragons go fer the wizardly folks first, an' like I said, they're all smart.
"An' last of all, make sure you've got an escape route for when things go bad. Dragons is fast. You ain't gonna get far tryin' to outrun him, nor outflyin' him neither. Either you get yerself a hidey-hole of some kind that's too small for him to fit in--an' it better have a back door--or you get one o' them teleportin' scrolls or some such. Or some o' them spooky horses the wizards ride [Phantom Steed]. Them's about the only things that go faster'n a dragon on the wing.
"That's about all I got to say. Might keep you sorry lot alive. Just keep in mind"--holds up hand with strangely melted-looking little finger--"better men than you have tangled with Beschesque, an' he's still there..."Last edited by Dausuul; 2007-04-23 at 09:06 PM.
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2007-04-23, 08:53 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Virginia
- Gender
Re: Advice for fighting dragons
The biggest exploitable dragon weaknesses-
Their type. A lot of dragons have a very specific weakness that a proper band of adventurers can use to their advantage. A little research ahead of time on particular dragons will aid the party tremendously.
Their size. Except when they're quite young and hardly a threat, they're going to have trouble getting into small holes. If you force a dragon to fight you through a narrow hallway, he's going to be limited to his breath weapon. Depending on how you've prepared, this might make a dragon highly ineffective at dealing damage to your squishy little bodies.
Arrogance. Evil dragons especially have an ego problem. They don't consider you walking meals to be very dangerous. This can be played up to lower a dragon's guard and perhaps lead to a surprise attack.
Flight. Yes, dragons can fly. But their maneuverability is horrid. If the party is benefiting from most any sort of flight spell, they can escape the dragon's powerful attacks.
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2007-04-23, 08:55 PM (ISO 8601)
- Join Date
- Nov 2005
Re: Advice for fighting dragons
Fighting the dragon in close quarters is actually a bad idea. If you do that, the dragon will full attack. If the dragon full attacks, people will die.
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2007-04-23, 08:56 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Advice for fighting dragons
"Ah, wait. I forgot one thing. I have this friend, a fletcher. Your normal arrows won't do much 'gainst tough dragon hide, so if'n you think you'll need to resort to your bows, you might want some o' the special stuff as he makes [Arrows of Slaying, Bane Arrows]."
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2007-04-23, 09:08 PM (ISO 8601)
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- Aug 2006
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- Newcastle, Australia
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Re: Advice for fighting dragons
Heh.
The grizzled adventurer coughs into his hand, leaving small flecks of blood behind and speaks in a bass-barritone hum "The fightin' o' Dragons is not for the weak of spirit, firepower and a set of stones the size of roc eggs is what ye' need." he thinks for a moment and then reaches under the table "Or this dragon-slaying sword I have from the old days, its quite handy"...
For those people playing at home. The sword isn't magical. He's going to skip town while they are gone. :)
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2007-04-23, 09:10 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Phoenix, Arazona
Re: Advice for fighting dragons
Might I add that the cleric, by this time should have divination, maybe commune. (don't have my books with me). It would help to know what the dragon can do. Protection from Acid is great, and then you find out that the dragon augments his breath weapon.
If I had a choice, I\'d fight Vampires over Ninjas, but Vampire Ninjas, I think not!
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2007-04-23, 09:25 PM (ISO 8601)
- Join Date
- Oct 2006
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- PEI, Canada
- Gender
Re: Advice for fighting dragons
I'd suggest packing alot of Baking Soda. Nothing neutralizes acid better.
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2007-04-23, 09:45 PM (ISO 8601)
- Join Date
- Dec 2006
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2007-04-23, 09:48 PM (ISO 8601)
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- Apr 2007
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Re: Advice for fighting dragons
Step One: Summon The Tarrasque.
Step Two: ???
Step Three: Profit!
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2007-04-23, 10:01 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Advice for fighting dragons
Never, EVER fight a dragon that is prepared and waiting for you. This is a BAD IDEA. Dragons have all sorts of crap they can pull in advance to tip the odds in their favor.
In terms of things you can do, I'd say get it onto open ground, and make sure it can't fly (strafing = win for dragon). Mobility is KEY for a dragon, minimize it. A cavern would be even better (less tinkering required) but it might be hard to trick a dragon with 20+ intelligence into a cavern that won't let him take full use of his abilities. Don't fight in a tunnel where you can only come one at a time. Find a way to neutralize its breath weapon, since that is the most efficient form of damage it can deal vs. multiple opponents (at least make sure that a single breath will hit as few of you as possible). Don't let your fighter take all the hits, he will be dead withinsixthree seconds if the dragon should choose to full attack him.
Save-or-sucks/die/lose are good, but probably unlikely to work due to dragons' rediculously high save modifiers.If a cute girl with a red sash and overalls on slips you a note, ignore it, forget it, and sic the police on her.
You receive ten fail points. You may spend them as you see fit.
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2007-04-23, 10:04 PM (ISO 8601)
- Join Date
- Nov 2005
Re: Advice for fighting dragons
If it's on open ground, it can fly. A big cavern... it can still fly. A smaller cavern, it's easy for it to full attack you, and you should avoid that at all costs. Take the breath weapon, it does a lot less damage.\
Save-or-sucks/die/lose are good, but probably unlikely to work due to dragons' rediculously high save modifiers.
And if you hit it with Enervation, that's save penalties right there.
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2007-04-23, 10:27 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Advice for fighting dragons
If you're worried about it flying, you can prepare Downdraft. I always bring that fighting dragons, as well as Dragonwise and Antidragon aura. It couldn't hurt to bring Remove fear either.
Edit: Oh yeah, and for some reason, my group has found that being inside your enemy is better than outside. Get swallowed, if you can.
Or maybe that's just my group...Last edited by mikeejimbo; 2007-04-23 at 10:28 PM.
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2007-04-23, 10:30 PM (ISO 8601)
- Join Date
- Nov 2005
Re: Advice for fighting dragons
Get swallowed by the dragon.
Now, activate your immovable rod...
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2007-04-23, 10:33 PM (ISO 8601)
- Join Date
- Oct 2006
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- PEI, Canada
- Gender
Re: Advice for fighting dragons
Oh yeah, and for some reason, my group has found that being inside your enemy is better than outside. Get swallowed, if you can.
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2007-04-23, 10:42 PM (ISO 8601)
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- May 2006
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Re: Advice for fighting dragons
haha, dragons...i love 'em. definetly get the acid resistance. have the sorceror do drain spells. yadda yadda. what i havent seen people bring up much is the cleric. if you have a heal cleric, have him sit next to the sorceror. he will not do combat unless the sorceror is threatened. sling off some healing spells as needed. if he's a buff cleric, buff the fighter with str and con and protection spells. the fighter should be good as gold to run in. if the cleric is a harm cleric, he'll be the one in main melee. have the fighter draw aggro (sry) and keep the dragon off of the cleric. use your weakest spells first. you never know when you'll need a super awesome inflict spell up the road. for the rogue, invest ranks in use magic device and brings tons of scrolls. fireball, inflict, heal it doesnt matter what scrolls you briong, just make sure you're loaded with papyrus!
&&
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2007-04-23, 10:57 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Unfriend Zone
Re: Advice for fighting dragons
Step 1: Get the Spell Compendium.
Step 2: Learn ray of clumsiness.
Step 3: Learn other rays (ray of stupidity, ray of enfeeblement, ray of exhaustion, enervation).
(If neccessary, cast fly on the fighter)
Step 4: Kill the dragon.
BTW - stay away from Frostburn, that's just asking for DM-smiting.
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2007-04-23, 11:05 PM (ISO 8601)
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- Jan 2007
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- *stab*
Re: Advice for fighting dragons
Spend ten minutes to get acquainted with a scroll of Major Creation [Antimatter]
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2007-04-23, 11:11 PM (ISO 8601)
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- Apr 2007
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Re: Advice for fighting dragons
Create anti-matter?
That's all kinds of wrong...
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2007-04-23, 11:18 PM (ISO 8601)
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- Feb 2005
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2007-04-23, 11:27 PM (ISO 8601)
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- May 2006
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- On a lake, in Minnesota
Re: Advice for fighting dragons
Which should be something like a DC 110 knowledge (Astrophysics) check, in a pseudo medieval setting.
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2007-04-23, 11:36 PM (ISO 8601)
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- Aug 2006
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- Newcastle, Australia
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2007-04-23, 11:43 PM (ISO 8601)
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- Dec 2006
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2007-04-23, 11:45 PM (ISO 8601)
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- Aug 2006
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- Newcastle, Australia
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