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Thread: High magic campaign
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2007-05-24, 08:55 AM (ISO 8601)
- Join Date
- Feb 2007
High magic campaign
I have heard the "wizards are ultimate" debate for a long time. I realize that one way to fix that is to lower the amount of magic, or null it entirely.
But, how should I go about creating a high magic campaign, where everyone can cast spells? Remember that I want to keep the PC classes balanced at each level, and I would like to make builds for classes like the fighter and the rouge, but give them magic that helps their character type. Maybe even add more classes!
Does anyone have any suggestions on how I can do this?
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2007-05-24, 09:07 AM (ISO 8601)
- Join Date
- Apr 2007
Re: High magic campaign
Simply have the players use spellcasting classes. The skillful character can play a Beguiler or an Arcane Trickster, the melee character can choose from a variety of options such as cleric, druid, and various "gish" character builds, and the arcanist and healer proceed as normal.
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2007-05-24, 09:58 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
Re: High magic campaign
All classes are gestalted with sorceror? (Or wizard, depending on how you high-magic setting is migh-magic).
If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Is 3.5 a fried-egg, chili-chutney sandwich?