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2007-07-24, 02:29 PM (ISO 8601)
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- Feb 2007
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Dip level or Martial Weapon Proficiency?
I'm writing up a combat-oriented human rogue for a PbP game on another forum, and I'm thinking of using a martial weapon. It's ECL 1, 40 pt. buy, have to ask for anything that's not core, Draconomicon, a PHBII feat, or C. Scoundrel. ToB and ToM are banned, as well as psionics. I'm not trying to go overboard with the optimization (I've been told large amounts of cheese will meet untimely demises) just trying to make a decent combat rogue. Here are my ideas at the moment:
Straight Rogue, taking Weapon Focus (Halberd) and MWP Halberd.
Straight Rogue again, Monkey Grip (Homebrewed version, same thing, but no penalty on attack rolls) and some other feat, using a morningstar or spear.
Fighter 1, later multiclassing to Rogue, taking Combat Reflexes, TWF, and Weapon Focus (Halberd), then taking Spinning Halberd at third level.
Suggestions/comments/questions/better builds/better ideas/fish/telling me I'm an idiot/laughing at the idea of someone taking Monkey Grip/wondering why I would take a halberd instead of a better weapon?Last edited by ...Eh?; 2007-07-24 at 02:30 PM.
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2007-07-24, 02:33 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Dip level or Martial Weapon Proficiency?
Third option is probably your best bet.
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2007-07-24, 02:38 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: Dip level or Martial Weapon Proficiency?
Weapon Focus, Halberd prof, and Monkey Grip (even your house rule version) are bad ideas.
In general, weak feats add minor bonuses, and strong feats add an ability you can't get with a magic item or have damage that scales with levels.
If those class combo options are you only choices, the third is the best.
If not, I suggest Rogue 3/Swashbuckler 17 with the Daring Outlaw feat from Complete Scoundrel. Decent Skills. 10d6 Sneak Attack. 19/20 BAB. Insightful Strike and free Weapon Focus. Not particularly strong, but decent enough for what you're looking for.Last edited by Person_Man; 2007-07-24 at 02:39 PM.
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2007-07-24, 02:40 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Dip level or Martial Weapon Proficiency?
That is indeed a good build right there. Perhaps even going more defensive and taking Combat Expertise and Deadly Defense (CScn), and using the Shield of Blades variant in the PHB-II.
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2007-07-24, 02:43 PM (ISO 8601)
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- May 2005
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Re: Dip level or Martial Weapon Proficiency?
How about option 4:
Base (LA+0) Tiefling/Rogue 1
In any case, I'd start with a level rogue first. I'll take 24 skill points over 4 hp points any time (starting with a rogue level compared to starting with a fighter level)
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2007-07-24, 02:44 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: Dip level or Martial Weapon Proficiency?
One prob what most of what you posted is that weapon focus requries a +1 BAB first. You can't take it at 1st level as a rogue. Sorry.
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2007-07-24, 02:44 PM (ISO 8601)
- Join Date
- Jan 2007
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- Central Texas
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Re: Dip level or Martial Weapon Proficiency?
If you're going Human, Fighter 2/Rogue X isn't all that bad. No multiclassing penalties, two bonus feats, a bit of extra health, and the proficiencies.
Though the Swashbuckler build is pretty good too.If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
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2007-07-24, 02:54 PM (ISO 8601)
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- Feb 2007
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Re: Dip level or Martial Weapon Proficiency?
Weapon Focus, Halberd prof, and Monkey Grip (even your house rule version) are bad ideas.
How about option 4:
Base (LA+0) Tiefling/Rogue 1
One prob what most of what you posted is that weapon focus requries a +1 BAB first. You can't take it at 1st level as a rogue. Sorry.
Anyways, the build Person_Man posted looks good, although I was under the impression that Swashbuckler beyond 3 was fairly awful.Last edited by ...Eh?; 2007-07-24 at 02:55 PM.
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2007-07-24, 02:57 PM (ISO 8601)
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- Mar 2006
Re: Dip level or Martial Weapon Proficiency?
Tieflings are outsiders so they are proficient with all martial weapons.
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2007-07-24, 02:58 PM (ISO 8601)
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- Dec 2006
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Re: Dip level or Martial Weapon Proficiency?
It's because it progresses sneak attack, along with full BAB. Other than that, it's Meh.
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2007-07-24, 03:12 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Dip level or Martial Weapon Proficiency?
Tiefling Racial Class:
http://www.wizards.com/default.asp?x=dnd/sp/20040213a
Option 5: Take the "Otherworldly" feat instead of MWP. This makes you an outsider and gives you proficiency with all martial weapons. More or less similar to a LA+0 Tiefling, except a Human outsider would get more skill points.
Even with a homebrewed version, I'd heed Person_Man's advice about Monkey Grip, since it doesn't scale as you level up.
Have you considered Rogue 1/Swashbuckler X or Rogue 3/Swashbuckler X with the Daring Outlaw feat (full sneak attack progression)? A LA+0 Tiefling with their racial abilities (Darkvision, +2 on Bluff and Hide, Lesser Darkness, resistance 2 to cold/fire/electricity). Take your Tiefling Racial level whenever, which gives you +2 Int (more Precise Strike damage), Darkness 1/day, and energy resistance 5.
I was going to suggest the Craven feat at 1st level (+1 damage/character level to sneak attack, -2 on Will saves) but that's pretty firmly over in "Broken" territory.
If you're going to do TWF with a halberd and an offhand weapon, just use armor spikes. Then you can use the halberd THF *and* TWF *and* Power Attack. (As for me, I'm a sucker for double Bastard Swords with Oversize TWF.)Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
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Iron Chef:
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2007-07-24, 03:28 PM (ISO 8601)
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- Feb 2007
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Re: Dip level or Martial Weapon Proficiency?
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2007-07-24, 03:30 PM (ISO 8601)
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- May 2005
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Re: Dip level or Martial Weapon Proficiency?
Just curious, why exactly does your character want to use a halberd?
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2007-07-24, 03:31 PM (ISO 8601)
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- Feb 2007
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Re: Dip level or Martial Weapon Proficiency?
Well, Spinning Halberd for the mostpart, and because it's slightly more rogueish than a greatsword. Not by much, though.
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2007-07-24, 03:34 PM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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2007-07-24, 03:43 PM (ISO 8601)
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- Feb 2007
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Re: Dip level or Martial Weapon Proficiency?
Just to throw things for another fun little loop here, I'll stick my nose in. I'm the primary DM and the admin of the board that this will be played on, so I'll clear a couple things up :
First, he won't need to spend a feat on proficiency. I give all characters a single proficiency feat for free. So no Prof. (Halberd) on a straight rogue, he's already got it if he wants it.
Second - as far as the swashbuckler/rogue combo goes, I know that my helper DM (who conveniently hasn't bothered to show since I started the testing phase we're in.. *Grumbles*) isn't fond of ANYTHING in the Complete books, and would rather put an all-out ban on them. Personally, I am a little more lenient, and I'll allow things on a case-by-case basis. The swashbuckler/rogue thing I'd be okay with, same with the thug variant fighter.
Another small houserule to take into account : Use Magic Device doesn't exist. Casters remain casters, their cheese level kept in check by a mutually assured destruction system, not by rogues pretending to be wizards.
And just in case anyone was confused with the OP's list of books allowed :
Books allowed :
Player's Handbook
Player's Handbook 2 (Feats only, no tactical feats allowed)
Dungeon Master's Guide
Draconomicon
Complete Scoundrel (No skill tricks, we're lenient about letting players be creative)
Books which you need not ask about, flat-out no :
Tome of Battle
Tome of Magic
Expanded Psionics Handbook
Complete Psionic
Any Setting book
::Edit:: Just thought I'd throw this out there... the idea of a rogue hacking away with a halberd is awesome.Last edited by Quietus; 2007-07-24 at 03:45 PM.
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2007-07-24, 03:52 PM (ISO 8601)
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- Feb 2007
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Re: Dip level or Martial Weapon Proficiency?
Awesome. So, here's my thoughts:
Rogue 1: Sneak attack, plus skill points.
Fighter 1: Extra feat so I can take Spinning Halberd at 3rd level.
Rogue 2: And probably just gonna stay with rogue the whole ride through from then on in.
This way, I'm still getting sneak attack and rogue abilities, the weapons style feat, and I'm stepping on the anti-Complete DM's toes as little as possible. Usable?
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2007-07-24, 03:57 PM (ISO 8601)
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- Feb 2007
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Re: Dip level or Martial Weapon Proficiency?
I should point out, that Spinning Halberd requires three feats to qualify : Combat Reflexes, Weapon Focus, and Two-Weapon Fighting. If you're human, the above that you set out will work. If you're not, you'll need to take level 3 as Fighter to fit in spinning halberd at 3rd.
If you're going human, however, that'll make for a nice looking setup. The -5 penalty with the back end of your halberd, combined with the penalty for TWF with spiked armor, will be a bitch to try and hit with, I don't see that as being even remotely unbalancing. And like I said, the idea of a rogue fighting with that weapon style, in my head, is just spectacular.Pokemon friend code : 3067-5701-8746
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2007-07-24, 03:59 PM (ISO 8601)
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- Mar 2007
Re: Dip level or Martial Weapon Proficiency?
Start with Rogue first then Fighter unless you don't use skills in your campaign. Some Ninja could be nice for abilities and Sudden Strike stacking with Sneak Attack.
Last edited by CASTLEMIKE; 2007-07-24 at 04:02 PM.
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2007-07-24, 04:02 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: Dip level or Martial Weapon Proficiency?
Spinning Halberd seems kinda weak. Wouldn't you rather be using your halberd to trip people?
1/ Barbarian 1 -- Combat Expertise, Improved Trip
2/ Rogue 1
3/ Rogue 2 -- Power Attack
4/ Rogue 3
5/ Rogue 4
6/ Rogue 5 -- Extra Rage or Weapon Focus (halberd)
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2007-07-24, 04:13 PM (ISO 8601)
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- Feb 2007
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Re: Dip level or Martial Weapon Proficiency?
Spinning Halberd is TWF with no penalty on the first attack and a Str mod and a half bonus to damage, rather than half a Str mod. It could also be TWF'd in conjunction with armor spikes, so you now have 3 attacks+any extra attacks from BAB. Plus, I've never really liked the idea of someone who focuses on just tripping/disarming/bull rushing/is generally a one-trick pony.
Although, I'm think of dropping the armor spikes, considering I have a -2 to hit with them between TWF and non-proficency. I dunno.
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2007-07-24, 04:19 PM (ISO 8601)
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- Feb 2007
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Re: Dip level or Martial Weapon Proficiency?
You'd pick up armor spike proficiency with your Fighter level, come level 2. That isn't so much of a problem. However, spinning halberd DOES have a penalty - assuming you were using spinning halberd + twf, you'd have two attacks at -2 (primary halberd + armor spikes), and one at -7 (the back end of the halberd). If you don't TWF, it's one primary with the halberd and one at -5.
Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
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2007-07-24, 04:37 PM (ISO 8601)
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Re: Dip level or Martial Weapon Proficiency?
Alright, now that I've got the concept sorted out, I think it's time to ask you guys to pick Led Stoutpike over for screw-ups.
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2007-07-24, 04:46 PM (ISO 8601)
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- Feb 2007
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Re: Dip level or Martial Weapon Proficiency?
Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
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2007-07-24, 04:48 PM (ISO 8601)
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- Aug 2005
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- Ēast Seaxna rīc
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Re: Dip level or Martial Weapon Proficiency?
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-07-24, 04:56 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Dip level or Martial Weapon Proficiency?
for that matter, it would be nice to know what lv you are aiming to end at.
thnx to Starwoof for the fine avatar
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2007-07-24, 05:14 PM (ISO 8601)
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- Jul 2005
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- Newcastle, Australia
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Re: Dip level or Martial Weapon Proficiency?
Looks ok, i'd move the 8 from WIS out and a 10 in just so your not at a Sav penalty
Spiked chainmail seems a lil bizzare to me but what ever floats ya boat
Overall: Great choice of weapon, Halberds rockThankyou to NEOPhyte for the Techpriest Engiseer
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2007-07-24, 05:15 PM (ISO 8601)
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- Feb 2007
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2007-07-24, 06:31 PM (ISO 8601)
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Re: Dip level or Martial Weapon Proficiency?
Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
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2007-07-24, 07:56 PM (ISO 8601)
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- Dec 2005
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- Laughing with the sinners
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Re: Dip level or Martial Weapon Proficiency?
Go Rogue at 1st, for the x4 multiplier on skill points. At 2nd level Fighter/Rogue, the difference in skill points is 34 points if you go Rogue at level 1, and 16 if you go Fighter at level 1.
If you want to be a good Rogue, it's all about the skill points.
Go Rogue at 1st, then dip Fighter for the Martial proficiency and bonus feat.