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2007-06-16, 12:22 PM (ISO 8601)
- Join Date
- Jun 2007
What equipment should I start with
My party and myself are starting a campaign (Main plot and starting spot unknown).
I am starting as A cross-class Rouge-Swashbuckler-Fighter-Devrish (nevermind why...) and this is my first time as a "fighter character". I'm a bit clueless about my adventure equipment (clothes, sleeping bag, etc), and I have a 1970 gp budget.
Can you help me with some guidelines?
Thanks
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2007-06-16, 12:44 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: What equipment should I start with
Um, what Level are you? This sounds like very little money for a Character who is already in the Dervish Prestige Class.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-06-16, 12:56 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: What equipment should I start with
Indeed, very few money... What level are you, and why you have only that cash?
Clothes, sleeping bag... looks like your DM makes some more "realistic" campaign with rather not wealthy PC. So tell us exactly what you must have, beacuse in common campaigns usually nobody care about such basic traveler equipment (fortunately or not).Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2007-06-16, 01:42 PM (ISO 8601)
- Join Date
- Jun 2007
Question Starting Equipment
My party and myself are starting a campaign (Main plot and starting spot unknown).
I am starting as A cross-class Rouge-Swashbuckler-Fighter-Devrish (nevermind why...) and this is my first time as a "fighter character". I'm a bit clueless about my adventure equipment (clothes, sleeping bag, etc), and I have a 1970 gp budget.
Can you help me with some guidelines?
Thanks
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2007-06-16, 01:49 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Question Starting Equipment
You don't really NEED anything, though it's good for roleplaying.
Food? Hunt for it.
Sleep? Suck it up and sleep on the ground.
Light? Magic
Be a seller of 10 foot poles and you'll be rich! (Buy ladders). Get magic things!
/Vaniel
P.S: Totally useless postLast edited by Vaniel; 2007-06-16 at 01:50 PM.
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2007-06-16, 01:57 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Pullman, WA
Re: Question Starting Equipment
Don't you already have an open thread for this? Matthew's point in your original thread is still relevant--what level are you starting at?
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2007-06-16, 02:05 PM (ISO 8601)
- Join Date
- Jun 2007
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2007-06-16, 02:12 PM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: Question Starting Equipment
Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
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2007-06-16, 02:12 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Question Starting Equipment
I believe this is what he means. Is that all the money you have, period, or all the money you have left after buying some other equipment that you know you'll need? If the latter, what have you already picked up? If the former, your DM is compensating for the fact that you're 25030 gp behind the recommended wealth, right?
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2007-06-16, 02:19 PM (ISO 8601)
- Join Date
- Jun 2007
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2007-06-16, 02:30 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Iowa City, IA
- Gender
Re: What equipment should I start with
Last edited by Droodle; 2007-06-16 at 02:33 PM.
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2007-06-16, 02:34 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- PA these days
- Gender
Re: Question Starting Equipment
Backpack
Winter Blanket
Chalk
Crowbar
If you're strong, chain, if not, rope.
More rope.
Flint and steel
Hammer (unless you have a hammer as a weapon)
Oil (lots! Burning things be fun!)
Piton (10 at least. I usually go for 20)
Whetstone
Waterskin
Train rations (3 days minimum)
Tindertwigs
Daggers (ALWAYS useful)
Axe of some sort (usually useful)
Everburning torch
Sunrod (at least one or two, for when you have a dark pit and want to see what's at the bottom while still retaining your torch)
Hmmm, all that's less then 400. By a long shot.
Goggles of minute seeing. +5 to search checks if you're the primary trapfinder? Yes please!
Now I'm assuming you already did armor and whatnot, but something I would consider if I were you.
Ring of Force Shield.
True it looks weak, I mean 8.5K for a +2 shield bonus to AC? Why not just get a +1 masterwork buckler? But here's the catch. No penalties to attack if TWF'ing, less conspicuous (you can just turn it off), and get this. It's made of force.
Need to prop something up for a few vital seconds? Use that. When you're done? Turn it off and jerk your hand back.
It's raining and don't want to get wet? Put it above your head.
Need a basket while shopping? Tah dah!
The entire party just squeezed out a tiny hole in the side of a fireworks factory that's about to explode, and don't want to be roasted? Plug it up with that, and have a strong dude hold it for you (or help you hold it) to guide the blast UP and not through the hole after you.
Endless uses! Endless fun! Want to go snowboarding, but have no board? Try hopping on the force shield!
Splashing in the pool? Use the force shield to fling even MORE water!
Want to dismissivly just hold up the back of your hand in someone's face, but don't want them to hurt ye? Do it, then turn the force shield on!
More fun then a barrel of monkies! (and can be used as an improved top for such to CONTAIN said monkies!)
........yeah. I like it.Life is a gamble, roll the dice. If your life is like cards, rig the deck.
"Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
Greatest number of kills In Valhalla Round 1 with Hsams Goht
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2007-06-16, 02:43 PM (ISO 8601)
- Join Date
- Jun 2007
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2007-06-16, 02:50 PM (ISO 8601)
- Join Date
- Jun 2007
Re: What equipment should I start with
Someone very wise has thought about a very interesting build for a "Damage-Dealer, Skill monkey, Killing machine".
Levels:
1 Rouge
2 Rouge
3 Rouge
4 SwashBuckler
5 SwashBuckler
6 SwashBuckler
7 Fighter
8 Divrish **Not excatly in that order**
In short, this character (at lvl 9 and futher) will dance around the battle field (with alot of Ac) and attack with Full Attacks with two Scimiters (Keen (15-20 critical), +1) adding to each critical attack the sneak attack damage.
I hope that answered your question...
Please help with the equipment...!
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2007-06-16, 03:18 PM (ISO 8601)
- Join Date
- Jan 2007
Re: What equipment should I start with
So you're a rouge, huh? Best stock up on mascara, since you can't utilize very many of the rouge's more useful tactics without it...
With as little generalization as possible, can you tell us exactly what you already have and how much each item cost?Last edited by Inyssius Tor; 2007-06-16 at 03:20 PM.
Diamond Mind avatar provided by Abardam.
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2007-06-16, 03:35 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: What equipment should I start with
Always pack a shovel and a blanket,
whenin case you need to bury someone.
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2007-06-16, 03:43 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Kentucky
- Gender
Re: What equipment should I start with
I don't know about all of you, but I'm one of those people who buys every piece of Mundane Equipment that I can. The stuff is useful!
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2007-06-16, 04:38 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Knoxville, TN
- Gender
Re: What equipment should I start with
Where are you going to carry this stuff?
I mean, come on, you can't very well look cool spinning across the battlefield with a pack bouncing back and forth on your back, now can you.
In any case, 10 ft. poles are pretty useful. So are portable rams. You know, buy a sleeping bag, and 6 days rations, and 4 torches, and, I dunno, seems like alot of left-over cash... Buy a sleeping bag, some rations, a commoners outfit, 4 torches, and split the rest on cure mod and cure light potions.
Just my two cents...I am continuing to have a social life. Sorry for the inconvenience.
Serious-Jedi-Me-Avatar by RTG0922. Thanks. Cat-assassin-avatar by onasuma, who I was too dumb to thank. Thanks for that too!
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2007-06-16, 04:40 PM (ISO 8601)
- Join Date
- May 2006
- Location
Re: What equipment should I start with
In his pack, of course.
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2007-06-16, 05:21 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Rome, Italy
- Gender
Re: What equipment should I start with
I'm wondering why the fighter too... I guess you really really need that feat, isn't it?
It's a shame since daring outlaw +7levels in rogue/swashbuckler give you one more d6 of sneak attack...
back to the point; If I were you I'd save that money to get something better later.Knowledge, logic, reason, and common sense serve better than a dozen rule books.
E. G. Gygax
Lawful member of the Hinjo fanclub
Treegrappler of the Durkon fanclub
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2007-06-16, 05:25 PM (ISO 8601)
- Join Date
- Mar 2007
Re: What equipment should I start with
Bedroll, waterskin, travel rations, backpack, those are all neccessary.
All else is optional, although ropes, caltrops etc, are nice. Depends on what the rest of your party has. Potions of Cure Light Wounds would also be good.
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2007-06-16, 05:51 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: What equipment should I start with
When it comes to adventuring packs, I assume its the kind with a frame and you attach your bedroll/blanket strapped underneath and a few pieces of equipment strapped to the sides. But you don't just pull stuff out of it. You have to take it off and dig through. So I don't store time critical stuff in there.
For critical stuff, like potions and scrolls, etc. use bandoliers or pouches, ala Batman.
I also tend to put stuff on horses and stuff like that. When it comes to a pack, think of it as a portable camp. You make camp, pull off your pack, then go skirmish and come back to camp. Packs are cumbersome, but they only really affect you by weight in the rules.
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2007-06-16, 06:07 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- where dreams are made
- Gender
Re: What equipment should I start with
sacks put every thing in sacks droping bag free action carry 2 sacks in each hand then when combat happens drop the sacks grab weapon. or need hands free tye sacks togeather make a pack
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2007-06-16, 06:14 PM (ISO 8601)
- Join Date
- Sep 2005
- Gender
Re: What equipment should I start with
Sheriff of Moddingham: Duplicate threads by the same poster have been merged. Wierdness may have resulted.
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2007-06-17, 05:25 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: What equipment should I start with
It would be easier to answer this question if you provided a synopsis of your Character, including current equipment, otherwise we're just guessing what would be handy.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-06-17, 06:02 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- The sunny South
- Gender
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2007-06-17, 06:12 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: What equipment should I start with
Hah, hah. So I am given to understand these days...
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-06-17, 06:42 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Knoxville, TN
- Gender
Re: What equipment should I start with
@ Dan: Oh, well if that's the case...
@ Joe: What if he's attacked on the road? I've never heard of any encounter where the DM said "You are ambushed by a mountain troll" and the PCs walked away, made camp, and then came back to kill the thing. "Random Encounter" would seem to imply that you didn't expect the encounter to occur.I am continuing to have a social life. Sorry for the inconvenience.
Serious-Jedi-Me-Avatar by RTG0922. Thanks. Cat-assassin-avatar by onasuma, who I was too dumb to thank. Thanks for that too!
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2007-06-17, 06:53 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: What equipment should I start with
The elves said it all when the Fellowship set off from Lothlorien
Never go anywhere without a good length of sturdy rope!
Why, just last night me and my buddy used a length of rope to find an invisible attacker in this room. He got one end, I got the other, and we just ran along the wall and around until we pulled against something. Jerk cut my rope, but didn't stop me from putting my blades into him a few good times now that I knew where he was! Ah ha!
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2007-06-17, 06:55 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: What equipment should I start with
I like my mirror+gum+crowbar combo... lets see whats around the corner, no? andyway for my pack I always use hewards handy harversack, whatever you need is always on top!
"78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."
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