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Thread: Pimp my Fortress
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2007-06-28, 12:41 AM (ISO 8601)
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Pimp my Fortress
In one of the campaigns I'm in, the DM dangled an extremely valuable treasure seemingly out of reach, and I've found a way to snatch it. (If you're wondering, it was a unique art piece, which we'd smashed before I had appraised it. Make Whole makes everything better, and the DM okayed it) It's worth 100-200k even after being broken/repaired, and I'm the only character who knows this (the rogue, who is quite greedy though he likes the rest of the group a lot). The catch is, I'm level 6, and I don't want to destroy the game with a huge boost to my wealth by level, and OOC I would like to get something that can benefit the other PCs.
So rather than get a Tome of +5 to Constitution (which wouldn't be as noticable as most other things, but still) I'm going to get a Daern's Instant Fortress:as a portable group base/home. That still doesn't cover all the money I'll be getting, though, so the DM said I could modify the fortress, giving the suggestion of several Bag of Holding costs to store everything inside (instead of requiring it to be empty).SpoilerInstant Fortress
This metal cube is small, but when activated by speaking a command word it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—even knock spells can’t open the door.
The adamantine walls of instant fortress have 100 hit points and hardness 20. The fortress cannot be repaired except by a wish or a miracle, which restores 50 points of damage taken.
The fortress springs up in just 1 round, with the door facing the device’s owner. The door opens and closes instantly at his command. People and creatures nearby (except the owner) must be careful not to be caught by the fortress’s sudden growth. Anyone so caught takes 10d10 points of damage (Reflex DC 19 half).
The fortress is deactivated by speaking a command word (different from the one used to activate it). It cannot be deactivated unless it is empty.
Strong conjuration; CL 13th; Craft Wondrous Item, mage’s magnificent mansion; Price 55,000 gp.
So, with the 45k-145k left, what would you do to make this home-in-the-pocket better (both more secure, more livable, and cooler)? I've had the following ideas:
- Bronze Griffon Figurine as a gargoyle-esque guardian when needed
- Permanent Gust of Wind (set at a nice breeze) on one side to foil cloud spells
- Continuous Nondetection or Permanent Mordenkainen's Private Sanctum to foil hostile divinations
- Continuous Unseen Servant(s)
- Levitation (or even Fly) on command for the entire fortress
- Bags of Holding (their equivalent cost, actually) to hold everything inside
Non-magical ideas are of course welcome too (as are cheap ones, which I didn't really mention). The more fun and creative we can make this, the better.Last edited by ClericofPhwarrr; 2007-06-28 at 02:42 AM.
Veryn's Sliver, by Talfrey:Spoiler
Avatar by Abardam.
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2007-06-28, 01:20 AM (ISO 8601)
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Re: Pimp my Fortress
Permanent heat metal to make a sauna?
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2007-06-28, 01:25 AM (ISO 8601)
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- Mar 2007
Re: Pimp my Fortress
I would like to say that it would be fun to use the mansion when your opponents are in front of you as a last ditch effort to survive. Imagine having a house fall on you...
Inside the bag of holding, I would suggest having extra equipment for traveling, such as feather tokens, in case you ever venture into the sea. Figurines to defend it would be nice, yes. Might I suggest having many bags of tricks, one for each player? You can sit inside your fortress flinging animals out through the arrow slits, as free defense.
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2007-06-28, 01:25 AM (ISO 8601)
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- Ottawa, Canada.
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Re: Pimp my Fortress
Well you need a good supply of Everlasting Torches because you need light at night, and a bunch of torches on the walls as you walk up the spiral staircase is just so damn cool.
SpoilerAvatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
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2007-06-28, 01:28 AM (ISO 8601)
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Re: Pimp my Fortress
I don't suppose there's a way to somehow make the fortress summon monsters via the spell series whenever an alarm spell is triggered...combined with a series of Force Wall generating spells, you can contain and destroy many sneaky thieves trying to invade your home.
Oh, don't forget about water and food supplies! A decanter of endless water plus something that generates food would be a good idea. Toilets/lavatories wouldn't be such a bad idea either (a specialized bag of holding, maybe?).
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2007-06-28, 01:33 AM (ISO 8601)
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Re: Pimp my Fortress
Last edited by Lucky; 2007-06-28 at 01:36 AM.
SpoilerAvatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
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2007-06-28, 01:35 AM (ISO 8601)
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- May 2006
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- Sol 3, commonly known as Earth
Re: Pimp my Fortress
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2007-06-28, 01:38 AM (ISO 8601)
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- Mar 2007
Re: Pimp my Fortress
Bag of devouring:
It acts as a bag of holding type I, but each hour it has a 5% cumulative chance of swallowing the contents and then spitting the stuff out in some nonspace or on some other plane.
Would that mean that it swallows your ... your ... the stuff that comes out of the opposite end you eat with? I wonder if it has any taste buds...
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2007-06-28, 01:40 AM (ISO 8601)
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- Sol 3, commonly known as Earth
Re: Pimp my Fortress
Exactly. Best use for a cursed item (other then using one on someone else)
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2007-06-28, 01:42 AM (ISO 8601)
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Re: Pimp my Fortress
Good ideas so far! To touch on a few specific ones:
I doubt I'll need to trap it. Either the party will be inside, or it'll be in my pocket. Besides, that door is next to impossible to get past.
Originally Posted by thehothead
Originally Posted by ArachnidVeryn's Sliver, by Talfrey:Spoiler
Avatar by Abardam.
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2007-06-28, 01:42 AM (ISO 8601)
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2007-06-28, 01:43 AM (ISO 8601)
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Re: Pimp my Fortress
I suppose for entertainment you could toss in a Programmed Image spell for virtual fun, perverted or otherwise.
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2007-06-28, 01:48 AM (ISO 8601)
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Re: Pimp my Fortress
Oh, and don't forget the permanent Unseen Servants.
SpoilerAvatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
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2007-06-28, 01:51 AM (ISO 8601)
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2007-06-28, 02:12 AM (ISO 8601)
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Re: Pimp my Fortress
SpoilerAvatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
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2007-06-28, 02:21 AM (ISO 8601)
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2007-06-28, 03:29 AM (ISO 8601)
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Re: Pimp my Fortress
I would pay extra to make the fortress regenerate damage, or at least appear fully "healed" every time you summon it. A single barbarian with Power Attack and an adamantine weapon could do a real number on your glorious fortress. A series of hardening (SpC) spells to increase the hardness of the walls would also be helpful.
Edit: The Stronghold Builder's Guidebook has all sorts of expensive ways to enhance a fortress.Last edited by Iku Rex; 2007-06-28 at 03:40 AM.
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2007-06-28, 03:40 AM (ISO 8601)
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Re: Pimp my Fortress
Fine, don't post my post.
Get the Stronghold Builders Guidebook. For 200k, you can easily get a flying house with enough space to live in. Do you realize how small the instant fortress is? I wouldn't want to live in one.
Stationary (or tied to building) magic items cost 1/4 the cost (assuming they aren't blatant cheese). The guidebook has prices for all sorts of healing/trapping/building buffing items already statted and priced, as well as costs for mobile buildings, and the actual mundane cost of rooms (furniture isn't exactly cheap ya know?).
Failing that, get a flying ship. The Kanto's Lament is pretty good, it has all kinds of goodies, but I can't remember if it was 200k or 400k. You could always hunt down the genie slaver wizard and gank him for it though.Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2007-06-28, 06:00 AM (ISO 8601)
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Re: Pimp my Fortress
What about combining the instant fortress with a rod of security (see below*) effect inside for your own unlimited range indoor park? You could also add some kind of "holo-deck" space with permanent mirage arcana (or x/day use of mirage arcana to create whatever you like).
Ah, the possibilities are endless...
- Giacomo
*From SRD
Security: This item creates a nondimensional space, a pocket paradise. There the rod’s possessor and as many as 199 other creatures can stay in complete safety for a period of time, up to 200 days divided by the number of creatures affected. All fractions are rounded down.
In this pocket paradise, creatures don’t age, and natural healing take place at twice the normal rate. Fresh water and food (fruits and vegetables only) are in abundance. The climate is comfortable for all creatures involved.
Activating the rod (a standard action) causes the wielder and all creatures touching the rod to be transported instantaneously to the paradise. Members of large groups can hold hands or otherwise maintain physical contact, allowing all connected creatures in a circle or a chain to be affected by the rod. Unwilling creatures get a DC 17 Will save to negate the effect. If such a creature succeeds on its save, other creatures beyond that point in a chain can still be affected by the rod.
When the rod’s effect expires or is dispelled, all the affected creatures instantly reappear in the location they occupied when the rod was activated. If something else occupies the space that a traveler would be returning to, then his body is displaced a sufficient distance to provide the space required for reentry. The rod’s possessor can dismiss the effect whenever he wishes before the maximum time period expires, but the rod can only be activated once per week.
Strong conjuuration; CL 20th; Craft Rod, gate; Price 61,000 gp.
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2007-06-28, 08:35 AM (ISO 8601)
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Re: Pimp my Fortress
No dont get the fortress.
Hire a bard, buy two lyres of building.
Build a fortress.
Then spend all the money.
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2007-06-28, 08:56 AM (ISO 8601)
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Re: Pimp my Fortress
Find some way to make it teleport on command, and get yourself a multicoloured scarf and wand of knock spells.
Last edited by Kami2awa; 2007-06-28 at 08:57 AM.
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2007-06-28, 09:38 AM (ISO 8601)
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Re: Pimp my Fortress
Why two lyres of building and only one bard?
And to the OP:
Nothing makes a fortress feel like home like the addition of a library. Yes they can get a little pricey, but when the party gets stuck or just needs to advance their understanding a little, you're all set. (Plus the group wizards and other book worms will simply *adore* you.)The light shine on you, and the Creator shelter you. The last embrace of the mother welcome you home.
Wanna check out all the nifty Homebrews I've done? Click Here! Hurry!
Awarded the Bronze Donkey by Serpentine, for the Ass at the End of the Universe.
Come on in and give a shout out from where ever you are!!
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2007-06-28, 09:57 AM (ISO 8601)
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Re: Pimp my Fortress
I saw nothing in the description of the fortress that states that stuff inside it when it is deactivated get stored in some other dimension. Nor do I see any mention of furnishings.
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2007-06-28, 11:19 AM (ISO 8601)
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Re: Pimp my Fortress
Did you read my post? The DM is allowing me to pay the cost of multiple bags of holding to store any items inside in another dimension. I can add furnishings then, which will go into the storage space when the fortress is deactivated. The whole point of this exercise is to take the original description and enhance it.
Originally Posted by EagleWiz
Originally Posted by Iku Rex
Originally Posted by Kami2awa
Originally Posted by Fizban
Originally Posted by Sir Giacomo
Originally Posted by FireSparkLast edited by ClericofPhwarrr; 2007-06-28 at 11:23 AM.
Veryn's Sliver, by Talfrey:Spoiler
Avatar by Abardam.
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2007-06-28, 12:11 PM (ISO 8601)
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2007-06-28, 12:24 PM (ISO 8601)
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Re: Pimp my Fortress
Doctor Who?
Hm- it's like Howl's Moving Castle, almost. Trophy hall? Still-room for brewing healing potions- or some sort of healing-shrine? Shrine or sanctified place in general for the clericy sorts?
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2007-06-28, 12:34 PM (ISO 8601)
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Re: Pimp my Fortress
Forget the fortress, houses, and flying ships... buy a title. Nothing better than having the rest of the party calling you M'Lord... :P
Beware the ghost in the machine.
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2007-06-28, 12:37 PM (ISO 8601)
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- May 2006
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- Sol 3, commonly known as Earth
Re: Pimp my Fortress
How exactly do you go about "buying" a title?
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2007-06-28, 01:22 PM (ISO 8601)
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- Earth
Re: Pimp my Fortress
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2007-06-28, 01:31 PM (ISO 8601)
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- Sol 3, commonly known as Earth
Re: Pimp my Fortress
Wouldn't that be more accurate as bribery?