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Thread: Creating a nice Munchkin
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2007-06-14, 03:52 AM (ISO 8601)
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- Jun 2007
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- Starter town
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Creating a nice Munchkin
I'm bored and I wanted to play with you guys. Let's create Munchkins. To further empower our Munchkins let's go Gestalt.
I'll start
1st Cleric//Wizard
2nd Cleric//Wizard
3rd Cleric//Wizard
4th Mystic Theurge//Duskblade
5th Mystic Theurge//Duskblade
6th Mystic Theurge//Duskblade
7th Mystic Theurge//Duskblade
8th Mystic Theurge//Duskblade
9th Mystic Theurge//Duskblade
10th Mystic Theurge//Duskblade
11th Mystic Theurge//Duskblade
12th Mystic Theurge//Duskblade
13th Mystic Theurge//Duskblade
14th Cleric//Duskblade
15th Wizard//Duskblade
16th Cleric//Duskblade
17th Cleric//Eldritch Knight
18th Cleric//Eldritch Knight
19th Cleric//Eldritch Knight
20th Cleric//Eldritch Knight
The Eldritch Knight would have focus on the wizard spell list.
My reasoning? Well, I love Duskblades and I especially love their ability to deliver touch spells with their weapons.
What do you think?
It's tame considering other builds I've seen but even I can get cheese-overloadLast edited by Random NPC; 2007-06-15 at 02:43 AM.
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2007-06-14, 03:57 AM (ISO 8601)
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- Apr 2006
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Re: Creating a nice Munchkin
Ehm ... IIRC, you cannot use both sides of a Gestalt build to qualify for a PrC (like Mystic Theurge). Even if that's not true, a 3rd level Sorcerer doesn't get 2nd level spells, so your build is invalid.
There are two secrets to success in life: 1) Do not tell people everything you know.
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2007-06-14, 04:09 AM (ISO 8601)
- Join Date
- Oct 2005
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- Earth
Re: Creating a nice Munchkin
RAW you can.
RAI, they specifically tell you that as a DM you shouldn't allow it.
RAU you almost always can't.
And your better off with Wizard//Archivist
Or Wizard//Ranger
PrC the wizard with IotSFV, Incantatrix, and Archmage.
Wizard//Archivist has access to every spell in the game.
Wizard//Ranger has 3 good saves, good skill points, full BAB, a d8 HD, and some extra ranger spells (some of which are nice)
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2007-06-14, 04:10 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Creating a nice Munchkin
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-06-14, 04:23 AM (ISO 8601)
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- Mar 2007
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- Reykjavík, Iceland
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2007-06-14, 04:38 AM (ISO 8601)
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- May 2007
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- Las Vegas, NV
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Re: Creating a nice Munchkin
Your build is still invalid due to the Sorc thing not qualifying at lvl 3. Your build also assumes that your GM will allow you to Gestault into Mystic Theurge without adding in a balancer, like an 8 skill rank.
If we're going to play your game what are the rules?
There's not much point to playing in an anything goes atmosphere. As we're not proving anything at all. Anyone can be a super munchkin if we have no rules to work with.
I may as well just lvl
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Uber God is a custom homebrew class I came up with on the toilet, uber god's dad is ... his dad and is ofcourse uber.Custom Avatar By: "The Chilli God"
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2007-06-14, 06:14 AM (ISO 8601)
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- Aug 2006
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- Sydney
Re: Creating a nice Munchkin
Kobold Paladin 1.
Game, set, match.
Artificer//Pretty much anything, alternately.I am the golden shadow. I am the Ninja Chocobo
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Spoiler
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2007-06-14, 06:24 AM (ISO 8601)
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- May 2007
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- Melbourne, Australia
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Re: Creating a nice Munchkin
You want cheese? Rogue//Spelltheif.
1d6/level on every attack? No prob. Fragile, and lacking something in BAB, but oh, the damage capacity! And stolen spells! Borrow a Divine Power off a cleric//something and truly own.Ralien, my elf soulknife, by Magioth.
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2007-06-14, 08:05 AM (ISO 8601)
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- Jan 2007
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- Montreal
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Re: Creating a nice Munchkin
Don't forget to take the feats Sword Foo and Wack'em all, and Own goal too is great to stay alive if you see the rest of the party as replaceable.
There is no theory of evolution. Just a list of creatures Chuck Norris has allowed to live
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2007-06-14, 08:16 AM (ISO 8601)
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- Oct 2006
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- Denmark
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2007-06-14, 08:47 AM (ISO 8601)
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- Feb 2006
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- Houston, Tx
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Re: Creating a nice Munchkin
Paladin 2/Ranger 18//Sorceror 15/Abjurant Champion 5/ is just chunky, especially if you allow mage armor to work with the class ability.
VOP Druid//Monk is just plain nice. Combine with Warshaper for S&G.
Scout//Warlock can be good, with the right feats and invocations.
But Cleric of Mystra//Martial Rogue is just plain wrong on so many levels, especially when taking the Initiate of Mystra and divine metamagic:persistent feats, and the Spell and Magic Domains. Pick up some Nightsticks (Libris Mortis) to boost your turn attempts to insane numbers, letting you persist as many buffs as you want within the shell of an antimagic field.
Nothing says lovin' like a duelwielding cleric with active buffs when the enemy has none.Three things to remember about D&D:
1. Always go right. It's right, after all.
2. If it's not a party member, it's just XP.
3. D&D is the only game where you really can kill first and ask questions later.
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2007-06-14, 09:36 AM (ISO 8601)
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- Apr 2007
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- Cologne, Germany
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2007-06-14, 10:55 AM (ISO 8601)
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- May 2006
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Re: Creating a nice Munchkin
If you go Rogue/Ninja Gestalt do you get full progression for both Sneak Attack and Sudden Strike, despite their being completely identical?
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2007-06-14, 11:09 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Creating a nice Munchkin
Actually, yes, you do.
Which is kind of scary if you take a couple levels of Monk and a few levels of Scout, because then with a few feats you can have Sneak Attack, Skirmish, Sudden Strike, and Monk Unarmed Damage as if you were a level 18-20 character.
Hardest punch-to-the-kidney ever.
Edit: Or I guess you could use Improved Manyshot and like, kill the bajeesus out of things instead.Last edited by Indon; 2007-06-14 at 11:13 AM.
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2007-06-15, 02:34 AM (ISO 8601)
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- Jun 2007
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Re: Creating a nice Munchkin
Sometimes 4 am makes a Sorcerer out of a Wizard. I meant Wizard instead of Sorcerer.
Rasumichin got it right. It's cheesy if you just go RAW. You are doing a questionable character while still everything checks out (CoDzillas are cheesy and not Munchkins). If you start bending the rules a little you start going Munchkin and that's how everyone calls foul.
I still say that Mystic Theurge in Gestalt is nice for a Munchkin
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2007-06-15, 05:52 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Creating a nice Munchkin
Nice Munchkin....
Starting from Level one...
Human Monk....
Level one...
Feat 1) Sacred Vow
Feat 2) Vow of Poverty
Bonus Exalted Feat( Pick anything you can qualify for...)
At Level 1 you have a minimum of AC 18, in clothes...( this of course assumes you didn't get stupid and place your highest roll in , oh say Charisma instead of Wisdom) Can you say, heavy fighter with NO Stealth penalties?
At level 1 you have 2 Attacks...( Flurry of Blows, duh)
At level 2 ( and every even numbered level after) you get a Bonus Exalted feat, upto level 20.
Skills...
Well, it would be really smart to put max points in "Hide", "Move Silently", and "Diplomacy". Even if you don't manage to sneak up on the target, you can usually talk the target into giving up. And if you do manage to sneak up on the target....Hello, surprise round!
Think it through...OK, you're only doing 1D6 damage at Level 1. But with 2 chaces to hit. Your AC is such that you getting hit is nearly impossible ( unless you have a D**k for a DM who is out to kill you and so fudges rolls..., which I don't)....As the Troll Masterchef was wont to sing : "There's no Race like Gnome for the Hollendaise".
Spoiler
DM of the Arena: " Gareth goes to swing his Great Axe over his head. Gareth ( roll, roll) trips over his big toe and spins in mid air, landing flat on his back. The Great Axe returns and lands blade first in the center of his chest, causing 21 damage."
SpoilerNG Halfling Sorcerer (6th )
Ability Scores:
Strength- 11
Dexterity- 15
Constitution- 14
Intelligence- 14
Wisdom- 13
Charisma- 15
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2007-06-15, 08:38 AM (ISO 8601)
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- Apr 2007
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- Cologne, Germany
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Re: Creating a nice Munchkin
Not meaning to nitpick, but, as pointed out before, the term munchkin implies extremely bending or outright breaking the rules.
Not sure if the OP had the same definition in mind, since there's people who refer to powergaming or even normal min/maxing as munchkinism.
At Level 1 you have a minimum of AC 18, in clothes...
That's the best monks can do : not to get hit.
Everything else can be done equally good or -most of the time- better by members of other classes.
Think it through...OK, you're only doing 1D6 damage at Level 1.
A problem that gets even worse at mid or higher levels.
Much, much worse.
But with 2 chaces to hit.
TWF allows the same (or even more, if you play a race with natural bite attack), with more damage potential (greatsword + armor spikes anyone?).
Plus, you don't suck completely if your enemies won't just be standing there, but are actually smart enough to keep on moving, since you can actually do some damage with a normal action.
Don't get me wrong, i'm not saying that monks are crap, but they're really, really far from being overpowered.
Plus, your build definitely has absolutely nothing munchkiny about it.
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2007-06-15, 08:46 AM (ISO 8601)
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- Nov 2006
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- Iowa City, IA
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Re: Creating a nice Munchkin
1 Cleric/Bard
2 Cleric/Bard
3 Cleric/Bard
4 Cleric/Bard
5 Cleric/Bard
6 Cleric/Bard
7 Prestige Paladin*/Bard
8 Prestige Paladin/Bard
9 Prestige Paladin/Bard
10 Prestige Paladin/Bard
11 Prestige Paladin/Sublime Chord
12 Cleric/Sublime Chord
13 Cleric/Sublime Chord
14 Cleric/Sublime Chord
15 Cleric/Sublime Chord
16 Cleric/Sublime Chord
17 Cleric/Sublime Chord
18 Cleric/Sublime Chord
19 Cleric/Sublime Chord
20 Cleric/Sublime Chord
This guy gets all good saves until level 10, unbroken turn progression, a 16 BAB, all the goodies of a level 8 Paladin, 18th level Cleric Casting, and full Arcane Casting with access to both the Sorcerer and Bard spell pools.....and Bardic Music. This guy can do pretty much anything.
*Paladin of Freedom variant
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2007-06-15, 08:56 AM (ISO 8601)
- Join Date
- Apr 2006
Re: Creating a nice Munchkin
Who cares about the stealth penalties on a heavy fighter? Heavy fighters don't sneak around. You're not a heavy fighter.
At level 1 you have 2 Attacks...( Flurry of Blows, duh)
At level 2 ( and every even numbered level after) you get a Bonus Exalted feat, upto level 20.
Skills...
Well, it would be really smart to put max points in "Hide", "Move Silently", and "Diplomacy". Even if you don't manage to sneak up on the target, you can usually talk the target into giving up. And if you do manage to sneak up on the target....Hello, surprise round!
Think it through...OK, you're only doing 1D6 damage at Level 1. But with 2 chaces to hit. Your AC is such that you getting hit is nearly impossible ( unless you have a D**k for a DM who is out to kill you and so fudges rolls..., which I don't)....
By the way, the fighter probably has a higher strength than you, significantly adding to his damage. Your monk's damage is not going to increase as rapidly and he is going to hit less often than the fighter.
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2007-06-15, 09:00 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Creating a nice Munchkin
Last edited by Indon; 2007-06-15 at 09:01 AM.
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2007-06-15, 09:27 AM (ISO 8601)
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- Dec 2006
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Re: Creating a nice Munchkin
Here's mine:
Warforged artificer 1
Adamantine body, and a heavy shield.
AC 21.
Uses a crossbow at +2, 1d8. Uses bane enhancement if time is available to prepare and enemies are known, for +4, 1d8+2d6+2.
For cheese *attempts sneaky rules bending here*. If, I make a weapon part of my body (i.e. weapon graft, illithid graft from FF) since it is part of my body, it is a natural weapon, yes?
Therefore, as a natural weapon, if I am not using that part of my body, I can make secondary natural attacks, yes?
Well... kneeblades, elbowblades, spring loaded wrist blades, armour spikes... etc.
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2007-06-15, 10:00 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Gainesville
- Gender
Re: Creating a nice Munchkin
Artificer//Psychic Warrior
Using all the PW bonus feats for meta magics.