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  1. - Top - End - #1
    Pixie in the Playground
     
    BarbarianGuy

    Join Date
    Jul 2007

    Default stone age setting, need help

    i'm planning on running a stone age setting, the players are all humans and are going to be members of the same tribe, probably brothers and/or sisters. the elves have only just discovered magic, and the dwarves have already started using a type of mineral known as iron, they just don't know how to smelt it yet. for stone-age standard it's going to be pretty advanced. i was wondering if anyone could come up with some homebrew things that might help, i've already created a Neanderthal race, based on documentaries about neanderthals.

  2. - Top - End - #2
    Orc in the Playground
     
    Flumph

    Join Date
    Mar 2007
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    Male

    Default Re: stone age setting, need help

    You can change out weapon groups, like simple weapons could be Clubs and Staffs. Martial weapons could be Spears, Maces, and daggers. Exotic weapons could be slings and short bows. Barter system more than coin, like pelts as a currency in one region, where grain could be money in a different area. Remove metal armors and change classes access to armor types. Have language be a limiting factor and knowlege (language) could be important. Everyone is by default illiterate. So, if no magic then that axes wizard & sorcerer. Cleric too unless you want to just change some of their aspects and remove divine casting. Druid you could change to a totemic warrior/shaman class or something. Limit the amount of large citys and instead have a large gathering of the clans once and a while. This can add large scale interactions/diplomacy and can have large adventuring opportunities. Change the starting benefits to being human. They aren't quick studies yet with bonus skill points. Or you can have some players who are normal humans, and others with Str or Con bonus' and Wis or Int penalties to portray a Neanderthalesque race. Uh... [/IDEAS]
    "I am bleeding, making me the victor!" - Wimp Lo, 'Kung Pow'
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  3. - Top - End - #3
    Pixie in the Playground
     
    BarbarianGuy

    Join Date
    Jul 2007

    Default Re: stone age setting, need help

    some good ideas there, i think that craft would be a class skill for almost all classes, seeing as everyone needs to be able to make their own things. alot of the game would consist of tracking down certain animals and killing them for raw materials so you could kill another animal and so on.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Koji's Avatar

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    Apr 2006

    Default Re: stone age setting, need help

    Get ahold of Frostburn. I'll assume you're doing an ice age type thing, and the book is really good. It even has some dire/prehistoric animals.

    If you ever played Chrono Trigger, there's a point in the game where a magic empire (similar to Netheril in Forgotten Realms) collapses and the whole world goes into a dark age. You could play around with that a bit, maybe having the players on a hunting trip and one of them falls into a crevasse that turns out to be some ancient ruins.

    I assume you mean along the lines of rules though. The DMG has a little bit about stone weapons. I suggest you make the dwarves have copper and not iron, as iron is incredibly difficult to even mine without advanced techniques. There's a reason it took so long for people to figure out.

  5. - Top - End - #5
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Jun 2007

    Default Re: stone age setting, need help

    Ban most knowledge skills.

    Shamen are highly appropriate to the setting, probably as druids or sorcerers.

    There's a parody RPG on the web somewhere that plays in the stone age and restricts players to twenty words agreed upon in advance (which immediately gives rise to all sorts of fun grammar things, such as using a word twice for verb form or plural). Anyway that's parody and overdoing it, but the point is that you should be watchful against Vaarsuvius-like language from players.

    Invent the wheel :)

  6. - Top - End - #6
    Ogre in the Playground
     
    Xuincherguixe's Avatar

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    Jun 2007
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    Default Re: stone age setting, need help

    I have nothing but good things to say about Shaman's Handbook by Green Ronin.

    Which incidentally also suggest using Shamans as sorcerors or druids. But it also has a base class Shaman (which I like much better than Spirit Shaman)
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    Firbolg in the Playground
     
    Leon's Avatar

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    Jul 2005
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    Newcastle, Australia
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    Default Re: stone age setting, need help

    Substandard Weapon materials from Darksun (Stone/Bone is -2 Attack & -2 Damage, Wood is -3 ttack & -3 Damage) for items not inteneded to be made fromthe substance (ie a Wooden sword)
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  8. - Top - End - #8
    Ogre in the Playground
     
    Devil

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    Dec 2006

    Default Re: stone age setting, need help

    Read The malazan Books of the Fallen by Steven Erikson.

    There is a neolithic race still roaming the earth called the T'lan Imass (oh the joys of glottal stops.) That could give you a good idea on how you want to go about a stone age fantasy setting.

    I already have a bunch of stone age goblins running around in one of my campaign worlds. Frankly I think my players were terrified of them. They just didn't act like the goblins they were used to.

  9. - Top - End - #9
    Ettin in the Playground
     
    TheThan's Avatar

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    Sep 2005
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    Default Re: stone age setting, need help

    I would say “no” to the substandard weapons idea in darksun. But if you’re going to incorporate iron and other minerals then that may be a good idea.

    Oh and I do agree on the use of frostburn for a source of information. Seems to me you’re looking for more of a survival theme game rather than a standard fantasy setting.

    I would recommend using a lot of dire animals and possibly dinosaurs instead of creatures with weird magic powers (though some are fine).

  10. - Top - End - #10
    Titan in the Playground
    Join Date
    May 2007

    Default Re: stone age setting, need help

    Quote Originally Posted by mabriss lethe View Post
    Read The malazan Books of the Fallen by Steven Erikson.
    I'd say, simply, whether or not you are constructing a stone-age campaign world, the above is good advice.

    Read it because it is so much the good.

  11. - Top - End - #11
    Barbarian in the Playground
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    Feb 2005
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    Default Re: stone age setting, need help

    I actually did some homebrew just a couple weeks ago:

    http://www.giantitp.com/forums/showthread.php?t=47069

    There are some basic rules for primitive arcane casters and weapons made of flint or obsidian. Flint's an inferior material, but obsidian's got a few perks--if it's enchanted.

    And seconding towards the Malazan Book of the Fallen.
    Last edited by Talanic; 2007-07-10 at 07:38 PM.
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    Book one is on the Kindle now. It's a mix of hard science fiction and fantasy. How's that work? Surprisingly well.

    I share the ebook version of it freely. Link to download it is at the top of that page.

  12. - Top - End - #12
    Dwarf in the Playground
     
    NecromancerGuy

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    May 2006
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    Mountain View, Ca.
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    Default Re: stone age setting, need help

    Have you approached your players with this setting yet? It's a great idea on paper, but to me, I don't know if I could get into the groove of "zug zug hunt gather starve freeze" game myself.
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  13. - Top - End - #13
    Ogre in the Playground
     
    Xuincherguixe's Avatar

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    Default Re: stone age setting, need help

    Quote Originally Posted by Breaon View Post
    Have you approached your players with this setting yet? It's a great idea on paper, but to me, I don't know if I could get into the groove of "zug zug hunt gather starve freeze" game myself.
    As I see it, that's one way of doing a stone age game. But another is one that focuses on ancient, primal myths. There is a potential for some very intense stuff. I'm not quite sure how to capitalize on this however.
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    Rizban: You could be all, "Today's Destruction is brought to you by the color green.... I HATE GREEN!" then fly off mumbling to yourself "Seven... seven bats... mwa ha ha ha..."

    Quote Originally Posted by Flickerdart View Post
    Everyone knows you can just parse XML with regex.
    Don't mind me. I'm just going to have some post traumatic flashbacks in the corner here and sob uncontrollably.


    Millenium Earl by Shmee

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