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  1. - Top - End - #1
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    Default Sci-Fi Class Ideas

    For my new game Futurequest, there are some classes, but all of them are military based, so I was wondering if you guys had any suggestions for some not so military classes

    this is what I have

    Nurse: A medic/craftsman/debuff, makes medical supplies, debuffs, and heals, has abilities that compliments the medic

    Bishop: A healer that draws from divine power, doesn't need medicine or anything to heal (must be good)

    Hood: A Monk/Rogue type of character, uses free-running, stealth, unarmed, and improvised weapon abilities (must be chaotic)

    Any more ideas?
    Last edited by 8BitNinja; 2016-01-15 at 02:37 PM.
    I'm a Lawful Good Human Paladin
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    Default Re: Sci-Fi Class Ideas

    Could you give us a brief overview of the setting? I gather that it's sci-fi with fantasy elements, but what kind of sci-fi? How fantastical are the fantastical elements? Are we talking "Tolkien IN SPACE!", or is it more like Star Wars or Farscape? On a scale of Firefly to Eclipse Phase, how much techno-porn is involved?

    Off the top of my head, is there a pilot class?

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    Default Re: Sci-Fi Class Ideas

    Bughunters has a Cook class that had some mental health and moral benefits.

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    Default Re: Sci-Fi Class Ideas

    The preacher who is a dedicated buffer and secondary fighter think bardic music plus cleric buff spells

    Boomer - fighter who has an alchemists grenade ability but no bonus feats

    Robotics specialist - rewrite the pathfinder summoner to build and deploy custom robots instead of summoned monsters - can also cast battlefield control spells

    Junkie - fighter that can rage and has some buff spells he can cast on himself - increased chance of losing control or having various detrimental effects the more buffs he uses

    Mad scientist - casts like a wizard or sorcerer but has to use custom devices to do it - random chance of weird effects if he pushes his devices too far

    Sniper - long range fighter who can add debuffs to his shots

    Psion - refluffed sorcerer

    Doctor - dedicated healer and debuffer - uses nanite swarms under his control to heal his nearby friends or poison his foes

    Cyber warrior - fighter character that chooses new modifications to his body as he levels until he becomes more machine than man

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    Default Re: Sci-Fi Class Ideas

    Mad scientist - casts like a wizard or sorcerer but has to use custom devices to do it - random chance of weird effects if he pushes his devices too far
    Why not use PF artificer for that.

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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by Grinner View Post
    Could you give us a brief overview of the setting? I gather that it's sci-fi with fantasy elements, but what kind of sci-fi? How fantastical are the fantastical elements? Are we talking "Tolkien IN SPACE!", or is it more like Star Wars or Farscape? On a scale of Firefly to Eclipse Phase, how much techno-porn is involved?

    Off the top of my head, is there a pilot class?
    Yeah, pilot was the first thing I thought of, too. The second was navigator. Those wouldn't necessarily be military, though there would naturally be some in military service.

    Third thing I thought of was a trader class. And at that point, I started asking the same questions you asked.

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    Default Re: Sci-Fi Class Ideas

    From already-existing games (probable 'military based' in parantheses):

    Babylon 5: Agent; Diplomat; Lurker; (Officer;) Scientist; (Soldier;) Telepath; Worker

    Dragonstar: Pilot; Mechanist

    Traveller D20: Academic; Barbarian; Belter; Mercenary; Merchant; Noble; Professional; Rogue; Traveller; (Army; Navy; Marines; Scout)

    Star Munchkin: Bounty Hunter; Farce K'nigit [Jedi, sorta]; Gadgeteer; Psychic; (Space Ranger); Trader
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    Default Re: Sci-Fi Class Ideas

    Anyone who can work the stuff that matters in your universe. Robots everywhere? Roboticist. Lots of things done with computers and software? Hacker. Diplomacy is still important? Diplomat. Mechanical body modifications? Cyborg or cyborg builder. Biologial enhancements? (Mad) geneticist (even though she most definitely won't be working with genes alone if she wants to alter anything within the time frame of a game). You use a lot of vehicles? Does your pilot class already "do" all of them? In a modern day game you could probably almost get away with a class of communication specialists, even separate from hackers. If that's an aspect your setting has... If people have chips in their heads or mind reading has been invented, mind readers.

    In short: what does your universe look like? Write a 200 word summary, then reread it and highlight the important words. Those are your classes...

    D&D monks also work pretty well in a setting like this I think. Semi-reclusive characters who shun technology, see themselves as honorable and kick loads of ass.

    Maybe remove the chaotic prequisite from the hood and merge them into a single class even. Mechanically they might share quite some stuff.
    Last edited by Lvl 2 Expert; 2016-01-15 at 07:05 PM.
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    Default Re: Sci-Fi Class Ideas

    The Pilot, Diplomat, Hacker,Craftsman, and body altering scientists are all in there, but here is a brief description of the setting

    The game takes place in the far future where androids are humanlike, everyone pretty much has an AI companion, and there are about 15 alien races that came from another plane and colonized far fetched parts of the universe before making contact with us here on earth. Plasma weapons, space travel, hover vehicles, and personal flight are commonly used. There are also psychokinetic powers that certain races have.

    It's very much inspired off of Star Wars settings-wise, but there are some planets of interest, like New America- which I drew inspiration from Fallout, and Mechanopolis- which I drew inspiration from Terminator and other Robot world domination stories

    I can also give a link to the rulebook so far if you would like, but it's a work in progress and hasn't been playtested, and probably needs serious revisions
    Last edited by 8BitNinja; 2016-01-18 at 05:44 PM.
    I'm a Lawful Good Human Paladin
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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by Elvenoutrider View Post
    The preacher who is a dedicated buffer and secondary fighter think bardic music plus cleric buff spells

    Boomer - fighter who has an alchemists grenade ability but no bonus feats

    Robotics specialist - rewrite the pathfinder summoner to build and deploy custom robots instead of summoned monsters - can also cast battlefield control spells

    Junkie - fighter that can rage and has some buff spells he can cast on himself - increased chance of losing control or having various detrimental effects the more buffs he uses

    Mad scientist - casts like a wizard or sorcerer but has to use custom devices to do it - random chance of weird effects if he pushes his devices too far

    Sniper - long range fighter who can add debuffs to his shots

    Psion - refluffed sorcerer

    Doctor - dedicated healer and debuffer - uses nanite swarms under his control to heal his nearby friends or poison his foes

    Cyber warrior - fighter character that chooses new modifications to his body as he levels until he becomes more machine than man
    I'm sorry, but I have all of those, just some with different names, except Cyber Warrior, but anyone can be that regardless of class
    I'm a Lawful Good Human Paladin
    Justice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
    — The Acts of Iomedae, Pathfinder
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    Default Re: Sci-Fi Class Ideas

    I'd like to play a semi-roboticst that's pretty much a re-skinned ranger at some point. With funny little "Runaway" (the other robot movie of 1984) style robots he handles a lot like animals. Bonus points if he has a modifyable robot companion. :D

    Probably not the flavor you're looking for. ;)
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    Default Re: Sci-Fi Class Ideas

    Unless you're going to incorporate drastic changes to what you've outlined, such as arcane magic, perhaps you've already covered everything worth making into a class?

    You might consider making the basic classes and then implementing racial/cultural variations or alternative class features. For example, if I'm making a character and I pick Race B and the Psion class, there would be certain Race B exclusive Psion alternative class features available. Some races and/or cultures may not even have access to all classes.

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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by Grinner View Post
    Unless you're going to incorporate drastic changes to what you've outlined, such as arcane magic, perhaps you've already covered everything worth making into a class?

    You might consider making the basic classes and then implementing racial/cultural variations or alternative class features. For example, if I'm making a character and I pick Race B and the Psion class, there would be certain Race B exclusive Psion alternative class features available. Some races and/or cultures may not even have access to all classes.
    This is already the case for psions

    Not all races can be Psychokinetic in the first place, such as humans

    but Psychokinetic abilities are different, you have a choice of 30 powers and you must pick 10, so I guess I could make some certain race only abilities

    Another Note: I recognize all of you guys from my other posts, I'll be sure to put your names in the credits, and to thank the entire Playground
    Last edited by 8BitNinja; 2016-01-18 at 09:10 PM.
    I'm a Lawful Good Human Paladin
    Justice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
    — The Acts of Iomedae, Pathfinder
    Quote Originally Posted by Quibbilcious View Post
    I lost my artistic license after getting stuck in a poetry jam.
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    Default Re: Sci-Fi Class Ideas

    How Sci Fi you goin, bruthah?

    Human Consciousnesses from 100s of years ago that have been inserted into neural machinery surgically implanted into different body types of humanoids, each has an archaic skillset of importance during that time and were chosen for this because of it. Some of the highest ranking athletes of the time also were chosen for the experiment. The majority, however, were just spoiled rich kids from years ago, many of whom proved to be worthless.


    Solipsists, folks who have the ability to believe so hard that reality around them warps to conform to their ideas, perspective, and truest desires. Class would consist of long term projections and short term projections. Could be as simple as a re-fluffed wizard, or as intense thrall herder. Overall, most want to disbelieve in the sentience of robots, and by believing hard enough, they can cause "bugs" to occur.


    The un-electric, a class of pseudo humans that looked for a way to erase their bio-electric signals, and thus any way for the robots to track or hunt them. They genetically modify their body to run on quantum interchanges through genetic experimentation. Imagine an untraceable person who can, for short spans each day, basically have the power set of the flash, or one of those monks that can step 2 seconds into the past or future. Which of course results in a causality problem for the DM to decide what to do with.


    Levitating dolphin encryption/sonic weaponry race/class. Dolphins, being found to be sentient beings to whom we can communicate with are found to have various cultures and languages. The RAN corporation owns the last pod of arctic dolphins, a language bearing race that was never computed by the AI web. These dolphins have been equipped with gear for levitation and hydration and are tapped for secret communications between humans fearing the interception by the robot AI.

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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by daremetoidareyo View Post
    How Sci Fi you goin, bruthah?
    I am going pretty soft for sci-fi, bordering fantasy with the Psychokinetic, but some of these ideas are not going to work, such as, a race that can only be one class and that same class only belonging to one race (the wizard dolphin). The Sophilist is also to much Psychokinetic to be it's own class, maybe a good roleplaying idea, but not a good class. The Spy already has the ability to hide themselves from anything, they even carry around pills that can instantly dissolve corpses. The Transhumanist seems like the Android race with just a backstory you could put to your character. So I will put your ideas on to other classes, but they won't be classes themselves
    I'm a Lawful Good Human Paladin
    Justice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
    — The Acts of Iomedae, Pathfinder
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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by 8BitNinja View Post
    I am going pretty soft for sci-fi, bordering fantasy with the Psychokinetic, but some of these ideas are not going to work, such as, a race that can only be one class and that same class only belonging to one race (the wizard dolphin). The Sophilist is also to much Psychokinetic to be it's own class, maybe a good roleplaying idea, but not a good class. The Spy already has the ability to hide themselves from anything, they even carry around pills that can instantly dissolve corpses. The Transhumanist seems like the Android race with just a backstory you could put to your character. So I will put your ideas on to other classes, but they won't be classes themselves
    Then for class ideas, I would mine super hero comics.

    Flash/quicksilver - super speed character class
    Wolverine/sabretooth - genetically modified troll-like warrior - regeneration + inextractable weapons.
    Archangel - dodging stuff...and flight
    Gambit - explosives expert
    Batman - Rich guy with unlimited resources
    Magneto - magnetism wielder (probably the best idea here)
    Mission impossible dude - Change your face + buttload of skills
    Aquaman - talk to fish, withstand incredible pressure, water elementalism
    Rogue/leech - Soak up other peoples powers and abilities and memories as a class skill
    martian/kitty pride - phase through stuff probably needs more stuff to stay interesting...
    stretch armstrong - stretch body limbs.
    Dude from the invisibles - Do a lot of drugs to become Neo from the matrix

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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by daremetoidareyo View Post
    Then for class ideas, I would mine super hero comics.

    Flash/quicksilver - super speed character class
    Wolverine/sabretooth - genetically modified troll-like warrior - regeneration + inextractable weapons.
    Archangel - dodging stuff...and flight
    Gambit - explosives expert
    Batman - Rich guy with unlimited resources
    Magneto - magnetism wielder (probably the best idea here)
    Mission impossible dude - Change your face + buttload of skills
    Aquaman - talk to fish, withstand incredible pressure, water elementalism
    Rogue/leech - Soak up other peoples powers and abilities and memories as a class skill
    martian/kitty pride - phase through stuff probably needs more stuff to stay interesting...
    stretch armstrong - stretch body limbs.
    Dude from the invisibles - Do a lot of drugs to become Neo from the matrix
    The Magnetism wielder is a good idea, also the wolverine idea, but Flash is the scout, archangel is the pilot, gambit is the technician, Batman is the diplomat, Tom Cruise is the Spy, Aquaman is Psychokinetic, and Neo would turn into a netrunner or decker which would be annoying to some people. People always complain about the Net in Shadowrun, so I don't want to include it in my game. Stretch Armstrong is a funny idea, so I will think about that one too

    I should probably post what classes are confirmed for 1st editon
    I'm a Lawful Good Human Paladin
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    Default Re: Sci-Fi Class Ideas

    I tend to describe folk's classes in terms of Firefly characters.

    Malcolm Reynolds: Leader, something of a generalist (he is capable of flying Serenity, but Wash is a good pilot. He's capable of fighting, but Zoe and Jayne are better at it).

    Kaylee: Mechanic.

    Simon: Medic

    Zoe/Jayne: Warrior.

    Wash: Pilot

    River: Psychic/Weird Stuff

    Book/Inara: Social/Diplomat role

    Jubal Early: Bounty Hunter
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    Default Re: Sci-Fi Class Ideas

    Much also depends upon how much customization you have within each class. The more customization, they fewer classes are needed to cover all of the options that you want.

    In addition, some games have in-combat & out-of-combat skills level up entirely separately, or with different pools of stat-ups or whatnot. That way a character doesn't have to make their character a bad shot with a gun in order to be a hacker. There's nothing wrong with either option - but the games where some characters do the bulk of the combat and others do the bulk of non-combat has a very different feel from one where the characters spread out both categories more evenly.
    Last edited by CharonsHelper; 2016-01-21 at 04:08 PM.

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    Default Re: Sci-Fi Class Ideas

    First off, people keep suggesting classes I already have, so I will list the classes I have

    Marine: Main fighter, doesn't use many special attacks, can hit hard and take a hit

    Sniper: Long range with heavy damage, uses trick bullets

    Technician: A sapper, uses offensive abilities to debuff and inflict status effects

    Scout: Light assault and Reconnaissance

    Commando: Versatile fighter with both combat and survival based abilities, backup healer

    Enforcer: Nonlethal damage, tank, crowd control, most abilities involve shields or nonlethal damage

    Juggernaut: Heavy Damage, DoT, Has the ability to be a tank but does not have to

    Medic: Healer

    Drill Sargent: Applies Buffs, anti-artillery and anti-vehicle

    Pilot: Can use air vehicles with offense, defense, and/or support capabilities

    Engineer: Area of Denial, Stationary support

    Psychokinetic: Gets all abilities at the beginning, glass cannon

    Diplomat: Noncombat, persuades, intimidates, bribes, and uses charisma

    Craftsman: Makes gear and consumables

    Spy: Noncombat, stealth, recon, infiltration, sting operations, etc.
    Last edited by 8BitNinja; 2016-01-22 at 01:26 PM.
    I'm a Lawful Good Human Paladin
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    Default Re: Sci-Fi Class Ideas

    That's a lot of classes! If your game is combat-focused, it's normal that classes are largely about combat.

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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by goto124 View Post
    That's a lot of classes! If your game is combat-focused, it's normal that classes are largely about combat.
    The game is very combat focused

    I decided since my last game I made was very adventure focused, this one would be combat focused

    Anyway, each class brings something special to the table, and I'm not expecting every class to be taken up at the table, so you really have to find creative ways to cover your weaknesses
    I'm a Lawful Good Human Paladin
    Justice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
    — The Acts of Iomedae, Pathfinder
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    I lost my artistic license after getting stuck in a poetry jam.
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    Default Re: Sci-Fi Class Ideas

    I must ask - have you done much play-testing yet? Frankly - if you haven't, that seems like a lot of classes to test all at once.

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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by CharonsHelper View Post
    I must ask - have you done much play-testing yet? Frankly - if you haven't, that seems like a lot of classes to test all at once.
    I am finishing up class abilities, and it will be a lot to play test

    when I'm done with writing my draft, I'm going to post it on my website and ask you guys to help, if you guys want to, tell me what name to put in the credits for you

    Some other people are already in the credits. I'm talking about you Lvl 2 Expert
    I'm a Lawful Good Human Paladin
    Justice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
    — The Acts of Iomedae, Pathfinder
    Quote Originally Posted by Quibbilcious View Post
    I lost my artistic license after getting stuck in a poetry jam.
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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by 8BitNinja View Post
    I am finishing up class abilities, and it will be a lot to play test

    when I'm done with writing my draft, I'm going to post it on my website and ask you guys to help, if you guys want to, tell me what name to put in the credits for you

    Some other people are already in the credits. I'm talking about you Lvl 2 Expert
    Nice, I has credits.

    (Lvl 2 Expert is fine as a name, I can always change my mind for the non-draft/beta version, and this way I'm getting bragging rights where I can use them.)
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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by Lvl 2 Expert View Post
    Nice, I has credits.

    (Lvl 2 Expert is fine as a name, I can always change my mind for the non-draft/beta version, and this way I'm getting bragging rights where I can use them.)
    I'm glad I could get help, I'm still working on it, typing ability lists and what not

    The abilities take up about 50 pages, mostly because there is an average of 12 per class

    But the median is 15

    And the mode is 10

    and the range is 20

    Math
    I'm a Lawful Good Human Paladin
    Justice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
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    Default Re: Sci-Fi Class Ideas

    I would mine a lot of stuff for your hacker class from the Fixer class in Anarchy Online.

    Most importantly, computers aren't the only available thing to hack. Hack everything. Hack the world, hack your brain, hack your legs, hack your opponents.

    AO's equivalent to the shadowrun net is far less annoying, and is called the Grid. It allows everyone to travel between set terminals, but Fixers can teleport directly into it from anywhere.

    Fixers can phase part of their physical selves into the grid, making them exceptionally hard to hit, and allowing them to move at incredible speeds.

    They can also phase parts of their foes into the grid, which has the opposite effect, since their opponents are (generally) less in tune with it.

    They're neither the best nor the worst ranged combatants, and they have minor heal-over-time effects using nanobots to repair injuries.

    Obviously, a tabletop variant doesn't need all of these traits, but they combined to make one of the more memorable/different classes I've ever played in a MMO.

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    Default Re: Sci-Fi Class Ideas

    Quote Originally Posted by Sol View Post
    I would mine a lot of stuff for your hacker class from the Fixer class in Anarchy Online.

    Most importantly, computers aren't the only available thing to hack. Hack everything. Hack the world, hack your brain, hack your legs, hack your opponents.

    AO's equivalent to the shadowrun net is far less annoying, and is called the Grid. It allows everyone to travel between set terminals, but Fixers can teleport directly into it from anywhere.

    Fixers can phase part of their physical selves into the grid, making them exceptionally hard to hit, and allowing them to move at incredible speeds.

    They can also phase parts of their foes into the grid, which has the opposite effect, since their opponents are (generally) less in tune with it.

    They're neither the best nor the worst ranged combatants, and they have minor heal-over-time effects using nanobots to repair injuries.

    Obviously, a tabletop variant doesn't need all of these traits, but they combined to make one of the more memorable/different classes I've ever played in a MMO.
    Good for bringing that up, but I was already going to have it

    they were even going to be able to create minions, which are digital silhouettes made physical for combat purposes, although they have 1 HP, a lot of them can be created, making it overwhelming
    I'm a Lawful Good Human Paladin
    Justice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
    — The Acts of Iomedae, Pathfinder
    Quote Originally Posted by Quibbilcious View Post
    I lost my artistic license after getting stuck in a poetry jam.
    Avatar made by Professor Gnoll

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