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  1. - Top - End - #1
    Pixie in the Playground
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    Default Standard Adventurer's Kit

    Could someone please tell me where I can find details regarding the Standard Adventurer's Kit?

    Thanks!

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    Orc in the Playground
     
    Falrin's Avatar

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    Default Re: Standard Adventurer's Kit

    There are non.

    Some DM's (me for example) let players write down : Adventure kit.

    I have a set list of items that are in this Kit and so we keep down bookkeeping. (just pay x gold after every adventure & your full again.)

    Ex.
    60 Ft Rope
    5 Torches
    5 Rations
    3 days water
    Regular maintenance crap (armour & weapons)
    Regular Camping crap (Bedroll, Flintstones, ...)
    a few paper & something to write
    a few flask, potions & sacks.
    ...

  3. - Top - End - #3
    Bugbear in the Playground
     
    Citizen Joe's Avatar

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    Default Re: Standard Adventurer's Kit

    Backpack
    Pouch
    Bedroll
    Flint and steel
    Hempen rope (50')
    2 sunrods
    10 days trail rations
    waterskin

    I got that from CrystalKeep's equipment PDF
    Should be detailed on PHB p. 215

  4. - Top - End - #4
    Barbarian in the Playground
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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by Citizen Joe View Post
    Backpack
    Pouch
    Bedroll
    Flint and steel
    Hempen rope (50')
    2 sunrods
    10 days trail rations
    waterskin

    I got that from CrystalKeep's equipment PDF
    Should be detailed on PHB p. 215

    It is in PHB-2 on page 216.
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    Quote Originally Posted by The Linker View Post
    Soepvork? Bang freakin' on. A cookie must be doled out, though I fear its chocolate chip-deliciously-infected substance is far too lacking of grandeur to be a prize of the appropriate scale.

    So you get two cookies.

  5. - Top - End - #5
    Pixie in the Playground
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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by Citizen Joe View Post
    Backpack
    Pouch
    Bedroll
    Flint and steel
    Hempen rope (50')
    2 sunrods
    10 days trail rations
    waterskin

    I got that from CrystalKeep's equipment PDF
    Should be detailed on PHB p. 215
    Quote Originally Posted by Soepvork View Post
    It is in PHB-2 on page 216.

    Yea! That's it! I knew I saw it printed in some book I owned.

    Thanks guys!
    Last edited by SalientGreen; 2007-08-10 at 03:06 PM.

  6. - Top - End - #6
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Default Re: Standard Adventurer's Kit

    What about the ten-foot pole?

  7. - Top - End - #7
    Retired Mod in the Playground Retired Moderator
     
    kpenguin's Avatar

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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by Kurald Galain View Post
    What about the ten-foot pole?
    The one used for not touching things?

    Anyway, I dislike having a ten-foot pole, if for no other reason then for stretching credibility of sneaking while carrying it around.
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  8. - Top - End - #8
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Standard Adventurer's Kit

    *Wants a 20 ft telescoping pole*

    Awesome

  9. - Top - End - #9
    Pixie in the Playground
     
    Doc_Outlands's Avatar

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    Default Re: Standard Adventurer's Kit

    I have LONG cried "foul!' over the Standard Adventurer's Kit. Many moons ago did I develop for my own campaigns and characters the "SAK" concept. I shoulda sent it in to Dragon. Anyway, in all its glory and infamy, I present to you the mighty Doc Outlands SAK!

    Backpack
    Belt-pouch
    Bedroll
    Blanket
    Flint & Steel
    Trail Rations x3 days
    Tent OR 50' silk rope
    Waterskin
    Signal Whistle
    Clay Mug
    Whetstone
    5x Candles

    total of 18gp.

  10. - Top - End - #10
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Default Re: Standard Adventurer's Kit

    None of you people put grappling hooks in your standard aventuring kit!?

    Thats like, the second thing on ours, after the rope.
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    Quote Originally Posted by Thunderbuckets View Post
    And then the Rock totally sneaks up and impales them both on an American flag.

  11. - Top - End - #11
    Titan in the Playground
     
    Matthew's Avatar

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    Default Re: Standard Adventurer's Kit

    No Iron Spikes, Hammers, Hatchets or Knives, either. Pitiful.
    Last edited by Matthew; 2007-08-10 at 09:12 PM.
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  12. - Top - End - #12
    Barbarian in the Playground
     
    Ghal Marak's Avatar

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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by Doc_Outlands View Post
    /snip Anyway, in all its glory and infamy, I present to you the mighty Doc Outlands SAK!
    I laughed hard when I saw this. It may be low brow humor, but gosh darnit it's still humor.

    Not on topic, I know. Sorry, I've got nothing to add to it. I just wanted to point out the wording of Doc's sentence.

  13. - Top - End - #13
    Bugbear in the Playground
     
    Citizen Joe's Avatar

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    Default Re: Standard Adventurer's Kit

    Umm... we're not making up a list of items every adventurer should have... there's a premade 'kit' of gear called 'Standard Adventurer's Kit'. If you want to include extra gear, then you're welcome to buy it a la carte.

  14. - Top - End - #14
    Ogre in the Playground
     
    horseboy's Avatar

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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by Doc_Outlands View Post
    I have LONG cried "foul!' over the Standard Adventurer's Kit. Many moons ago did I develop for my own campaigns and characters the "SAK" concept. I shoulda sent it in to Dragon. Anyway, in all its glory and infamy, I present to you the mighty Doc Outlands SAK!

    Backpack
    Belt-pouch
    Bedroll
    Blanket
    Flint & Steel
    Trail Rations x3 days
    Tent OR 50' silk rope
    Waterskin
    Signal Whistle
    Clay Mug
    Whetstone
    5x Candles

    total of 18gp.
    Wow, a guy I used to know called it the SAK too. Don't remember what all he had in it, it's been over 10 years since he disappeared.
    Alot is not a word. It's a lot, two words.
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  15. - Top - End - #15
    Troll in the Playground
     
    Daemon

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    Default Re: Standard Adventurer's Kit

    My problem with the standard adventurer's kit as written in the PHB II is that it weighs a hefty amount. A STR 8 wizard with the standard kit, a spellbook, spell component pouch, quarterstaff, and crossbow is pushing a medium load, which is annoying. The rope and rations alone are 20 lbs., as heavy as a suit of studded leather armor. I personally use my own standard kit, which only weighs 13 lbs. and is a lot more friendly for the weaker STR classes. Of course, one could always buy a donkey, but who needs another ass to take care of?

  16. - Top - End - #16
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by kpenguin View Post
    Anyway, I dislike having a ten-foot pole.
    I was kidding carrying a 10ft pole doesn't make sense except from a metagaming point of view.


    Serious stuff to add to the list:
    chalk, for marking stuff, doesn't cost much
    signal whistle, for calling stuff, also cheapish
    knife or dagger, regardless of whether you're going to be fighting with it, you want to be able to cut things.
    soap, 'cause we don't need no stinkin' adventurers


    If you're low on strength, replace backpack with sack; for some reason a backpack made to distribute weight equally and make it easier to carry, is harder to carry than plain old bag.

  17. - Top - End - #17
    Troll in the Playground
     
    Daemon

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    Default Re: Standard Adventurer's Kit

    It must be those adamantine buckles. I hear those are rather hefty.

    By the way, sir, what the bloody froth is happening in your avatar? I've always wanted to know where it's from.
    Last edited by CockroachTeaParty; 2007-08-11 at 01:38 AM.

  18. - Top - End - #18
    Orc in the Playground
     
    ElfMonkGuy

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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by CockroachTeaParty View Post
    My problem with the standard adventurer's kit as written in the PHB II is that it weighs a hefty amount. A STR 8 wizard with the standard kit, a spellbook, spell component pouch, quarterstaff, and crossbow is pushing a medium load, which is annoying.
    Err.. well that lot is probably a medium load. I've been camping - it weighs a lot. I have no problem with that. I take it he will have a quiver for crossbow bolts as well? A weedy wizard shouldn't be lugging all that around - he might break a nail.

  19. - Top - End - #19
    Bugbear in the Playground
     
    BardGuy

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    Default Re: Standard Adventurer's Kit

    We generally distribute the SAK amongst the party. Rogues tend to get the rope and hook, fighters the heavy stuff (like tents). Then again, I havn't played a wilderness campaign in a while. I tend to run city campaigns (where carrying all of that just doesn't happen).
    Johannes factotum of the Bard Defense League

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    The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"

  20. - Top - End - #20
    Bugbear in the Playground
     
    PlatinumJester's Avatar

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    Default Re: Standard Adventurer's Kit

    50 foot of rope.
    5 rations
    3 days worth of water.
    A tent (if you can carry it)
    3 torches
    A bedroll
    A dagger
    Paper and quill w/ink
    Whetstone
    Flint and Steel
    Some spare vials
    Spell components (Spellcasters only)
    Class tools (varies from Class to Class for anyone who cant figure that out)

    I also usully have Smugglers Boots with either acid, lockpicks or a hacksaw blade in case we get chucked in prison.

    Arms and Equipment guide is good for this sort of thing.
    Last edited by PlatinumJester; 2007-08-11 at 03:07 PM.
    Own it, pwn it, nuke it, sheep it, eat it, quick re -right it, Joe it, turn it, turnip, pimp it, gimp it, dot it, rock it, spec re - spec it...

    I'm bringing smexy back

    As a Warblade, I'm pimp as hell.

    Big up kpenguin for the chronic Avatar.

    Powergaming - because you can't roleplay when your dead.
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  21. - Top - End - #21
    Ettin in the Playground
     
    Imp

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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by Kurald Galain View Post
    If you're low on strength, replace backpack with sack; for some reason a backpack made to distribute weight equally and make it easier to carry, is harder to carry than plain old bag.
    It always kinda bugged me that there was no rules for backpacks with regards to encumbrance.

    When I next run a game I may houserule that anything carried in a backpack (not 'tied to' or 'hanging off') has an effective weight 3/4 it's actual weight for encumbrance purposes (or something like that)...sensibly, a limit would have to be put on how much can fit in a backpack as well, but I haven't thought it through that much...
    I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.

    Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.

  22. - Top - End - #22
    Ogre in the Playground
     
    GnomePirate

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    Default Re: Standard Adventurer's Kit

    I believe that d20 Modern has backpacks give a +2 circumstance bonus to strength for purposes of determining carrying capacity. Of course, that is for a modern backpack. I'd give a medieval backpack a +1 instead.
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  23. - Top - End - #23
    Bugbear in the Playground
     
    Citizen Joe's Avatar

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    Default Re: Standard Adventurer's Kit

    Actually, if you do a search for 'bedroll' you'll find that it makes the pack superfluous.

    Basically, a bedroll is a waterproof tarp, some padding and a blanket. In the American Civil War, the soldiers would wrap up their gear into the bedroll and sling it across their chest/back.

  24. - Top - End - #24
    Barbarian in the Playground
     
    MindFlayer

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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by JellyPooga View Post
    It always kinda bugged me that there was no rules for backpacks with regards to encumbrance.

    When I next run a game I may houserule that anything carried in a backpack (not 'tied to' or 'hanging off') has an effective weight 3/4 it's actual weight for encumbrance purposes (or something like that)...sensibly, a limit would have to be put on how much can fit in a backpack as well, but I haven't thought it through that much...
    Thinks about WoTC coming out with extensive encumbrance rules by location, weight and volume. Shudders.

    But, in all seriousness, didn't the original D&D opperate based on encumbrance, so that a lightweight pole was still more difficult to carry around than a small metal block with convenient handles? And a coin or gem was 1 cn (coin), so that you didn't have the problem of charcters lugging around several banks worth of gold because DMs didn't want to deal with fiftieths of the common unit? And carrying apparati were rated by how much encumbrance they could take, not by volume, which nobody uses anyway. So a sack would accomodate less cn than a backpack, though they may be the same volume (I don't remeber if this was 100% true, but its close enough).
    Come to think of it, why did they do away with encumbrance? it seems a lot more logical than weight anyway. (sorry about off topic rant)
    Last edited by bugsysservant; 2007-08-11 at 03:44 PM.

  25. - Top - End - #25
    Ogre in the Playground
     
    AlterForm's Avatar

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    Default Re: Standard Adventurer's Kit

    Bubblegum (in the wrapper), paper clips, and a small lens.

    All you'll ever need.


  26. - Top - End - #26
    Bugbear in the Playground
     
    PlatinumJester's Avatar

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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by AlterForm View Post
    Bubblegum (in the wrapper), paper clips, and a small lens.

    All you'll ever need.

    Who the hell is that noob and why is his forehead so big?
    Last edited by PlatinumJester; 2007-08-11 at 03:49 PM.
    Own it, pwn it, nuke it, sheep it, eat it, quick re -right it, Joe it, turn it, turnip, pimp it, gimp it, dot it, rock it, spec re - spec it...

    I'm bringing smexy back

    As a Warblade, I'm pimp as hell.

    Big up kpenguin for the chronic Avatar.

    Powergaming - because you can't roleplay when your dead.
    (\__/)
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  27. - Top - End - #27
    Pixie in the Playground
     
    DrowGuy

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    Default Re: Standard Adventurer's Kit

    Dude, don't you know MacGyver?
    The guy's a minimum of Artificer 15/Rogue 15, disables deathtraps with a toothpick and builds tower-razing and gate-busting devices from paperclips and toilet paper...all using his trusty Swiss army knife
    Love the guy

  28. - Top - End - #28
    Bugbear in the Playground
     
    PlatinumJester's Avatar

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    Default Re: Standard Adventurer's Kit

    I don't think we have Macgyver in England. He sounds like one rocking dude.
    Own it, pwn it, nuke it, sheep it, eat it, quick re -right it, Joe it, turn it, turnip, pimp it, gimp it, dot it, rock it, spec re - spec it...

    I'm bringing smexy back

    As a Warblade, I'm pimp as hell.

    Big up kpenguin for the chronic Avatar.

    Powergaming - because you can't roleplay when your dead.
    (\__/)
    (O.o )
    (> < ) This is Bunny. Copy Bunny into your signature to help him dominate the World

  29. - Top - End - #29
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: Standard Adventurer's Kit

    Everyone should have rope unless they're really incapable of lifting anything. Once you've been on an adventure, the 10GP for some silk rope isn't going to be much, and you should be able to make room for 5lbs somewhere.

  30. - Top - End - #30
    Barbarian in the Playground
     
    Skyserpent's Avatar

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    Default Re: Standard Adventurer's Kit

    Quote Originally Posted by PlatinumJester View Post
    Who the hell is that noob and why is his forehead so big?
    Unless I'm mistaken, that is MacGyver...

    http://en.wikipedia.org/wiki/List_of...ed_by_MacGyver

    Indeed he can probably destroy half a continent with a Supermarket.
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