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Thread: E6/Ry20: The game inside D&D
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2007-06-28, 06:42 PM (ISO 8601)
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E6/Ry20: The game inside D&D
This is something originating on ENWorld that I thought was pretty damned nifty. See the link for the full details, I won't quote all of it, just the intro:
What is E6?
Earlier this year EN World engaged in a great discussion where it was put forward that D&D has four distinct quartiles of play, each of which suited some groups better than others:
Levels 1-5: Gritty fantasy
Levels 6-10: Heroic fantasy
Levels 11-15: Wuxia
Levels 16-20: Superheroes
E6 is a game about those first 2 quartiles, and as a result, it has fewer rules, a low-magic flavor, and it is quick and easy to prepare. I have playtested the system extensively with my crew, and it works as intended. Previous discussion indicated that this approach has some appeal for others, so I've revised it here.
E6 was inspired by the article “Gandalf was a Fifth-Level Magic User” from Dragon magazine issue #5.
Features of E6:
Fast play
Low magic
Easy to prepare
It’s still D&D and everyone knows how to play.
E6’s Rule Change:
Character progression from level 1 to level 6 is as per D&D. Upon attaining 6th level, for each 5000 experience a character gains, they earn a new feat.
Feats with unattainable prerequisites under this system remain unattainable.
Avoids all the complexities and mood-breaking of high-level play. I like it, and I don't even play D&D. Were I ever to run a game, I think I'd go with this mod, start everyone at 6th level (dispensing with XP, levelling up every so often), and go with base classes from the PHB only. Maybe all-human too, for that full-on sword and sorcery feel.
Whaddyas reckon?Last edited by Kiero; 2007-06-28 at 06:43 PM.
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2007-06-28, 07:06 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Heh, I'm a 1-5 man who dabbles in levels 6-10, myself, but yeah it's interesting that they have identified those four quarters. Problem is always going to be balancing this stuff against high powered monsters and magic. [i.e. how does adding an extra Feat affect the EL of the Party?]
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2007-06-28, 07:09 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2007-06-28, 07:32 PM (ISO 8601)
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2007-06-28, 07:33 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Meh. I wouldn't play it. A mage's most powerful spell shouldn't be on the level of fireball. No matter the magic level of the world.
As for heroic fantasy capping at level 10, what are they smoking?
It just doesn't work. And for Gandalf being level 5, he was a demigod.
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2007-06-28, 07:43 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Why even both with the feats? Just cap the progression and be done with it.
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2007-06-28, 08:06 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Could be fun - I'd play, and find ways to survive it too. I can still be a swashbuckling action hero at level 6.
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2007-06-28, 08:07 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Because a lot of people, myself included, like the feeling of improvement and learning new things.
This looks like an interesting system to me, I'd love to try it. I'm pretty sure my group would hate it though. They'd been stuck in low level campaigns for a long time before they started playing with me and they like the opportunity for high level play.DMs don't cheat, they just change the rules.
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2007-06-28, 08:08 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Probably the idea that, in just about all the 'heroic fantasy' I've ever read, the characters mostly walked or rode, rather than flying and teleporting everywhere?
I don't object to flying and teleporting everywhere, but it isn't necessarily what people mean by 'heroic fantasy'.
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2007-06-28, 08:26 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
No. Even if you remove teleportation and flying I still can't find any heroic fantasy hero who can be modeled at level 10.
And a very large part of heroic fantasy does have people porting around. It also very often has single mages who can decimate entire nations.
Fighting and killing the thousand year old dragon si a great part of Heroic Fantasy. Please show me how you do it with 4 ECL 10 characters.
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2007-06-28, 08:31 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Shivering Touch? Maybe 4 characters all using stuff from the draconomicon. Or the party of cheese(4 artificers, or a combo of Druids/Clerics/and Wizards).
That's the only way I can really think of doing it, without taking about 20 or characters, and deeming most "acceptable losses".Last edited by MeklorIlavator; 2007-06-28 at 08:33 PM.
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2007-06-28, 08:35 PM (ISO 8601)
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2007-06-28, 08:41 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Um, are we not perhaps committing the Balor fallacy? (Without intending to comment on how a Balor and a Balrog measure up with each other! I don't have that lore...)
That is, a 1000 year old D&D standard dragon is not less than CR 19, and I presume would munch the level 10s like popcorn. That doesn't mean that the 1000 year old dragon in whichever story, if you statted it out, would necessarily be anywhere near as powerful as a white Wyrm, or might be incompatible with the D&D system altogether.
I only speculate on the statting out, I admit, but it seems entirely possible.Last edited by Ulzgoroth; 2007-06-28 at 08:42 PM.
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2007-06-28, 08:46 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
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2007-06-28, 08:52 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
You could just as easily allow someone to take a level worth of skill points instead of a feat. And I bet feats like Skill Focus and the +2 to two skills feats would be used a lot more in settings where feats were a lot more common and everything else.. much less so. Especially when skills cap at 9 ranks. +3 or +2 is a lot bigger difference with nine ranks than say, 15 or 20.
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2007-06-28, 09:14 PM (ISO 8601)
Re: E6/Ry20: The game inside D&D
See, now, to me...it's restrictive. I'd say level 10 would be a more reasonable cap--5th level spells are suitably impressive for mages. I would probably create some new feats for such a system--stackable bonuses to BAB for those with the full +10 (but no new iterative attacks) and the like.
I do see one large benefit to this system--it would certainly encourage more multiclassing. Loosing 9th level spells is mortifying to a potential mage, but when the maximum is 5th level anyway...there's a bit more wiggle room.
One thing I've always considered a funny contest is the battle between a level and a feat. You get fewer feats than levels, barring bonus feats, but levels are a good deal stronger.
That's why bonus feat levels are typically less potent than a feat: class features are exclusive fears with a very strict chain and side effects both good and not-so-good.
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2007-06-28, 09:18 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-06-28, 09:32 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
If you cap the levels, you'd almost have to cap the monster CR as well. There'd be no point in a world where you can't beat the BBEG (well, unless your playing CoC). I think it would be fun (at least for a while) to see people depend on skills/feats rather than that always available magic item or wish spell. It would probably resemble something like the Black Company novels as far as PCs went...a lot more dark and gritty than flash.
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2007-06-28, 09:41 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
I dont see the appeal of this E6 myself.
Although I do prefer to play in the 1-10 lvl range, why not just end the campaign at level 10?Da Dominion: blog of belly laffs and a GM (Gamer Media) podcast. Sharp Humor for a Dull World.
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2007-06-28, 09:45 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
I would tend to agree there Diggorian. The only reason I can see to continue advancing past Level 10 is to be able to deploy different Monsters. If this E6 isn't an attempt to allow for that at an overall lower power level, i don't really see the point either.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-06-28, 09:52 PM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
I would be willing to play it if need be, but I wouldn't run it.
One thing I didn't see addressed in the system: how does WBL work with a system where you can only get to level 6, but your character keeps advancing?
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2007-06-29, 04:01 AM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
That's the whole point. It's to cut out the boring crap that comes from the higher levels, such as repetitive tactics.
And stuff being unbeatable is a feature, not a bug. Gods and demons are something to fear. Some monsters you just have to find a way around, rather than just fighting them. Better yet, use some sneaky tactics to even the odds.
There's discussion in that thread, or maybe the one on RPGnet about that. Fix was that rarely-used "Skill Focus: blah" Feat. Possibly allowing it to stack, since you've got Ability Feats already, that's the same. Thus you still need only Feats.Last edited by Kiero; 2007-06-29 at 11:34 AM.
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2007-06-29, 04:27 AM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
I personally feel that fireball SHOULD be about the most powerful spell an arcanist is able to cast. Let's face it, the high level wizard/sorcerer spells are clearly overpowered, and have great potential to change the paradigm of a swords/sorcery campaign world that has functioned very smoothly until the higher levels.
Maybe it's because I'm more of a physically motivated person in reality, but I have little desire to roleplay the frail nerd archetype who has mastered the ability to bend reality to his/her will through arcane spellcasting. Time stop, boooooring! Battle is fast, not 10 minutes of arguing about rules.
Ok, now who wants to arm-wrestle?!
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2007-06-29, 04:41 AM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
I don't like it. Seems to be a child of the "lolx grim and gritty low-wealth low-magic is the only good way to play!!1one" trend. If you really want to play in such a setting, don't play DND.
Well, I'd say that if you really want to play ANY setting, there are better games than DND for it, but I've said that hundreds of times already.
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2007-06-29, 04:51 AM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2007-06-29, 04:55 AM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
No, but I can have my own opinion.
DND does a mediocre job at reflecting a heroic high-fantasy world, with monsters, powerful wizards and, unless you're using ToB, ordinary fighters being completely useless when it comes to fighting the mentioned monsters.
DND does a bad job at: everything else.
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2007-06-29, 05:22 AM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2007-06-29, 05:25 AM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
No. A well-played wizard is still more powerful than a fighter at level 5-6.
And how is "nobody can defeat a monster" a fix to the "a fighter cannot defeat a monster" situation?
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2007-06-29, 05:36 AM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
I don't like it. Seems to be a child of the "lolx grim and gritty low-wealth low-magic is the only good way to play!!1one" trend. If you really want to play in such a setting, don't play DND.
Huge exagerration.
But I wouldn't play that anyway. I prefer low-magic, non-heroic games, but for that I can just play campaigns in 1-10 range.Last edited by Morty; 2007-06-29 at 05:37 AM.
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2007-06-29, 05:42 AM (ISO 8601)
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Re: E6/Ry20: The game inside D&D
Ooh I find it an interesting concept, but I'd personally add to the crowd saying that a Lvl 10 cap could be more entertaining. Ipersonally regard D&D as losing its shine about Lvl 12 or so, so this would be a great thing to play from my perspective.
No-one stipulates that the BBEG must be a lvl 28 world threatening badass, a lvl12 world threatening badass would serve exactly teh same purpose with a level cap
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