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Thread: Sai's and Disarming
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2007-05-04, 11:26 PM (ISO 8601)
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Sai's and Disarming
Hey all,
I've been putting together a monk character who wields a sai for disarming. Per RAW, if you're trying to disarm an opponent with a light weapon you incur a -4 penalty to your opposed attack roll. And per RAW, a sai grants you a +4 to your opposed attack roll. A sai is a light weapon, so it would seem it just cancels out the disarming penalty while wielding a light weapon. My question to you all is this the intent of the combination of the two rules? Or did they overlook something here?
Thanks,
Dizlag
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2007-05-04, 11:35 PM (ISO 8601)
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Re: Sai's and Disarming
They just made sais on par with other weapons when trying to disarm. I think it's just to make monks decent at disarming things (because all the other monk weapons, including unarmed strikes suffer light weapon penalties too).
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2007-05-05, 12:13 AM (ISO 8601)
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Re: Sai's and Disarming
Except for the Quarterstaff, which can be used two handed.
JaronK
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2007-05-05, 02:59 AM (ISO 8601)
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Re: Sai's and Disarming
Quarterstaves can't be used to disarm, though.
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2007-05-05, 04:31 AM (ISO 8601)
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Re: Sai's and Disarming
Er, yes they can. Any weapon can be used to disarm.
And, for the record, a club is a one-handed weapon that has neither a bonus nor a penalty to disarming.
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2007-05-05, 04:38 AM (ISO 8601)
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2007-05-05, 05:02 AM (ISO 8601)
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Re: Sai's and Disarming
Because you'd like to have an attack penalty, with an MAD class that has 3/4 BAB, when making opposed attack rolls.
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2007-05-19, 08:15 AM (ISO 8601)
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Re: Sai's and Disarming
It certainly is the intent of the Rule. As I understand it, this penalty also applies to the opponent's Opposed Roll, so if you are both using Light Weapons, then you have a net +4 Bonus to Disarm.
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2007-05-19, 01:23 PM (ISO 8601)
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- Jan 2007
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2007-05-19, 01:55 PM (ISO 8601)
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- Yes.
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Re: Sai's and Disarming
It would still be sized wrong and thus bestow a penalty.
Last edited by OzymandiasVolt; 2007-05-19 at 01:55 PM.
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STFUitP
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2007-05-19, 02:18 PM (ISO 8601)
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2007-05-19, 02:44 PM (ISO 8601)
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Re: Sai's and Disarming
Get a three sectioned staff...
Unless you wanted a Sai using character. You'll still be able to do stuff even if you're not getting the bonus you werer promised."that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
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2007-05-19, 03:16 PM (ISO 8601)
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Re: Sai's and Disarming
Because Disarm attempts are opposed attack rolls, Monks are quite bad at it. They have mediocre BAB and serious MAD issues.
However, Monks are quite good at Stunning Fist (and its big brother, Freezing the Lifeblood). A Stunned character drops everything held, can't take actions, has a -2 AC, and loses his Dex bonus to AC. So its the most effective way to Disarm anyone.
Sai are jokes. They threw them in as an afterthought, without thinking through the Disarm mechanic. Forget about them.
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2007-05-19, 04:10 PM (ISO 8601)
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- Aug 2005
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Re: Sai's and Disarming
Unless he wants to use a Sai for visual reasons.
Or does everyone have to use a Scythe for x4 crit despite the fact that they look silly most of the time.
I would ask your DM to houserule a decent Sai. Otherwise get a Three-sectioned staff, a monk still needs to take a feat to get proficiency it but they can flurry with it an it's a two-handed weapon in addition so you get extra damage and a bonus to disarm. I remembered it getting a disarm bonus but I was confusing it with a heavy flail (despite their being almost identicle, but DnD already has Sickle and Kama as seperate and other screwed up stuff just in the PHB)."that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-05-19, 09:21 PM (ISO 8601)
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Re: Sai's and Disarming
Good point, but I'm still a hold-out Raphael fan, so...
Triad Thunder [Weapon Style]
When you snap a weapon out of an opponent's hand, you snap the hand with it.
Pre-Requisites: Weapon Proficiency (Sai), Weapon Focus (Sai), Combat Expertise, Improved Disarm
Benefit: You gain an additional +4 on Disarm attempts made with a Sai. Additionally, whenever you succeed on a Disarm attempt with a Sai, your opponent must succeed on a Fortitude save (DC 10+Wisdom Modifier) or take an immediate 1d4 points of Dex damage.
P.S. I just realized I don't know what MAD stands for.Gnoll Paladin with Zanbatou Avatar by Oregano.
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Originally Posted by ExHunterEmerald
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2007-05-19, 09:49 PM (ISO 8601)
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Re: Sai's and Disarming
Multiple ability disorder. Monks depend on Str, Dex, Con, Wis to be used effectively.
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2007-05-19, 09:58 PM (ISO 8601)
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Re: Sai's and Disarming
Most monsters are on the same BAB table as monks.
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2007-05-19, 10:21 PM (ISO 8601)
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2007-05-19, 11:11 PM (ISO 8601)
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Gnoll Paladin with Zanbatou Avatar by Oregano.
Homebrews:
Originally Posted by ExHunterEmerald
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2007-05-19, 11:13 PM (ISO 8601)
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Re: Sai's and Disarming
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2007-05-20, 05:37 AM (ISO 8601)
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Re: Sai's and Disarming
As a martial artist I think its ridiculous if monk's cant disarm very well. Disarming techniques are important in ju-jitsu, one of the the oldest arts.
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2007-05-20, 06:51 AM (ISO 8601)
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Re: Sai's and Disarming
Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
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2007-05-20, 07:13 AM (ISO 8601)
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Re: Sai's and Disarming
Modern Judo only teaches how to deal with unarmed opponents. Jujitsu is just Japanese for grappling techniques and can involve disarming weapons that people actually use, such as spears, halberds an swords. Jijitsu is designed to fight opponents in full armour wielding proper weapons and was later adapted for self defence and sporting purposes in the past 150 years.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-05-20, 08:48 AM (ISO 8601)
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Re: Sai's and Disarming
No not at all. Closet skeleton is right. Ju-Jitsu is an art based mainly on throwing and joint locking. This martial art (at least as practiced by the British JJ Association) is always unarmed, but the grading syllabus includes many techniques to be used against an armed attacker. These almost always include a disarm as part of the technique or as part of the finish (i.e. after a throw).
This form of Ju-Jitsu is rarely used against another martial artist. In general, we practice techniques as used against conventional attacks (a sword thrust, a roundhouse punch, etc.) There are also counters to techniques which form part of the syllabus but there is very little sparring, jitsu-against-jitsu combat.
Admittedly, we don't often practice defences against a greatsword, halberd or scythe, though sword defences are widely practiced at higher belt grades. At lower grade, the range of weapons typically used concentrates on those likely to be encountered in modern self-defence situations, such as broken bottles or knives. A monk in the D&D world would undoubtably learn techniques for use against european medieval weapons.Last edited by Kami2awa; 2007-05-20 at 08:50 AM.
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2007-05-20, 12:27 PM (ISO 8601)
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Re: Sai's and Disarming
I’d rule that the sai’s disarm bonus negates the negative it takes for being a light weapon. That makes the most sense. So the roll would look like this:
(Attack bonus) -4 (light weapon penalty) +4 (sai disarm bonus)= result
natuarly this isn't taking into account size, improved disarm and a few other factors. But I think you'll get the idea.
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2007-05-20, 01:03 PM (ISO 8601)
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Re: Sai's and Disarming
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Is it evil, Evil, Evil or EVIL?
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2007-05-20, 02:40 PM (ISO 8601)
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Re: Sai's and Disarming
I'm inclined to question why it's so much harder to disarm these weapons...
They are heavy, yes, but they also have a lot of momentum to be used against the the wielder.
Also, if you go to the hands directly (wrist locks, disrupting the grip) it shouldn't matter what you're holding, and in fact, if you can't grip correctly, a heavy weapon should fall right out of your hands.Gnoll Paladin with Zanbatou Avatar by Oregano.
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Originally Posted by ExHunterEmerald
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2007-05-20, 02:54 PM (ISO 8601)
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Re: Sai's and Disarming
I agree with you, but in terms of system mechanics how often is an unarmed disarm a stand-alone seperate technique?
It certainly isn't in ju-jitsu (or any unarmed martial art I've studied), whereas if you look at fencing (any school or sword) or other weapon schools (Escrima being a good example) then weapon vs weapon techniques are very different.
Basically the discussion isn't about unarmed disarming, which is an entirely seperate (and much more complex/dangerous) topic.Last edited by Gygaxphobia; 2007-05-20 at 02:56 PM.
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2007-05-21, 10:06 AM (ISO 8601)
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Re: Sai's and Disarming
MAD stands for Multiple Attribute Dependence. A Monk needs high Str for damage and To-Hit, high Dex for AC, high Con for hit points, and high Wis for AC and Stunning Fist. A regular melee build only needs high Str, 14-16 Dex (depending upon the max AC bonus of their armor), and high Con, and thus its more likely that they'll mathematically better.
There is no such thing as using a weapon for visual reasons in D&D. You can use all the mechanics of a greatsword and picture yourself attacking with two sai. There are no graphics in D&D. Just your imagination.
If for whatever reasons you are wedded to using the rules for a sai, you can still use them in each hand but make unarmed attacks. Monks can hold anything and do that. So again, just imagine yourself fighting with and disarming your enemy with two sai, but roll the dice and resolve effects using unarmed attacks and Stunning Fist.
Or, as lots of people have suggested, just talk to your DM about a house rule. Monks are weak. Sai are weak. And using attacks to Disarm is a really poor tactic. So if you want to be really good at three really poor things and you were playing in my campaign, I'd be happy to give you a +8 to Disarm.