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  1. - Top - End - #1
    Ettin in the Playground
     
    PirateWench

    Join Date
    Oct 2015

    Default A great system for "Civil War"?

    Hello, all.

    I would like some input from the community on the best system for creating a "Civil War"-esque campaign. Essentially, the players will be empowered individuals dealing with government persecution and the pressure to enlist or be a felon. It would be a hybrid between the Marvel event and Company and the government's initiative in Volume Four of the Heroes TV show. Criteria and First Thoughts:

    1) The PCs are special, but not the only ones. They will meet others like them on all sides, but the vast majority of the planet will be regular humans (though some will be cape-busters or military men and women, so there should be rules to handle that).

    2) A variety of powers that the PCs can specialize in. The systems I am most familiar with (D&D and Star Wars: EotE) are class-based and so don't readily make this available.

    3) Social rules. These don't need to be totally rigid, but I would like some guidance on appropriate DCs or the equivalent thereof for trying to solve a conflict through discourse.

    4) Growth. I think most systems would provide this, but I would much prefer something like Heroes where the PCs are learning more about their powers and themselves as they go than Iron Man already being in his prime.

    I might think of more, but those are the biggies for now. Thanks, everyone!
    Quote Originally Posted by krugaan
    All it takes is once:

    "Grandpa, tells us that story about the Ricalison the Great again!"

    Hours later...

    "... and that, kids, is how he conquered the world with dancing lights."

  2. - Top - End - #2
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
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    Male

    Default Re: A great system for "Civil War"?

    Mutants and Masterminds (2e or 3e) are pretty much the go-to for Superhero RPG systems. There are other alternatives like Champions or HERO, but if you are coming from D&D, the d20-based M&M is by far the easiest system to learn.

  3. - Top - End - #3
    Orc in the Playground
     
    Kobold

    Join Date
    Feb 2005
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    Default Re: A great system for "Civil War"?

    I second mutants and masterminds. Though I prefer 2e over 3e. Its all down to preference.

    You could start the PC's at a lower powerlevel (I prefer starting games at pl8 since thats where they start being powerful to ordinary stuff but can still be challenged by a group of soldiers with standard guns) and you can control characters growth with power points (the systems xp, can be spent on skills / powers / feats) and power levels (how strong your characters can grow in all areas) separately.

    You can award a lot of power points but dont need to award power levels, which are separate. You can award those at important milestones.
    Last edited by Kaerou; 2016-07-10 at 02:22 AM.

  4. - Top - End - #4
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Sep 2011

    Default Re: A great system for "Civil War"?

    Quote Originally Posted by RickAllison View Post
    Hello, all.

    I would like some input from the community on the best system for creating a "Civil War"-esque campaign. Essentially, the players will be empowered individuals dealing with government persecution and the pressure to enlist or be a felon. It would be a hybrid between the Marvel event and Company and the government's initiative in Volume Four of the Heroes TV show. Criteria and First Thoughts:

    ...

    3) Social rules. These don't need to be totally rigid, but I would like some guidance on appropriate DCs or the equivalent thereof for trying to solve a conflict through discourse.
    Something to keep in mind from Runaways volume 1 #12

    Gertrude Yorkes: Hands off, Talkback. We don't need any more meaningless punching.
    Chase Stein: Yeah, then what do you need?
    Cloak: The only thing our kind dreads...
    Dagger: Dialogue.
    It isn't so much that talking is difficult, but super heroes have an aversion to it. The circumstances which lead to cliche super team fights are also manufactured in such a way to have disincentivized talking to each other until things are so terrible they can't get any worse by doing so. Example: the first X-Factor team.

  5. - Top - End - #5
    Ettin in the Playground
     
    PirateWench

    Join Date
    Oct 2015

    Default Re: A great system for "Civil War"?

    For the M&M system, what books do you recommend? The Hero's Handbook seems rather mandatory, but what other books should I keep a lookout for?
    Quote Originally Posted by krugaan
    All it takes is once:

    "Grandpa, tells us that story about the Ricalison the Great again!"

    Hours later...

    "... and that, kids, is how he conquered the world with dancing lights."

  6. - Top - End - #6
    Orc in the Playground
     
    Kobold

    Join Date
    Feb 2005
    Location

    Default Re: A great system for "Civil War"?

    Depends on the system you are gong for: you really only need the core rules book/pdf.

    2e: http://greenroninstore.com/collectio...nd-edition-pdf

    You can browse the books here:

    http://greenroninstore.com/collectio...edition?page=1

    I advise ultimate power if you want to go all in: http://greenroninstore.com/collectio...mate-power-pdf


    3e: http://greenroninstore.com/collectio...heros-handbook

    For 3, you would probably want power profiles.

    http://greenroninstore.com/collectio...r-profiles-pdf

    If you want to have a tinker with the systems in advance, you can download free trials on hero lab

    http://www.wolflair.com/index.php?context=hero_lab
    Last edited by Kaerou; 2016-07-10 at 12:43 PM.

  7. - Top - End - #7
    Eldritch Horror in the Playground Moderator
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    Feb 2005
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    Default Re: A great system for "Civil War"?

    3e has the benefit of a free online SRD.

    http://www.d20herosrd.com/

  8. - Top - End - #8
    Orc in the Playground
     
    BlueKnightGuy

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    Jan 2009
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    Default Re: A great system for "Civil War"?

    The only system that I recall using for super heroes was one called Aberrant. I only ever played a one-shot with it though so I can't comment on whether or not it's a decent system.
    Meddle ye not in the affairs of dragons my friend. For you are crunchy and taste good with ketchup.

    The way to a dwarf's heart is through his liver.

  9. - Top - End - #9
    Ogre in the Playground
     
    Flumph

    Join Date
    Feb 2005
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    Santa Barbara, CA
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    Default Re: A great system for "Civil War"?

    Mutants and Masterminds is good

    Aberrant would also work as a backup (with some adaption of the setting) but I'd only recommend it if your players are familiar with d20 and preference to avoid new systems. I personally really like it. The biggest issue is that the setting takes a different (and I think one of the best) takes on the arrival of the superhumans than the Marvel world and would need work.
    Last edited by sktarq; 2016-07-11 at 01:30 AM.

  10. - Top - End - #10
    Titan in the Playground
     
    Knaight's Avatar

    Join Date
    Aug 2008

    Default Re: A great system for "Civil War"?

    Mutants and Masterminds has been covered, but if you're not particularly attached to the d20 System then I'd recommend looking into Godlike and Wild Talents as well. The ORE systems tend to be really solid mechanically, and there's much more of a focus on non combat interactions than there is in d20.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

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