Results 1 to 30 of 30
Thread: Potion of Wish?
-
2007-07-17, 04:02 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Auburn, AL
- Gender
Potion of Wish?
Out of curiosity, how much would a potion of Wish cost? And what about a magic item that could cast Wish at will for 0 xp (since the xp would be paid in the creation cost?)
Only reason I'm asking about the potion is that we recently came into a large amount of gp in the campaign I'm playing, and I'm considering (if they aren't too much) getting some of these just in case.Avatar by Linguini
SpoilerCommunity-Built Settings
Cataclysm of Green
Landfall!
Smog
World Without Men
Playground
Chains of Aeon
Might of Mortals
-
2007-07-17, 04:06 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Pennsylvania
- Gender
Re: Potion of Wish?
The max level a spell can be to become a potion is 3, so no potion of wish.
However, a Ring of three Wishes costs 97,950 gp, or 11,475 gp and 15,918 exp. Perhaps you could work out a deal with the DM?
It does take caster level 20 though...Last edited by TheLogman; 2007-07-17 at 04:08 PM.
-
2007-07-17, 04:08 PM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: Potion of Wish?
or the potion grants wishs to anyone that you chose, except you.
-
2007-07-17, 04:15 PM (ISO 8601)
- Join Date
- May 2006
Re: Potion of Wish?
Well, ignoring the little issue that you can't put a 9th level spell into a potion, Core....
Wish would just follow the normal formulas: Spell level * caster level * 50 gp + 5 gp per xp (5,000 xp, so 25,000 gp) for a price tag of (assuming caster level 17): 32,650 gp. But you wouldn't want it - the person who DRINKS the potion has no control over what it does - the person that CRAFTED the potion chooses all variable effects.
A widget of Command-Word Wishes would theoretically run:
Command-word base * spell level * caster level + multiplier to use for spell components on an at-will item * xp to gp multiplier* xp component cost = 1800*9*17+100*5*5000=2,77,5400 gp.
That would give you an at-will Wish with no additional costs (so if the Wish would require more XP - say, because you're creating a magic item, it would fail; likewise, if the Wish would require more material components - say, because you found a spell to duplicate with a material component cost of 11,000 gp, the spell would fail).
Oh, and the crafter? Has to have 511,016 loose XP to craft it ... which is unlikely to happen.Last edited by Jack_Simth; 2007-07-17 at 04:15 PM.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
-
2007-07-17, 04:19 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Potion of Wish?
Dunno about pricing, but as a GM I would make sure any item that granted unlimited wishes had some major, major baggage attached to it. If I allowed it at all.
You can't keep something like that a secret forever. People will hear about it, people will want it. These people will have resources you can't even imagine to throw at you. You'd wind up using those wishes just to keep the item out of enemy hands. As for enemies, Pretty much everyone is now your potential enemy. Religious institutions, no matter what their leaning, will want it, either to keep such a powerful item out of "undeserving hands" or just because they want the power for themselves. Mage's guilds, criminal organizations, Secular empires, even the local innkeeper, will want that ring. You have to sleep sometime, don't you?
-
2007-07-17, 05:02 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
-
2007-07-17, 05:05 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Potion of Wish?
Last edited by Kraggi; 2007-07-17 at 05:05 PM.
Many thanks to Abardam for what is quite possibly the coolest avvie ever.
"I like to think oysters transcend national barriers."-Roger Waters
-
2007-07-17, 05:08 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Auburn, AL
- Gender
Re: Potion of Wish?
If the caster got his xp for the now tentatively dubbed Wishing Hat from a bunch of followers with that feat (can't remember which one...) that lets you give your own xp for someone else's magic item crafting. Throw in some other high-power characters and their cohorts and their followers and their cohort's followers...all the xp for the item seems a tad more feasible.
So mayhaps we, the players, couldn't get it, but a mighty ruler or a powerful and influential individual...not as crazy sounding all of a sudden.Avatar by Linguini
SpoilerCommunity-Built Settings
Cataclysm of Green
Landfall!
Smog
World Without Men
Playground
Chains of Aeon
Might of Mortals
-
2007-07-17, 05:17 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Potion of Wish?
Not if you wish otherwise!
Be careful what you wish for...Last edited by mabriss lethe; 2007-07-17 at 05:19 PM.
-
2007-07-17, 11:13 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Chicago/Boston
- Gender
Re: Potion of Wish?
Recent Homebrew Projects:
The Somaturge - Base Class
Reaper - Template.
Modular Races - Rules variant
-
2007-07-18, 08:59 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Brazil
- Gender
Re: Potion of Wish?
If you can find a high level wizard willing to cast Wish, it's easier and cheaper to hire one :p
Member of the Hinjo fan club. Go Hinjo!
"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
-
2007-07-18, 09:40 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Over there!
- Gender
Re: Potion of Wish?
A "Potion of Wish" would in fact be a single use, use activated, wonderous item. (Like the Elixre of stealth). Remember that what a wish can do is deffined very clearly in the spell, no effect outside of that will occur, no matter how many lawyers you use, the spell will merely use the most logical effect it CAN do. "I wish that I would never sleep" polymorph any object into summin. "I wish for infinate wealth" makes the epic magic item that makes gold coins, and gets the xp from you.
GNU Terry Pratchett
My DMing advice.
Hong Kong
-
2007-07-18, 04:08 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Potion of Wish?
Remember that what a wish can do is deffined very clearly in the spell, no effect outside of that will occur, no matter how many lawyers you use, the spell will merely use the most logical effect it CAN do. "I wish that I would never sleep" polymorph any object into summin. "I wish for infinate wealth" makes the epic magic item that makes gold coins, and gets the xp from you.
Wish
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)
-
2007-07-18, 05:25 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Over there!
- Gender
Re: Potion of Wish?
Yes, and the logical extention of that is that it will do so by using what it can do via the normal spell, admitedly that is a small logic leap.
GNU Terry Pratchett
My DMing advice.
Hong Kong
-
2007-07-18, 06:29 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Potion of Wish?
I love the idea of a potion of wish that is controlled by the brewer not the drinker. A great trap with hefty consequences.
I wish the drinkers life would be drained of all its vitality and his or her strength and powers given to me forever without penalty......
Potion of Wish for sale! Potion of wish for sale! You look like a powerful young elf......
SigurdLogo by Serpentine
-
2007-07-18, 11:25 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Western Australia
- Gender
Re: Potion of Wish?
Quoting myself from elsewhere (shameless, I know, but if I've already figured out the answer once...)
There you go. Infinite wishes for no XP. The crafter doesn't even have to pay the normal XP cost for the spell (they pay a whole lot of gp instead). Depending on your interpretation, it may cause one specific wish effect every time, rather than letting you designate your wish when you trigger it. I would say 'DM's ruling', but no sane DM would ever, ever let this pass...I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
<name of homebrew here> Copyright <year first posted>, T. Pederick
-
2007-07-20, 03:45 AM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Potion of Wish?
Remember: I'm always right.
Unfortunately reality tends to make mistakes.
-
2007-07-20, 06:01 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Potion of Wish?
I think what he means is No EXP after the initial casting.
-
2007-07-20, 06:04 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Western Australia
- Gender
Re: Potion of Wish?
You'd think so, wouldn't you? But nope. Check the magic device trap crafting rules. You only pay a certain amount of XP that is based on the caster level and spell level of each spell you're putting into the trap. Any XP components that these spells incur are not paid; instead, you pay gold in their place (5 times the XP for a one-shot trap, or 500 times for a resetting trap).
As a matter of fact, the same goes for all wondrous items (which a magic device trap is)...
Originally Posted by the SRDLast edited by Peregrine; 2007-07-20 at 06:05 AM.
I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
<name of homebrew here> Copyright <year first posted>, T. Pederick
-
2007-07-20, 06:17 AM (ISO 8601)
- Join Date
- May 2006
Re: Potion of Wish?
Look at the Ring of Three Wishes:
Originally Posted by SRD, Magic Items, Rings
With the sheer amount of XP going into the ring for three wishes, it's kinda obvious that you're paying the XP for the XP component.
Take a look at a Tome or Manual:
Originally Posted by SRD, Magic Items, Wondrous Items
Again, it's rather clear that the XP cost is for putting in the XP components for the component spell (Wish, or what is a presumably a "powerful request" with Miracle).
Peregrine, your hypothesis will not work at my gaming table.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
-
2007-07-20, 06:52 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Brazil
- Gender
Re: Potion of Wish?
Hmm... so, a magic rock with the "duplicates any 8th level spell or lower" effect would be a formidable item...
Make one to duplicate cleric spells (the limit is 5th level? I don't remember now), and you are set for lots of useful healing and buffs, although I don't know if it can grant self-only buffs. It's the rock, not you that is casting it.
Member of the Hinjo fan club. Go Hinjo!
"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
-
2007-07-20, 11:27 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Western Australia
- Gender
Re: Potion of Wish?
...is a ring, not a wondrous item. Crafting a ring does require paying the XP components of the spells involved.
Take a look at a Tome or Manual:
(Emphasis added)
Again, it's rather clear that the XP cost is for putting in the XP components for the component spell (Wish, or what is a presumably a "powerful request" with Miracle).
Peregrine, your hypothesis will not work at my gaming table.
Fortunately the rules also state that these are merely guidelines for pricing wondrous items (though they don't say the same for crafting traps... it's just that they happen to have the same pricing rules and require the Craft Wondrous Item feat). The Tomes are obvious examples of where listed items break the guidelines, and a wish trap is an example of another that really, really should break them.
But if you ever have a DM who's known for blindly following the rules, and who gives you fourteen years in game...Last edited by Peregrine; 2007-07-20 at 11:28 AM.
I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
<name of homebrew here> Copyright <year first posted>, T. Pederick
-
2007-07-20, 12:33 PM (ISO 8601)
- Join Date
- Jul 2006
Re: Potion of Wish?
dont cursed items cost half(thought that was the rule and it is in my setting). and you are using it as a trap to hurt the user(which in my view) makes it a cursed item.
I cast enlarge on the uranium. What do you mean critical mass!!!
-
2007-07-20, 06:19 PM (ISO 8601)
- Join Date
- May 2006
Re: Potion of Wish?
No, but it makes a nice example.
SpoilerDon't look at the Luckblade! Three-wish version costs only 5,718 xp, Core RAW, all laid out.
Hence why it's a hypothesis. Also why I said "at my table"
SpoilerDon't look at the Wish spell. 5,000 xp + twice normal crafting XP gives you the item. If your infinite wish trap counts as a magic item costing only 612 xp, that's 6,224 xp for an infinite use wish trap, in one standard action.
And you'll need Wish available to Craft it to begin with.Last edited by Jack_Simth; 2007-07-20 at 06:20 PM.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
-
2007-07-23, 03:35 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Western Australia
- Gender
Re: Potion of Wish?
SpoilerWeapons, like wondrous items (and unlike rings), don't incur XP costs for the spells involved. So the luckblade is priced according to the guidelines, while a tome or manual is not.
Hence why it's a hypothesis. Also why I said "at my table"
SpoilerDon't look at the Wish spell. 5,000 xp + twice normal crafting XP gives you the item. If your infinite wish trap counts as a magic item costing only 612 xp, that's 6,224 xp for an infinite use wish trap, in one standard action.
And you'll need Wish available to Craft it to begin with.SpoilerNo go. 612XP is for the one-shot version, which costs 32,650gp. That's beyond the 25,000gp limit for a normal wish. Never mind the millions of gp for the resetting version...I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
<name of homebrew here> Copyright <year first posted>, T. Pederick
-
2007-07-23, 05:56 AM (ISO 8601)
- Join Date
- May 2006
Re: Potion of Wish?
It's a hypothesis because it doesn't work in practice (and is thus not confirmed as a theory through testing).
SpoilerAh, well, the 25,000 gp limit for a Wish is for nonmagic items; a magic item does not face that limit, Core RAW; they just cost double crafting XP in addition to the 5,000 for the Wish itself. As a magic trap counts as a magic item, the 6,120 xp version can be made with a single Wish and 17,240 XP - if it's permitted, which it won't be for any sane DM (unless it's a deliberate exersize in munchkinning).Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
-
2007-07-23, 07:38 AM (ISO 8601)
- Join Date
- Jan 2006
- Gender
-
2007-07-23, 01:05 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Potion of Wish?
You know, if you were playing AD&D 2e, you'd earn a ton of experience by creating a potion of wish, rather than it costing you any...
Of course, depending on your DM, you might also spend years scouring the Outer Planes for rare, strange, and possibly unobtainable ingredients, to be used in a potion-making process that would be both inconvenient and probably dangerous.
EDITED because I remembered that wish didn't even have an XP cost in that edition.Last edited by Maltrich; 2007-07-23 at 01:10 PM.
-
2007-07-25, 05:06 AM (ISO 8601)
- Join Date
- Jul 2007
Re: Potion of Wish?
Take the artificer feats to reduce price, time and exp. To make the wish item.
Just done forget that 2m gp item will take 2k days to make or what ever the time is.
-
2007-07-25, 12:48 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Potion of Wish?
That price seems reasonable for some versions of the effect.
Give it a 2 month reset time, and restrict the effects you can do with it... (or 6 uses per year).
Ie, change a +0 to a +1 inherit bonus to one particular stat and it doesn't allow you to boost it from +1 to +2 or higher.
Create 25,000 gp of wealth (7.5% return on investment per year).
Etc.