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  1. - Top - End - #1
    Halfling in the Playground
    Join Date
    Feb 2006
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    Question Seperating racial and societal traits

    So, I wanted to homebrew something creative for the weekend campaign im planning, and I thought a neat mechanic would be to seperate PHB (and Eberron) listed traits of races as either Societally (just taught to them by their people), or Racially (genetically hardwired into them) based, and then to make it so instead of simply choosing a race, you'd choose a race, and then a society, and a background trait I'm stealing from Iron Heroes.

    The society would determine which set of societal benefits you'd receive, on the notion that If a gnome or a dwarf happened to be adopted by an elvish family, they'd probably be using archery. But what about a Dwarven eye for stonework? is that an innately magical talent, or simply the common practice of all young dwarves working in the mines for some portion of their lives, and learn this stuff? What about Darkvision? Better eyes, or just a lifetime of living underground (I'm pretty solidly on the side of genetic for dark and light vision, but I guess you could argue against it.)?

    I was looking on for some help on the racial traits that seem to blur the lines between genetic and trained, and if you have an argument that might go against the grain, or some points to bring up, I'd love to hear them. Thanks.
    Last edited by lordmarcoos; 2007-06-06 at 06:07 PM. Reason: To add a question mark thingy to the thread title :)

  2. - Top - End - #2
    Barbarian in the Playground
     
    jamroar's Avatar

    Join Date
    Jul 2004
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    Default Re: Seperating racial and societal traits

    Quote Originally Posted by lordmarcoos View Post
    So, I wanted to homebrew something creative for the weekend campaign im planning, and I thought a neat mechanic would be to seperate PHB (and Eberron) listed traits of races as either Societally (just taught to them by their people), or Racially (genetically hardwired into them) based, and then to make it so instead of simply choosing a race, you'd choose a race, and then a society, and a background trait I'm stealing from Iron Heroes.

    The society would determine which set of societal benefits you'd receive, on the notion that If a gnome or a dwarf happened to be adopted by an elvish family, they'd probably be using archery. But what about a Dwarven eye for stonework? is that an innately magical talent, or simply the common practice of all young dwarves working in the mines for some portion of their lives, and learn this stuff? What about Darkvision? Better eyes, or just a lifetime of living underground (I'm pretty solidly on the side of genetic for dark and light vision, but I guess you could argue against it.)?

    I was looking on for some help on the racial traits that seem to blur the lines between genetic and trained, and if you have an argument that might go against the grain, or some points to bring up, I'd love to hear them. Thanks.
    How about a houseruled 1st level-only background feat Fostered Among (Race)
    that
    * Switches favored class to that of the foster race.
    * Gain the bonus Weapon Proficiencies if any. (basically, Elf)
    * Switches automatic languages to that of foster race.
    * Allows swapping of racial bonuses from either race on a one to one basis, if any. (With background justification from the player)

    Racial stat bonuses and Vision are genetic and should remain the same as the real race.
    Last edited by jamroar; 2007-06-06 at 06:34 PM.
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  3. - Top - End - #3
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Seperating racial and societal traits

    Tough one, because you want to give some benefit to any given race's background, and maintain a bit of balance. How about this (whenever a trait normally associated with a race isn't mentioned, assume I meant it to be genetically linked to that race):

    Humans:
    Bonus skill point at each level

    Dwarves:
    Stonecunning
    Weapon Familiarity
    Attack bonus versus orcs and goblinoids
    Dodge bonus versus giant types
    Appraise and Craft Bonuses
    Language bonus: Dwarven
    Favoured Class: fighter

    Elves:
    Weapon Proficiency
    Racial Skill bonuses
    Ability to make a search check automatically to detect secret doors
    Bonus language: Elven
    Favoured Class: Wizard

    Gnomes:
    Weapon Familiarity
    +1 DC for illusions cast
    Attack and dodge bonuses vs races
    Bonuses to listen & craft checks
    Bonus Language: Gnome
    Favoured Class: Bard

    Half Elves:
    Bonuses to listen, search, spot, diplomacy and gather info checks
    Bonus Language: Elven
    Favoured Class: Any

    Half Orcs:
    Orc Blood
    Weapon Familiarity - Orc Double Axe
    Bonus Language: Orc
    Favoured Class: Barbarian

    Halflings:
    Skill bonuses - climb, jump, listen and move silently
    +2 morale bonus vs. fear
    Attack bonus with thrown weapons and slings
    Bonus Language: Halfling
    Favoured class: Rogue.


    Wow, if anything ever proved that half orcs suck, it's this list.

    Depending on your players, you may run into some difficulties with people creating weird backgrounds just to optimize (a dwarf or elf raised by humans, or a half orc raised by...well, anyone...will be better than the regular class, and some class combinations with a race and background will only allow further optimization.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  4. - Top - End - #4
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Seperating racial and societal traits

    I like this idea, but there is another thing to consider. The half-breeds don't usually have a society - they're usually a member of one or the other. I've seen very few (I can't recall any at the moment) settings where the half-breeds have their own society.

  5. - Top - End - #5
    Ogre in the Playground
     
    Krrth's Avatar

    Join Date
    May 2007
    Location
    Virginia
    Gender
    Male

    Default Re: Seperating racial and societal traits

    You could always check out Fantasy Hero for ideas. They break it down to racial and cultural. It's a different game, but mighthelp anyways...

  6. - Top - End - #6
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: Seperating racial and societal traits

    Hard to say, really. Most stuff that can be gained as Feats is likely learned (such as Weapon Proficiencies and Weapon Familiarity), whilst others must be innate (such as Elves' +2 Observe, Listen and Search). Dwarves' familiarity with stone, I'm going to go out on a limb and say innate.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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