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Thread: Standard Adventurer's Kit
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2007-08-10, 02:02 PM (ISO 8601)
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2007-08-10, 02:20 PM (ISO 8601)
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- Apr 2005
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- Belgium
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Re: Standard Adventurer's Kit
There are non.
Some DM's (me for example) let players write down : Adventure kit.
I have a set list of items that are in this Kit and so we keep down bookkeeping. (just pay x gold after every adventure & your full again.)
Ex.
60 Ft Rope
5 Torches
5 Rations
3 days water
Regular maintenance crap (armour & weapons)
Regular Camping crap (Bedroll, Flintstones, ...)
a few paper & something to write
a few flask, potions & sacks.
...
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2007-08-10, 02:44 PM (ISO 8601)
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- Apr 2007
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Re: Standard Adventurer's Kit
Backpack
Pouch
Bedroll
Flint and steel
Hempen rope (50')
2 sunrods
10 days trail rations
waterskin
I got that from CrystalKeep's equipment PDF
Should be detailed on PHB p. 215
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2007-08-10, 02:49 PM (ISO 8601)
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- May 2005
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2007-08-10, 03:05 PM (ISO 8601)
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- Mar 2006
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2007-08-10, 03:37 PM (ISO 8601)
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- Jun 2007
Re: Standard Adventurer's Kit
What about the ten-foot pole?
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2007-08-10, 03:39 PM (ISO 8601)
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- Feb 2007
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- Northern California
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Re: Standard Adventurer's Kit
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2007-08-10, 03:41 PM (ISO 8601)
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- Dec 2006
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Re: Standard Adventurer's Kit
*Wants a 20 ft telescoping pole*
Awesome
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2007-08-10, 06:38 PM (ISO 8601)
- Join Date
- Jul 2006
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- north Louisiana
Re: Standard Adventurer's Kit
I have LONG cried "foul!' over the Standard Adventurer's Kit. Many moons ago did I develop for my own campaigns and characters the "SAK" concept. I shoulda sent it in to Dragon. Anyway, in all its glory and infamy, I present to you the mighty Doc Outlands SAK!
Backpack
Belt-pouch
Bedroll
Blanket
Flint & Steel
Trail Rations x3 days
Tent OR 50' silk rope
Waterskin
Signal Whistle
Clay Mug
Whetstone
5x Candles
total of 18gp.
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2007-08-10, 07:29 PM (ISO 8601)
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- May 2007
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2007-08-10, 09:12 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Standard Adventurer's Kit
No Iron Spikes, Hammers, Hatchets or Knives, either. Pitiful.
Last edited by Matthew; 2007-08-10 at 09:12 PM.
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2007-08-10, 09:19 PM (ISO 8601)
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- May 2007
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- USA, Alabama
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2007-08-10, 09:21 PM (ISO 8601)
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- Apr 2007
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Re: Standard Adventurer's Kit
Umm... we're not making up a list of items every adventurer should have... there's a premade 'kit' of gear called 'Standard Adventurer's Kit'. If you want to include extra gear, then you're welcome to buy it a la carte.
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2007-08-10, 09:44 PM (ISO 8601)
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- Jul 2007
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Re: Standard Adventurer's Kit
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2007-08-10, 11:48 PM (ISO 8601)
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- Apr 2006
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- A pie factory.
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Re: Standard Adventurer's Kit
My problem with the standard adventurer's kit as written in the PHB II is that it weighs a hefty amount. A STR 8 wizard with the standard kit, a spellbook, spell component pouch, quarterstaff, and crossbow is pushing a medium load, which is annoying. The rope and rations alone are 20 lbs., as heavy as a suit of studded leather armor. I personally use my own standard kit, which only weighs 13 lbs. and is a lot more friendly for the weaker STR classes. Of course, one could always buy a donkey, but who needs another ass to take care of?
Will you take the rocket launcher?
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2007-08-11, 01:14 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Standard Adventurer's Kit
I was kidding carrying a 10ft pole doesn't make sense except from a metagaming point of view.
Serious stuff to add to the list:
chalk, for marking stuff, doesn't cost much
signal whistle, for calling stuff, also cheapish
knife or dagger, regardless of whether you're going to be fighting with it, you want to be able to cut things.
soap, 'cause we don't need no stinkin' adventurers
If you're low on strength, replace backpack with sack; for some reason a backpack made to distribute weight equally and make it easier to carry, is harder to carry than plain old bag.
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2007-08-11, 01:37 AM (ISO 8601)
- Join Date
- Apr 2006
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- A pie factory.
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Re: Standard Adventurer's Kit
It must be those adamantine buckles. I hear those are rather hefty.
By the way, sir, what the bloody froth is happening in your avatar? I've always wanted to know where it's from.Last edited by CockroachTeaParty; 2007-08-11 at 01:38 AM.
Will you take the rocket launcher?
A Blog about comics I made as a deranged little boy.
CTP's Guide to Words of Power
CTP's Guide to Mythic Adventures
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2007-08-11, 02:58 PM (ISO 8601)
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- Sep 2006
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Re: Standard Adventurer's Kit
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2007-08-11, 03:04 PM (ISO 8601)
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- Apr 2007
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- Extradimensional pocket...with the lint.
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Re: Standard Adventurer's Kit
We generally distribute the SAK amongst the party. Rogues tend to get the rope and hook, fighters the heavy stuff (like tents). Then again, I havn't played a wilderness campaign in a while. I tend to run city campaigns (where carrying all of that just doesn't happen).
Johannes factotum of the Bard Defense League
"A witty saying proves nothing." -Voltaire
"Jack of all trades, master of none, though ofttimes better than master of one."
The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"
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2007-08-11, 03:05 PM (ISO 8601)
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- Feb 2007
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- London...In America
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Re: Standard Adventurer's Kit
50 foot of rope.
5 rations
3 days worth of water.
A tent (if you can carry it)
3 torches
A bedroll
A dagger
Paper and quill w/ink
Whetstone
Flint and Steel
Some spare vials
Spell components (Spellcasters only)
Class tools (varies from Class to Class for anyone who cant figure that out)
I also usully have Smugglers Boots with either acid, lockpicks or a hacksaw blade in case we get chucked in prison.
Arms and Equipment guide is good for this sort of thing.Last edited by PlatinumJester; 2007-08-11 at 03:07 PM.
Own it, pwn it, nuke it, sheep it, eat it, quick re -right it, Joe it, turn it, turnip, pimp it, gimp it, dot it, rock it, spec re - spec it...
I'm bringing smexy back
As a Warblade, I'm pimp as hell.
Big up kpenguin for the chronic Avatar.
Powergaming - because you can't roleplay when your dead.
(\__/)
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2007-08-11, 03:06 PM (ISO 8601)
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- Aug 2006
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- England
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Re: Standard Adventurer's Kit
It always kinda bugged me that there was no rules for backpacks with regards to encumbrance.
When I next run a game I may houserule that anything carried in a backpack (not 'tied to' or 'hanging off') has an effective weight 3/4 it's actual weight for encumbrance purposes (or something like that)...sensibly, a limit would have to be put on how much can fit in a backpack as well, but I haven't thought it through that much...I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2007-08-11, 03:38 PM (ISO 8601)
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- May 2005
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- Appalachian Mountains
Re: Standard Adventurer's Kit
I believe that d20 Modern has backpacks give a +2 circumstance bonus to strength for purposes of determining carrying capacity. Of course, that is for a modern backpack. I'd give a medieval backpack a +1 instead.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-08-11, 03:41 PM (ISO 8601)
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- Apr 2007
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Re: Standard Adventurer's Kit
Actually, if you do a search for 'bedroll' you'll find that it makes the pack superfluous.
Basically, a bedroll is a waterproof tarp, some padding and a blanket. In the American Civil War, the soldiers would wrap up their gear into the bedroll and sling it across their chest/back.
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2007-08-11, 03:44 PM (ISO 8601)
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- Jun 2007
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- Vermont
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Re: Standard Adventurer's Kit
Thinks about WoTC coming out with extensive encumbrance rules by location, weight and volume. Shudders.
But, in all seriousness, didn't the original D&D opperate based on encumbrance, so that a lightweight pole was still more difficult to carry around than a small metal block with convenient handles? And a coin or gem was 1 cn (coin), so that you didn't have the problem of charcters lugging around several banks worth of gold because DMs didn't want to deal with fiftieths of the common unit? And carrying apparati were rated by how much encumbrance they could take, not by volume, which nobody uses anyway. So a sack would accomodate less cn than a backpack, though they may be the same volume (I don't remeber if this was 100% true, but its close enough).
Come to think of it, why did they do away with encumbrance? it seems a lot more logical than weight anyway. (sorry about off topic rant)Last edited by bugsysservant; 2007-08-11 at 03:44 PM.
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2007-08-11, 03:47 PM (ISO 8601)
- Join Date
- Jul 2007
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- United States
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Re: Standard Adventurer's Kit
Bubblegum (in the wrapper), paper clips, and a small lens.
All you'll ever need.
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2007-08-11, 03:49 PM (ISO 8601)
- Join Date
- Feb 2007
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- London...In America
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Re: Standard Adventurer's Kit
Last edited by PlatinumJester; 2007-08-11 at 03:49 PM.
Own it, pwn it, nuke it, sheep it, eat it, quick re -right it, Joe it, turn it, turnip, pimp it, gimp it, dot it, rock it, spec re - spec it...
I'm bringing smexy back
As a Warblade, I'm pimp as hell.
Big up kpenguin for the chronic Avatar.
Powergaming - because you can't roleplay when your dead.
(\__/)
(O.o )
(> < ) This is Bunny. Copy Bunny into your signature to help him dominate the World
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2007-08-11, 03:57 PM (ISO 8601)
- Join Date
- Jul 2007
Re: Standard Adventurer's Kit
Dude, don't you know MacGyver?
The guy's a minimum of Artificer 15/Rogue 15, disables deathtraps with a toothpick and builds tower-razing and gate-busting devices from paperclips and toilet paper...all using his trusty Swiss army knife
Love the guy
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2007-08-11, 03:59 PM (ISO 8601)
- Join Date
- Feb 2007
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- London...In America
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Re: Standard Adventurer's Kit
I don't think we have Macgyver in England. He sounds like one rocking dude.
Own it, pwn it, nuke it, sheep it, eat it, quick re -right it, Joe it, turn it, turnip, pimp it, gimp it, dot it, rock it, spec re - spec it...
I'm bringing smexy back
As a Warblade, I'm pimp as hell.
Big up kpenguin for the chronic Avatar.
Powergaming - because you can't roleplay when your dead.
(\__/)
(O.o )
(> < ) This is Bunny. Copy Bunny into your signature to help him dominate the World
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2007-08-11, 04:00 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Standard Adventurer's Kit
Everyone should have rope unless they're really incapable of lifting anything. Once you've been on an adventure, the 10GP for some silk rope isn't going to be much, and you should be able to make room for 5lbs somewhere.
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2007-08-11, 04:00 PM (ISO 8601)
- Join Date
- Aug 2005
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- with Carmen Sandiego.
Re: Standard Adventurer's Kit
Unless I'm mistaken, that is MacGyver...
http://en.wikipedia.org/wiki/List_of...ed_by_MacGyver
Indeed he can probably destroy half a continent with a Supermarket.Member of a fanclub.