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Thread: Genesis Question
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2007-05-27, 12:06 PM (ISO 8601)
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Genesis Question
I have a question about the spell Genesis, or alternatively, the psionic power Genesis.
The question is simply: Can you set the time trait of the plane? I would assume so, then I ran into this
Originally Posted by SRD
Edit: The psionic version states it cannot change the time trait.Last edited by Gralamin; 2007-05-27 at 12:11 PM.
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2007-05-27, 12:13 PM (ISO 8601)
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Re: Genesis Question
You cannot change the time trait since otherwise you could become immortal. When I made this homebrew spell ((http://www.giantitp.com/forums/showt...ht=dislocation) I remember finding evidence that said you couldn't but I can't remember now. The people in that thread said altering the time trait was too powerful anyway.
Last edited by Closet_Skeleton; 2007-05-27 at 12:13 PM.
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2007-05-27, 12:30 PM (ISO 8601)
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2007-05-27, 12:44 PM (ISO 8601)
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Re: Genesis Question
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-05-27, 02:46 PM (ISO 8601)
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Re: Genesis Question
As I see it, there are two ways to look at this. It starts with the obvious assumption that the creators of this spell put the limits in the psionic version intentionally.
1) The fact that the arcane version does not have the limits of the psionic verson reflects the creators' desire to allow the arcane version to do these things. Requires assuming that the creators wanted to make the arcane version stronger than the psionic one.
2) The limits included in the psionic version reflect the creators' desire to prevent people from creating a demiplane that was made out of pure platinum or went through a month in 1 round of Material Plane time, and the lack of such limits in the arcane version is a mistake or accident. Requires assuming that the creators didn't check the arcane version before publishing or didn't realize the problems that would result from not writing in the limits.
The second interpretation seems more likely to me. I've seen evidence that WotC can be rather ignorant of game balance concerns, but not evidence that WotC intentionally wrecks game balance. Besides which, the second explanation prevents a lot of exploitation.Last edited by PaladinBoy; 2007-05-27 at 02:46 PM.
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2007-05-27, 04:57 PM (ISO 8601)
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Re: Genesis Question
I agree with the second one. The arcane version appeared in the epic level handbook I believe, while the Psionic one appears in the newer Expanded Psionics. I believe that make the Psionic's one more correct.
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2007-05-27, 07:12 PM (ISO 8601)
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Re: Genesis Question
Intention-wise, I think it's pretty obvious that they didn't want it to be able to change time.
RAW-wise, it's ambiguous, which means it's the DM's call.
Gameplay-wise, you'd have to be completely insane to allow it, since it gives an almost unbeatable advantage to anyone with access to the spell.
So in practice the answer is a fairly definite no.
- Saph
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2007-05-27, 08:44 PM (ISO 8601)
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Re: Genesis Question
The fact that the Psionic one specifically says that you can't change the time trait is a very strong indication that you could change the time trait with the arcane version.
Otherwise, why would they add that line?
RAW - arguable but it leans a lot more towards it affecting the time trait.
RAI - not allowed
RAU (rules as used) - Not allowed
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2007-05-27, 09:45 PM (ISO 8601)
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Re: Genesis Question
I don't think changing the time trait is at all reasonable.
Originally Posted by SRD
I'm led to believe that the restrictions stated in the psionic power are simply explicit statements of what the spell also does not allow, for clarification purposes.
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2007-05-28, 02:45 AM (ISO 8601)
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Re: Genesis Question
As I've said before, planar traits are not environmental conditions. By the RAW, neither Genesis version allows alteration of planar traits at all-because the wording in both of them never mentions that you CAN alter planar traits.
This means that Genesis cannot alter/apply Planar Traits since it does not specifically say it can. What the designers of the spell might or might not imply does not really matter by the RAW-so don't listen to anyone trying to apply planar traits in this way. In addition to being impossible by the RAW, it is horribly imbalancing for the game.
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
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2007-05-28, 06:50 AM (ISO 8601)
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Re: Genesis Question
The magic one only has one line that gives the caster any control over the plane created. It says this:
The spellcaster determines factors such as atmosphere, water, temperature, and the general shape of the terrain.
(Note, as an aside, that if you could manipulate the time parameter, making a plane timeless with respect to magic means that spells would never expire there. There has to be some fun way to exploit that.)Last edited by Aquillion; 2007-05-28 at 06:51 AM.
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2007-05-28, 08:23 AM (ISO 8601)
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Re: Genesis Question
Yup. If you allow this, any character can cast Genesis to gain infinite wealth. Or use scrolls of Genesis / Plane Shift for the same effect. Which would lead to hyper-inflation, making gold and other precious metals basically worthless . . . it'd be like the Counterweight Continent in that Terry Pratchett book where even the smallest-value coins are made of solid gold. Better start rewriting the D&D pricing system.
. . . or for those who can't be bothered, like me, just say no in the first place. :)
Presumably because the guy who wrote the Psionics version was being more careful than the one who wrote the arcane version. Or the Psionics writer just had better editors/playtesters.
- SaphLast edited by Saph; 2007-05-28 at 08:26 AM.
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2007-05-28, 08:29 AM (ISO 8601)
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Re: Genesis Question
It's generally accepted that the arcane version of Genesis allows you to define the time trait on the plane, at least here. Since in all the arguments about level 20 casters > all, people usually if not always have something to do with teleporting to their demiplane where 1 round in material plane equals 24 hours in the demiplane.
Of course, any reasonable DM would rule that the time trait is the same as the material plane. And that's what the rules tend to imply... but apparently as written you can indeed set the time trait.
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2007-05-28, 11:48 AM (ISO 8601)
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Re: Genesis Question
Originally Posted by Arcane Genesis
Originally Posted by American Heritage Dictionary
And the substance that a plane is made of is most assuredly an environmental factor.
As for the limits that the spell puts on, they mean nothing do to the part I bolded. "Such as". That line marks what follows as just suggestions and possible uses for the spell, not the totality of potential uses.
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2007-05-28, 02:29 PM (ISO 8601)
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Re: Genesis Question
The environment is a specific chapter in the DMG (the last one) as well as a subchapter with terrain types and weather that starts at page 87.
None of those even mention Planar Traits. By the RAW Genesis can only alter anything having to do with the environment. Since Planar Traits are most definitely not in those chapters (they have their own, separate chapter), Genesis can't alter them.
Unless, ofcourse, you can quote anything from the rules that specifically says that it can.
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
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2007-05-28, 04:02 PM (ISO 8601)
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Re: Genesis Question
I intepret it as, since the time trait only comes into play when the plane interacts with the outside multiverse, it isn't part of its internal environment. Those parts of the time trait that are internal environment (Timeless with respect to X) would then be changeable, though.
Also, the SRD arcane version was written in 3.0, whereas the psi version is 3.5; when they updated, they closed a lot of the loopholes. The arcane version doesn't mention the time trait because nobody had thought of it when it was written, and Wizards isn't touching the ELH again with an infinitely long pole.
The level 20 "teleport to a better time-stream to rest" usually uses a pre-existing plane, IIRC.Last projects, from years back: Lesser Disciplines (Tome of Battle). Also, Never Behind the Curve (multiclassing).
Some of my current work is under the name IGTN on D&D Wiki
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2007-05-28, 04:08 PM (ISO 8601)
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Re: Genesis Question
Remember that in 3.5, Planar traits are core. In 3.0 they weren't.
That may have some relevance that I'm too sleepy to think of at present."that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-05-28, 05:04 PM (ISO 8601)
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Re: Genesis Question
So the arcane version should have the same limits as the psionic one, even though the psionic one grows on its own indefinitely and costs 4,000xp less? That's pretty ridiculous.
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STFUitP
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2007-05-28, 05:05 PM (ISO 8601)
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Re: Genesis Question
Those chapters only talk about environmental hazards. They are not all possible environmental situations.
None of those even mention Planar Traits. By the RAW Genesis can only alter anything having to do with the environment. Since Planar Traits are most definitely not in those chapters (they have their own, separate chapter), Genesis can't alter them.
Unless, of course, you can quote anything from the rules that specifically says that it can.
If you can't we go by the dictionary definition. Which is all physical traits.
Time is a physical trait per the DMG.