New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 7 1234567 LastLast
Results 1 to 30 of 203
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default E6/Ry20: The game inside D&D

    This is something originating on ENWorld that I thought was pretty damned nifty. See the link for the full details, I won't quote all of it, just the intro:

    What is E6?

    Earlier this year EN World engaged in a great discussion where it was put forward that D&D has four distinct quartiles of play, each of which suited some groups better than others:

    Levels 1-5: Gritty fantasy
    Levels 6-10: Heroic fantasy
    Levels 11-15: Wuxia
    Levels 16-20: Superheroes

    E6 is a game about those first 2 quartiles, and as a result, it has fewer rules, a low-magic flavor, and it is quick and easy to prepare. I have playtested the system extensively with my crew, and it works as intended. Previous discussion indicated that this approach has some appeal for others, so I've revised it here.

    E6 was inspired by the article “Gandalf was a Fifth-Level Magic User” from Dragon magazine issue #5.

    Features of E6:
    Fast play
    Low magic
    Easy to prepare
    It’s still D&D and everyone knows how to play.

    E6’s Rule Change:

    Character progression from level 1 to level 6 is as per D&D. Upon attaining 6th level, for each 5000 experience a character gains, they earn a new feat.
    Feats with unattainable prerequisites under this system remain unattainable.
    Recognising that the "sweet spot" for many people is in the level 6-10 range, it essentially caps most of advancement right there. In the original mod, progression stops after level 6 (no more BAB, no more HD, no more spells, etc), with the exception of Feats.

    Avoids all the complexities and mood-breaking of high-level play. I like it, and I don't even play D&D. Were I ever to run a game, I think I'd go with this mod, start everyone at 6th level (dispensing with XP, levelling up every so often), and go with base classes from the PHB only. Maybe all-human too, for that full-on sword and sorcery feel.

    Whaddyas reckon?
    Last edited by Kiero; 2007-06-28 at 06:43 PM.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

  2. - Top - End - #2
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Heh, I'm a 1-5 man who dabbles in levels 6-10, myself, but yeah it's interesting that they have identified those four quarters. Problem is always going to be balancing this stuff against high powered monsters and magic. [i.e. how does adding an extra Feat affect the EL of the Party?]
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by Matthew View Post
    Heh, I'm a 1-5 man who dabbles in levels 6-10, myself, but yeah it's interesting that they have identified those four quarters. Problem is always going to be balancing this stuff against high powered monsters and magic. [i.e. how does adding an extra Feat affect the EL of the Party?]
    I think the idea is high-powered monsters are tough - it isn't "balanced" against them. Thus when the PCs are trying to stop that cult from summoning some ancient demon it's in their interests to succeed. Because they can't just kill the demon when it comes regardless.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Miles Invictus's Avatar

    Join Date
    Jul 2005
    Location
    Iowa, United States
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by Matthew View Post
    Problem is always going to be balancing this stuff against high powered monsters and magic. [i.e. how does adding an extra Feat affect the EL of the Party?]
    I'll bet it has only a minor effect on balance, because only a handful of feats stack. The extra feats give your characters versatility, not power.
    Last edited by Miles Invictus; 2007-06-28 at 07:32 PM.

  5. - Top - End - #5
    Firbolg in the Playground
     
    Emperor Tippy's Avatar

    Join Date
    Oct 2005
    Location
    Earth

    Default Re: E6/Ry20: The game inside D&D

    Meh. I wouldn't play it. A mage's most powerful spell shouldn't be on the level of fireball. No matter the magic level of the world.

    As for heroic fantasy capping at level 10, what are they smoking?

    It just doesn't work. And for Gandalf being level 5, he was a demigod.
    People who think Tippy equals win.
    Spoiler
    Show

    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    May 2005
    Location

    Default Re: E6/Ry20: The game inside D&D

    Why even both with the feats? Just cap the progression and be done with it.

  7. - Top - End - #7
    Ogre in the Playground
     
    MandibleBones's Avatar

    Join Date
    Jan 2006
    Location
    Sunny California
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Could be fun - I'd play, and find ways to survive it too. I can still be a swashbuckling action hero at level 6.
    Mandible Bones, the Worst Pirate Ever.
    I prepared explosive rum this morning.
    Homebrew 3.5 base class: The Iron Chef

  8. - Top - End - #8
    Barbarian in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2006
    Location
    cocoa beach, fl
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by PinkysBrain View Post
    Why even both with the feats? Just cap the progression and be done with it.
    Because a lot of people, myself included, like the feeling of improvement and learning new things.
    This looks like an interesting system to me, I'd love to try it. I'm pretty sure my group would hate it though. They'd been stuck in low level campaigns for a long time before they started playing with me and they like the opportunity for high level play.
    DMs don't cheat, they just change the rules.

    "Being powerful is like being a lady. If you have to tell people you are, you aren't" -Margaret Thatcher

    "Celebacy is no match for a natural 20!" -RandomNPC

    "If you're so goth, where were YOU when we sacked Rome?" -Swordguy

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    Feb 2007

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by Emperor Tippy View Post
    As for heroic fantasy capping at level 10, what are they smoking?
    Probably the idea that, in just about all the 'heroic fantasy' I've ever read, the characters mostly walked or rode, rather than flying and teleporting everywhere?

    I don't object to flying and teleporting everywhere, but it isn't necessarily what people mean by 'heroic fantasy'.

  10. - Top - End - #10
    Firbolg in the Playground
     
    Emperor Tippy's Avatar

    Join Date
    Oct 2005
    Location
    Earth

    Default Re: E6/Ry20: The game inside D&D

    No. Even if you remove teleportation and flying I still can't find any heroic fantasy hero who can be modeled at level 10.

    And a very large part of heroic fantasy does have people porting around. It also very often has single mages who can decimate entire nations.

    Fighting and killing the thousand year old dragon si a great part of Heroic Fantasy. Please show me how you do it with 4 ECL 10 characters.
    People who think Tippy equals win.
    Spoiler
    Show

    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

  11. - Top - End - #11
    Ogre in the Playground
    Join Date
    Sep 2006
    Location
    DC area
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by Emperor Tippy View Post
    No. Even if you remove teleportation and flying I still can't find any heroic fantasy hero who can be modeled at level 10.

    And a very large part of heroic fantasy does have people porting around. It also very often has single mages who can decimate entire nations.

    Fighting and killing the thousand year old dragon si a great part of Heroic Fantasy. Please show me how you do it with 4 ECL 10 characters.
    Shivering Touch? Maybe 4 characters all using stuff from the draconomicon. Or the party of cheese(4 artificers, or a combo of Druids/Clerics/and Wizards).

    That's the only way I can really think of doing it, without taking about 20 or characters, and deeming most "acceptable losses".
    Last edited by MeklorIlavator; 2007-06-28 at 08:33 PM.

  12. - Top - End - #12
    Banned
     
    Solo's Avatar

    Join Date
    Jan 2007
    Location
    *stab*

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by MeklorIlavator View Post
    Shivering Touch?.
    Sudden Maximized Shivering Touch...

  13. - Top - End - #13
    Barbarian in the Playground
    Join Date
    Feb 2007

    Default Re: E6/Ry20: The game inside D&D

    Um, are we not perhaps committing the Balor fallacy? (Without intending to comment on how a Balor and a Balrog measure up with each other! I don't have that lore...)

    That is, a 1000 year old D&D standard dragon is not less than CR 19, and I presume would munch the level 10s like popcorn. That doesn't mean that the 1000 year old dragon in whichever story, if you statted it out, would necessarily be anywhere near as powerful as a white Wyrm, or might be incompatible with the D&D system altogether.

    I only speculate on the statting out, I admit, but it seems entirely possible.
    Last edited by Ulzgoroth; 2007-06-28 at 08:42 PM.

  14. - Top - End - #14
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by Miles Invictus View Post
    I'll bet it has only a minor effect on balance, because only a handful of feats stack. The extra feats give your characters versatility, not power.
    Dunno about that, Feats can have a huge impact on Power Levels [Leap Attack + Bull Rush + Shock Trooper for a start].
    all the same, I get what you mean. It seems like they ought to get Skill Points as well to me.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  15. - Top - End - #15
    Halfling in the Playground
    Join Date
    Nov 2004
    Location

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by Matthew View Post
    Dunno about that, Feats can have a huge impact on Power Levels [Leap Attack + Bull Rush + Shock Trooper for a start].
    all the same, I get what you mean. It seems like they ought to get Skill Points as well to me.
    You could just as easily allow someone to take a level worth of skill points instead of a feat. And I bet feats like Skill Focus and the +2 to two skills feats would be used a lot more in settings where feats were a lot more common and everything else.. much less so. Especially when skills cap at 9 ranks. +3 or +2 is a lot bigger difference with nine ranks than say, 15 or 20.

  16. - Top - End - #16
    Library Lovers Contest Winner
     
    GryffonDurime's Avatar

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    See, now, to me...it's restrictive. I'd say level 10 would be a more reasonable cap--5th level spells are suitably impressive for mages. I would probably create some new feats for such a system--stackable bonuses to BAB for those with the full +10 (but no new iterative attacks) and the like.

    I do see one large benefit to this system--it would certainly encourage more multiclassing. Loosing 9th level spells is mortifying to a potential mage, but when the maximum is 5th level anyway...there's a bit more wiggle room.

    One thing I've always considered a funny contest is the battle between a level and a feat. You get fewer feats than levels, barring bonus feats, but levels are a good deal stronger.

    That's why bonus feat levels are typically less potent than a feat: class features are exclusive fears with a very strict chain and side effects both good and not-so-good.

  17. - Top - End - #17
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by Zaeron View Post
    You could just as easily allow someone to take a level worth of skill points instead of a feat. And I bet feats like Skill Focus and the +2 to two skills feats would be used a lot more in settings where feats were a lot more common and everything else.. much less so. Especially when skills cap at 9 ranks. +3 or +2 is a lot bigger difference with nine ranks than say, 15 or 20.
    Actually, thinking about it you could just take that Feat that gives you 5 Skill Points (Open Minded?). Ah well, whatever. You need skill Points for some Feats, you see, and Cross Class Skills might actually get some love...
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  18. - Top - End - #18
    Orc in the Playground
     
    AssassinGuy

    Join Date
    May 2007
    Location
    Indiana
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    If you cap the levels, you'd almost have to cap the monster CR as well. There'd be no point in a world where you can't beat the BBEG (well, unless your playing CoC). I think it would be fun (at least for a while) to see people depend on skills/feats rather than that always available magic item or wish spell. It would probably resemble something like the Black Company novels as far as PCs went...a lot more dark and gritty than flash.

  19. - Top - End - #19
    Barbarian in the Playground
     
    Diggorian's Avatar

    Join Date
    Dec 2006
    Location
    Michigan, USA
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    I dont see the appeal of this E6 myself.

    Although I do prefer to play in the 1-10 lvl range, why not just end the campaign at level 10?
    Da Dominion: blog of belly laffs and a GM (Gamer Media) podcast. Sharp Humor for a Dull World.

  20. - Top - End - #20
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    I would tend to agree there Diggorian. The only reason I can see to continue advancing past Level 10 is to be able to deploy different Monsters. If this E6 isn't an attempt to allow for that at an overall lower power level, i don't really see the point either.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  21. - Top - End - #21
    Orc in the Playground
     
    LoopyZebra's Avatar

    Join Date
    Dec 2005
    Location
    [Enter something witty.]
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    I would be willing to play it if need be, but I wouldn't run it.

    One thing I didn't see addressed in the system: how does WBL work with a system where you can only get to level 6, but your character keeps advancing?
    Spoiler
    Show
    Avatar Samples
    Quote Originally Posted by bosssmiley View Post
    First off LoopyZebra, you win an Internets for:

    The Most Lulz-ish Thread Title Ever Posted
    (By Someone Other than VT)
    In Soviet Russia, PS3 still sucks.

  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by GryffonDurime View Post
    See, now, to me...it's restrictive.
    That's the whole point. It's to cut out the boring crap that comes from the higher levels, such as repetitive tactics.

    And stuff being unbeatable is a feature, not a bug. Gods and demons are something to fear. Some monsters you just have to find a way around, rather than just fighting them. Better yet, use some sneaky tactics to even the odds.

    Quote Originally Posted by Matthew View Post
    It seems like they ought to get Skill Points as well to me.
    There's discussion in that thread, or maybe the one on RPGnet about that. Fix was that rarely-used "Skill Focus: blah" Feat. Possibly allowing it to stack, since you've got Ability Feats already, that's the same. Thus you still need only Feats.
    Last edited by Kiero; 2007-06-29 at 11:34 AM.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

  23. - Top - End - #23
    Pixie in the Playground
    Join Date
    Oct 2006
    Location
    WA

    Default Re: E6/Ry20: The game inside D&D

    I personally feel that fireball SHOULD be about the most powerful spell an arcanist is able to cast. Let's face it, the high level wizard/sorcerer spells are clearly overpowered, and have great potential to change the paradigm of a swords/sorcery campaign world that has functioned very smoothly until the higher levels.

    Maybe it's because I'm more of a physically motivated person in reality, but I have little desire to roleplay the frail nerd archetype who has mastered the ability to bend reality to his/her will through arcane spellcasting. Time stop, boooooring! Battle is fast, not 10 minutes of arguing about rules.

    Ok, now who wants to arm-wrestle?!

  24. - Top - End - #24
    Ogre in the Playground
     
    Tengu's Avatar

    Join Date
    Jul 2006
    Location
    Poland
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    I don't like it. Seems to be a child of the "lolx grim and gritty low-wealth low-magic is the only good way to play!!1one" trend. If you really want to play in such a setting, don't play DND.

    Well, I'd say that if you really want to play ANY setting, there are better games than DND for it, but I've said that hundreds of times already.

    Birdman of the Church of Link's Hat

  25. - Top - End - #25
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by Tengu View Post
    I don't like it. Seems to be a child of the "lolx grim and gritty low-wealth low-magic is the only good way to play!!1one" trend. If you really want to play in such a setting, don't play DND.
    Only 24 posts to get to that old chestnut "It's not D&D"! No one has a monopoly on defining what constitutes D&D, not even you.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

  26. - Top - End - #26
    Ogre in the Playground
     
    Tengu's Avatar

    Join Date
    Jul 2006
    Location
    Poland
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    No, but I can have my own opinion.

    DND does a mediocre job at reflecting a heroic high-fantasy world, with monsters, powerful wizards and, unless you're using ToB, ordinary fighters being completely useless when it comes to fighting the mentioned monsters.

    DND does a bad job at: everything else.

    Birdman of the Church of Link's Hat

  27. - Top - End - #27
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Quote Originally Posted by Tengu View Post
    DND does a mediocre job at reflecting a heroic high-fantasy world, with monsters, powerful wizards and, unless you're using ToB, ordinary fighters being completely useless when it comes to fighting the mentioned monsters.
    Given this is a pretty simple fix that works, I'd say you're wrong.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

  28. - Top - End - #28
    Ogre in the Playground
     
    Tengu's Avatar

    Join Date
    Jul 2006
    Location
    Poland
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    No. A well-played wizard is still more powerful than a fighter at level 5-6.
    And how is "nobody can defeat a monster" a fix to the "a fighter cannot defeat a monster" situation?

    Birdman of the Church of Link's Hat

  29. - Top - End - #29
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    I don't like it. Seems to be a child of the "lolx grim and gritty low-wealth low-magic is the only good way to play!!1one" trend. If you really want to play in such a setting, don't play DND.
    Why? This fix seems to provide low-magic while still being D&D. And some people can prefer to play low-magic and low-wealth systems without being WFRP fanboys.

    Quote Originally Posted by Tengu View Post
    No. A well-played wizard is still more powerful than a fighter at level 5-6.
    Huge exagerration.

    But I wouldn't play that anyway. I prefer low-magic, non-heroic games, but for that I can just play campaigns in 1-10 range.
    Last edited by Morty; 2007-06-29 at 05:37 AM.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

  30. - Top - End - #30
    Ogre in the Playground
     
    banjo1985's Avatar

    Join Date
    May 2007
    Location
    UK
    Gender
    Male

    Default Re: E6/Ry20: The game inside D&D

    Ooh I find it an interesting concept, but I'd personally add to the crowd saying that a Lvl 10 cap could be more entertaining. Ipersonally regard D&D as losing its shine about Lvl 12 or so, so this would be a great thing to play from my perspective.

    No-one stipulates that the BBEG must be a lvl 28 world threatening badass, a lvl12 world threatening badass would serve exactly teh same purpose with a level cap


    Excellent Elan & Yoshi avatar by Mr Saturn

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •