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Thread: Jade Phoenix Mage builds?
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2007-07-28, 08:18 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Jade Phoenix Mage builds?
Has anyone played/messed around with builds for a Jade Phoenix Mage? More specifically, can I get some suggestions?
Specifics:
World's Largest Dungeon, which means that getting any specific magic item is unlikely, unless I come in with it.
32 pt. buy
Starting level 4
Would like to play an elf, but can settle for human if the extra feat is really important.
I want to use the maximum amount of ToB material (feats, spells?, etc)
EDIT- will probably run to 14-15th level.Last edited by Skjaldbakka; 2007-07-28 at 08:18 PM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-07-28, 09:18 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- A long time ago in a ... well, you get the idea.
- Gender
Re: Jade Phoenix Mage builds?
Well; I've had luck with a Crusader4/Duskblade6/Jade Phoenix Mage 10 in an Epic campaign. Grabbed some Iron Heart and Devoted Spirit strikes, along with the Faithful Avenger legacy Falchion; it was all good. I was human but merely for the bonus feat. Power Attack was needed for the Shock Trooper build. I also took Improved Initiative.Last edited by Quirinus_Obsidian; 2007-07-28 at 09:20 PM.
Funny, I always figured I'd be killed by a paladin.So, what you're saying is we rolled a 1 on our credit check?
Spoiler
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2007-07-28, 09:34 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Jade Phoenix Mage builds?
The Tome of Battle Build compendium has several JPM builds:
http://boards1.wizards.com/showthread.php?t=683941
Most of these use Warblade rather than SwordSage, since Wizard/Warblade has nice Int synergy. SwordSage has a bit more MAD to contend with (particularly if you're trying to use Shadow Blade for Dex damage), and their Wis bonus to AC works a little better with divine casting. "Some Like it Hot" shows what a fire-based Swordsage JPM can do.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2007-07-28, 09:50 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Jade Phoenix Mage builds?
I'm currently looking at a sorceror/crusader into JPM. I don't know how long the game will run, so I want to get into the class ASAP (sorc 4/crus 2). I figure I'll take scorching ray and lightning bolt, and the rest buff spells. My basic battle plan is to cast buffs on party members, use blast-it on enemies that hitting-it-with-a-stick isn't working on, and if baddies get in my face, I whip out the counters and strikes (with the better version of arcane strike JPM gets, I can put the hurt on the baddie that gets too close). I'm still flipping through the manuevers, so I don't know how much "the hurt" I can really apply yet as a Crusader.
Quick Question- Do my JPM manuevers count as Crusader manuevers, or do they count seperately?
Also thinking about going high wisdom/cha, using Intuitive Strike to remove the need for a physical attack stat. Alot of manuevers with saves seem to be wis-based.Last edited by Skjaldbakka; 2007-07-28 at 09:51 PM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-07-28, 09:56 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Jade Phoenix Mage builds?
World largest Dungeon requires a bit of a strange build, because WIZARD'S GET BONED in it. Saying that, a more basic but good build comes in two flavors.
Arcanist: Human Sorcerer 6/Jade Phoenix Mage 10/Archmage 4 would work, if you take the martial study and martial stance feat.
Balanced: Human Sorcerer 4/Swordsage or Crusader 2/Jade Phoenix mage 10/Anything 4 is more of a gish build.
These are basic builds, and I urge you not to play a wizard in World's Largest Dungeon unless your dm is willing to make arrangements for you. The book saids not to play Wizards.Last edited by Gralamin; 2007-07-28 at 09:56 PM.
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2007-07-29, 12:03 AM (ISO 8601)
- Join Date
- Mar 2006
Re: Jade Phoenix Mage builds?
Don't forget Wu Jens for that Transcend Mortality/Explosion combo
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2007-07-29, 12:47 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Canada
Re: Jade Phoenix Mage builds?
As a spellbook-based class, Wu Jen would be as boned in the WLD as wizards.
Generally, Crusader/Sorcerer is your best entrance into JPM. The crusader's recovery mechanic requires no actions on your part, so you can sling spells or keep attacking, your maneuvers will come back to you. Plus the healing strikes will help since gishs don't have the HP of a full meleer. It's also more SAD, as crusaders have a few CHA based class features.
Crusader 2 / Sorcerer 4 / JPM 10 is a solid entrance that focuses on spellcasting, while maintains a good BAB. Since you're probably not going past that, you don't have to make the choice between more spellcasting or 9th level maneuvers after JPM.
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2007-07-29, 12:58 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Jade Phoenix Mage builds?
I am also looking at Battle Sorceror. I loose a first level spell known coming in, but I was going to use it for mage armor anyway, and now I can use magic armor instead. This also helps with the HP problem, as Battle Sorceror get d8 HD.
this does leave me with the sticky situation of knowing 1 1st level spell. I'm looking at Fist of Stone from CA, after reading LogicNinja's guide. That will bring me up to a 20 str for 3 fights/day. Probably the ones where I don't draw a good manuever in the first round.
32 pt buy, I'm looking at 14 str/con/wis 16cha 10int/dex
Don't forget Wu Jens for that Transcend Mortality/Explosion combo
As for feats, I'm looking at taking Martial Study at 1st level for Sapphire Nightmare Strike, and also for Steel Wind if I decide to go human for it. At 6th level, I'm thinking Martial Study again for Action without Thought (concentration check replacing my only bad save, heck yeah!)
No idea what I'll take at third level- maybe skill focus: concentration, since I'm using two concentration-based manuevers.Last edited by Skjaldbakka; 2007-07-29 at 01:26 AM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2