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  1. - Top - End - #1
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Default The Silly Spell Thread

    There's quite a bunch of (intentionally) silly spells on the web, and sometimes players come up with something great. I thought we could use a thread for that.

    This one's a classic:

    Bigby's Insulting Hand
    (Wizard level 1)

    Creates a small magic hand that appears next to one opponent. This floating, disembodied hand then moves to remain within the arc of vision of said opponent, regardless of where the opponent moves or how the opponent tries to get away from it. The hand continually makes insulting gestures at said opponent.

  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: The Silly Spell Thread

    How about:

    Tasha's Hideous Uncontrollable Daughter

    Don't have any actual write-ups for it, though.

  3. - Top - End - #3
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    Keld Denar's Avatar

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    Default Re: The Silly Spell Thread

    Delayed Blast Flatulence

    .....Name says it all

    For added fun, apply metamagic for the silent (but deadly) version.
    Last edited by Keld Denar; 2007-06-21 at 12:54 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Fixer's Avatar

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    Default Re: The Silly Spell Thread

    Evard's Invasive Tentacles

    It will get said eventually.
    The easy I do before breakfast,
    The difficult I do all day long,
    The impossible achieved during the workweek,
    Miracles performed when possible.
    People call me the Fixer,
    and I am here to help you.
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    Fixer's Guide to Neutrality
    Fixer's Fighter Fix
    (Campaign) Characters:
    Searching For... Goldenrod
    Survival... Gelder

  5. - Top - End - #5
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: The Silly Spell Thread

    Fire(ball) At Will
    Sor/Wiz 2
    As Fireball, except the blast is centered on the nearest creature named Will in range. If no creature named Will is in range, the spell fails. The creature in question must recognize and accept the name as its own, so the party can't simply dub the bad-guy-of-the-day 'Will' and proceed to use 2nd level spell slots for a 3rd level spell. A wizard could, however, name his familiar Will, have it sneak into the middle of an enemy camp, and let fly. If the wizard fails to adequately ensure his familiar will survive both the fireball and the enemies it will be in the middle of, though, the familiar may refuse to go along with this scheme.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

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    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  6. - Top - End - #6
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    Keld Denar's Avatar

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    Default Re: The Silly Spell Thread

    Contact other Plain
    reach out and touch a barbarian tribe near you

    Contact other Plane (aviation version)
    MAYDAY MAYDAY
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  7. - Top - End - #7
    Titan in the Playground
     
    Keld Denar's Avatar

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    Default Re: The Silly Spell Thread

    The Circle of 8 of Greyhawk invented some neat spells, but not all of them are as well known.

    Bigby's Glove
    Wiz 0
    Swift Action
    Change the color of any existing Bigby's Hand spell

    Bigby's Shushing Finger
    (Archivist (librarian) only)

    Bigby's Groping Hand

    Bigby's Limp Wrist

    Man, Bigby probably had a hand fetish

    Tensor Time!
    Tensor's Slipped Disk (ouch)

    Tensor's Transposition
    (swap locations with Tensor upon casting)

    Rary's Mnemonic Lubrication
    (for those with slippery minds)

    Rary's Pneumatic Enhancer
    air pressure baby!

    Dramaj's Instant Death
    (kill one Dramaj, anywhere)

    Mordencanen's Conjuntion
    (what's your function)

    Mordencanen's Frisky Watchdog
    (legs everywhere beware)

    Leomond's Secret Chest
    (they were fake the whole time, who knew?)
    Last edited by Keld Denar; 2007-06-21 at 01:32 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  8. - Top - End - #8
    Bugbear in the Playground
     
    PlatinumJester's Avatar

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    Default Re: The Silly Spell Thread

    Mordencanen's Invisible Girlfriend - she is real. Why don't you believe me?

    Bigby's Hand of Skirt Lifting - the true sde of Bigby.

    Bigby's Hand Puppet - It's Punch and Judy time.

    Moradin's Hammer Time - Can't touch this spell.

    Bigby's Outsretched Hand - Talk to the (mage) hand.

    Locate TV Remote - guess what this does.
    Own it, pwn it, nuke it, sheep it, eat it, quick re -right it, Joe it, turn it, turnip, pimp it, gimp it, dot it, rock it, spec re - spec it...

    I'm bringing smexy back

    As a Warblade, I'm pimp as hell.

    Big up kpenguin for the chronic Avatar.

    Powergaming - because you can't roleplay when your dead.
    (\__/)
    (O.o )
    (> < ) This is Bunny. Copy Bunny into your signature to help him dominate the World

  9. - Top - End - #9
    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: The Silly Spell Thread

    Moved to Homebrew, but if it gets any more 'content light', I'm moving it to Silly Message Board Games.
    Last edited by Roland St. Jude; 2007-06-21 at 02:28 PM.
    Forum Rules

    Sheriff Roland by Chris the Pontifex

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    Barbarian in the Playground
     
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    Default Re: The Silly Spell Thread

    awaken
    (with an ugly druid in your face)
    I'm back... possibly... any minute now... brb.

    Horny Halfing Avatar by Anna Molly

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    Barbarian in the Playground
     
    Diggorian's Avatar

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    Default Re: The Silly Spell Thread

    Melf's Acid Reflux
    10ft cone of acid that nauseates the target and fatigues the caster. material component: very spicy food.

    Rary's Bionic Enhancer
    Creates a hook hand or peg leg of force energy for the recently maimed. Duration: permanent, the spell negates Regeneration cast on the target

    Mordenkainen's Dislocation
    Pops casters joints out of alignment. They are helpless but gain a +10 circumstance bonus to Bluff to feign death.

    Dramij's Instant Subpoena
    Teleports target to Mechanus, before a tribunal of 1d4+2 epic Inevitables.

    Locate Feature
    As Identify.
    Da Dominion: blog of belly laffs and a GM (Gamer Media) podcast. Sharp Humor for a Dull World.

  12. - Top - End - #12
    Bugbear in the Playground
     
    RedSorcererGirl

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    wink Re: The Silly Spell Thread

    Here are some more.

    Comprehend Teenager: Allows you to understand the latest slang terms and 1337-speak.

    Detect Secret Boors: Determine the Charisma modifier of someone. Allows you to figure out who's worth flirting with in a bar.

    Glue Strike: Reflex save or the target can't move next round because their feet are stuck to the floor.

    Pee Invisibility: Allows you to get dressed or relieve yourself in private without getting jumped by monsters or laughed at by the rest of your party.

    Arcane Blight: An epic spell only cast by deities, this makes an appearance when a Wizard PC exploits game mechanics too much.
    Last edited by Cruiser1; 2007-06-21 at 04:22 PM.

  13. - Top - End - #13
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    The Vorpal Tribble's Avatar

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    Default Re: The Silly Spell Thread

    "Yo momma's so fat she's got negative AC!"

    Wall of Yo Momma!
    Conjuration
    Level: Sor/Wiz 4
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Effect: Ole woman whose area is up to one 5-ft. square/level; see text
    Duration: Instantaneous
    Saving Throw: See text
    Spell Resistance: Nuh UH!

    You summon a moo-moo wearin' old woman and plunk her down whever she can fit. Yo momma cannot form in an area occupied by physical objects or creatures cuz she BIG! Any creature adjacent to yo momma when she is summoned may attempt a Reflex save to disrupt her as she comes into being.

    Yo momma can move 20 feet per round, and has a reach of 5 feet. She can slap you silly, able to make 2 slam attacks at a base attack equal to your caster level. These attacks deal 2d6 points of damage each.

    Yo momma is 5 inches thick per two caster levels. Each 10-foot square of lard has 1 hit point per inch of thickness. Creatures can hit yo momma automatically. A section of momma whose hit points drop to 0 is breached. If a creature tries to break through with a single attack, the DC for the Strength check is 15 + caster level.

    Material Component: A twinkie.

  14. - Top - End - #14
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Default Re: The Silly Spell Thread

    Trap The Sole. Anyone want fish for dinner?

    It's not a spell, but some old book had the Arrow of Sleighing. No, not of slaying. This one turns into a sleigh a few yards after being fired, hitting for serious concussion damage.

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    Barbarian in the Playground
     
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    Default Re: The Silly Spell Thread

    This thread needs more content. Let's go ahead and throw a fully stated spell out.

    Cone of Vomit
    Evocation [Acid]
    Level: Sor/Wiz 1
    Component: S, M
    Casting Time: 1 Standard Action
    Range: 30'
    Area: Cone shaped area
    Saving throw: Reflex half
    Spell Resistance: Yes

    You prepare a potion of an utterly foul substance using spoiled meats, rotting vegetables, and strong, but cheap, liquor--no component of this spell can cost greater than 2 cp, and the spell itself cannot cost the caster greater than 1 sp. The potion will remain enchanted with the spell for 24 hours. Anyone can attempt to drink the contents, but must make a Fortitude save (15) or spend 1d4 rounds vomiting, and is considered to be prone. If the Fortitude save is successful, the person who consumed the potion belches forth a 30' long, 10' in diameter at its greatest cone of vomit, doing 1d4 acid damage to anyone struck by the cone. For every caster level, this spell adds 1d4 damage (for a max of 8d4 damage)
    — Nicolaos of Aepternacos


  16. - Top - End - #16
    Barbarian in the Playground
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    Default Re: The Silly Spell Thread

    Bigby's Invisible Boot

    Sor/Wis 3

    Spell Resistance: no

    Save: Reflex negates.

    A field of force in the form of a giant boot appears behind the subject, swinging forward into the targets rear flank and knocking them forward 5 feet, plus an additional five feet for every 5 points your caster level check exceeds their reflex save.

    Arcane component: Shoe, boot or other foot cover.



    This one I could actually see being useful.

    Fighter: I charge.

    Wizard: I charge behind him and take off my boot.

    DM: The enemy before you stands cockily, watching your moves with a hint of amusement on his face.

    Wizard: I cast Bigby's Invisble Boot.

    DM: The enemy flies forward, utterly surprised at the waving of your boot and muttering.

    Fighter: AOO!
    Last edited by TempusCCK; 2007-06-21 at 07:48 PM.

  17. - Top - End - #17
    Titan in the Playground
     
    PirateCaptain

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    Default Re: The Silly Spell Thread

    Invoke Monolouge
    Targets: Evil aligned characters who believe they have the caster at their mercy.
    Effects: The target is filled with a compleing urge to gloat and reveal their entire plan to the caster, including any ways to thwart it (("And unless that lever is pulled, the [thing target wants] WILL BE MINE!"))

  18. - Top - End - #18
    Troll in the Playground
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    Default Re: The Silly Spell Thread

    Magic Imbissile (Imbecile)
    Evocation (Force)
    Level: Sor/Wiz 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Target: Up to five creatures no more than 15ft apart
    Saving Throw: None
    Spell Resistance: Yes

    You transform adjacent party members into a magical dart of pure force, and hurl them at a target, causing 1d4+1 points of damage to any creatures struck. Party members do not apply their spell resistance to being turned into a dart; only the target of the dart.

    After striking a creature, the effected party member reverts back to their normal form in the closest open square to the victim and takes 1d4 points of nonlethal damage due to stress on their body.

    At level 1, you can hurl one imbecile, plus an additional imbecile for every 2 caster levels above 1st, up to a maximum of 5 imbeciles.

  19. - Top - End - #19
    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: The Silly Spell Thread

    Quote Originally Posted by Diggorian View Post
    Mordenkainen's Dislocation
    Pops casters joints out of alignment. They are helpless but gain a +10 circumstance bonus to Bluff to feign death.
    Heh... that could be useful though, it also adds +10 to Escape Artist checks

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    Barbarian in the Playground
     
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    Default Re: The Silly Spell Thread

    More with the Bigby...

    Bigby's Hand of Wedgies

    ...fairly self-explanatory, I think.
    *Evil grin* "Snip snip."
    Kayru, City of Ancients (OOC)

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    Quote Originally Posted by Arbitrarity View Post
    The wizard sleeps the fighter, and/or greases him for sneak attack, and/or uses color spray. And/or makes him too weak to use his armour. And does the laundry.

    Avatar by Starwoof! Thank you kind sir!

  21. - Top - End - #21
    Barbarian in the Playground
     
    Diggorian's Avatar

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    Default Re: The Silly Spell Thread

    Quote Originally Posted by brian c View Post
    Heh... that could be useful though, it also adds +10 to Escape Artist checks
    I guess so. I wanted to make it completely worthless but funny, i.e. silly. Being helpless I guess an ally can pull ya out of bonds.

    More!

    Bigby's Stage Hand
    As Unseen Servant, but the servant can produce mist, light effects, and blow your cloak to flowing in a way that spotlights your glory.

    EyeBright
    Your eyes glow with intense light, blinding you for the duration of the spell. Light sensitive foes suffer Tasha's Hideous Laughter from irony.

    Magic circle against the Wall
    A glowing 5ft diameter circle of light takes shape at the nearest corner to you. Any whom violate their alignment must stand in it facing the corner for 5 minutes, thinking about what they did.

    Blade Bargainer
    Spells grants the caster the ability to reduce the price of any slashing weapon by 10%

    And the big reveal:

    Feather Ball
    Conjuration
    Level: Clr 2, Sor/Wiz 2
    Components: V, M
    Casting Time: 1 standard action
    Range: Close (25ft. + 5ft/ two caster levels)
    Effect: One or more balls
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes

    The spell summons forth a compressed ball of downy feathers for you to launch at foes. You may launch one ball, plus one additional ball for every four levels beyond 3rd (to a maximum of three balls at 11th level). Each ball requires a ranged touch attack to hit and deals no damage.

    Those hit by a ball are covered in a thick cloud of down. They treat all their targets in combat as having 50% concealment. A full round action of brushing off feathers reduces the concealment to 20%, concealment vanishes after a second full round action.

    Material Component: A down pillow costing 1 sp.
    Da Dominion: blog of belly laffs and a GM (Gamer Media) podcast. Sharp Humor for a Dull World.

  22. - Top - End - #22
    Troll in the Playground
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    Default Re: The Silly Spell Thread

    Prestilitigation
    +5 Competence bonus on Perform (lawyer) checks. Also chills, warms, or flavors 1 pound of nonliving material for every successful Perform (lawyer) check made within the duration.

    Summon Monster Nein
    For the duration of the spell, any time the target casts a Conjuration (Summoning) effect, they must succeed on a will save or lose concentration, ruining the casting.

    Touch of Fatigues
    The equipment of one willing humanoid creature per 2 caster levels changes to a camoflauge color, the type of which is specified at the casting (desert, forest, or tundra), granting a +8 bonus on Hide checks made in the associated environment.

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    Callix's Avatar

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    Default Re: The Silly Spell Thread

    I had to contribute...

    Wall of Irony
    Level: Sor/Wiz 6 (Enchantment)
    Range: Medium
    Duration: 1 round/level
    Target: All creatures within range (caster excluded)
    Saving Throw: Will negates
    SR: Yes
    You wave your arms and chant deep, unintelligible syllables. Nothing much happens.
    This spell looks like you are trying to summon up a wall to control the battlefield. You aren't. Spellcraft DCs to identify this spell are increased by 5. If a check fails by 5 or more, they consider it a spell of the Conjuration (Creation) school. The subject knows you didn't summon anything. They just find it irresistably funny to act as if the poor, pathetic wizard had. Designate an area for the Wall of Iron spell. All creatures affected by the spell act as if there really was a wall there.
    Ralien, my elf soulknife, by Magioth.

  24. - Top - End - #24
    Ettin in the Playground
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    Default Re: The Silly Spell Thread

    Delayed Bass Fireball

    4th level spell.

    This spell functions as a fireball, but the maximum number of dice allowed goes up to 11. Additionally, the explosion makes no sound on the round it is cast; instead, the sound occurs one to five rounds following it (decided by caster at time of casting), dramatically amplified. All hearing creatures within twice the fireball's radius from its original center point must make a fortitude save or be stunned for one round and deafened for a minute; those making their save are merely deafened for a single round instead. Fragile nonmagical objects within the radius of this sound may shatter as if subject to the area-effect version of the Shatter spell.
    Last edited by Aquillion; 2007-06-22 at 01:24 AM.

  25. - Top - End - #25
    Dwarf in the Playground
     
    thehothead's Avatar

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    Default Re: The Silly Spell Thread

    Procrastination
    Sorcerer/wizard 1
    Range: Self
    This spell grants one first level spell to the caster
    Focus: watch.
    I'm not lazy, just efficient

    Town-ness

  26. - Top - End - #26
    Troll in the Playground
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    Default Re: The Silly Spell Thread

    Quote Originally Posted by douglas View Post
    Fire(ball) At Will
    Sor/Wiz 2
    As Fireball, except the blast is centered on the nearest creature named Will in range. If no creature named Will is in range, the spell fails. The creature in question must recognize and accept the name as its own, so the party can't simply dub the bad-guy-of-the-day 'Will' and proceed to use 2nd level spell slots for a 3rd level spell. A wizard could, however, name his familiar Will, have it sneak into the middle of an enemy camp, and let fly. If the wizard fails to adequately ensure his familiar will survive both the fireball and the enemies it will be in the middle of, though, the familiar may refuse to go along with this scheme.
    This is pure evil...



    (Hey, guess what my name is?)
    Last edited by Krimm_Blackleaf; 2007-06-22 at 02:24 AM.
    My Deviantart, Please enjoy it.
    Invincible Maiden Avatar by GryffonDurime.

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    Homebrew by Krimm Blackleaf


  27. - Top - End - #27
    Dwarf in the Playground
     
    GnomePirate

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    Default Re: The Silly Spell Thread

    Quote Originally Posted by Aquillion View Post
    Delayed Bass Fireball
    A similar spell:

    Delayed Bass Fireball
    4th level, Evocation and Conjuration (Calling)

    As Fireball, except, in addition to fire damage, 1 to 5 rounds afterward (Delay set by the caster), 5d10 large fish burst outward from the spell's origin, dealing bludgeoning damage in the same amount of dice as the original Fireball. These fish are still alive, and remain so for 1d6+1 rounds. Anyone entering a square with a live fish is immediately subjected to a trip attempt by the fish. Each bass has a +1 attack bonus and a +1 Strength modifier for this purpose.
    Last edited by Dareon; 2007-06-22 at 02:50 AM.

  28. - Top - End - #28
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    Keld Denar's Avatar

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    Default Re: The Silly Spell Thread

    Melf's Acid Flashback
    The 60s will never die

    Crass Suggestion
    Oh no he didn't!

    Shocking Gasp
    Usually follows Crass Suggestion

    Otiluke's Reluctant Sphere
    Well, if I have to

    Discoball
    Night Fever!

    Detect Self
    The existential version

    Detect Weevel
    Ward against crop pests
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  29. - Top - End - #29
    Titan in the Playground
     
    Keld Denar's Avatar

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    Default Re: The Silly Spell Thread

    Tensor's little known cousin Fourier had a transformation too

    Fourier's Transformation
    Enchantment (Confusion)
    Differential Equations 4
    Casting Time: Hours upon hours
    Effect: Slay one engineering student
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  30. - Top - End - #30
    Ettin in the Playground
     
    Jibar's Avatar

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    Default Re: The Silly Spell Thread

    Ya know, if you did a little work, some of these spells could actually be really useful.
    I mean, Discoball, you could make it like Hideous Laughter, but in place of laughter they dance, taking nonlethal damage each round from sheer physical overload.
    There could be a Discoball you could destroy to stop the spell.
    Nothing but a Nobody

    Quote Originally Posted by Cogwheel View Post
    Also, are you even human any more, or did you just transcend into some sort of in-joke singularity?

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