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2015-06-19, 02:35 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
So use standard age category for its hit dice minimum wyrmling (for example gold dragon would have wyrmling abilities until 11 HD at which point it'd become very young)?
Either way I get a dragon It amuses me I'm apparently Good aligned... this is because I've tried to keep the paladin from falling, isn't it?
Spoiler: Permissions and ACFsPermissions:
Snowbluff
Zaydos
Threadnaught
LoyalPaladin
Keledrath (apparently)
Socratov
Emperor Tippy
Snowbluff
Elricaltovilla
IZ42
Sgt. Cookie
Extra Anchovies
PsyBomb
WhamBamSam
Socratov
Keledrath
Lord_Gareth
Zaydos
Jormengand
Masterkerfuffle
eggynack
NeoPhoenix0
Milo v3
Somensjev
LoyalPaladin
Endarire
Saintheart
Marlowe
stack
illyahr
Seto
khadgar567
Elandris Kajar
Troacctid
Illven
Komatik
Blackhawk748
Sjlver
Bad Wolf
Xuldarinar
Anti-Paladin
Forbidden (Lord_Gareth)
Barbarian
Sublime Berserker (Endarire)
Bard
Swashbuckling Performer (Illayhr)
Proclaimer of the Faith (LoyalPaladin)
Jr. Paladin (Socratov)
Advocate of War (Snowbluff)
Illyahr's Honeyed Tongue (Illyahr)
Cleric
Playground Domain (WHY???)
Crusader
Silver Blade Crusader (Sjlver)
Dread Necromancer
Anchovy Knight (Extra Anchovies)
Druid
Ambassador of the Wild (eggynack)
Zaydian Wildborn (2 ACFs, one is a trap) (LoyalPaladin)
Duskblade
NeoChaosblade (NeoPhoenix0)
Fighter
Phoenix Knight (NeoPhoenix0)
Guru
Silver Sensei (PsyBomb)
Hexblade
Midnightblade (Xuldarinar)
Incarnation
Imbue (Loyal) Paladin (Incarnation)
Knight
Order of the Hawk (Blackhawk)
Mage Knight
Martial Magus (Keledrath)
Magus
Spellfist (IZ42)
Mecha-Ace
Cyber Newtype (Marlowe, not Haman Karn, Marlowe )
Ninja
Threads of Naught (Threadnaught)
Paladin
Planar Mecha (Marlowe, still not Haman Karn)
Holy Flirt
Bow of Justice (Loyal Paladin)
Banishing Smite (NeoPhoenix0)
Rogue
Blue Thief (Sgt. Cookie)
Shadow Stalker (Marlowe)
Scout
NeoScout (NeoPhoenix0)
Shadowcaster
Shadowsoul Mage (Xuldarinar)
Swashbuckler
Snowblathe (Snowbluff)
Tall Tale
Rudisploker's Tool Belt (Threadnaught)
Warblade
WhamBamBlade (WhamBamSam)
Warlock
Item of Eldritch Might (Ericaltovilla)
Eldritch Brewmaster (Socratov)
Warlocctid's Companion (Troacctid)
Lich-Faced Warlock (Masterkerfuffle)
Psylock (khadgar567)
Wizard
Oghma's Chosen (Threadnaught)
Misc.
Speaker of Malisons (Jormengand)
I Create Myself (Badwolf)
Born of Blades (Ericaltovilla)
Knight of the Dragon (Zaydos)
Edit: Because I got tired of waiting for someone to post so I could post these...
Midnightblade (Hexblade, Archetype? ACF?)
Level: 4.
Loses: Spellcasting.
Gains: Mysteries. At 4th level a Midnight Blade gains 3 shadowcaster fundamentals each usable 3/day as spell-like abilities. From level 5 on a Midnightblade learns shadowcaster mysteries according to the table below; their caster level is 1/2 their class level, and they cannot learn mysteries of a level until they have 2 of the level below it. A midnightblade casts these mysteries as if they were spells, but may cast them in light armor without spell failure, and may cast each known mystery 1/day. At 11th level they may use their fundamentals at-will. At 14th level their uses of Apprentice mysteries double (to 2/day each) and they can use Apprentice Mysteries as spell-like abilities instead of spells.
Level Mysteries Known 5 1 6 1 7 2 8 3 9 3 10 4 11 5 12 5 13 6 14 7 15 7 16 8 17 8 18 9 19 9 20 10
NeoChaosblade (Duskblade Archetype)
Levels: 6th, 11th, 16th, 18th.
Replaces: Spell Power and its improvements.
Gains: At each of these levels you gain the ability to Smite Law 1/day as a paladin smites evil except that you use Intelligence in place of Charisma. Whenever you successfully smite a creature that creature suffers a -2 penalty to saving throws against your spells and abilities for 1 minute and you may roll twice for any miss chance against that target and take the better of the two results. In addition at 6th level you add Protection from Law as a 1st level spell to your spell list and spells known. At 11th level you add Magic Circle against Law as a 3rd level spell to your spell list and spells known. At 16th level you add Dispel Law and Chaos Hammer as 4th level spells to your spell list and spells known. At 18th level you add Word of Chaos as a 6th level spell to your spell list and spells known.Last edited by Zaydos; 2015-06-20 at 12:22 AM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-19, 03:25 PM (ISO 8601)
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- Sep 2011
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Zaydos, is that a complete list?
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-06-19, 03:26 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-19, 03:27 PM (ISO 8601)
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- May 2014
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- Mount Celestia
- Gender
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Last edited by LoyalPaladin; 2015-06-19 at 03:30 PM.
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2015-06-19, 03:38 PM (ISO 8601)
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- Feb 2013
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
I wouldn't have suggested hexblade, in fact I would have predicted any of the classes out of the ToM being a go to as the base, but ultimately I think that works out quite nicely. Thank you very much.
From where i stand, the touch of the plane of shadow (or the far realm, or other such things) works out wonderfully, at least in terms of flavor.
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2015-06-19, 03:54 PM (ISO 8601)
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- Apr 2013
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- Cloudcuckooland
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Hmmm, well played zaydos, well played. Now i absolutely must make a shadowcaster something for someone, otherwise i'm just mooching off these threads. Not that that isn't entirely true... but it's rude. I think i have some ideas, but it will have to wait till tomorrow or sunday cause life is busy. Plus i'm still a little down about never being able to get through that writer's block problem i had for the elder evils.
this just makes me think of this song.Last edited by NeoPhoenix0; 2015-06-19 at 03:59 PM.
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2015-06-19, 04:16 PM (ISO 8601)
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- Sep 2011
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Good, that means it'll be easier to set up. Thanks!
I just needed a straight answer.
You should check out the Beeseecher.Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-06-20, 12:21 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Wanted to do something interesting. I mean I could have made.
Shadowsoul Mage (Shadowcaster Archetype?)
Levels: 2nd, 5th, 10th, 15th, and 20th.
Loses: Bonus feats (you get none of them, none), Sustaining Shadow.
Gains: At 2nd level you gain a point of essentia and Shadowsoul Casting.
Shadowsoul Casting (Su): You may invest essentia into Shadowsoul Casting (up to your essentia capacity). For each point of essentia you invest into this class feature you gain a +2 bonus to Concentration checks related to the use of your mysteries, a +1 on checks to overcome spell resistance with mysteries, and a +1 to the DC to dispel your mysteries.
At 5th level you gain another point of essentia and the ability to bind a single soulmeld, unlocking your crown chakra. This does not grant you the ability to shape a soulmeld.
At 8th level you gain an additional point of essentia.
At 10th level you gain an additional point of essentia and Shadowsoul Cloak.
Shadowsoul Cloak (Su): You may invest essentia into Shadowsoul Cloak (up to your essentia capacity). Each point of essentia invested into your shadowsoul cloak seems to make your shadow grow larger and more active, strangely moving free of you. Your shadow moves to cloak and shield, providing a 5% miss chance to those within it for each point of essentia invested into it; creatures able to see in magical darkness may ignore this miss chance. This miss chance is considered to be granted by concealment and does not stack with concealment; if at least 4 points of essentia are invested into this ability creatures within it are considered to have concealment although creatures that can see in magical darkness ignore this. With 1 point of essentia invested into this soulmeld this shadow fills your square, for each additional point it extends 5 feet away from you in all directions.
At 14th level you gain the ability to expend a daily use of a mystery to grant yourself an amount of temporary essentia equal to its level for a number of minutes equal to 10 times your Charisma modifier (minimum 10 minutes).
At 15th level you gain an additional point of essentia and the ability to form a 2nd chakra bind. You may also unlock any one Least or Lesser chakra.
At 20th level you gain 2 additional points of essentia, and the ability to invest essentia into their mysteries. Once essentia is invested into a mystery you may not remove it from the mystery until you regain mysteries for the day. Each point of essentia invested into a mystery increases your caster level for that mystery by 1, and every 2 points increases its save DC by 1.
Well occasionally a god of creation must do what is necessary to make such creation simpler.
Writer's block happens, sometimes it's just unavoidable.
this just makes me think of this song.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-20, 12:27 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
You could have, you did, and I like it too. Though now I feel like I'm freeloading.. I'll need to make something for someone, so long as an idea comes to me that I can apply to someone.
..And now a random thought, being that I have an idea for a variant (or ACF) on the truenamer that uses two skills instead of one for its utterances (truespeach, enhanced by bluff maybe?), and is primarily Cha dependent... I should do something about that sometime.Last edited by Xuldarinar; 2015-06-20 at 12:28 AM.
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2015-06-20, 12:38 AM (ISO 8601)
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- Aug 2014
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-06-20, 12:52 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
I'll have to look into that.
The idea, or flavoring rather, I think would be a truenamer who uses sarcasm and lies intertwined with the fundamental language to more easily create change. Their silver tongue being a greater key to effecting the universe than truth alone (given the class doesn't even work normally.)
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2015-06-20, 01:17 AM (ISO 8601)
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- Aug 2014
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Runequest is a d% system, and everything is skill-based (the equivalent of Fortitude, Reflex, and Will are all skills, combat is skills, armor class is a skill, magic is skills, it's skills all the way down). For Sorcery in particular, there was one skill for each spell, plus a few basic skills: Intensity, Range, and Duration. So when you cast a spell, you rolled for that spell (I have entirely forgotten what that roll determined), you rolled for its power, you rolled for its range, and you rolled for its duration (playing Runequest involves a lot of dice rolls). I think it's a really cool magic system (works great if you have four or five sets of d% to roll at once), one of my favorites actually, but it would be hard to adapt to 3.5 with how easily skills are boosted.
Last edited by Extra Anchovies; 2015-06-20 at 01:19 AM.
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-06-20, 01:21 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
This reminds me that I need to get back to making a skill-like magic system. I say skill-like because while things would be d20 + ranks + ability score they'd have to not technically be skills or you get into the problem where either you optimize out the wazoo to get the highest bonus possible (and can quicken an utterance every round with ease) or are completely useless.
I just hit writers block. So started writing ACFs instead. And then celebrity vestiges. And monsters. And then dianogas from star wars. And... I need to make Telepathy and some Telekinesis skills at least, those should be easy and mostly stealable from d20 Star Wars Revised Edition.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-20, 03:09 AM (ISO 8601)
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- Apr 2013
- Location
- Cloudcuckooland
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
As stupid as it sounds, even after 4 years of collage, I have not encountered writer's block until now. It is a strange concept for me. I understood what writer's block was, I just never had first hand experience. I now realize it is really hard to understand this fully without experiencing it.
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2015-06-20, 07:29 AM (ISO 8601)
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- Apr 2007
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- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
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2015-06-20, 07:45 AM (ISO 8601)
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- May 2011
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- Below sea level
- Gender
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Warlock Poetry?
Or ways to use me in game?
Better grab a drink...
Currently ruining Strahd's day - Avatar by the Outstanding Smuchsmuch
First Ordained Jr. Tormlet by LoyalPaladin
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2015-06-20, 08:36 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Hey, folks. Guess who just got back to town and gives permission?
This guy.Last edited by Red Fel; 2015-06-20 at 08:36 AM.
My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2015-06-20, 08:37 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
And the Elder Evil has returned....
... Time to get my apocalypse bunker ready.Last edited by Milo v3; 2015-06-20 at 08:37 AM.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-06-20, 08:54 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-06-20, 08:55 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Huh? I thought you were dead. I had already replaced you with Loyalpaladin.
No, he hasn't noticed his alignment change yet. Paladin class features aren't very good, and even with you around we barely qualify as evil.
Or maybe he did. It was a lot of work getting him to commit those evil acts without him knowing. I hope he didn't find any of the blood in his house. I mean, it was everywhere, but LP has NO ranks in spot or search, so I thought I'd just save myself the cleaning supplies. I'm very frugal.Last edited by Snowbluff; 2015-06-20 at 08:59 AM.
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-06-20, 09:01 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-06-20, 09:31 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2015-06-20, 09:34 AM (ISO 8601)
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- Various Places
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Glad to see you back Red. It just isn't the same without you.
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2015-06-20, 09:44 AM (ISO 8601)
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2015-06-20, 09:54 AM (ISO 8601)
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- Erutnevda
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Infernal Warblade (Warblade Archetyep)
Requires: Lawful Evil, Neutral Evil, or Lawful Neutral alignment.
Levels: 1st, 3rd, 7th, 11th, 15th
Loses: Battle Clarity, Battle Ardor, Battle Cunning, Battle Skill, Battle Mastery.
Gains: Add Bluff and Knowledge (the Planes) to your class skill list.
Infernal Pawn (Ex): At 1st level you gain Fire, Cold, and Acid Resistance equal to twice your Charisma modifier, the Cold and Acid Resistance are capped at 10 (gained at Charisma +5).
Imposing Presence (Su): Beginning at 3rd creatures suffer a penalty to hit you equal to your Charisma modifier. Once a creature has successfully struck you this penalty does not apply to it for 1 hour. This is a mind-affecting effect.
Vile Blows (Su): Beginning at 7th level whenever you use a martial strike against a creature which is not Lawful Evil, Lawful Neutral, or Neutral Evil you add your Charisma modifier as bonus damage. This bonus damage is Vile damage and is resistant to attempts to heal it (see Book of Vile Darkness).
Words of Corruption (Su): At 11th level you gain the ability to whisper Words of Corruption 3 times per day. When you use this ability make a Diplomacy check to alter a creature's attitude of you (at no penalty for being rushed). The target must make a Will save (DC 10 + 1/2 your Warblade level + your Charisma modifier + 1 per 5 points your Diplomacy check beat the DC for Helpful). If they fail the moral axis of their alignment changes to Evil and they regard you with the new attitude regarding their former allies with an attitude 1 step worse per step their attitude improved towards you. This change to their attitude and alignment both last for only 10 minutes per 2 Warblade levels. This is a language-dependent, mind-affecting, charm effect. Using this ability is a standard action.
Know Your Place Worm (Su): At 15th level you gain the ability to inflict negative levels with your martial strikes. Whenever you make a martial strike you may choose to inflict 1 negative level on any creature you successfully hit as part of it. If a strike allows you to hit multiple creatures this negative level applies to all of them, but no matter how many times you hit a creature it suffers no more than 1 negative level. You may only use this ability a number of times each day equal to twice your Charisma modifier.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-20, 11:42 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
That looks absolutely cool, even if it's not for me. So many goodies. I would allow Chaotic Evil (and possibly omit LN, as this is far too much of a Dark Lord who crushes weaker people under his steel toed boot made of baby seal skin) to take it as well though, there's plenty of arrogance in the pit
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-06-20, 11:46 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-06-20, 11:55 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-06-20, 12:14 PM (ISO 8601)
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- Aug 2013
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Okay, now this is one Hell of a homecoming present. Finally, a Cha-based ToB class. (Shut up, Crusader, you know you don't count.) And you know I love me some ToB. While Int is valuable for skill reasons, it's true that the combat-based ToB classes don't get much mileage out of skills; by contrast, anyone can get good mileage out of diplomancy.
Yes, it loses Int to Ref saves, crit confirmation, damage against flat-footed, combat maneuver attempts, and melee and damage on AoOs. But with the exception of the first, those are all pretty situational; I admit I didn't often have some of them come up when I played Warblade. By contrast, well...
Gains: Add Bluff and Knowledge (the Planes) to your class skill list.
Infernal Pawn (Ex): At 1st level you gain Fire, Cold, and Acid Resistance equal to twice your Charisma modifier, the Cold and Acid Resistance are capped at 10 (gained at Charisma +5).
Imposing Presence (Su): Beginning at 3rd creatures suffer a penalty to hit you equal to your Charisma modifier. Once a creature has successfully struck you this penalty does not apply to it for 1 hour. This is a mind-affecting effect.
Vile Blows (Su): Beginning at 7th level whenever you use a martial strike against a creature which is not Lawful Evil, Lawful Neutral, or Neutral Evil you add your Charisma modifier as bonus damage. This bonus damage is Vile damage and is resistant to attempts to heal it (see Book of Vile Darkness).
Words of Corruption (Su): At 11th level you gain the ability to whisper Words of Corruption 3 times per day. When you use this ability make a Diplomacy check to alter a creature's attitude of you (at no penalty for being rushed). The target must make a Will save (DC 10 + 1/2 your Warblade level + your Charisma modifier + 1 per 5 points your Diplomacy check beat the DC for Helpful). If they fail the moral axis of their alignment changes to Evil and they regard you with the new attitude regarding their former allies with an attitude 1 step worse per step their attitude improved towards you. This change to their attitude and alignment both last for only 10 minutes per 2 Warblade levels. This is a language-dependent, mind-affecting, charm effect. Using this ability is a standard action.
Know Your Place Worm (Su):
At 15th level you gain the ability to inflict negative levels with your martial strikes. Whenever you make a martial strike you may choose to inflict 1 negative level on any creature you successfully hit as part of it. If a strike allows you to hit multiple creatures this negative level applies to all of them, but no matter how many times you hit a creature it suffers no more than 1 negative level. You may only use this ability a number of times each day equal to twice your Charisma modifier.
Brava, good sir. Brava.
Darth Fel is indeed an equal opportunity employer. But some alignments are more equal than others.Last edited by Red Fel; 2015-06-20 at 12:17 PM.
My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2015-06-20, 12:17 PM (ISO 8601)
- Join Date
- Apr 2013
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- Cloudcuckooland
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Last edited by NeoPhoenix0; 2015-06-20 at 12:18 PM.
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me