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Thread: Intelligent Skellies?
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2007-06-09, 03:08 PM (ISO 8601)
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- Aug 2006
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- England
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Intelligent Skellies?
Given that there are plenty of places/planes that are inhabited by the Undead (whether solely or not), is there any rules that anyone knows of for non-mindless Skeletons/Zombies? And I don't mean more powerful "I've got a paralysing touch/death vision/uber-strength/whatever" Skeletons/Zombies...just plain ol' Skally-wags and Shufflers, but they've grown a brain (metaphorically).
I'm aware of the Awaken Undead spell, but that's not really what I'm after...that's a spell for 'brain-ing up' your Undead minions so they can do more complex tasks...what I'm after is a 'Race' (so to speak) of Skellies/Zombies that have 'evolved' on one of the Undead 'homeworlds' somehow (don't ask me how, this is the Planes we're talking about...just about anything is possible...maybe there's a Plane/layer of the Abyss/whatever with a warped area of Negative Energy (near a portal to the NegEn Plane maybe?) which, if a corpse is left there, animates it and grants it sentience...I dunno, something like that maybe...).
I'm guessing there's not, but I thought I'd ask before brewing my own version of what I have in mind. Oh yeah, this is intended to be a PC playable race...just thought I'd point that out.I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2007-06-09, 03:12 PM (ISO 8601)
- Join Date
- Feb 2006
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- Philadelphia, PA
Re: Intelligent Skellies?
In Eberron, the soldiers of the nation of Karrnath serve even after death, as intelligent skeletons and zombies. So, if you can take a look at the Eberron campaign setting book, Karrnathi Skeleton would have what you want.
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2007-06-09, 03:16 PM (ISO 8601)
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- Aug 2006
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- England
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Re: Intelligent Skellies?
shucks. why is it that everything I have an idea for is in a book that I don't have? Oh well...looks like I'll be brewing my own...
Just out of curiosity, these Karrnathi Skeletons are little more than Skellies with Int and Charisma scores right? Do they have a LA?I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2007-06-09, 03:26 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Intelligent Skellies?
Bone and Corpse templates in BOVD, no LA, retains effectively all abilities, not mindless (which is seen as a disadvantage normally for it is harder to control such creatures)
Stupendous Man drawn by Linklele
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2007-06-09, 05:26 PM (ISO 8601)
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- Apr 2007
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- GMT-5
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Re: Intelligent Skellies?
So what spell do use to animate them?
Spoiler
played the Space Pope in Total War 2125
..and the Papal States of Luna in Total War 2260
Playing
The Gears Chosen in Total Way: Broken City
The Spindleshanks Crusade in Total War: 40K
Dragon Avatar by Serp
Darkness Fell, and with it Light
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2007-06-09, 05:44 PM (ISO 8601)
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- Jul 2006
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Re: Intelligent Skellies?
As it says in bovd, create undead or create greater undead can create both types of undead.
Note these undeads are effectively the same as the original creature. A beholder who is a corpse creature will still have its eye rays and anti magic cone. It retains its intelligence. Thus the only way to control it is by rebuking, the command undead spell, and/or diplomacy likea normal npc.Stupendous Man drawn by Linklele
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2007-06-09, 08:01 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Intelligent Skellies?
There are the Eleti, from a 3.0 3rd party sourcebook, if you're really desperate for a race. They're basically sentient skeletons with eyeballs. Mythic Races, by Fantasy Flight Games. Probably not the best source just to port over, but good if you want a basis for a similar race.
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2007-06-09, 08:32 PM (ISO 8601)
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- Mar 2007
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- San Diego
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Re: Intelligent Skellies?
Ghouls are fairly intelligent, and can speak the same language the spoke in life, if you have access to create undead. Another interesting idea is that you could have a commanded ghoul or ghast (via evil cleric levels or the necromancy spell "command undead" or something) speak commands to skeletons or zombies. You'd just say "follow the commands of this ghoul". Ghouls are pretty smart too, ghouls and ghasts both have 13 intelligence. Even good necromancers can command ghouls, and the party would understand as long as there isn't a paladin or insanely good cleric.
Edit: I didn't see what you said about race. There's a pc ghoul race, but I didn't ever look into it. I think its on Wizards.com.Last edited by nooblade; 2007-06-09 at 08:34 PM.