Results 1 to 5 of 5
Thread: Variant "Cure X Wound" Spells
-
2007-07-18, 10:38 AM (ISO 8601)
- Join Date
- May 2007
- Location
- South Africa, WesternCape
- Gender
Variant "Cure X Wound" Spells
I have always thought that the Cure X Wound spells were a bit silly if you think about it. At level 1, a cleric can completely heal a Wizard to max HP with one CLW spell. But at level 10, that same spell does very little. My friend then came up with an interesting way of handling the Cure X Wound spells:
Cure Minor Wounds:
1hp x targets level (HD for Monsters)
Cure Light Wounds:
Roll targets Hit Die (Eg: roll 1d12 for a barbarian or 1d4 for a wizard) times its level, divide by 4, plus the clerics level (max: +5 at lvl.5)
So = [(HD x lvl)/4] + cleric's lvl
Cure Moderate Wounds:
Roll targets Hit Die, times its level, divide by 3, plus the clerics level (max: +10 at lvl.10)
So = [(HD x lvl)/3] + cleric's lvl
Cure Serious Wounds:
Roll targets Hit Die, times its level, divide by 2, plus the clerics level (max: +15 at lvl.15)
So = [(HD x lvl)/2] + cleric's lvl
Cure Critical Wounds:
Roll targets Hit Die, times its level, divide by 1, plus the clerics level (max: +20 at lvl.20)
So = (HD x lvl) + cleric's lvl
For hurting undead, the spells do damage as normal and the Inflict spells heal undead like said above and harm living like normal.
This variant causes the cure light wound spells to be usefull at higher levels. To balance out a party with a cleric, I would give enemy groups at least one healer, and single enemies some healing equipment.
But anyways... what do you all think?
-
2007-07-18, 10:45 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Variant "Cure X Wound" Spells
I think that the idea is that the highest level spell the cleric can cast is going to be approximately equally effective across character levels. Lower level spells are SUPPOSED to become semi-obsolete at higher levels.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2007-07-18, 10:46 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- London, England
- Gender
Re: Variant "Cure X Wound" Spells
Um. CLW is supposed to become useless at higher levels, just like the majority of low level spells. That's why the cleric gets better ones later.
Edit: ninja'd.Last edited by nerulean; 2007-07-18 at 10:46 AM.
de·fen·es·tra·tion (dē-fĕn'ĭ-strā'shən)
n.
An act of throwing someone or something out of a window.
[From DE– + Latin fenestra, window.]
-
2007-07-18, 11:16 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Variant "Cure X Wound" Spells
Perhaps you could limit the total levels or hit dice affected?
-
2007-07-18, 11:51 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Variant "Cure X Wound" Spells
The math is overly complex.
How about using:
Cleric Level + Target Fort. Save
as the base? (this takes into account that a high-level cleric should be able to easily heal a low-level target, while a high-level target shouldn't be easily healed by a low-level cleric).
Base /2 = Minor
Base = Light
Base*2 = Moderate
Base*3 = Serious
Base*4 = Critical