Results 1 to 21 of 21
Thread: Break this for me please.
-
2007-07-31, 11:09 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Break this for me please.
I am working on my next campaign, and I want to see what some of the nastiest things people can do with it.
The following books are allowed:
Core 3 (not using PHB classes)
Tome of Battle
Magic of Incarnum
Tome of Magic
No magic items are allowed that could not be crafted by an Adept or one of the PC classes from those supplements, but otherwise follow normal WBL.
I am looking for level 5, 10, and 20, to get slices of what players can do, and how bad it can get.
32 pt. buy, standard races + player races from MoI.
I am also allowing this discipline: http://www.giantitp.com/forums/showthread.php?t=45205
And these disciplines:
http://www.giantitp.com/forums/showthread.php?t=48255Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2007-08-01, 04:16 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Break this for me please.
Been there, done that, wrote the book.
Druid/20.
Cleric/20.
Wizard/20.
-
2007-08-01, 04:51 AM (ISO 8601)
- Join Date
- Dec 2006
-
2007-08-01, 04:56 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Piercing the heavens!
- Gender
-
2007-08-01, 05:19 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
Re: Break this for me please.
Well, seein' as (traditional) magic trumps nearly all else, I'd have to go with the Mystic Swordsage adaptation, along with Adaptive Style for additional endurance in battle.
Now, it does list recommendations for the swordsage spells as abjuration, evocation, and transmutation, but it's certainly not a hard and fast rule, so it's basically whatever your DM will allow you to get away with in practice. Frankly, it's vastly superior over a sorceror or even warmage per volume of spells castable in battle, and while the volume of spells known isn't as high as a sorceror, the melee ability kind of makes up for some of the shortcomings. At the very least, you can use the Arcane Strike feat to your heart's content. Considering the only analogous spellcaster would be the shadowcaster, which personally seems dramatically underpowered, you'd be hard pressed to find a better way of going about it."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
-
2007-08-01, 04:05 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Break this for me please.
Unarmed and mystic swordsage are possible variations, not any of the base classes in ToB, and as such don't count. Which means no freakin mystic swordsage! I was hoping to see some builds, not knee-jerk Cleric/Druid/Wizard which doesn't even fit the question at all.
this isn't a challenge people, I just want to see what people have/can come up with.Last edited by Skjaldbakka; 2007-08-01 at 04:07 PM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2007-08-01, 04:15 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- DC area
- Gender
Re: Break this for me please.
Well, Bears with Lasers posted a build for crusaders awhile back, with the feats here,
and the maneuvers here.
I don't think that this is really broken, but it can be brutally effective, especially at controlling the battlefield.
Edit: You may want to pay attention to the "of Smack" builds, as I believe on of them used incarnum(the pauper?)Last edited by MeklorIlavator; 2007-08-01 at 04:18 PM.
-
2007-08-01, 04:22 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Break this for me please.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2007-08-01, 04:22 PM (ISO 8601)
- Join Date
- Jun 2007
-
2007-08-01, 04:25 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
Re: Break this for me please.
Ok. It certainly wasn't specified anywhere in your post that only the base classes without adaptations were allowed, so don't flip out that it was suggested, it is a broken build using the books that you stated were usable.
That said, you're asking for something odd that takes a lot of work (four examples? right) and you're apparently adding in restrictions that weren't evident beforehand."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
-
2007-08-01, 04:27 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Break this for me please.
Shadowcaster/Binder/Tenebrous Apostate can be downright terrifying if done correctly.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2007-08-01, 04:36 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Break this for me please.
Ok. It certainly wasn't specified anywhere in your post that only the base classes without adaptations were allowed, so don't flip out that it was suggested, it is a broken build using the books that you stated were usable.
As for flippin' out, the first response kinda got my goat.
Been there, done that, wrote the book.
Druid/20.
Cleric/20.
Wizard/20.Last edited by Skjaldbakka; 2007-08-01 at 04:37 PM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2007-08-01, 04:43 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Montréal
- Gender
-
2007-08-01, 04:50 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Break this for me please.
Actually, I think your biggest concern with that set of books would be the tome of battle classes outshining pretty much everything except maybe the binder. Look on the wizards forums for the shadowcaster fix and then you'll have a decent arcane caster class available, at least.
And here's how you fix every single broken build, cheese, and campaign-ruining overpoweredness: require your players to tell you what their plan is for their character (prestige classes they want, feats, any other odd choices, etc.) and then if you don't like it, say "No.""Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
-Dinobot, quoting Hamlet.
Avatar thanks to Kiren
Current Characters:
-
2007-08-01, 04:52 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Break this for me please.
Actually, you can switch the Shadowcaster to a per-encounter system rather easily. Spend a full round in concentration to refresh a "tier" of spells (either Initiate, Apprentice, or Master).
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2007-08-01, 04:54 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Break this for me please.
"Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
-Dinobot, quoting Hamlet.
Avatar thanks to Kiren
Current Characters:
-
2007-08-01, 05:07 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Dayton, Ohio
- Gender
Re: Break this for me please.
Which is, in truth, how my DM treats two of the members of my gaming group; Myself, and another player.
We have to present to him a full character synopsis, including all planned feat-trees, spells, possible combinations, equipment, synergies, prestige class considerations and the ramifications of those abilities, and any combat or socio-political strategies we plan on using with our characters.
To the best of my knowledge, he does not require this of any of the other members of our group.
This handling is one of the single greatest annoyances I have with my DM, as it belies a gigantic lack of trust in my cooperation in the game as a player. Particularly when I am told that "I don't want you using these combinations/feats/spells/abilities...but would have no problem with another character playing this same set-up."
Requiring your players to detail everything about how they plan to play their character to you from the start says both "I don't trust you as a player, and, as such, must make your decisions for you." and "I cannot DM well enough to adapt to your actions within my world."
Don't do this to your players. Ask them to dial back; if it becomes a problem, sit down with them and describe how their playstyle is affecting the group or campaign. Ask them to consider their actions within the scope of the other players (DM included!) enjoyment of the game.
Saying "Tell me what your plan is for your character (prestige classes you want, feats, any other odd choices, etc. and I'll decide whether or not I trust you not to abuse it" is tantamount to saying "Prove to me you're not cheating."
-
2007-08-01, 05:32 PM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: Break this for me please.
Certainly it's bad policy to apply such an approach to some players and not to others.
However, I don't think it's at all a bad policy to ask players what their plans are for their characters, including feats and combos. Then you can tell them up front, "No, I'm not okay with that combo in my game. Come up with another build."
The alternative is to wait until some player finally completes his or her elaborate advancement plan and busts out the uber-combo, and only then say, "What? No, I'm not allowing that!" At which point the player has to rebuild the entire character.
It's not reasonable to expect your DM to foresee every possible combination of abilities that he or she will find objectionable. Asking players for their plans up front is a perfectly sensible way to head off any such problems before they manifest.
And of course, if you don't have a long-term plan for your character, then you obviously aren't making your choices in the expectation of achieving some spectacular combination later on, and it's all good.Last edited by Dausuul; 2007-08-01 at 05:34 PM.
-
2007-08-01, 05:32 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Break this for me please.
Well, first off I don't mean that level of detail. "I'm planing to play a half-giant hulking hurler" is enough info to make a decision. Secondly, when I DM, if it's banned, it's banned for everyone. I can't go making a list of every banned item, PrC, feat, etc. without wasting a lot of time, so I make decisions as things come up.
"Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
-Dinobot, quoting Hamlet.
Avatar thanks to Kiren
Current Characters:
-
2007-08-01, 05:43 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Seattle, WA
- Gender
Re: Break this for me please.
The problem with "as things come up", is that some things require a lot of set up beforehand. Which means for their truly godlike combo to be pulled off at level 17, they spent 16 levels building up to that. If after a few encounters at level 17 with the combo finally working, if my DM told me to stop ... I'm pretty sure I would react poorly.
Last edited by magicwalker; 2007-08-01 at 05:43 PM.
-
2007-08-01, 05:57 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Dayton, Ohio
- Gender
Re: Break this for me please.
No issue with "I'm planning on playing a Half-giant Hulking Hurler", that's an overwhelmingly reasonable request. I take issue when my description is "I plan on playing an Egoist focused on damage payback, augmented by unarmed melee." and the response is "Explain, in detail, every power you plan on using to accomplish this, every feat involved, all additional powers you plan on manifesting, all buffs planned, all possible synergies within these elements, possible cross-class synergies, and I'll tell you if I allow it."
Especially when I see nothing for the next five sessions other than Mindless Undead and Constructs...
Regardless, this is off topic, and I apologize for dragging it into your thread, S.