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Thread: The Silly Spell Thread
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2007-06-21, 12:31 PM (ISO 8601)
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- Jun 2007
The Silly Spell Thread
There's quite a bunch of (intentionally) silly spells on the web, and sometimes players come up with something great. I thought we could use a thread for that.
This one's a classic:
Bigby's Insulting Hand
(Wizard level 1)
Creates a small magic hand that appears next to one opponent. This floating, disembodied hand then moves to remain within the arc of vision of said opponent, regardless of where the opponent moves or how the opponent tries to get away from it. The hand continually makes insulting gestures at said opponent.
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2007-06-21, 12:53 PM (ISO 8601)
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- Apr 2007
Re: The Silly Spell Thread
How about:
Tasha's Hideous Uncontrollable Daughter
Don't have any actual write-ups for it, though.
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2007-06-21, 12:53 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: The Silly Spell Thread
Delayed Blast Flatulence
.....Name says it all
For added fun, apply metamagic for the silent (but deadly) version.
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2007-06-21, 12:56 PM (ISO 8601)
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- Dec 2004
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- Tallahassee, Florida
Re: The Silly Spell Thread
Evard's Invasive Tentacles
It will get said eventually.The easy I do before breakfast,
The difficult I do all day long,
The impossible achieved during the workweek,
Miracles performed when possible.
People call me the Fixer,
and I am here to help you.Spoiler
Fixer's Guide to Neutrality
Fixer's Fighter Fix
(Campaign) Characters:
Searching For... Goldenrod
Survival... Gelder
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2007-06-21, 01:14 PM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: The Silly Spell Thread
Fire(ball) At Will
Sor/Wiz 2
As Fireball, except the blast is centered on the nearest creature named Will in range. If no creature named Will is in range, the spell fails. The creature in question must recognize and accept the name as its own, so the party can't simply dub the bad-guy-of-the-day 'Will' and proceed to use 2nd level spell slots for a 3rd level spell. A wizard could, however, name his familiar Will, have it sneak into the middle of an enemy camp, and let fly. If the wizard fails to adequately ensure his familiar will survive both the fireball and the enemies it will be in the middle of, though, the familiar may refuse to go along with this scheme.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2007-06-21, 01:17 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: The Silly Spell Thread
Contact other Plain
reach out and touch a barbarian tribe near you
Contact other Plane (aviation version)
MAYDAY MAYDAY
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2007-06-21, 01:30 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: The Silly Spell Thread
The Circle of 8 of Greyhawk invented some neat spells, but not all of them are as well known.
Bigby's Glove
Wiz 0
Swift Action
Change the color of any existing Bigby's Hand spell
Bigby's Shushing Finger
(Archivist (librarian) only)
Bigby's Groping Hand
Bigby's Limp Wrist
Man, Bigby probably had a hand fetish
Tensor Time!
Tensor's Slipped Disk (ouch)
Tensor's Transposition
(swap locations with Tensor upon casting)
Rary's Mnemonic Lubrication
(for those with slippery minds)
Rary's Pneumatic Enhancer
air pressure baby!
Dramaj's Instant Death
(kill one Dramaj, anywhere)
Mordencanen's Conjuntion
(what's your function)
Mordencanen's Frisky Watchdog
(legs everywhere beware)
Leomond's Secret Chest
(they were fake the whole time, who knew?)
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2007-06-21, 02:23 PM (ISO 8601)
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- Feb 2007
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- London...In America
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Re: The Silly Spell Thread
Mordencanen's Invisible Girlfriend - she is real. Why don't you believe me?
Bigby's Hand of Skirt Lifting - the true sde of Bigby.
Bigby's Hand Puppet - It's Punch and Judy time.
Moradin's Hammer Time - Can't touch this spell.
Bigby's Outsretched Hand - Talk to the (mage) hand.
Locate TV Remote - guess what this does.Own it, pwn it, nuke it, sheep it, eat it, quick re -right it, Joe it, turn it, turnip, pimp it, gimp it, dot it, rock it, spec re - spec it...
I'm bringing smexy back
As a Warblade, I'm pimp as hell.
Big up kpenguin for the chronic Avatar.
Powergaming - because you can't roleplay when your dead.
(\__/)
(O.o )
(> < ) This is Bunny. Copy Bunny into your signature to help him dominate the World
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2007-06-21, 02:27 PM (ISO 8601)
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- Sep 2005
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Re: The Silly Spell Thread
Moved to Homebrew, but if it gets any more 'content light', I'm moving it to Silly Message Board Games.
Last edited by Roland St. Jude; 2007-06-21 at 02:28 PM.
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2007-06-21, 02:33 PM (ISO 8601)
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- Dec 2006
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- under your floorboards
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Re: The Silly Spell Thread
awaken
(with an ugly druid in your face)I'm back... possibly... any minute now... brb.
Horny Halfing Avatar by Anna Molly
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2007-06-21, 04:21 PM (ISO 8601)
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- Dec 2006
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- Michigan, USA
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Re: The Silly Spell Thread
Melf's Acid Reflux
10ft cone of acid that nauseates the target and fatigues the caster. material component: very spicy food.
Rary's Bionic Enhancer
Creates a hook hand or peg leg of force energy for the recently maimed. Duration: permanent, the spell negates Regeneration cast on the target
Mordenkainen's Dislocation
Pops casters joints out of alignment. They are helpless but gain a +10 circumstance bonus to Bluff to feign death.
Dramij's Instant Subpoena
Teleports target to Mechanus, before a tribunal of 1d4+2 epic Inevitables.
Locate Feature
As Identify.Da Dominion: blog of belly laffs and a GM (Gamer Media) podcast. Sharp Humor for a Dull World.
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2007-06-21, 04:22 PM (ISO 8601)
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- Jun 2005
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- Seattle, WA
Re: The Silly Spell Thread
Here are some more.
Comprehend Teenager: Allows you to understand the latest slang terms and 1337-speak.
Detect Secret Boors: Determine the Charisma modifier of someone. Allows you to figure out who's worth flirting with in a bar.
Glue Strike: Reflex save or the target can't move next round because their feet are stuck to the floor.
Pee Invisibility: Allows you to get dressed or relieve yourself in private without getting jumped by monsters or laughed at by the rest of your party.
Arcane Blight: An epic spell only cast by deities, this makes an appearance when a Wizard PC exploits game mechanics too much.Last edited by Cruiser1; 2007-06-21 at 04:22 PM.
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2007-06-21, 04:30 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
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Re: The Silly Spell Thread
"Yo momma's so fat she's got negative AC!"
Wall of Yo Momma!
Conjuration
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ole woman whose area is up to one 5-ft. square/level; see text
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Nuh UH!
You summon a moo-moo wearin' old woman and plunk her down whever she can fit. Yo momma cannot form in an area occupied by physical objects or creatures cuz she BIG! Any creature adjacent to yo momma when she is summoned may attempt a Reflex save to disrupt her as she comes into being.
Yo momma can move 20 feet per round, and has a reach of 5 feet. She can slap you silly, able to make 2 slam attacks at a base attack equal to your caster level. These attacks deal 2d6 points of damage each.
Yo momma is 5 inches thick per two caster levels. Each 10-foot square of lard has 1 hit point per inch of thickness. Creatures can hit yo momma automatically. A section of momma whose hit points drop to 0 is breached. If a creature tries to break through with a single attack, the DC for the Strength check is 15 + caster level.
Material Component: A twinkie.
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2007-06-21, 04:32 PM (ISO 8601)
- Join Date
- Jun 2007
Re: The Silly Spell Thread
Trap The Sole. Anyone want fish for dinner?
It's not a spell, but some old book had the Arrow of Sleighing. No, not of slaying. This one turns into a sleigh a few yards after being fired, hitting for serious concussion damage.
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2007-06-21, 05:06 PM (ISO 8601)
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- Dec 2006
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- Clarksville, TN
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Re: The Silly Spell Thread
This thread needs more content. Let's go ahead and throw a fully stated spell out.
Cone of Vomit
Evocation [Acid]
Level: Sor/Wiz 1
Component: S, M
Casting Time: 1 Standard Action
Range: 30'
Area: Cone shaped area
Saving throw: Reflex half
Spell Resistance: Yes
You prepare a potion of an utterly foul substance using spoiled meats, rotting vegetables, and strong, but cheap, liquor--no component of this spell can cost greater than 2 cp, and the spell itself cannot cost the caster greater than 1 sp. The potion will remain enchanted with the spell for 24 hours. Anyone can attempt to drink the contents, but must make a Fortitude save (15) or spend 1d4 rounds vomiting, and is considered to be prone. If the Fortitude save is successful, the person who consumed the potion belches forth a 30' long, 10' in diameter at its greatest cone of vomit, doing 1d4 acid damage to anyone struck by the cone. For every caster level, this spell adds 1d4 damage (for a max of 8d4 damage)
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2007-06-21, 07:45 PM (ISO 8601)
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- Dec 2006
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Re: The Silly Spell Thread
Bigby's Invisible Boot
Sor/Wis 3
Spell Resistance: no
Save: Reflex negates.
A field of force in the form of a giant boot appears behind the subject, swinging forward into the targets rear flank and knocking them forward 5 feet, plus an additional five feet for every 5 points your caster level check exceeds their reflex save.
Arcane component: Shoe, boot or other foot cover.
This one I could actually see being useful.
Fighter: I charge.
Wizard: I charge behind him and take off my boot.
DM: The enemy before you stands cockily, watching your moves with a hint of amusement on his face.
Wizard: I cast Bigby's Invisble Boot.
DM: The enemy flies forward, utterly surprised at the waving of your boot and muttering.
Fighter: AOO!Last edited by TempusCCK; 2007-06-21 at 07:48 PM.
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2007-06-21, 07:54 PM (ISO 8601)
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- Jun 2007
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- On Paper
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Re: The Silly Spell Thread
Invoke Monolouge
Targets: Evil aligned characters who believe they have the caster at their mercy.
Effects: The target is filled with a compleing urge to gloat and reveal their entire plan to the caster, including any ways to thwart it (("And unless that lever is pulled, the [thing target wants] WILL BE MINE!"))
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2007-06-21, 08:01 PM (ISO 8601)
- Join Date
- Jan 2007
Re: The Silly Spell Thread
Magic Imbissile (Imbecile)
Evocation (Force)
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: Up to five creatures no more than 15ft apart
Saving Throw: None
Spell Resistance: Yes
You transform adjacent party members into a magical dart of pure force, and hurl them at a target, causing 1d4+1 points of damage to any creatures struck. Party members do not apply their spell resistance to being turned into a dart; only the target of the dart.
After striking a creature, the effected party member reverts back to their normal form in the closest open square to the victim and takes 1d4 points of nonlethal damage due to stress on their body.
At level 1, you can hurl one imbecile, plus an additional imbecile for every 2 caster levels above 1st, up to a maximum of 5 imbeciles.5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2007-06-21, 08:43 PM (ISO 8601)
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- Feb 2007
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- Boston
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Re: The Silly Spell Thread
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2007-06-21, 09:26 PM (ISO 8601)
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- Apr 2007
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- Windsor ON, Canada
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Re: The Silly Spell Thread
More with the Bigby...
Bigby's Hand of Wedgies
...fairly self-explanatory, I think.
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2007-06-21, 11:04 PM (ISO 8601)
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- Dec 2006
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- Michigan, USA
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Re: The Silly Spell Thread
I guess so. I wanted to make it completely worthless but funny, i.e. silly. Being helpless I guess an ally can pull ya out of bonds.
More!
Bigby's Stage Hand
As Unseen Servant, but the servant can produce mist, light effects, and blow your cloak to flowing in a way that spotlights your glory.
EyeBright
Your eyes glow with intense light, blinding you for the duration of the spell. Light sensitive foes suffer Tasha's Hideous Laughter from irony.
Magic circle against the Wall
A glowing 5ft diameter circle of light takes shape at the nearest corner to you. Any whom violate their alignment must stand in it facing the corner for 5 minutes, thinking about what they did.
Blade Bargainer
Spells grants the caster the ability to reduce the price of any slashing weapon by 10%
And the big reveal:
Feather Ball
Conjuration
Level: Clr 2, Sor/Wiz 2
Components: V, M
Casting Time: 1 standard action
Range: Close (25ft. + 5ft/ two caster levels)
Effect: One or more balls
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
The spell summons forth a compressed ball of downy feathers for you to launch at foes. You may launch one ball, plus one additional ball for every four levels beyond 3rd (to a maximum of three balls at 11th level). Each ball requires a ranged touch attack to hit and deals no damage.
Those hit by a ball are covered in a thick cloud of down. They treat all their targets in combat as having 50% concealment. A full round action of brushing off feathers reduces the concealment to 20%, concealment vanishes after a second full round action.
Material Component: A down pillow costing 1 sp.Da Dominion: blog of belly laffs and a GM (Gamer Media) podcast. Sharp Humor for a Dull World.
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2007-06-22, 12:54 AM (ISO 8601)
- Join Date
- Jan 2007
Re: The Silly Spell Thread
Prestilitigation
+5 Competence bonus on Perform (lawyer) checks. Also chills, warms, or flavors 1 pound of nonliving material for every successful Perform (lawyer) check made within the duration.
Summon Monster Nein
For the duration of the spell, any time the target casts a Conjuration (Summoning) effect, they must succeed on a will save or lose concentration, ruining the casting.
Touch of Fatigues
The equipment of one willing humanoid creature per 2 caster levels changes to a camoflauge color, the type of which is specified at the casting (desert, forest, or tundra), granting a +8 bonus on Hide checks made in the associated environment.5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2007-06-22, 01:14 AM (ISO 8601)
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- May 2007
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- Melbourne, Australia
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Re: The Silly Spell Thread
I had to contribute...
Wall of Irony
Level: Sor/Wiz 6 (Enchantment)
Range: Medium
Duration: 1 round/level
Target: All creatures within range (caster excluded)
Saving Throw: Will negates
SR: Yes
You wave your arms and chant deep, unintelligible syllables. Nothing much happens.
This spell looks like you are trying to summon up a wall to control the battlefield. You aren't. Spellcraft DCs to identify this spell are increased by 5. If a check fails by 5 or more, they consider it a spell of the Conjuration (Creation) school. The subject knows you didn't summon anything. They just find it irresistably funny to act as if the poor, pathetic wizard had. Designate an area for the Wall of Iron spell. All creatures affected by the spell act as if there really was a wall there.Ralien, my elf soulknife, by Magioth.
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2007-06-22, 01:20 AM (ISO 8601)
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- Jan 2007
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- Singapore
Re: The Silly Spell Thread
Delayed Bass Fireball
4th level spell.
This spell functions as a fireball, but the maximum number of dice allowed goes up to 11. Additionally, the explosion makes no sound on the round it is cast; instead, the sound occurs one to five rounds following it (decided by caster at time of casting), dramatically amplified. All hearing creatures within twice the fireball's radius from its original center point must make a fortitude save or be stunned for one round and deafened for a minute; those making their save are merely deafened for a single round instead. Fragile nonmagical objects within the radius of this sound may shatter as if subject to the area-effect version of the Shatter spell.Last edited by Aquillion; 2007-06-22 at 01:24 AM.
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2007-06-22, 02:01 AM (ISO 8601)
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- May 2006
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- Sol 3, commonly known as Earth
Re: The Silly Spell Thread
Procrastination
Sorcerer/wizard 1
Range: Self
This spell grants one first level spell to the caster
Focus: watch.
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2007-06-22, 02:23 AM (ISO 8601)
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- Nov 2005
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- Bellingham, WA
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Re: The Silly Spell Thread
Last edited by Krimm_Blackleaf; 2007-06-22 at 02:24 AM.
My Deviantart, Please enjoy it.
Invincible Maiden Avatar by GryffonDurime.
Homebrew by Krimm Blackleaf
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2007-06-22, 02:31 AM (ISO 8601)
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- Aug 2006
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- Alaska
Re: The Silly Spell Thread
A similar spell:
Delayed Bass Fireball
4th level, Evocation and Conjuration (Calling)
As Fireball, except, in addition to fire damage, 1 to 5 rounds afterward (Delay set by the caster), 5d10 large fish burst outward from the spell's origin, dealing bludgeoning damage in the same amount of dice as the original Fireball. These fish are still alive, and remain so for 1d6+1 rounds. Anyone entering a square with a live fish is immediately subjected to a trip attempt by the fish. Each bass has a +1 attack bonus and a +1 Strength modifier for this purpose.Last edited by Dareon; 2007-06-22 at 02:50 AM.
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2007-06-22, 07:34 AM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: The Silly Spell Thread
Melf's Acid Flashback
The 60s will never die
Crass Suggestion
Oh no he didn't!
Shocking Gasp
Usually follows Crass Suggestion
Otiluke's Reluctant Sphere
Well, if I have to
Discoball
Night Fever!
Detect Self
The existential version
Detect Weevel
Ward against crop pests
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2007-06-22, 07:53 AM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: The Silly Spell Thread
Tensor's little known cousin Fourier had a transformation too
Fourier's Transformation
Enchantment (Confusion)
Differential Equations 4
Casting Time: Hours upon hours
Effect: Slay one engineering student
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2007-06-22, 08:27 AM (ISO 8601)
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- Jun 2005
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- Everywhere
Re: The Silly Spell Thread
Ya know, if you did a little work, some of these spells could actually be really useful.
I mean, Discoball, you could make it like Hideous Laughter, but in place of laughter they dance, taking nonlethal damage each round from sheer physical overload.
There could be a Discoball you could destroy to stop the spell.