Results 1 to 22 of 22
-
2007-06-28, 02:37 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- Istanbul
- Gender
Poison, I don't want to break this chain...
Cutting right to the question.
Most members of my dearest party wear gloves, magical and not magical.
The doorknob is poisoned. What happens when one of them touches the doorknob?
I'm planning NOT to count him as if he contacted poison, but wherever he touches next, he'll spread the poison there. I hope he doesn't drink a potion with his poisoned glove, or gives one of his buddies a hand... ...snicker..FUGO ERGO SUM
I run; therefore I am.
http://demlikposeti.com
My Rincewind avatar by the Dr.Bath, thank you!
-
2007-06-28, 02:50 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
-
2007-06-28, 02:52 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- Istanbul
- Gender
Re: Poison, I don't want to break this chain...
FUGO ERGO SUM
I run; therefore I am.
http://demlikposeti.com
My Rincewind avatar by the Dr.Bath, thank you!
-
2007-06-28, 02:56 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Poison, I don't want to break this chain...
-
2007-06-28, 03:04 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Koper(Slovenia)
- Gender
Re: Poison, I don't want to break this chain...
It could work if the doorknob was sharp enough...
I'd suggest you give the character that opens the door a 20% probability that he'll poison himself with the glove every time he does something with his hands and that the poison remains effective for a max of two hours. Also drop the save DC a bit since the ammount of poison has been reduced.
-
2007-06-28, 03:07 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Poison, I don't want to break this chain...
If it is contact poison, you have to decide whether to have it seep through the glove or hurt the next person he touches. (I say hurt the next person.) This can get kinda confusing, so I will rule it that it loses potenty after 2 touches. So if you touch a cloth, and use the cloth to wipe a lamp, and someone else without gloves picks up the lamp, they will not get poisioned. You also have to decide if it is magical or non-magical poison, and if it is magical, non-magical gloves do nothing.
Edit: Kinda Ninja-ed by 5 ppl!Last edited by asqwasqw; 2007-06-28 at 03:08 PM.
-
2007-06-28, 03:11 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- Istanbul
- Gender
Re: Poison, I don't want to break this chain...
FUGO ERGO SUM
I run; therefore I am.
http://demlikposeti.com
My Rincewind avatar by the Dr.Bath, thank you!
-
2007-06-28, 03:12 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
Re: Poison, I don't want to break this chain...
Originally Posted by The SRD
As for the comment about the gloves, they could've been part of a set of armour, and thus would've protected him.Last edited by martyboy74; 2007-06-28 at 03:17 PM.
-
2007-06-28, 03:33 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Seattle, WA
- Gender
Re: Poison, I don't want to break this chain...
See what happens next: he does something that would result in the poison rubbing off (like, combat or lots of looting), he touches a party member's skin, he touches an opponent's skin, or he takes a leak.
-
2007-06-28, 04:32 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- Tallahassee, Florida
Re: Poison, I don't want to break this chain...
This is 100% GM call area.
For me, I would decide if I wanted the poison to be stuck to the knob or not. For ease of bookkeeping, I would vote that if the poison has only one use, it stays on the knob. If it affects everyone that touches the knob, it will be on the person's hand for 1d4 rounds and at a save DC-6 from the original potency for there being less of it. After that it simply gets 'dried off' or something.The easy I do before breakfast,
The difficult I do all day long,
The impossible achieved during the workweek,
Miracles performed when possible.
People call me the Fixer,
and I am here to help you.Spoiler
Fixer's Guide to Neutrality
Fixer's Fighter Fix
(Campaign) Characters:
Searching For... Goldenrod
Survival... Gelder
-
2007-06-28, 04:41 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Poison, I don't want to break this chain...
I would say that gloves give you a circumstance modifier to your fort save to resist the poison, say +2 for cloth gloves, +4 for leather, and +6 for gauntlets. The fact is that the poison can still seep through, but you'll be exposed to much less of the poison so you are less likely to be affected by it.
Contact poison on the door knob wouldn't be a great adventurer deterant, as adventurers always wear gloves, in such a dangerous profession hand protection is a given.Last edited by TheOOB; 2007-06-28 at 04:42 PM.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2007-06-28, 04:42 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Are you with the MiB?
Re: Poison, I don't want to break this chain...
Great Maps courtesy of Tantolian Map Factory. See some of his works here: http://www.giantitp.com/forums/showp...4&postcount=13
http://i153.photobucket.com/albums/s...ket/TOB-MC.jpg
-
2007-06-28, 04:51 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Poison, I don't want to break this chain...
It could always be inhaled poison (if it was recently applied), in which case, it would be inhaled next sneeze, cough, itch etc.
-
2007-06-28, 07:40 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Poison, I don't want to break this chain...
If his gloves are permeable (likely) and the poison is water soluble (likely), then the next time his gloves get wet, it's time to make a fort save.
On the other hand, a glove may simply not be wet or sticky enough to pick up a large enough dose of poison (if there was only one dose of poison on the knob), and when it later transfers the poison to another object, and THAT object is handled, nothing happens. Not enough poison.
Entirely a DM area, though.
-
2007-06-28, 08:27 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
Re: Poison, I don't want to break this chain...
The characters are wearing gloves so that they don't get contact poison onto their skin. If you do some gimmick that ignores that precaution (your gloves aren't waterproof, the doorknob is sharp...) your players might kill you. I like the idea of having the poison stick to their gloves though. It shows them that investing in that bit of protection paid off.
Go for some other type of poison if you really want to pose that challenge to them. I'm just saying from a players perspective, when you go out of your way to try and protect yourself against some badness and your DM inflicts it on your anyway, it's a little disheartening.
-
2007-06-28, 08:43 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Canada
- Gender
Re: Poison, I don't want to break this chain...
If the player doesn't know his gloves are now poisoned, he would be infected sooner or later... he may scratch himself, wipe his brow, or otherwise touch himself. I would roll a random number of turns then tell the player he was poisoned by something on his gloves. If you're feeling generous, allow the player a spot check to notice something on his gloves just before he touches himself.
If the player does suspect something is on his gloves, recommend to him that he should remove them as soon as possible... otherwise the poison may soak through the gloves. If the player ignores the warning, wait a couple of rounds then have him save vs poison with a bonus... he wouldn't be affected by the full strength of the poison by it seeping through his gloves. Ignore this if the gloves were waterproof or offered magical protection.Beware the ghost in the machine.
-
2007-06-28, 09:18 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Western Australia
- Gender
Re: Poison, I don't want to break this chain...
Adsum!
To every action force there is an equal, but opposite, reaction force. So somewhere, in the D&D universe, there is a bunch of law abiding, well spoken people who don't urinate on their enemies, burn down pubs, or commit genocide when bored.
-
2007-06-29, 06:55 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- Istanbul
- Gender
Re: Poison, I don't want to break this chain...
Yeah, I'm think of making it a "Black Astral Shadow Leaping Locust Venom Extract"... But I don't think something like that would stay on a doorknob, no sir. This guy will leap out of the doorknob, attack the nearest player, surprise round, everybody rolls initiative, the poison escapes back into his plane of existence...
Which happens to be the "doorknob dimension"... Endless adventures await... Buy the extended poison and doorknob dimension core rule book.
Have a nice day.FUGO ERGO SUM
I run; therefore I am.
http://demlikposeti.com
My Rincewind avatar by the Dr.Bath, thank you!
-
2007-06-29, 07:11 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: Poison, I don't want to break this chain...
This is EXTREMELY BAD precedent. If you say that the poison can be transfered to the glove (and presumably remain on the knob) then you just gave them free unlimited uses of that poison. I'd cut off the knob and keep using it... In fact, get cheap (poison proof) gloves and sell the envenomed gloves to anyone that needs that poison.
-
2007-06-29, 07:24 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- London, England
- Gender
Re: Poison, I don't want to break this chain...
I'd say the poison can be transferred maybe three times, and if it comes into contact with skin in that time then it does it's poison thing, and if it doesn't then it loses its potency.
Example: the rogue opens the door (poison goes doorknob >> glove, 1 transfer), then scratches his head (poison goes glove >> skin, 2 transfers, roll a fort save please Mr. Rogue.)
Alternatively: the rogue opens the door (poison goes doorknob >> glove, 1 transfer) then picks up a torch (poison goes glove >> torch, 2 transfers) then puts the torch on the table (poison goes torch >> table, 3 transfers, poison wears off.)
At each possible transfer, you rule which of the items the poison stays on so you can't create infinite poisoned items.de·fen·es·tra·tion (dē-fĕn'ĭ-strā'shən)
n.
An act of throwing someone or something out of a window.
[From DE– + Latin fenestra, window.]
-
2007-07-01, 02:19 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- Istanbul
- Gender
Re: Poison, I don't want to break this chain...
That's one of the absurdest things I have heard since Oscar Wilde's corpse. Which DM would be that naive? No one. Not me especially, no.
Try something like that in my game, and you'll end up in so much trouble, you'll cry of frustration in real life.
Anyhow, that's what a basic player's mind works, thanks for demonstrating.FUGO ERGO SUM
I run; therefore I am.
http://demlikposeti.com
My Rincewind avatar by the Dr.Bath, thank you!
-
2007-07-01, 07:25 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Knoxville, TN
- Gender
Re: Poison, I don't want to break this chain...
I am continuing to have a social life. Sorry for the inconvenience.
Serious-Jedi-Me-Avatar by RTG0922. Thanks. Cat-assassin-avatar by onasuma, who I was too dumb to thank. Thanks for that too!