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  1. - Top - End - #1
    Firbolg in the Playground
     
    Planetar

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    Default To Reach or not to Reach?

    Reach weapons - Glaive, Guisarme, Longspear, Ranseur, etc. How good do you find them? Which classes are they best suited to?

    I've always used non-reach melee weapons just because everyone else did. Just recently, though, I've started playing a Glaive-wielding Duskblade, and I've been amazed at how effective it is. At low levels, fighting enemies like kobolds, goblins, and orcs, getting a free attack on an enemy as he moves into range is huge. And at mid-levels, where practically every melee monster seems to have a natural reach of 10 feet or more, a reach weapon of your own stops you from getting AoO'ed every time you try to hit it back. What does everyone else think?

    - Saph
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  2. - Top - End - #2
    Dwarf in the Playground
     
    wormwood's Avatar

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    Default Re: To Reach or not to Reach?

    I think it's kinda funny that last week I rolled up a Glaive toting Duskblade. I haven't gotten to try it out yet, though.

  3. - Top - End - #3
    Ettin in the Playground
     
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    Default Re: To Reach or not to Reach?

    Glaive toting Duskblades everywhere, apparently.

    I like them, particularly comboed with Improved/Superior Unarmed Strike.
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  4. - Top - End - #4
    Ogre in the Playground
     
    GnomePirate

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    Default Re: To Reach or not to Reach?

    I think reach weapons rock, especially for the 'protect the squishies role' that a fighter-type is Supposed to fill. Reach + Stand Still can actually let you, y'know, STOP people.
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  5. - Top - End - #5
    Orc in the Playground
     
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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Dhavaer View Post
    Glaive toting Duskblades everywhere, apparently.

    I like them, particularly comboed with Improved/Superior Unarmed Strike.
    Naw, just buy yourself some spiked gauntlets and save the feats.

  6. - Top - End - #6
    Firbolg in the Playground
     
    Planetar

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Tellah View Post
    Naw, just buy yourself some spiked gauntlets and save the feats.
    I'm using just one spiked gauntlet. Leaves the other hand free for somatic components. Plus it looks cooler. :)

    - Saph
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!

  7. - Top - End - #7
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: To Reach or not to Reach?

    Reach weapons work well with the Combat Reflexes feat. Otherwise, you can easily get swarmed by many small creatures after expending your one AoO to take out one of them; then, when they've filled every adjacent square, you're helpless. Make sure you have a backup weapon handy! (But really, who doesn't?)
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  8. - Top - End - #8
    Ogre in the Playground
     
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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by kjones View Post
    Reach weapons work well with the Combat Reflexes feat. Otherwise, you can easily get swarmed by many small creatures after expending your one AoO to take out one of them; then, when they've filled every adjacent square, you're helpless. Make sure you have a backup weapon handy! (But really, who doesn't?)
    Short Haft helps with that. (PHBII)
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  9. - Top - End - #9
    Orc in the Playground
     
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    Default Re: To Reach or not to Reach?

    Or just drop the weapon as free action, pull out your second (a greatsword) as a move action and use your standard action to hit the thing with your only attack.

  10. - Top - End - #10
    Firbolg in the Playground
     
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    Default Re: To Reach or not to Reach?

    Generally, I always use a reach weapon whenever possible. In most cases, I end up getting a few extra attacks per combat, and with the right build, it also has huge combo potential.

    I think the only exception might be when you're in a very crowded dungeon. But even then, you should just learn to keep space between the PCs.

  11. - Top - End - #11
    Halfling in the Playground
     
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    Default Re: To Reach or not to Reach?

    An even deadlier combo is an ogre monk weilding that, no matter what you are still going to die, get a mage to cast enlarge person and I can't think of many things deadlier.
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  12. - Top - End - #12
    Firbolg in the Playground
     
    Leon's Avatar

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Dhavaer View Post
    I like them, particularly comboed with Improved/Superior Unarmed Strike.
    Im finding that combo to work quite well, My druid has (had) a Glaive and when i can hit it works quite well

    Just have to save up for a Iron one so im not suffering any penalties

    Superior Unarmed Strike is what i'll be taking at 6th level
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  13. - Top - End - #13
    Ettin in the Playground
     
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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Tellah View Post
    Naw, just buy yourself some spiked gauntlets and save the feats.
    Bah, feats don't weigh anything and you always have them with you. Much better than gauntlets.

    Edit: SUS gets better damage, as well.
    Last edited by Dhavaer; 2007-07-12 at 10:42 PM.
    Thanks to Veera for the avatar.

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  14. - Top - End - #14
    Ogre in the Playground
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    Default Re: To Reach or not to Reach?

    Well, if you're going to use a feat to cover for your opponents too close to use your reach weapon, you might as well get a spiked chain, at least then your weapon enchantment applies agienst foes next to you.
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  15. - Top - End - #15
    Firbolg in the Playground
     
    Leon's Avatar

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by TheOOB View Post
    Well, if you're going to use a feat to cover for your opponents too close to use your reach weapon, you might as well get a spiked chain, at least then your weapon enchantment applies agienst foes next to you.
    Bah where's the fun in that.
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    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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  16. - Top - End - #16
    Bugbear in the Playground
     
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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Leon View Post
    Bah where's the fun in that.
    The joy of being able to reach out and touch people without the hassle of, you know, having to touch them.

    Then there's that whole comfort in doing-what-has-been-tried-and-true-by-the-legions-before-you thing.
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  17. - Top - End - #17
    Titan in the Playground
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    Default Re: To Reach or not to Reach?

    Spiked Chain + Expansion/Enlarge Person = 20' of death and destruction. A must-have for any melee battlefield control build.
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  18. - Top - End - #18
    Bugbear in the Playground
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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Shoyliguad View Post
    An even deadlier combo is an ogre monk weilding that, no matter what you are still going to die, get a mage to cast enlarge person and I can't think of many things deadlier.
    Enlarge person doesn't work on Ogres. See, ogres aren't "persons"
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  19. - Top - End - #19
    Orc in the Playground
     
    Imp

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by horseboy View Post
    Short Haft helps with that. (PHBII)
    Shorten grip is even better. Rather than spending a swift action to change your grip (and losing the benefits of reach), shorten grip requires no action and allows you to attack adjacent squares without losing the benefit of reach. The only penalty is a -2 to hit. In my opinion, this feat is vastly superior to the spiked chain or the spiked gauntlet because the spiked chain is cheesy, has a poor critical threat range, and is easy to sunder and the spiked gauntlets are yet another thing for you to enchant. The other benefit of taking shorten grip instead of a spiked chain is that you can use it with any polearm.

  20. - Top - End - #20
    Barbarian in the Playground
     
    Chimera

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    Default Re: To Reach or not to Reach?

    A scout with a Longspear is a useful combo. You can run around behind the meatshields stabbing past them at their opponents and getting Skirmish damage every round, but never having to tumble or avoid an AOO.
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  21. - Top - End - #21
    Barbarian in the Playground
     
    Skyserpent's Avatar

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Sundog View Post
    A scout with a Longspear is a useful combo. You can run around behind the meatshields stabbing past them at their opponents and getting Skirmish damage every round, but never having to tumble or avoid an AOO.
    You say that like the tumble check is hard... One can usually manage. Plus Scouts usually go the Spring Attack Route so they also get Mobility!
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  22. - Top - End - #22
    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Droodle View Post
    Shorten grip is even better. Rather than spending a swift action to change your grip (and losing the benefits of reach), shorten grip requires no action and allows you to attack adjacent squares without losing the benefit of reach. The only penalty is a -2 to hit. In my opinion, this feat is vastly superior to the spiked chain or the spiked gauntlet because the spiked chain is cheesy, has a poor critical threat range, and is easy to sunder and the spiked gauntlets are yet another thing for you to enchant. The other benefit of taking shorten grip instead of a spiked chain is that you can use it with any polearm.
    Both feats are a waste. Just take a 5 ft. step back. If by some odd fluke you find that that's not an option, just delay until the end of the round and ask another party member to kill one of the people who's completely surrounding you (which they were probably going to do anyway).

  23. - Top - End - #23
    Ogre in the Playground
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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Person_Man View Post
    Both feats are a waste. Just take a 5 ft. step back. If by some odd fluke you find that that's not an option, just delay until the end of the round and ask another party member to kill one of the people who's completely surrounding you (which they were probably going to do anyway).
    Being completely surrounded is by no means the only time you might find yourself unable to take a 5-foot step back. You could be in a narrow corridor with one of your own party members behind you. You could be backed up against a wall, or into a corner, or on the edge of a cliff. You could be in difficult terrain, or stuck in a web spell. You could be planning to move after you make your attack.

    I'm not saying Short Haft and Shorten Grip are necessarily worth spending a feat on, but they're not as useless as you make them out to be.

  24. - Top - End - #24
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: To Reach or not to Reach?

    Just wear spiked armour. Heck you can even TWF with it if you must.

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  25. - Top - End - #25
    Firbolg in the Playground
     
    Leon's Avatar

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Hadrian_Emrys View Post
    The joy of being able to reach out and touch people without the hassle of, you know, having to touch them.
    Reach out and Touch is why you have a Glaive (or other Pole Arm), when they get close enough its time for a punch to the face - if its not something you wish to touch, 5ft away or draw another weapon


    Quote Originally Posted by Hadrian_Emrys View Post
    Then there's that whole comfort in doing-what-has-been-tried-and-true-by-the-legions-before-you thing.
    Boring, there is no comfort in being one of a Herd of Chain brained Sheep
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  26. - Top - End - #26
    Ogre in the Playground
     
    Attilargh's Avatar

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Ikkitosen View Post
    Just wear spiked armour. Heck you can even TWF with it if you must.
    I think that in order to TWF with spiked armour, one would need a non-reach weapon.

    For giggles, grab a greatsword, spiked armour and an animated shield. You can now be a sword-and-boarding two-handed two-weapon fighter.

  27. - Top - End - #27
    Orc in the Playground
     
    Tellah's Avatar

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Person_Man View Post
    Both feats are a waste. Just take a 5 ft. step back. If by some odd fluke you find that that's not an option, just delay until the end of the round and ask another party member to kill one of the people who's completely surrounding you (which they were probably going to do anyway).
    Well, it's not so much for attacking on your own turn as for getting attacks of opportunity, the way I see it.

  28. - Top - End - #28
    Bugbear in the Playground
     
    KBF's Avatar

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Attilargh View Post
    For giggles, grab a greatsword, spiked armour and an animated shield. You can now be a sword-and-boarding two-handed two-weapon fighter.
    I don't see it.
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  29. - Top - End - #29
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: To Reach or not to Reach?

    Quote Originally Posted by Swooper View Post
    Enlarge person doesn't work on Ogres. See, ogres aren't "persons"
    Ogres have feelings to!

    You can TWF with a weapon and armour spikes, and you can use an animated shield.

    So: Right hand: Greatsword, left hand: greatsword, body, spiked armour, flying around somewhere, animated shield. So you TWF with the greatsword and armour, while THF'ing the greatsword, and using a shield.

    Ok, best one ever: Thrikreen Multiweapon fighting with 2 gythka, spiked armour, and an animated bashing spiked shield! Not sure about the legality of the shield, but the text on animated says "As if you were wearing it yourself"
    Last edited by Arbitrarity; 2007-07-13 at 01:53 PM.

  30. - Top - End - #30
    Dwarf in the Playground
     
    DrowGirl

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    Default Re: To Reach or not to Reach?

    Mechanically, Reach weapons are made of win in most cases (nasty buggers getting inside them being the only real pain, unless you use Spiked Chains which I loathe), and I tend to combine them with spiked armor for those cases.

    On the other hand, I tend to be disturbingly "over-realistic" about my PCs in the sense that, as we're set largely in a city (in our chat) dragging a big long weapon around streets, taverns, etc., just strikes me as being a pain in the bootie. Not one rule to back that, I just feel silly doing it. If I had one of those Gauntlets of Holding a Weapon in an Extradimensional Space (forget the name off-hand) on the other hand...

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