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Thread: The importance of magic
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2007-08-08, 07:19 AM (ISO 8601)
- Join Date
- May 2007
The importance of magic
I'm DMing a new party, and no one wants to play a spell-caster, I had a hard time to get one of them to play a healer.
The party is at lvl 2, they are Paladin, Samurai, Rouge, Ranger and Druid.
I want to teach them that is good to play spell-casters, but I'm runing out of ideas, so anything will be welcomed.
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2007-08-08, 07:23 AM (ISO 8601)
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- Jun 2006
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- Poland
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Re: The importance of magic
Druid is already spellcaster. If you mean arcane spellcasters, on 2nd level the team can do alright without them. But if you really want to convince them, it's simple show them wizard/sorcerer spell list so they can see sheer versatility of arcanist and their ability to do things noone else can. Though on the other hand, on 2nd level wizards and sorcerers are far from impressive.
Last edited by Morty; 2007-08-08 at 07:24 AM.
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2007-08-08, 07:29 AM (ISO 8601)
- Join Date
- Dec 2006
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- Kentucky
Re: The importance of magic
Tell them the cheese.
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2007-08-08, 07:31 AM (ISO 8601)
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- Feb 2007
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- Indianapolis, Indiana
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Re: The importance of magic
Make encounters that would be very difficult to beat without the use of a spellcaster. And hint about how nice it would be the whole time.
And another note, get your player the hell away from Samurai ASAP. They are the absolutely worst class ever made by WotC.Druid-Ninjatar by the sensuous Serpentine.
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2007-08-08, 07:32 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- The Middle of September
Re: The importance of magic
In my opinion, I think their party is fine as it is, and there is actually no need to force them in arcanism.
However, if you still feel it is needed, and they can't be persuaded, throw a sorcerer at them as a villain soon. Give him a nice set of henchmen, and freedom to decimate. Magic Missile will destroy them.
On the other hand, you could include a few friendly arcanists as NPCs who temporarily help out. Make them powerful, and inspire your PCs.
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2007-08-08, 07:39 AM (ISO 8601)
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- Jun 2006
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- Poland
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Re: The importance of magic
I don't exactly get it.
Druid IS spellcaster, and if nobody wants to play another caster why force them to do so ?
Wizards are way more powerful than other classes, but fortunately there is still no duress to play one.
Better convice your Samurai to play another class. He won't play character he (probably) want to play ( who the hell get the idea that intimidating foes fits Samurai ) and will be instead completely weak.Last edited by Spiryt; 2007-08-08 at 07:50 AM.
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2007-08-08, 07:45 AM (ISO 8601)
- Join Date
- May 2007
Re: The importance of magic
I know that he is a spellcaster, but it is going to be used as melee and .
That's a good idea, a lvl 4 sorcerer will be a good villain for a dungeon now.
The problem was that the druid didn't want to play druid, the other convinced him, and he is not healing much either, only meleeing.Last edited by Infinnitum; 2007-08-08 at 07:48 AM.
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2007-08-08, 07:55 AM (ISO 8601)
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- Oct 2006
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Re: The importance of magic
Just go at them like normal. For a while, that party will be just fine (other than the samurai, of course) but when they get to higher levels, they'll start dieing. Remind them how much a spell-caster would have helped things in situations where they sustain heavy casualties.
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2007-08-08, 08:04 AM (ISO 8601)
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- Jun 2007
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- dayton ohio
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Re: The importance of magic
you can't really force anyone to play a spellcaster. Often in my groups games thier isn't a pure spellcaster or healer. Basicly what i do is give them lots of healing supplies and just custom tailor the adventures so that they can succed without a spellcaster.
If your really intrested in getting them into playing spellcasters i would suggest a class like warmage, dread necromancer, sorcerer or warlock. Very little book keeping needed with these class's , no spell research needed for the most part and they will get to see how powerful magic using class's can be without having to do thier homework::: my eternal gratitude to Nathan for the incredibly sweet werewolf avatar:::
"No dude, it's true, halflings are real i saw it on Oprah"
said in all seriousness by my friend Robert Bloom to a chorus of laughter
"Oh, little ice cream friends! thog delays boredom-driven rampage only for you!"
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2007-08-08, 08:08 AM (ISO 8601)
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- May 2006
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Re: The importance of magic
Once again I'm genuinely amazed that people are responding to this thread by saying "you should put them in situations where they will suffer because nobody chose to play a spellcaster."
Surely the point of a role-playing game is that you play the character you want to play, not the party niche you think needs filling?
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2007-08-08, 08:18 AM (ISO 8601)
- Join Date
- Feb 2007
Re: The importance of magic
QFT
It's thier game too, if they don't like spellcasters, there's no need to punish them with difficult situations, or try to force them, or teach them a lesson. As long as everybody has fun, let it go.
Edit:
If you start taking things too seriously you end up sounding like This Guy
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2007-08-08, 08:20 AM (ISO 8601)
- Join Date
- May 2007
Re: The importance of magic
Last edited by Infinnitum; 2007-08-08 at 08:22 AM.
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2007-08-08, 08:22 AM (ISO 8601)
- Join Date
- Feb 2007
Re: The importance of magic
DMs trying to influence class choice doesn't sit well with me. I was present when a DM "helped" his player make a character:
Player: I'm gonna play a halfling barbarian.
DM: No you're not, that's a terrible choice. Besides, there's already 2 frontliners.
Player: How about a halfling druid?
DM: We've already got a ranger and a cleric. I think those bases are covered.
Player: Hmm, I haven't played a rogue in a while. I think I'll be a dwarvern rogue,
DM: Well, there's already a rogue. A human one specialising in traps, locks and social situations. But there's no-one with a scout type role. How about a ninja?
Player: I'm not a fan of ninjas. I could play the scout class.
DM: I don't like the skirmish rules, so no.
Player: A bard?
DM: They're not very scouty are they? A ninja would be perfect.
Player: Are you going to let me play anything but a ninja?
DM: Well, a ninja fits in well, so I don't see why you would want to play anything else.
The player made a ninja whose background was that his society forced him on pain of death to train that way, and that he feared divine retribution should he ever turn from the ninja path.
If a party lacked a rogue, would you put loads more traps in to show them they need one? If they lacked someone with social skills, would you require constant diplomacy rolls?
Continue the game as before, don't specifically punish them for playing what they want to play.
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2007-08-08, 08:28 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- dayton ohio
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Re: The importance of magic
::: my eternal gratitude to Nathan for the incredibly sweet werewolf avatar:::
"No dude, it's true, halflings are real i saw it on Oprah"
said in all seriousness by my friend Robert Bloom to a chorus of laughter
"Oh, little ice cream friends! thog delays boredom-driven rampage only for you!"
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2007-08-08, 08:30 AM (ISO 8601)
- Join Date
- May 2007
Re: The importance of magic
Got the point, thanks guys.
Should I close the thread?Last edited by Infinnitum; 2007-08-08 at 08:35 AM.
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2007-08-08, 09:07 AM (ISO 8601)
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- Jul 2005
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- Newcastle, Australia
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Re: The importance of magic
Dont force them to follow a path that they dont want class wise, you can do without Arcane casters quite hapiliy - particulay with the Druid in the party
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