New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 23 of 23

Thread: run-fall

  1. - Top - End - #1
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    May 2007
    Location
    Blazingstoke, England
    Gender
    Male

    Question run-fall

    A halfling with a 30' move rate wants to run back down a corridor as fast as he can. The corridor has a 5' drop part way along (that he would reach in his first move action). He can tumble to avoid any falling damage but this would leave him prone so his second action would be to stand up. He has ample tumble skill but no relevant feats.
    Is the above correct, or should he be able to tumble the fall as part of his move and keep going ?

  2. - Top - End - #2
    Halfling in the Playground
     
    Fronko's Avatar

    Join Date
    Jul 2005
    Location
    Lost in my own sanity.
    Gender
    Male

    Default Re: run-fall

    I´d say, with a proper jump skill check he could avoid the obstacle entirely without losing any momentum. After all, it´s just five feet down and even a halfling should be able to jump down that drop.

    That's how I´d rule it.
    Last edited by Fronko; 2007-05-29 at 05:20 AM.
    Ceikatar user.

  3. - Top - End - #3
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    May 2007
    Location
    Blazingstoke, England
    Gender
    Male

    Default Re: run-fall

    What about if you leave options for jump or climb out of the equation ?

  4. - Top - End - #4
    Ogre in the Playground
     
    Demented's Avatar

    Join Date
    Nov 2006
    Location
    In search of cheese

    Default Re: run-fall

    Would you even take falling damage from a 5' drop?
    Belkar's Bad to the Bone.
    Dispossible a fetter hein and bemay kine a sinder's tock.

  5. - Top - End - #5
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    May 2007
    Location
    Blazingstoke, England
    Gender
    Male

    Default Re: run-fall

    Not really concerned about any damage from the fall, more the certain death from what was following !
    Does tumbling leave you prone ?

  6. - Top - End - #6
    Bugbear in the Playground
    Join Date
    Jan 2007

    Default Re: run-fall

    I don't think it would, in this case. It's a pretty minor drop.
    Diamond Mind avatar provided by Abardam.

  7. - Top - End - #7
    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

    Join Date
    Aug 2005
    Location
    Ēast Seaxna rīc
    Gender
    Male

    Default Re: run-fall

    In real life you can break a leg on a 5 ft. drop.
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


  8. - Top - End - #8
    Dwarf in the Playground
     
    OldWizardGuy

    Join Date
    Jan 2006
    Location

    Default Re: run-fall

    Only if you don't roll with/ brace for landing.
    "I reject your reality, and subsitute my own" -Adam Savage

  9. - Top - End - #9
    Barbarian in the Playground
     
    Diggorian's Avatar

    Join Date
    Dec 2006
    Location
    Michigan, USA
    Gender
    Male

    Default Re: run-fall

    I, and other DMs I know, usually rule that successful Tumbling leaves a character on their feet, but still takes up some of their total movement.

    Even if the 5ft drop is a surprise, the skill says you can do it as an instant reaction under the Try Again part of the description.
    Da Dominion: blog of belly laffs and a GM (Gamer Media) podcast. Sharp Humor for a Dull World.

  10. - Top - End - #10
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: run-fall

    Anyone with good reactions and a even a medocre Tumbling skill can take a five foot drop and land on their feet. Or get back on their feet in less than a second, at least.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  11. - Top - End - #11
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    May 2007
    Location
    Blazingstoke, England
    Gender
    Male

    Default Re: run-fall

    Certainly agree that in reality a 5' drop (or much less) could cause a broken leg, but character was well aware of it (travelling back).

  12. - Top - End - #12
    Ogre in the Playground
    Join Date
    Aug 2005
    Location
    The sunny South
    Gender
    Male

    Default Re: run-fall

    Quote Originally Posted by 2old View Post
    What about if you leave options for jump or climb out of the equation ?
    Why are we leaving jump or climb out of the equation?

    I would say (as I did) that it would require a jump check for a small character to drop 5' and land on his feet so he might continue his movement (he also could have climbed down and then continued moving).
    Have I been unduely harsh to require a jump roll from a distance almost twice the halflings height?

    As far as I see tumble only mitigates the damage of a fall (in this case nothing) it doesn't suggest you land on your feet.

    Quote Originally Posted by Yuki_Akuma View Post
    Anyone with good reactions and a even a medocre Tumbling skill can take a five foot drop and land on their feet. Or get back on their feet in less than a second, at least.
    Thing is Yuki there are feats and class skills that allow you to stand as a free action, does this not esentially suggest you don't need these feats, or indeed a jump skill as you can use tumble (a skill that lets face it gets plenty of skill point love) to circumvent the need for any of these?
    Last edited by Charity; 2007-05-30 at 06:31 AM.
    Quote Originally Posted by Lilly View Post
    I am now going to begin blaming everything that goes wrong on Charity. Just for gits and shiggles. And not even just things on the forums. Summer! Charity!

  13. - Top - End - #13
    Barbarian in the Playground
     
    Diggorian's Avatar

    Join Date
    Dec 2006
    Location
    Michigan, USA
    Gender
    Male

    Default Re: run-fall

    Quote Originally Posted by Charity View Post
    Have I been unduely harsh to require a jump roll from a distance almost twice the halflings height?
    Not so much harsh but unfair. Small characters already get a Jump penalty from their 20ft speed (-6). Size is accounted for in RAW.

    As far as I see tumble only mitigates the damage of a fall (in this case nothing) it doesn't suggest you land on your feet.
    Changing part of the falling damage to nonlethal, kinda suggests it does to me. Successful Tumbling is about moving how you want despite obstables. Landing prone would ignore this, you get penalized despite meeting a DC.

    Thing is Yuki there are feats and class skills that allow you to stand as a free action, does this not esentially suggest you don't need these feats, or indeed a jump skill as you can use tumble (a skill that lets face it gets plenty of skill point love) to circumvent the need for any of these?
    Quick stand feats and abilities let you better deal with being prone, which can result from many actions. Tumbling doesnt replace these and these dont replace Tumbling, they do work together often though.
    Da Dominion: blog of belly laffs and a GM (Gamer Media) podcast. Sharp Humor for a Dull World.

  14. - Top - End - #14
    Ettin in the Playground
     
    MonkGuy

    Join Date
    Feb 2007
    Gender
    Male

    Default Re: run-fall

    Since there's no damage for falling, I'd just ask for a Jump check to see if you could land on your feet - DC would be all of 10 or 15.
    Pokemon friend code : 3067-5701-8746

    Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.

    Padherders for my phone and my tablet!

  15. - Top - End - #15
    Barbarian in the Playground
     
    Kioran's Avatar

    Join Date
    Mar 2007
    Location
    Bundeskaff Bonn, Germany
    Gender
    Male

    Default Re: run-fall

    Fluff-wise this would just mean that the halfling could jump forward a bit, land and roll with the momentum back to his feet without losing speed. It is entirely possible - people doing parkour show this is true and a pretty stanard maneuver(for reference: http://www.2xfun.de/view.php?file=4705#item )

    I´d say it´s covered by tumble, maybe a DC 20 check, but entirely possible.
    Also, thanks to Wayril for the nice Avatar!

    Mourning Ashigaru of the - Fanclub

  16. - Top - End - #16
    Ogre in the Playground
    Join Date
    Aug 2005
    Location
    The sunny South
    Gender
    Male

    Default Re: run-fall

    Quote Originally Posted by Quietus View Post
    Since there's no damage for falling, I'd just ask for a Jump check to see if you could land on your feet - DC would be all of 10 or 15.
    which is what happened, he failed his roll and landed prone, it seemed reasonable to me.
    Jumping off a ledge seems to use the jump skill to me, otherwise what is it for. 2old wanted to replace the jump roll with a tumble, as he had lots of ranks in tumble. I figured a jump was required as its the equivilant of you falling of a 10 foot high wall (over a story in height) and rolling with it instead of jumping down and maintaining your feet.
    As far as I see it jump was the relivant skill.
    Quote Originally Posted by Lilly View Post
    I am now going to begin blaming everything that goes wrong on Charity. Just for gits and shiggles. And not even just things on the forums. Summer! Charity!

  17. - Top - End - #17
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    May 2007
    Location
    Blazingstoke, England
    Gender
    Male

    Default Re: run-fall

    As a lowish level character and a climb DC20 or Jump DC15 the character was not likely to succeed in either.
    Character wanted to roll as he hit the ground and carry on moving hence suggestion applying tumble.
    It's kind of difficult not to succeed at doing a 5' drop once you've gone over the edge.
    (To be fair DM did suggest Jump DC would be lower for a normal sized character).

  18. - Top - End - #18
    Ogre in the Playground
    Join Date
    Aug 2005
    Location
    The sunny South
    Gender
    Male

    Default Re: run-fall

    Quote Originally Posted by 2old View Post
    As a lowish level character and a climb DC20 or Jump DC15 the character was not likely to succeed in either.
    climb for a rogue lvl4 - 7 ranks + 2 halfling bonus = roll of 11
    Jump for a rogue lvl4 - 5 ranks for the tumble synergy) + 2 halfling bonus = roll of 8
    Not really that tricky.

    Quote Originally Posted by 2old View Post
    Character wanted to roll as he hit the ground and carry on moving hence suggestion applying tumble.
    The whole point of the jump roll (as no damage was involved) was so you could keep moving, if the tumble roll can be substituted then why make the jump roll in the first place?

    Quote Originally Posted by 2old View Post
    It's kind of difficult not to succeed at doing a 5' drop once you've gone over the edge.
    Jump roll was to enable you to keep your feet as you, run - jump - run.

    Imagine running along the top of a garage, as you get to the edge do you
    A - jump off and continue running
    B - climb/drop down, reducing your movement
    or as you would wish it
    C - deliberately fall off the edge landing prone and roll back onto your feet miraculously losing no momentum, even though the only stated application of tumble with regard to falling is to avoid damage.
    If you fall 30 feet and sucessfully avoid 10' of falling damage can you then assume you have landed on your feet? tumble doesn't do that, sorry.
    Last edited by Charity; 2007-06-01 at 06:54 AM.
    Quote Originally Posted by Lilly View Post
    I am now going to begin blaming everything that goes wrong on Charity. Just for gits and shiggles. And not even just things on the forums. Summer! Charity!

  19. - Top - End - #19
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    May 2007
    Location
    Blazingstoke, England
    Gender
    Male

    Default Re: run-fall

    Quote Originally Posted by Charity View Post
    climb for a rogue lvl4 - 7 ranks + 2 halfling bonus = roll of 11
    Jump for a rogue lvl4 - 5 ranks for the tumble synergy) + 2 halfling bonus = roll of 8
    Not really that tricky.
    Oh well, if only I had max'd every skill that I wanted too.
    {Actually a 3rd rogue /1st barbarian}

    Quote Originally Posted by Charity View Post
    Imagine running along the top of a garage, as you get to the edge do you
    A - jump off and continue running
    B - climb/drop down, reducing your movement
    or as you would wish it
    C - deliberately fall off the edge landing prone and roll back onto your feet miraculously losing no momentum, even though the only stated application of tumble with regard to falling is to avoid damage.
    D'oh. When running (or in this case normal moving), you move to the edge, bend knees + stride (yes jump) then hit the ground and either stagger/roll forwards or stand with knees together, arms raised in a nice line waiting for points for style. In this case a perfect jump wasn't required for the full 5' drop merely sufficient control to execute a tumble - a fairly normal effect from the cause of forward momentum.
    Option A ends in one or two broken ankles.
    Or as you have it missing the DC by a couple and spending the rest of the round standing up. What happens if a gymnast fails their ideal landing off a bar- oops they take a step forwards and come last.

    Chastity - we can debate in our own time, I raised this to hear the view points of others.

  20. - Top - End - #20
    Barbarian in the Playground
     
    Diggorian's Avatar

    Join Date
    Dec 2006
    Location
    Michigan, USA
    Gender
    Male

    Default Re: run-fall

    From the SRD:

    If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Jump check or DC 15 Tumble check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage.
    So either one will do. I'd call for Jump if the drop is known, Tumble if it was stumbled across. Only being 5ft, no falling damage, it may not even require a check. The check is mainly to determine prone or not. DC for such a check is DM discretion, not in RAW.

    I might use DC 7 (half of DC 15 for a 10ft drop). Most folks can just take 10 and get it. Untrained Jumpers have to beat the DC by 5 to not land prone per rules. Jumps are penalized by slow speed, Tumbles is trained only & take twice as much movement, both must deal with Armor Check Penalty.
    Da Dominion: blog of belly laffs and a GM (Gamer Media) podcast. Sharp Humor for a Dull World.

  21. - Top - End - #21
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: run-fall

    Quote Originally Posted by 2old View Post
    Chastity - we can debate in our own time, I raised this to hear the view points of others.
    Heh, heh. A positive sentiment, but with an amusing error of nomenclature.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Aug 2005
    Location
    The sunny South
    Gender
    Male

    Default Re: run-fall

    He just knows how long I've been married...
    Quote Originally Posted by Lilly View Post
    I am now going to begin blaming everything that goes wrong on Charity. Just for gits and shiggles. And not even just things on the forums. Summer! Charity!

  23. - Top - End - #23
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    May 2007
    Location
    Blazingstoke, England
    Gender
    Male

    Default Re: run-fall

    Or the fact you've got kids.
    One misnomer's as good as another.
    Last edited by 2old; 2007-06-08 at 05:16 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •