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Thread: Soul Mate (teamwork feat)
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Soul Mate (teamwork feat)
Soul Mate [Teamwork]
Over the course of your adventures, you and your trusted companion have grown so close that you are almost one being.
Must have adventured with your chosen soul mate long enough to have gained at least 1 level together.
When you take this feat, designate one of your adventuring companions. If they have also taken this feat (and have designated you as their adventuring companion), you both gain several powerful benefits - almost as though you were each others' familiar.
For each saving throw, use either your own base save bonuses or your companion's (as calculated from all his classes), whichever is better. You still use your own ability modifiers to saves, and you donít share any of the other bonuses that your companion might have on saves.
For each skill in which either you or your companion have ranks, use either your own skill ranks or your companionís skill ranks, whichever are better. In either case, you use your own ability modifiers.
At your companions option, he may have any spell (but not any spell-like ability) he casts on himself also affect you. You must be within 5 feet of your companion at the time of casting to receive the benefit.
If the spell or effect has a duration other than instantaneous, it stops affecting you if you move farther than 5 feet away and will not affect you again even if you return to your companion before the duration expires. Additionally, the companion may cast a spell with a target of "You" on you (as a touch range spell) instead of on himself.
You and your companion can share spells he casts on himself even if the spells normally do not affect creatures of your type.
Empathic Link (Su)
You have an empathic link with your companion out to a distance of up to 1 mile. You cannot see through your companion's eyes, but you can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
Because of this empathic link, you have the same connection to an item or place that your companion does.
Share Class Features (Su)
If your companion possesses the evasion, improved evasion, mettle, or improved mettle class features, you also gain those class features.
Hive Mind (Ex)
Due to your empathic link, you and your companion are in constant communication. If either of you is aware of a particular danger, you both are. If either of you is not flat-footed, neither of you are. Neither of you is considered flanked unless both of you are.
You and your companion share an extraordinary intimacy. For the purposes of confusion and similar effects you are considered the same being (and therefore never randomly attack each other). Harming each other is considered an obviously self-destructive order for the purposes of suggestion, dominate person, and similar effects.
If either of you loses this feat, you both lose the benefits of the feat until the feat is regained.
In addition to the benefits of this feat, you gain a few key weaknesses.
If you fail a save against an effect that has a partial effect on a successful save, your companion suffers that partial effect (no save).
If either of you roll a natural 1 on a d20 when saving against a particular effect, you both automatically fail your saves against that effect.
If you die, your companion gains two negative levels. These negative levels remain as long as you remain dead and cannot be overcome by any means but do not result in actual level loss. If you are returned to life, these negative levels disappear but your companion suffers any penalties you suffer for being restored to life (such as level or Constitution loss or loss of prepared spells).
Last edited by rferries; 2017-06-14 at 05:11 PM.