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Thread: Lucky rolls
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2007-05-12, 08:56 AM (ISO 8601)
- Join Date
- Mar 2007
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- England!
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Lucky rolls
Rolling decently is both a curse and a gift. First off, I constantly get accused of cheating, because I roll so decently in just about everything.
For example, I just rolled up the stats for my ranger I'm about to create: 15, 11, 16, 18, 17, 17, and all that is BEFORE racial adjustments.
My friend Chris tells everyone that my dice is weighted, just because I roll natural 20's like it's no ones buisness and he rolls awful, he picks up my dice, rolls a 17. *CHEAT!*
What should I do?Last edited by Lolzords; 2007-05-12 at 08:56 AM. Reason: typo
Round Four: Eat Brains.
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2007-05-12, 09:01 AM (ISO 8601)
- Join Date
- Jan 2007
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- Icy Evil Canadia
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Re: Lucky rolls
Make sure you always take the "Luck of Heroes" feat and blame it on that.
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2007-05-12, 09:08 AM (ISO 8601)
- Join Date
- Feb 2006
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- Lost in L-Space
Re: Lucky rolls
Use Point-buy. I my RL-groups, we never ever rolled ability scores.
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Spoiler
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2007-05-12, 09:24 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Minneapolis
Re: Lucky rolls
Well, maybe your dice are off. All you need to do is to roll them about 100 times, dump the results into a statical program [excel will work in a pinch] and that will tell if you dice are off. I am sure most dice are more or less "balanced" when you first buy them, but after years of use I know that my dice have lost their edge and must be biased one way or the other.
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2007-05-12, 09:26 AM (ISO 8601)
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- Mar 2007
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- England!
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2007-05-12, 11:43 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Lucky rolls
They could have come weighted. It happens every now and then. An air pocket gets trapped in the plastic making the dice which makes 1 side lighter than the other and results in a disproportionate number of similar results being rolled.
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2007-05-12, 12:01 PM (ISO 8601)
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- Jan 2007
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- N. California
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Re: Lucky rolls
I believe there's a trick where you put the dice in a glass off water, if they consistently turn so that the same side is up, that means they're slightly weighted in favor of that side.
I think.
[Edit]:
At home, you can test for loaded dice by filling a tall glass with water and dropping the cubes in gently. Repeat this action several times with a different number on top. If the same number appears repeatedly, they're loaded. Why? Because the weighted dice will turn toward the bottom as they fall each time.Last edited by Townopolis; 2007-05-12 at 12:06 PM.
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2007-05-12, 12:26 PM (ISO 8601)
- Join Date
- Feb 2006
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- Washington, DC
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Re: Lucky rolls
Buy a new, sealed set of dice in front of your DM. Use those dice. Problem solved.
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2007-05-12, 12:44 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Minneapolis
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2007-05-12, 12:51 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Lucky rolls
Reminds me of a 20 sided dice I had some years ago. I rolled so many 20's with it, 6 in a row was my record. This dice affectionately became know by my group as the mystic 20.
Sadly I lost that dice when I moved, I still miss it.
I still roll very well and it does cause some hate in my group. My last stat rolls produced 18, 17, 16, 15, 14, 10. I know this may sound strange but I have to let my dice roll half way across the table and my rolls turn out great. Its ridiculous but I swear it works for me.
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2007-05-12, 01:01 PM (ISO 8601)
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- Mar 2007
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- America
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Re: Lucky rolls
My DM's brother, who's been playing with us rolls this one die that rolls 20's about every three rolls. Seriously, it got me really really mad one session. Of course, I couldn't do much, since it ultimately helped us.
Dang he rolls well...
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2007-05-12, 01:07 PM (ISO 8601)
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- Jun 2006
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- Poland
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2007-05-12, 01:11 PM (ISO 8601)
- Join Date
- Jan 2007
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- *stab*
Re: Lucky rolls
If you want to do a test to see if the dice are weighted, check out the link in my sig. You'll need a graphing calculator though.
Last edited by Solo; 2007-05-12 at 01:12 PM.
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2007-05-12, 01:21 PM (ISO 8601)
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- Feb 2007
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- US
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Re: Lucky rolls
I've had my own cases of stupidly lucky rolls with the dice.
My bards stats before modifiers are 12 13 14 17 17 18; I was so freaking happy that day.
After template and items:
Str 28
Dex 15
Con 19
Int 16
Wis 12
Cha 20
Though in game, my dice hate me with saving throws. I failed 2 reflexs in a row (good save for bards), causing me to come down to 2 hp last session.
Dice karma balances out imoThanks ben101 for the awesome avatar!
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2007-05-12, 01:33 PM (ISO 8601)
- Join Date
- Dec 2006
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- Tenochtitlán (aka: Mexico City)
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Re: Lucky rolls
If the dice in question were weighted, you would be rolling an almost equal number of 2's, 8's and 14's than 20's...
There is a reason why the numbers on dice are arranged in such a fashion.-
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Playing a Paladin? Don't fall into the traps of casuistry or excessive rigourism!
Instead of that, read Peregrine's lesson
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2007-05-12, 04:19 PM (ISO 8601)
- Join Date
- Jul 2005
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- PA these days
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Re: Lucky rolls
Also, the 17 is almost on the opposite side of the die from a 20. If he rolled 7, 14, 11, or 20 a large number of times in a row, he might have half a case. Here? He has nothing.
Make sure your D20 has the 20 and the 1 on opposite sides and the numbers randomly distributed. Some old D20's don't, and older players sometimes attempt to cheat by spinning them so that only one side (the side with the higher numbers) comes out.Life is a gamble, roll the dice. If your life is like cards, rig the deck.
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2007-05-12, 04:37 PM (ISO 8601)
- Join Date
- Feb 2005
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Re: Lucky rolls
And then there's my online rolling, where in my current game I rolled three natural 20s in six rolls, followed by three natural 1s (on d20s) in the next three rolls.
Yeesh.
JaronK
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2007-05-12, 04:43 PM (ISO 8601)
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- Feb 2006
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- Land of long white cloud
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Re: Lucky rolls
As has been mentioned, there are several types of D20's out there. There is the one that has the 20 bordered by a 2,8 and 14. This is a legal dice by DnD Minins definition.
The other two, the Spin down, where all the high numbers are on one side, and one where the 20 is bordered by two double digit numbers adjacent (I have one, but I don't have my dice on me) aren't considered legal in DnD Minis tournaments. The latter isn't considered quite such a crime, but is still dubious and normally disallowed if noticed.
I suggest you check your D20's, and retire any of the latter two. Other than that, and the water test suggested, you can try sharing your dice and using other peoples dice. They aren't left with much of a complaint if you roll great with their dice. "Hey, you're cheating . You're using my weighted dice" is a rather self destructive complaint.
Stephen
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2007-05-12, 04:49 PM (ISO 8601)
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- Feb 2007
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- London...In America
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Re: Lucky rolls
Once I there was an 80 foot canyon and the final boss was on the other side. Foolishly I rolled a jump check and rolled a natural 20 but the DM said no.
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2007-05-12, 08:20 PM (ISO 8601)
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- Apr 2007
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- Memphis
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Re: Lucky rolls
Dang. I just checked the D20 that came with the starter set I bought years ago and it's a spin down. Now I have to actively try to keep my DM from noticing >_>
Well crap I just checked the rest of the dice and I have another one and it's a really new one.Last edited by Aethir; 2007-05-12 at 08:22 PM.
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2007-05-12, 09:46 PM (ISO 8601)
- Join Date
- Mar 2007
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- Muncie, Indiana
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Re: Lucky rolls
I had a friend with 3 d20s, a red, white, and a blue one, and he was regularly our DM. And he did the 3 20s = death rule. And he'd roll them all at once whenever he attacked us, with the red one as the 'base' one, the blue as the secondary, and the white as the tertiary. He killed so many good and interesting characters with those jerk dice.
I hate those jerk dice.Being a jerk to people on the internet does not make you cool.
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2007-05-12, 10:15 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Lucky rolls
I've got a friend who has insanely good luck. She doesn't have her own dice, so she just uses any old dice. Her stats were all 16+ (base), and she rarely rolled less than 17 on a d20. That's with using different sets of dice pretty much every time.
Just to experiment, we made up various d6 dice games, where you have to roll various combinations in various orders to win. She always won. Even if we wrote down different rules than what we told her, she still won (even if she thought she lost that toss).
We've been trying to convince her to head to Vegas.
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2007-05-12, 10:25 PM (ISO 8601)
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- Apr 2007
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- where dreams are made
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2007-05-12, 10:29 PM (ISO 8601)
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- Mar 2007
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- America
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Re: Lucky rolls
SpoilerI maded u some homebrew...but I eated it.(A.K.A. My homebrewin')
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2007-05-12, 11:14 PM (ISO 8601)
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- May 2006
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Re: Lucky rolls
We use the same rule. But modified. It's gotta be critical threat - nat 20 - confirm the hit, and that results in an instant slay. But PCs cannot, under ANY circumstances, be instantly slain, because, as everyone knows, anything that favours chance favours NPCs. If PCs could be slain, odds are they will be over the course of 20 levels.
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2007-05-13, 01:45 AM (ISO 8601)
- Join Date
- Jan 2007
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- N. California
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Re: Lucky rolls
One who uses Inspirational Boost, Inspire Courage, and Words of Creation (spell, class ability, feat) to give himself (and everyone else, but that's not important) +9 to attack and damage (at level 20). Maybe he also has Power Attack.
I dunno, but I kicked a bunch of bandit butt the other day with Ghostly Visage for defense, Inspire Courage, and Power Attack.Lantanese gnome avatar by the talented Honest Tiefling.
Don't call it a rework - 5e Ranger optional class features
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2007-05-13, 05:15 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Lucky rolls
FOUR consecutive rolls of a d20 by my half-brother.
6
6
6
13
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2007-05-13, 07:43 PM (ISO 8601)
- Join Date
- Jul 2006
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Re: Lucky rolls
Wow, your brother rolled so high (or possibly low) that the dice stopped existing. That's awesome.
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2007-05-13, 11:31 PM (ISO 8601)
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- Jan 2007
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2007-05-13, 11:33 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Lucky rolls
I once had a character who got natural 20s about half the time. The other half was generally about 13 - 17.
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