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Thread: Nap spell

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    Orc in the Playground
     
    ClericGuy

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    Default Nap spell

    Did the nap spell make it into 3.x? I know it was broken and all, but it would be cool to have.
    The Historian: This DM has the history of his world written out millenniums back. It is intricate, complex, and most importantly, incredibly long. Moreover, everything your characters are doing is based on the previous history. It also tends to lead to loudmouth NPCS who will explain hundreds of years of history at a time while the players try to gouge their eardrums out with mechanical pencils.


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    Winged One's Avatar

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    Default Re: Nap spell

    What did it do in 2nd edition? If it does exist, either they renamed it, or it's in a book I don't have.
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    AngelSword's Avatar

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    Default Re: Nap spell

    I'm not entirely familiar with the spell. Though, I don't recall seeing it in any 3.x book produced by WotC. Granted, it's quite possible I missed it.

    Where did it originally appear?
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    ClericGuy

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    Default Re: Nap spell

    Second ed players handbook

    Basically what it did was allow 1 hour of sleep to refresh 1 person per caster level as much as 8 hours of normal sleep. This also counted as 8 hours for spell preperation.
    The Historian: This DM has the history of his world written out millenniums back. It is intricate, complex, and most importantly, incredibly long. Moreover, everything your characters are doing is based on the previous history. It also tends to lead to loudmouth NPCS who will explain hundreds of years of history at a time while the players try to gouge their eardrums out with mechanical pencils.


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    NinjaGuy

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    Default Re: Nap spell

    Quote Originally Posted by TheElfLord View Post
    Second ed players handbook

    Basically what it did was allow 1 hour of sleep to refresh 1 person per caster level as much as 8 hours of normal sleep. This also counted as 8 hours for spell preperation.
    Never heard of it, and it sounds like it would be quite powerful.

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    Matthew's Avatar

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    Default Re: Nap spell

    Hmmn. I seem to vaguely recall something like this, but I don't think it was in the (A)D&D 2.x PHB.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    13_CBS's Avatar

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    Default Re: Nap spell

    I have the 2nd Ed. PHB on my shelf right now and I can safely say that the nap spell does not exist there.

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    WolfInSheepsClothing

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    Default Re: Nap spell

    There is actually something similar in 3rd ed. Went by the name of Remove Fatigue or somesuch, was maybe in Spell Compendium, maybe not. In effect, it bestowed the benefits of 8 hours of rest, if memory serves, though it did not allow for casters to regain spells. The point was, I believe, to just cure fatigue and exhaustion, as the name implies, but technically the benefits of rest include healing hit point and ability damage. Not quite what you had in mind, and even with Healtful Rest it's not that awesome, but a fun little spell. Look it up if possible.

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    Barbarian in the Playground
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    Default Re: Nap spell

    Aha! found it. An item with the effect you described.

    I personally like Heward's Fortifying bedroll from Complete Mage. The effects of 8 hours of rest in just 1 hour. You coud make it insanely cheaply with your Craft Wondrous Item Feat.
    Last edited by SITB; 2007-06-19 at 02:47 AM.
    "Power is merely the faculty to act. It is a kinetic quantity few can grasp. The deaths of these fanatics costs me nothing. I can replace them. Because I never stop moving."

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    Default Re: Nap spell

    IIRC, however, a Fortifying Bedroll only works once per two days, not CL per slot you feel like spending, so it' not a perfect analogue.
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

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    Default Re: Nap spell

    What about a Ring of Sustenance? That's close, no?
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    WolfInSheepsClothing

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    Default Re: Nap spell

    Yeah, Ring of Sustenance would pretty much fit the bill. Though it doesn't necessarily allow casters to replenish their spells multiple times a day. Especially not so for divine casters, since they always have a "designated prayer time" each day, during which they receive spells. If the god grants spells at dawn, it's not coming around again until next day regardless of how well rested, refreshed and perfumed the supplicants are.

    For arcane casters, though, it's a bit of a judgement call.

    I too seem to have vague recollections of the Nap spell, but can't either put my finger on it as to where it's found. If nowhere else, it should be in Wizard's Spell Compendium(s). Along with Encyclopedia Magica and the priestly counterpart of the more arcane Compendium, they're rather must-have if playing AD&D.

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    Kurald Galain's Avatar

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    Default Re: Nap spell

    IIRC it's in either the Tome of Magic or the Cleric's Handbook. Cleric spell, 2nd level. The reason why it's potentially broken is because it allows the wiz to replenish their spells, and because you can be multiclassed and cast it on yourself.

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    Default Re: Nap spell

    Yeah, Tome of Magic:
    Nap (Alteration)
    Sphere: Time
    Range: Touch
    Components: V, S, M
    Duration: Special
    Casting Time: 2
    Area of Effect: One creature/level
    Saving Throw: None

    Creatures affected by this spell are put to sleep for one hour. Upon awakening, the creature is as refreshed as if he had slept for eight hours. The affected person recovers lost hit points as if he rested for a full night. Wizards can memorize spells as if real time had passed.
    Because the rest is so complete and rejuvenating, a character does not feel fatigued after waking. Attempts to use nap more than once in an 18-hour period are ineffective (the character simply is not sleepy). Only willing subjects can be affected by nap.
    The material components are a scrap of pillow ticking, a feather, and a pebble that the caster has kept in his pocket for seven nights.
    It's not really as broken as people make out. Memorising Spells took a lot longer in (A)D&D (10 Minutes per Spell Level per Spell), but at Low Levels this could be quite an advantage.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Bugbear in the Playground
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    Default Re: Nap spell

    [joke]Technically, since is says "[...]chose a time at which you regain your spells[...]', couldn't you just chose 'when I need spells' as the time?[/joke]
    Last edited by martyboy74; 2007-06-19 at 07:59 AM.

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    Orc in the Playground
     
    ClericGuy

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    Default Re: Nap spell

    Yeah Tome of Magic, not Player's Handbook, my mistake. I was looking through them both the other night and got confused. It's a nice spell, although it has the potental to be abused.
    The Historian: This DM has the history of his world written out millenniums back. It is intricate, complex, and most importantly, incredibly long. Moreover, everything your characters are doing is based on the previous history. It also tends to lead to loudmouth NPCS who will explain hundreds of years of history at a time while the players try to gouge their eardrums out with mechanical pencils.


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    Kurald Galain's Avatar

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    Default Re: Nap spell

    Quote Originally Posted by Matthew View Post
    It's not really as broken as people make out. Memorising Spells took a lot longer in (A)D&D (10 Minutes per Spell Level per Spell), but at Low Levels this could be quite an advantage.
    Yes, but this is exactly one of those things that is ignored as a houserule because it's too annoying to keep track of, just like spell components. A fifth level wizard (4/3/2 spells if specialized) would have to spend nearly three hours memorizing, and it gets exponentially worse at higher levels.

    Come to think of it, I suspect this spell was designed to alleviate the ludicrous amount of time a wizard would need to spend each morning, in effect subtracting seven hours from it. Doesn't quite work out that way.

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    Default Re: Nap spell

    Hah, hah. Well, when people ignore the rules they don't like and then exploit Spells like this as a result, then they get what they deserve. (A)D&D, in particular, is a self policed game and, basically, such abuses are a failure on the part of the DM. My (A)D&D Wizards certainly never got away with that sort of thing.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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