Results 1 to 30 of 36
-
2007-07-11, 12:58 PM (ISO 8601)
- Join Date
- Mar 2007
What is this "trip build" I keep hearing about?
Complete git when it comes to optimising, so I am sure that I am missing something here, but what exactly is the trip build that people keep talking about.
I mean, other than: Reach Weapon + Improved Trip + Combat Reflexes + relatively high STR, what else do you really need to effectively utilize trip? Heck, you don't even need Reach or Combat Reflexes, they just make it nicer. :)
-
2007-07-11, 01:04 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: What is this "trip build" I keep hearing about?
You need something to threaten close squares, extra AOO gathering (Karmic strike, robilar's gabit, defensive sweep, thicket of blades), knockdown, and it's nice to have stand-still. Also nice to have a way of extending reach. And anything that boosts trip checks is gold.
-
2007-07-11, 01:10 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: What is this "trip build" I keep hearing about?
Getting Enlarged via either an item or a friendly spellcaster will help out some.
-
2007-07-11, 01:12 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Virginia
- Gender
Re: What is this "trip build" I keep hearing about?
Using some of the Oriental Adventures weapons might work as well. I've got a monk using a Kusari-Gama(reach AND up close) working on a trip build, and seems to be doing well.
-
2007-07-11, 01:14 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: What is this "trip build" I keep hearing about?
A kusari gama is just a light spiked chain with slashing.
TWF one with a whip sounds funny to me.
-
2007-07-11, 01:23 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Virginia
- Gender
-
2007-07-11, 08:05 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: What is this "trip build" I keep hearing about?
I went with Str 16/ Dex 14 and Int 13 build. From there you take your ranged trip weapon of choice (mine is guisarme). Take Combat Expertise, Combat Reflexes, and Improved Trip. This in and of itself is mean, then at 2nd level you take hold the line and you've got melee locked up. They charge, you trip, they stand back up, you knock them back down. Melee opponents never get to go. Couple this with a nice barbarian/scout/dread commando that can sprint from one end of the board to the other to take down ranged/magic users and you're golden.
Things to watch out for are things bigger than you (make sure the cleric keeps an enlarge person handy) things incorporeal (which are usually undead, and therefor the cleric's job) and 4 legged things. Those the mage hits with a ray of enfeeblement first and you're pretty much guaranteed to win combat.
-
2007-07-11, 08:24 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: What is this "trip build" I keep hearing about?
(make sure the cleric keeps an enlarge person handy)
Sure, it might get dispelled, but it's probably worth it at higher levels.Last edited by Aquillion; 2007-07-11 at 08:25 PM.
-
2007-07-11, 08:43 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
-
2007-07-11, 09:31 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- with Carmen Sandiego.
Re: What is this "trip build" I keep hearing about?
Okay, I got a build straight from good Ol' Logic Ninja a ways back, but it involved a lot of obscure feats and strange combos, Karmic Strike and a few others so that it goes like this:
If they come within 5 feet? Attack of Oppurtunity, if they hit you in melee, Attack of Oppurtunity, if they MISS you in Melee, Attack of Oppurtunity.
Then use this form to get your first attack of Op a trip attempt, then disarm. Once they're tripped they get some crazy penalties against disarm and such but all in all, they got destroyed. +45 to disarm or somesuch nonsense.
This was all done in order to use a Fighter 10 to beat a Warblade 10. The Warblade ate dirt.Member of a fanclub.
-
2007-07-11, 10:33 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: What is this "trip build" I keep hearing about?
Wolf animal companion :P
-
2007-07-11, 10:45 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Tenochtitlán (aka: Mexico City)
- Gender
Re: What is this "trip build" I keep hearing about?
Last edited by Amphimir Míriel; 2007-07-11 at 10:51 PM.
-
Is it evil, Evil, Evil or EVIL?
Expanded Alignment Rules (PEACH)
-
Playing a Paladin? Don't fall into the traps of casuistry or excessive rigourism!
Instead of that, read Peregrine's lesson
-
"It's almost like the universe is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot!"
-
2007-07-12, 02:00 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Regina
- Gender
Re: What is this "trip build" I keep hearing about?
The problem with the whip build is that you don't actually threaten any squares with it, so no AoO. The best way to go witht he trip is with a simple high dex fighter + spiked chain.
Feats: EoP chain, Weapon finesse, combat expertise, improved trip, and hold the line.
Now to fancy it up a notch you could splash levels of cleric for enlarge person. I also recommend using a large race such as the half Orger as presented in the RoD. That + enlarge gives you reach of 40ft. If you really want max it, a wu-jen has a spell that can make you colossal at 17th CL. But does one really need 160ft of reach?
-
2007-07-12, 02:31 AM (ISO 8601)
- Join Date
- Apr 2006
Re: What is this "trip build" I keep hearing about?
Most large sized races are not "humanoid" so they can't be enlarged with enlarge person. Also larger size does not improve reach.
Improved trip, Robilar's Gambit, Karmic Strike, Hold the Line, there's a ton of AoO feats that help the tripping build, but it all falls down once you start fighting things that fly without wings and you find yourself in a perdicament."I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it."
- Terry Pratchett
-
2007-07-12, 02:36 AM (ISO 8601)
- Join Date
- Oct 2005
Re: What is this "trip build" I keep hearing about?
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
-
2007-07-12, 02:38 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- with Carmen Sandiego.
Re: What is this "trip build" I keep hearing about?
Not exactly the best set up ye got there...
Tripping is based on STR so Finesse really isn't that great.
And you can get the same effect of Spiked Chains with a Guisarme and Armor Spikes. Exactly the same threatened squares without wasting a feat.
(Then again, multiple enchantments can get pricy but anyway)Member of a fanclub.
-
2007-07-12, 02:40 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- with Carmen Sandiego.
-
2007-07-12, 02:41 AM (ISO 8601)
- Join Date
- Oct 2005
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
-
2007-07-12, 02:47 AM (ISO 8601)
- Join Date
- Apr 2006
Re: What is this "trip build" I keep hearing about?
Sorry for the misunderstanding. I did indeed mean that the weapon size increase does not increase the reach. There was a 40 foot reach mentioned, I assumed some one was taking into account both the character AND weapon reach increasing.
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it."
- Terry Pratchett
-
2007-07-12, 09:45 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Regina
- Gender
Re: What is this "trip build" I keep hearing about?
The 40ft reach mentioned was assuming a huge creature. But you are right on the humanoid thing. maybe animal growth instead? High Dex = more AoOs. And isn't trip stregnth or dex based, I'll look it up later.
-
2007-07-12, 09:57 AM (ISO 8601)
- Join Date
- Apr 2007
Re: What is this "trip build" I keep hearing about?
Actually, you can't use an AoO to trip someone who has provoked by taking a move action to stand up. AoOs take place before the action, so you get a free hit in, but you can't trip him, since he's still on the ground. Then once you've attacked, he stands up, and can 5-ft. step next to you then attack.
-
2007-07-12, 09:59 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Iowa City, IA
- Gender
Re: What is this "trip build" I keep hearing about?
Actually, Enlarge is a terrible spell to permanency. Cities, dungeons, tunnels, doorways.......are all gonna be a bit of a problem for an enlarged character. Then there are all the equipment problems you'll be running into. You basically have to choose between never, ever taking off your armor or putting down your weapon or becoming utterly useless if someone slaps you with a dispell.
-
2007-07-12, 10:54 AM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: What is this "trip build" I keep hearing about?
-
2007-07-12, 11:29 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: What is this "trip build" I keep hearing about?
As a vet LG player, I can assure you that permanancy is straight up banned from being castable. It is learnable, but only under the caveat that it only be cast during magic item creation. So, no permanant enlarge in LG, sorry.
Tripping builds are pretty hard to pull off in LG anyway, due to the somewhat limited access to magic items, and the overwelming prelavance of large sized or larger creatures written into most mods. I have a level 11 LG spiked chain guy who is on the verge of retraining imp trip into melee weapon mastery so I can power attack for more damage, because when you drop someone that way, they don't get back up.
-
2007-07-12, 01:20 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: What is this "trip build" I keep hearing about?
Er... let's see. The only large sized humanoids printed, according to http://www.imarvintpa.com, are werebears, weretigers, and werewolf lords, all in their animal or hybrid form (yes, they still count as humanoids even in hybrid or animal form.) You'd want to use hybrid form to combine the size with your reach weapon. Naturally the LA is a bit of an issue there, but as a werebear you'd get a totally absurd +16 strength bonus when in hybrid form, which would help the build a lot. Advantages to this include the fact that you can have large size whenever you need it while avoiding the issues of squeezing into small areas; it can't be dispelled; and you can stack it with enlarge person when you want to get really sick.
Last edited by Aquillion; 2007-07-12 at 04:31 PM.
-
2007-07-13, 04:25 AM (ISO 8601)
- Join Date
- Jun 2007
Re: What is this "trip build" I keep hearing about?
If you want to be really nasty, the Spiked Chain Fighter -> Master of Chains is really nasty. Spiked Chain Fighter and Power Attacking Barbarian with a Greatsword can spell trouble really quickly for any opponents within their range
-
2007-07-13, 04:36 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Melbourne, Australia
- Gender
Re: What is this "trip build" I keep hearing about?
So does Batman, and he has a bigger range What gets really insane is when you get to use Shock Trooper and Weapon Finesse in the one build. And three attacks on an ubercharger, and no charge to boot, has really ruined his day. Chuck in a readied attack, and they are in one helluva mess. The trip build is :
1. Improved Trip
2. Spiked Chain feats (Weapon Focus is slightly useful here)
3. Feats that generate AoO's (Combat Reflexes, Karmic Strike, Robilar's Gambit, Martial Stance (Thicket of Blades))Ralien, my elf soulknife, by Magioth.
-
2007-07-13, 04:44 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- with Carmen Sandiego.
Re: What is this "trip build" I keep hearing about?
Which is why you DISARM.
The tripping combo works best with Disarming because not only are their melee combatants on the floor, they are also functionally weakened by their lack of a weapon. Nonetheless, Monks, Flyers and beasties with multiple legs/no weapons/both are a bit more trouble.Member of a fanclub.
-
2007-07-13, 06:56 AM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: What is this "trip build" I keep hearing about?
The Permanent-Enlarge also has a minor problem with your equipment. Although it does grow with you, as soon as it leaves your possession it shrinks back down to normal size. I'm going to assume you won't always have all your equipment equipped... like when sleeping... so you'd need to get actual large sized equipment, which isn't readily available. Now if it gets dispelled, you shrink but your gear doesn't. I think your best route would be enlarge person potions or a command word activated item. That allows you to be big when you need to be and normal when that's best... You could even pull double duty with a reduce person combined with it. Should probably be a cape or belt or something...
EDIT: looks like the Enlarging cloak would cost about 4000 gp (+4000 gp to add the shrinking effect).
Yes, that's right. For a mere 4000 gp, you too can become Bane and go up against the Batman wizard.Last edited by Citizen Joe; 2007-07-13 at 07:03 AM.
-
2007-07-13, 08:45 AM (ISO 8601)
- Join Date
- Apr 2007
Re: What is this "trip build" I keep hearing about?
I very much agree (was just stating that Horseboy's idea of a 'trip-lock' maneuver doesn't work). Personally, I prefer disarm. It 'should' easier to disarm than to trip anyways (plus the spiked chain gives a bonus to disarm) since BaB goes up faster than strength, and you can use dex to disarm. One of my funest characters was a bard who used a whip to disarm opponents (improved disarm and weapon finesse gave me a +12 disarm roll at level 4, +14 while inspiring.... not too bad considering an ogre has a disarm check of +16), plus was a very able caster/healer.
Of course, you can trip more enemies than you can disarm, so both maneuvers are useful.Last edited by SpikeFightwicky; 2007-07-13 at 08:46 AM.