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Thread: Favored Weapon

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    Ogre in the Playground
     
    GnomePirate

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    Default Favored Weapon

    Random thought for the fighter class: Favored Weapon

    Same progression as the ranger's favored enemy class feature, except the bonus applies to damage, and to disarm and sunder attempts, and to trip attempts with trip weapons.
    Aratos Tell
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    Bugbear in the Playground
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    Default Re: Favored Weapon

    So wait...he gets bonuses against people wielding certain weapons? That seems a little bit worthless in most settings. This becomes especially true as levels are gained and monsters have fewer weapons and more claws/bites/slams.

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    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: Favored Weapon

    Quote Originally Posted by Thinker View Post
    So wait...he gets bonuses against people wielding certain weapons?
    I think it's when the Fighter uses that weapon.
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    Bugbear in the Playground
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    Default Re: Favored Weapon

    That would be better, but would make Weapon Specialization obsolete.

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    Ettin in the Playground
     
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    Default Re: Favored Weapon

    Quote Originally Posted by Thinker View Post
    That would be better, but would make Weapon Specialization obsolete.
    Not much of a change, then.
    Thanks to Veera for the avatar.

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    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
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    Bugbear in the Playground
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    Default Re: Favored Weapon

    True, but I was thinking for a core-only game where it is a feat fighters take (because they have no choice )

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    Titan in the Playground
     
    ZeroNumerous's Avatar

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    Default Re: Favored Weapon

    Meh. Weapon Spec. would just increase the damage by another +2. In all honesty, I feel bad for someone playing Fighter in a Core Only game.

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    Bugbear in the Playground
     
    BardGuy

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    Default Re: Favored Weapon

    Technically, it would stack, and so still be some what viable in a core only game.

    Edit: Ninja'd
    Last edited by BardicDuelist; 2007-08-04 at 01:15 AM.
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    Barbarian in the Playground
     
    Hazkali's Avatar

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    Default Re: Favored Weapon

    I used this idea to form the basis of my Mercenary class. Follow the link in my sig for details!

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    Matthew's Avatar

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    Default Re: Favored Weapon

    Honestly, why not just grant the Fighter +1 DB per +1 BAB? It's barely even overpowered.
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    Orc in the Playground
     
    Kobold

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    Default Re: Favored Weapon

    Quote Originally Posted by Skjaldbakka View Post
    Random thought for the fighter class: Favored Weapon
    This could lead to the same problem the ranger has: It's difficult for the player to know early on what favoured weapon/enemy will be important later in the game.

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    Tengu's Avatar

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    Default Re: Favored Weapon

    Quote Originally Posted by Roog View Post
    This could lead to the same problem the ranger has: It's difficult for the player to know early on what favoured weapon/enemy will be important later in the game.
    A good DM is bound to play to the player characters' strengths and weaknesses - if the party ranger has Plants as his favored enemies, the party should fight plants at more than one point, if one of the characters has a flaw Fobia: Emus, those bird should make an appearance. Tailoring the game so it fits your party more is one of the keys to good DMing.

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    Orc in the Playground
     
    Kobold

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    Default Re: Favored Weapon

    Quote Originally Posted by Tengu View Post
    A good DM is bound to play to the player characters' strengths and weaknesses - if the party ranger has Plants as his favored enemies, the party should fight plants at more than one point, if one of the characters has a flaw Fobia: Emus, those bird should make an appearance. Tailoring the game so it fits your party more is one of the keys to good DMing.
    Another way to handle this is to give the characters a chance to do what they want. If a ranger has favored enemy: Plants, then he probably took it intending to fight plants. If he chooses not to go on a quest across the world, and instead remains near his home to drive back the dreaded forest, thats a appropriate choice for him. On the other hand if he does leave, he does so knowing that his special ability will only give him occasional chances to shine.

    However, it still means that the character can be left with favored enemy: Animals (over level 12) or Favoured Weapon: Dire Flail.

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    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Favored Weapon

    This issue is no different than giving players weapons in which they are proficient. If your player is going TWF and picked up Exotic Weapon Proficiency: Orc Double Axe, for $DEITY's sake, throw him an Orc Double Axe every once in a while.
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    Neon Knight's Avatar

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    Default Re: Favored Weapon

    This is pretty unnecessary. The fighter's weakness has always been being bound to the full attack action in order to apply most of his hitting power, plus a general lack of mobility and poor saves (Fort aside) making him vulnerable to save or suck and or die.

    While this might grant his normal strikes more power, it will not completely fix the problem all on its own, in this man's opinion.

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